The rules don't cover this explicitly so the DM will decide if the arrow disappears or not depending on the effect that makes you invisible. Attack should still be at disadvantage due to Unseen Attackers and Targets rules.
Personally, i'd rule that an arrow becomes an item worn or carried and would disappear under Invisibility
For that matter, arrows that "hit" don't necessarily stick out of the target. The first couple points of HP (about half) are expended as loss of luck, soreness, and superficial injuries. Basically they represent the amount of times you can avoid an actual injury. 5e doesn't make this as prominent or important as previous editions.
But anyway, it is kind of up to DM (as any visible injury isn't part of the default rules), but I'd lean toward it counting as carried.
Since I have been playing since 78 a lot of various RPG's I rule that everything on you (with in reason) when the spell is cast is invisible (unless wording of spell is different) if you pick up something you can hide it upon your person to stay invisible but if you do not it is visible for others to see.
Why? In the past we decided on this ruling to keep some balance in all of the invis shenanigan's that were occurring at the time and this seemed like a good way to help stop some of them. This also allows for non-spell ways to combat invis by normal dust, rain, etc to be used to detect invis people.
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If you are invisible and then struck with an arrow does the arrow remain visible?And if so would you still require the attacks at disadvantage?
The rules don't cover this explicitly so the DM will decide if the arrow disappears or not depending on the effect that makes you invisible. Attack should still be at disadvantage due to Unseen Attackers and Targets rules.
Personally, i'd rule that an arrow becomes an item worn or carried and would disappear under Invisibility
For that matter, arrows that "hit" don't necessarily stick out of the target. The first couple points of HP (about half) are expended as loss of luck, soreness, and superficial injuries. Basically they represent the amount of times you can avoid an actual injury. 5e doesn't make this as prominent or important as previous editions.
But anyway, it is kind of up to DM (as any visible injury isn't part of the default rules), but I'd lean toward it counting as carried.
Since I have been playing since 78 a lot of various RPG's I rule that everything on you (with in reason) when the spell is cast is invisible (unless wording of spell is different) if you pick up something you can hide it upon your person to stay invisible but if you do not it is visible for others to see.
Why? In the past we decided on this ruling to keep some balance in all of the invis shenanigan's that were occurring at the time and this seemed like a good way to help stop some of them. This also allows for non-spell ways to combat invis by normal dust, rain, etc to be used to detect invis people.