You can squeeze through a space as narrow as 1 inch wide, provided you are wearing and carrying nothing. You have advantage on ability checks you make to initiate or escape a grapple.
The above is a plasmoid feature and I'm curious on how the first part of this feature works mechanically. I picture the plasmoid just leaves behind their gear reverting to their basic slime form. Can they take the gear with them if the space is big enough for their gear? For example, a sorcerer with an arcane focus just needs a space big enough to fit the arcane focus then? Do they need to use actions to drop all their gear? There's a lot of ambiguity here for this ability but I know a few rules lawyer players that would want to know how this functions and I realize I'm not sure how it interacts with dropping items and moving through small spaces to escape damage in combat.
You can squeeze through a space as narrow as 1 inch wide, provided you are wearing and carrying nothing. You have advantage on ability checks you make to initiate or escape a grapple.
The above is a plasmoid feature and I'm curious on how the first part of this feature works mechanically. I picture the plasmoid just leaves behind their gear reverting to their basic slime form. Can they take the gear with them if the space is big enough for their gear?
Yes.
For example, a sorcerer with an arcane focus just needs a space big enough to fit the arcane focus then?
Presumably, yes.
Do they need to use actions to drop all their gear?
Depends on the gear (anyone can economylessly drop whatever they're wielding, a shield as an action, and armor takes much longer) for non-plasmoids. However, plasmoids are a special case: they can just change shape to wriggle out of their outfits, which ought to leave all of their gear behind. Specifically, "Shape Self" lets the plasmoid become a "limbless blob" as an action, and while a limbless blob they can't wear or wield anything (outside of then extruding a pseudopod, which is immaterial here). So that's 1 action to become completely naked, and then using Amorphous they can just leave the clothing the blob may have ended up inside, depending on DM. So theoretically, it should cost a plasmoid 1 action to go from human-shaped in full plate and a shield to a limbless blob squirming into a gutter.
How i read the feature, in order to squeeze you must not wear and carry anything,, meaning you must drop whatever you wear or carry to do so, even if the item could normally fit in the space. The feature was worded with larger items in mind and doesn't seem to take into account items already small enought to fit in the space so i'd let a character keep wearring clothes and ring when squeering in 6 inches wide opening for exemple, perhaps even a carried weapon that'd be thin enought.
RAW, you need to spend however long it normally takes to get rid of all your stuff, and you can't even bring a coin with you. But I really don't see the harm in following what makes sense, which would be what quindraco described -- just sloughing off all your gear at once and/or bringing very small objects along with you. It might trick players into thinking they can reasonably fight alone on the other side of a door if they get to bring along a knife..? Lol.
I was thinking about a Portable Hole if the space is large enough for you to pull a handkerchief through. You would need at least three actions to open it, dump everything in, then close it. And even that requires some sympathy from your GM.
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How i read the feature, in order to squeeze you must not wear and carry anything,, meaning you must drop whatever you wear or carry to do so, even if the item could normally fit in the space. The feature was worded with larger items in mind and doesn't seem to take into account items already small enought to fit in the space so i'd let a character keep wearring clothes and ring when squeering in 6 inches wide opening for exemple, perhaps even a carried weapon that'd be thin enought.
RAW, you need to spend however long it normally takes to get rid of all your stuff, and you can't even bring a coin with you. But I really don't see the harm in following what makes sense, which would be what quindraco described -- just sloughing off all your gear at once and/or bringing very small objects along with you. It might trick players into thinking they can reasonably fight alone on the other side of a door if they get to bring along a knife..? Lol.
I was thinking about a Portable Hole if the space is large enough for you to pull a handkerchief through.
You would need at least three actions to open it, dump everything in, then close it. And even that requires some sympathy from your GM.