I was engaged in a bit of PVP against a warlock in one of my games. I told the warlock to take his best shot, and if I could survive it, <RP stuff goes here>.
So he whacks me with Eldritch Blast, which brings me down to 0 HP. It seemed that the attack was done, so after I confirmed, I stated I was using my Relentless Endurance to rise back to 1 HP. After I do so, the warlock states that he has Repelling Blast and Grasp of Hadar invocations, and uses the combination to lift me into the air and slam me into the ground, doing falling damage and causing me to go to zero again. (I rolled a 20 on my first death save so my DM put me back to 1 HP again)
I feel like the warlock should have missed the timing for his invocations, and I don't think that the invocations even work that way, but that's how we played it at the time.
But assuming I had waited until all the damage had been dealt, would I have been able to use Relentless Endurance to rise from the ashes? Or would the falling damage (if they would have even bothered with it had I not invoked Relentless Endurance) have not triggered Relentless Endurance since I was already at 0 HP?
Those invocations both say "when you hit a creature", so they should have been declared after the hit and before damage.
Was the warlock at different height from you? Repelling Blast pushes the target away from the warlock in a straight line - and Grasp of Hadar moves the target closer to the warlock in a straight line. So it would take some very strange positional situations in order for them to damage you with this.
No, we were very much standing on even ground. I wasn't convinced that this was the way to play it, but I was relatively new to the group when this happened and didn't want to make waves.
Farling is correct and I just wanted to add a few things:
1) Since the warlock used forced movement to lift you up and move you back down again you never actually fell. I get the scene the warlock was going for and don't disagree with how the DM handled it (other than violating the straight line requirement) but I feel it is worth noting.
2) Xanathar's Guide To Everything gave us rules for resolving effects that trigger simultaneously. Per Xanathar's the player who controls the creature who's turn it is gets to decide. So the warlock would get to decide the order of how the "on hit" effects get resolved. Next we have to resolve the fall and Relentless Endurance. These do have different triggers, but both triggers occur as an immediate consequence of resolving the attack, so I would also treat these as simultaneous effects and again the Warlock gets to decide.
Id like to point out that relentless endurance does not let you choose when to go from 0 to 1 HP. In fact, it replaces going to 0 in the first place.
If for example the warlock was at a different height and the eldritch vlast beam KO'd you and pushed/pulled you 10 feet into the air, relentless endurance would have to trigger to negate the KO at the time the damage was dealt before the fall occurs. Also if the warlock had multiple beams from eldritch blast (we don't know what level you guys are) and the first beam should have dropped you, relentless endurance has to trigger on that first beam, then the second beam could still drop you. Just something to be aware of for multi-attack actions.
Hi all,
I was engaged in a bit of PVP against a warlock in one of my games. I told the warlock to take his best shot, and if I could survive it, <RP stuff goes here>.
So he whacks me with Eldritch Blast, which brings me down to 0 HP. It seemed that the attack was done, so after I confirmed, I stated I was using my Relentless Endurance to rise back to 1 HP. After I do so, the warlock states that he has Repelling Blast and Grasp of Hadar invocations, and uses the combination to lift me into the air and slam me into the ground, doing falling damage and causing me to go to zero again. (I rolled a 20 on my first death save so my DM put me back to 1 HP again)
I feel like the warlock should have missed the timing for his invocations, and I don't think that the invocations even work that way, but that's how we played it at the time.
But assuming I had waited until all the damage had been dealt, would I have been able to use Relentless Endurance to rise from the ashes? Or would the falling damage (if they would have even bothered with it had I not invoked Relentless Endurance) have not triggered Relentless Endurance since I was already at 0 HP?
Those invocations both say "when you hit a creature", so they should have been declared after the hit and before damage.
Was the warlock at different height from you? Repelling Blast pushes the target away from the warlock in a straight line - and Grasp of Hadar moves the target closer to the warlock in a straight line. So it would take some very strange positional situations in order for them to damage you with this.
No, we were very much standing on even ground. I wasn't convinced that this was the way to play it, but I was relatively new to the group when this happened and didn't want to make waves.
Farling is correct and I just wanted to add a few things:
1) Since the warlock used forced movement to lift you up and move you back down again you never actually fell. I get the scene the warlock was going for and don't disagree with how the DM handled it (other than violating the straight line requirement) but I feel it is worth noting.
2) Xanathar's Guide To Everything gave us rules for resolving effects that trigger simultaneously. Per Xanathar's the player who controls the creature who's turn it is gets to decide. So the warlock would get to decide the order of how the "on hit" effects get resolved. Next we have to resolve the fall and Relentless Endurance. These do have different triggers, but both triggers occur as an immediate consequence of resolving the attack, so I would also treat these as simultaneous effects and again the Warlock gets to decide.
Id like to point out that relentless endurance does not let you choose when to go from 0 to 1 HP. In fact, it replaces going to 0 in the first place.
If for example the warlock was at a different height and the eldritch vlast beam KO'd you and pushed/pulled you 10 feet into the air, relentless endurance would have to trigger to negate the KO at the time the damage was dealt before the fall occurs. Also if the warlock had multiple beams from eldritch blast (we don't know what level you guys are) and the first beam should have dropped you, relentless endurance has to trigger on that first beam, then the second beam could still drop you. Just something to be aware of for multi-attack actions.
Thanks everyone! I'll keep all this in mind!