I have been googling for well over an hour about this and answers seem mixed on it so I figured I would just ask here about Tortle shells and what does and does not go for it.
So I have a player wanting to play a tortle forge cleric. They have already added the blessing of the forge to their AC without discussing it (we play for the first time this weekend). My question basically is does the Blessing of the Forge count on natural armor?
I'm leaning towards no since things like the defensive fighting style don't seem to work on it according to a tweet from Jeremy Crawford and unarmored defense for monks does work so it seems to me that a tortle shell then doesn't count as armor for Blessing of the forge and also wouldn't later on count for Soul of the forge.
Am I getting this right or looking at this all wrong?
You have it right. The key part is "you can touch one nonmagical object that is a suit of armor or a simple or martial weapon. Until the end of your next long rest or until you die, the object becomes a magic item". The feature only works on objects not creatures.
It doesn’t work RAW. It’s not really unbalancing anything honestly.
Frankly the real problem seems to be that it was done with no conversation. It could have been an honest mistake, not sure how it works here on DnDBeyond or if you were using another application. Definitely needs some conversation though.
It doesn’t work RAW. It’s not really unbalancing anything honestly.
Frankly the real problem seems to be that it was done with no conversation. It could have been an honest mistake, not sure how it works here on DnDBeyond or if you were using another application. Definitely needs some conversation though.
DNDBeyond does not do anything automatically you have to add a +1 item to your inventory or change your AC manually. The reason for this is you can give the item to a party member.
It doesn’t work RAW. It’s not really unbalancing anything honestly.
Frankly the real problem seems to be that it was done with no conversation. It could have been an honest mistake, not sure how it works here on DnDBeyond or if you were using another application. Definitely needs some conversation though.
We do use DNDBeyond and he added it manually. It has been discussed now though so it's all good.
Thank you all for the replies! I explained it to him and he wanted to put it on the shield then which also doesn't work since that's also not armor or a weapon so he accepted that he can't use it and has adjusted it.
The artificer can put a defense infusion in a shield. 20 AC at level 2 isn't bad if that is all they care about. Still a half caster with access to healing and support spells too, just slower spell progression than cleric.
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I have been googling for well over an hour about this and answers seem mixed on it so I figured I would just ask here about Tortle shells and what does and does not go for it.
So I have a player wanting to play a tortle forge cleric. They have already added the blessing of the forge to their AC without discussing it (we play for the first time this weekend). My question basically is does the Blessing of the Forge count on natural armor?
I'm leaning towards no since things like the defensive fighting style don't seem to work on it according to a tweet from Jeremy Crawford and unarmored defense for monks does work so it seems to me that a tortle shell then doesn't count as armor for Blessing of the forge and also wouldn't later on count for Soul of the forge.
Am I getting this right or looking at this all wrong?
You have it right. The key part is "you can touch one nonmagical object that is a suit of armor or a simple or martial weapon. Until the end of your next long rest or until you die, the object becomes a magic item". The feature only works on objects not creatures.
Yep, tortles can't benefit from armor in exchange for 17 unarmored AC. It is a pretty good trade off 98% of the time.
It doesn’t work RAW. It’s not really unbalancing anything honestly.
Frankly the real problem seems to be that it was done with no conversation. It could have been an honest mistake, not sure how it works here on DnDBeyond or if you were using another application. Definitely needs some conversation though.
DNDBeyond does not do anything automatically you have to add a +1 item to your inventory or change your AC manually. The reason for this is you can give the item to a party member.
We do use DNDBeyond and he added it manually. It has been discussed now though so it's all good.
Thank you all for the replies! I explained it to him and he wanted to put it on the shield then which also doesn't work since that's also not armor or a weapon so he accepted that he can't use it and has adjusted it.
Post redacted.
The artificer can put a defense infusion in a shield. 20 AC at level 2 isn't bad if that is all they care about. Still a half caster with access to healing and support spells too, just slower spell progression than cleric.