As long as we're talking about Steelwind Strike...
1. Since you 'vanish to strike like the wind', are you unseen and thus gain advantage on each attack roll?
2. What if you are hiding when you cast the spell (only an S component, so the spell itself doesn't break hiding). Are the attacks simultaneous (and thus you get advantage on all of them, since you were 'invisible' when you made the attacks? Especially confusing since Mearls and Crawford gave opposite answers on a similar question with Eldritch Blast)
3. If attacks are in order, do you have to determine where you are after each strike, to determine if the next strike target can see you or not? (Actually, this makes me think that one of the first two must be 'yes', because you aren't anywhere while making the attacks.)
4. If you cast from hiding/invisible, and choose a spot that's fully obscured from all (living) enemies to appear after the spell, should they really know where you are? (Example 1: You have an illusion that is not disbelieved that you can appear behind/inside. Example 2: You appear next to a creature which died, and are behind total cover from all other enemies).
I know #4 is a RAW 'yes, they know where you are' because you made an attack roll, but well, people argue common sense against RAW on 'find you' disfavoring the hiding character. Here's a case where common sense says 'no, they should have no idea where you are', even though it involved an attack roll, because you aren't where most of the attacks actually hit.
Edit: Actually, I am unsure on the #4 RAW. Because if 'vanish' means (assuming miniatures/grid) "pick your piece up from the game board", then you aren't anywhere during the attacks to be 'located'. You teleport into your final position last, after all attacks are resolved. if instead you stay in the position where the spell was cast while the attacks are made, the position that is revealed is the position you cast from, not the position you will teleport to after the strikes. (And since, by construction, you're unseen after the teleport, you'd need to determine if you can be heard... seems doubtful in most combat situations.)
1. You vanish but are not granted the rank of Master do not gain the Invisible Condition. There is no opportunity attacks because there is no movement from the spell until the teleportation after the attacks are resolved. The spell never says you move between attacks; the movement is an incorrect assumption because the spell requires melee spell attacks, however, just like a whip has a 15 foot melee range, this spell has a 30 foot melee range. Technically, there is no mechanical effect of vanishing and if someone is eligible to react to you making an attack from your position when you cast the spell, they still are but there is a strong argument for disadvantage at least up to fully preventing the reaction.
2. Somatic and material, but that doesn't invalidate your question. Yes, if you are invisible from Hiding or from another source, you benefit from the effects for the spell, typically ending after making an attack roll. I presume that all attack rolls from the spell happen simultaneously and would benefit or not benefit from Invisibility but there may be some technicality that I am forgetting that requires the attacks to be resolved in a sequence and only the first attack has advantage. I don't think so though.
3. Yes and no. You don't move before or between each strike and there may not be a "between each strike". Your position when you make each attack is the position at the time that you cast the spell.
4. No, they wouldn't necessarily know where you were. 4.1 would give you an opportunity to make another Hide check but you would not remain hidden automatically. If you are a Rogue (maybe an Arcane Trickster), you could use a Bonus Action to Hide after the spell casting to regain the hidden condition. 4.2 The total cover is a separate stipulation and would be difficult to achieve unless you killed one of the targets. Remember that you would need to see each target as well as your destination from your original position and, in this case, you would also need the destination to be obscured from the surviving targets and your space to be withing 5 feet of a target. Any wall or objects of significant substance will push you out of that 5 foot range.
As long as we're talking about Steelwind Strike...
1. Since you 'vanish to strike like the wind', are you unseen and thus gain advantage on each attack roll?
2. What if you are hiding when you cast the spell (only an S component, so the spell itself doesn't break hiding). Are the attacks simultaneous (and thus you get advantage on all of them, since you were 'invisible' when you made the attacks? Especially confusing since Mearls and Crawford gave opposite answers on a similar question with Eldritch Blast)
3. If attacks are in order, do you have to determine where you are after each strike, to determine if the next strike target can see you or not? (Actually, this makes me think that one of the first two must be 'yes', because you aren't anywhere while making the attacks.)
4. If you cast from hiding/invisible, and choose a spot that's fully obscured from all (living) enemies to appear after the spell, should they really know where you are? (Example 1: You have an illusion that is not disbelieved that you can appear behind/inside. Example 2: You appear next to a creature which died, and are behind total cover from all other enemies).
I know #4 is a RAW 'yes, they know where you are' because you made an attack roll, but well, people argue common sense against RAW on 'find you' disfavoring the hiding character. Here's a case where common sense says 'no, they should have no idea where you are', even though it involved an attack roll, because you aren't where most of the attacks actually hit.
Edit: Actually, I am unsure on the #4 RAW. Because if 'vanish' means (assuming miniatures/grid) "pick your piece up from the game board", then you aren't anywhere during the attacks to be 'located'. You teleport into your final position last, after all attacks are resolved. if instead you stay in the position where the spell was cast while the attacks are made, the position that is revealed is the position you cast from, not the position you will teleport to after the strikes. (And since, by construction, you're unseen after the teleport, you'd need to determine if you can be heard... seems doubtful in most combat situations.)
1. You vanish but are not granted the rank of Master do not gain the Invisible Condition. There is no opportunity attacks because there is no movement from the spell until the teleportation after the attacks are resolved. The spell never says you move between attacks; the movement is an incorrect assumption because the spell requires melee spell attacks, however, just like a whip has a 15 foot melee range, this spell has a 30 foot melee range. Technically, there is no mechanical effect of vanishing and if someone is eligible to react to you making an attack from your position when you cast the spell, they still are but there is a strong argument for disadvantage at least up to fully preventing the reaction.
2. Somatic and material, but that doesn't invalidate your question. Yes, if you are invisible from Hiding or from another source, you benefit from the effects for the spell, typically ending after making an attack roll. I presume that all attack rolls from the spell happen simultaneously and would benefit or not benefit from Invisibility but there may be some technicality that I am forgetting that requires the attacks to be resolved in a sequence and only the first attack has advantage. I don't think so though.
3. Yes and no. You don't move before or between each strike and there may not be a "between each strike". Your position when you make each attack is the position at the time that you cast the spell.
4. No, they wouldn't necessarily know where you were. 4.1 would give you an opportunity to make another Hide check but you would not remain hidden automatically. If you are a Rogue (maybe an Arcane Trickster), you could use a Bonus Action to Hide after the spell casting to regain the hidden condition. 4.2 The total cover is a separate stipulation and would be difficult to achieve unless you killed one of the targets. Remember that you would need to see each target as well as your destination from your original position and, in this case, you would also need the destination to be obscured from the surviving targets and your space to be withing 5 feet of a target. Any wall or objects of significant substance will push you out of that 5 foot range.
So, you stay where you are ('vanish' doesn't mean anything). You make up to 5 simultaneous attacks (which reveals your initial position if hidden). Then you teleport to a final position.
4.1 Best way to make a bonus action Hide check is to play a Goblin. Second best way is actually a Thief subclass (and cast it off a scroll) - and then you can take a normal hide action, since you can read the scroll as a bonus action! (Or the other way around, it really doesn't matter). (Arcane Trickster is also likely to need to cast it off a scroll).
Still seems silly to me that they know where you are unless you take a hide action - they can't see you, and they probably can't hear you unless the combat is literally just you without a party (and even then, determining a particular 5' square is your location off of sound alone seems ... unlikely). 5e rules on knowing creature locations are dumb beyond belief.
4.2 I mean, yes, it probably requires one creature to die, which is why I specified that.
So, you stay where you are ('vanish' doesn't mean anything). You make up to 5 simultaneous attacks (which reveals your initial position if hidden). Then you teleport to a final position.
Ending hidden doesn't necessarily mean the enemy knows where you are. Hidden just prevents them from finding you via the invisible condition. Discuss the situation with your DM.
4.1 Best way to make a bonus action Hide check is to play a Goblin. Second best way is actually a Thief subclass (and cast it off a scroll) - and then you can take a normal hide action, since you can read the scroll as a bonus action! (Or the other way around, it really doesn't matter). (Arcane Trickster is also likely to need to cast it off a scroll).
A Goblin's Nimble Escape does the same thing as a Rogue's Cunning Action. It's available at level 1 and more limited than Cunning Action but all Rogues have Cunning Action at level 2 (Arcane Trickster and Thief). A Thief won't be able to use the scroll until level 13. Arcane Tricksters can't cast it from a scroll but could use an Enspelled Item for it.
So, you stay where you are ('vanish' doesn't mean anything). You make up to 5 simultaneous attacks (which reveals your initial position if hidden). Then you teleport to a final position.
Ending hidden doesn't necessarily mean the enemy knows where you are. Hidden just prevents them from finding you via the invisible condition. Discuss the situation with your DM.
4.1 Best way to make a bonus action Hide check is to play a Goblin. Second best way is actually a Thief subclass (and cast it off a scroll) - and then you can take a normal hide action, since you can read the scroll as a bonus action! (Or the other way around, it really doesn't matter). (Arcane Trickster is also likely to need to cast it off a scroll).
A Goblin's Nimble Escape does the same thing as a Rogue's Cunning Action. It's available at level 1 and more limited than Cunning Action but all Rogues have Cunning Action at level 2 (Arcane Trickster and Thief). A Thief won't be able to use the scroll until level 13. Arcane Tricksters can't cast it from a scroll but could use an Enspelled Item for it.
That's a good point, it ends invisibility from hiding, but if you're moving silently, that's separate from invisibility... and totally DM discretion.
Arcane Trickster uses the wizard spell list, right? So should be able to read any wizard spell scrolls?
(The point of mentioning goblin is its a species, not a class, so you can play a goblin wizard and not worry about splashing Rogue 2 into a wizard build).
Arcane Trickster uses the wizard spell list, right? So should be able to read any wizard spell scrolls?
Arcane Trickster only goes up to 4th level and Steel Wind Strike is 5th level. While technically Arcane Trickster uses the Wizard Spell List, I would only consider spells up to 4th level as Arcane Trickster spells.
Arcane Trickster uses the wizard spell list, right? So should be able to read any wizard spell scrolls?
Arcane Trickster only goes up to 4th level and Steel Wind Strike is 5th level. While technically Arcane Trickster uses the Wizard Spell List, I would only consider spells up to 4th level as Arcane Trickster spells.
I'd say there's no such limitation, since the only requirement is: "If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise, the scroll is unintelligible". And the spell list for the Arcane Trickster is the entire Wizard spell list, even if you can't prepare spells of some levels.
For you to meet a Spell Scroll’s requirement, the spell on the scroll needs to be on whatever spell list is used by your class. Here are two examples. If you’re a Cleric, the spell must be on the Cleric spell list, and if you’re a Fighter with the Eldritch Knight subclass, the spell must be on the Wizard spell list, because that is the spell list used by your subclass.
1. You vanish but
are not granted the rank of Masterdo not gain the Invisible Condition. There is no opportunity attacks because there is no movement from the spell until the teleportation after the attacks are resolved. The spell never says you move between attacks; the movement is an incorrect assumption because the spell requires melee spell attacks, however, just like a whip has a 15 foot melee range, this spell has a 30 foot melee range. Technically, there is no mechanical effect of vanishing and if someone is eligible to react to you making an attack from your position when you cast the spell, they still are but there is a strong argument for disadvantage at least up to fully preventing the reaction.2. Somatic and material, but that doesn't invalidate your question. Yes, if you are invisible from Hiding or from another source, you benefit from the effects for the spell, typically ending after making an attack roll. I presume that all attack rolls from the spell happen simultaneously and would benefit or not benefit from Invisibility but there may be some technicality that I am forgetting that requires the attacks to be resolved in a sequence and only the first attack has advantage. I don't think so though.
3. Yes and no. You don't move before or between each strike and there may not be a "between each strike". Your position when you make each attack is the position at the time that you cast the spell.
4. No, they wouldn't necessarily know where you were. 4.1 would give you an opportunity to make another Hide check but you would not remain hidden automatically. If you are a Rogue (maybe an Arcane Trickster), you could use a Bonus Action to Hide after the spell casting to regain the hidden condition. 4.2 The total cover is a separate stipulation and would be difficult to achieve unless you killed one of the targets. Remember that you would need to see each target as well as your destination from your original position and, in this case, you would also need the destination to be obscured from the surviving targets and your space to be withing 5 feet of a target. Any wall or objects of significant substance will push you out of that 5 foot range.
How to add Tooltips.
My houserulings.
So, you stay where you are ('vanish' doesn't mean anything). You make up to 5 simultaneous attacks (which reveals your initial position if hidden). Then you teleport to a final position.
4.1 Best way to make a bonus action Hide check is to play a Goblin. Second best way is actually a Thief subclass (and cast it off a scroll) - and then you can take a normal hide action, since you can read the scroll as a bonus action! (Or the other way around, it really doesn't matter). (Arcane Trickster is also likely to need to cast it off a scroll).
Still seems silly to me that they know where you are unless you take a hide action - they can't see you, and they probably can't hear you unless the combat is literally just you without a party (and even then, determining a particular 5' square is your location off of sound alone seems ... unlikely). 5e rules on knowing creature locations are dumb beyond belief.
4.2 I mean, yes, it probably requires one creature to die, which is why I specified that.
(And yes, M component too, obviously)
Ending hidden doesn't necessarily mean the enemy knows where you are. Hidden just prevents them from finding you via the invisible condition. Discuss the situation with your DM.
A Goblin's Nimble Escape does the same thing as a Rogue's Cunning Action. It's available at level 1 and more limited than Cunning Action but all Rogues have Cunning Action at level 2 (Arcane Trickster and Thief). A Thief won't be able to use the scroll until level 13. Arcane Tricksters can't cast it from a scroll but could use an Enspelled Item for it.
How to add Tooltips.
My houserulings.
That's a good point, it ends invisibility from hiding, but if you're moving silently, that's separate from invisibility... and totally DM discretion.
Arcane Trickster uses the wizard spell list, right? So should be able to read any wizard spell scrolls?
(The point of mentioning goblin is its a species, not a class, so you can play a goblin wizard and not worry about splashing Rogue 2 into a wizard build).
Arcane Trickster only goes up to 4th level and Steel Wind Strike is 5th level. While technically Arcane Trickster uses the Wizard Spell List, I would only consider spells up to 4th level as Arcane Trickster spells.
How to add Tooltips.
My houserulings.
I'd say there's no such limitation, since the only requirement is: "If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise, the scroll is unintelligible". And the spell list for the Arcane Trickster is the entire Wizard spell list, even if you can't prepare spells of some levels.
This is similar for the Eldritch Knight subclass: