Yes, but you would need to somehow get completely underneath the creature you're targeting. Whether that means getting underneath them on a bridge with wide enough slats to aim underneath, or maybe going prone somehow... it's a tricky proposition and is unlikely to be any more useful than most other things you could do with a full action, but it's possible.
Yes as long as the space/square pushed into is farther away it should work. Diagonal movement left/right and up/down normally count if father away, meaning it can't be equal distance of you from start to finish.
Yes as long as the space/square pushed into is farther away it should work. Diagonal movement left/right and up/down normally count if father away, meaning it can't be equal distance of you from start to finish.
Mmm, you’re pushing the common use of terms there, and this is a cantrip, so it’s best for a DM to be very leery of allowing it to deal damage or inflict a condition not explicitly described in the effect.
5 feet isn't enough to trigger fall damage, so it's pretty safe. If combined with a 5ft ledge, then I would be happy for them to make clever use of their terrain.
Spells often originate from one corner or edge of a combat grid, so drawing from a lower edge through the target's center line would be a clean diagonal push. Good enough for me.
Why do you want to push them five straight up in the air? I am tempted to say yes because it doesn't seem to be any more powerful than pushing them five feet away from you, but is there a specific reason that I am not thinking of that would make a dungeon master regret giving you that power? They would fall straight down again and only five feet so they wouldn't take any damage, I don't see the point.
The only thing that I would want to watch out for is combining this with other features that move a target, such as a Gust + Quickened Gust. This could be enough to trigger falling damage, but that would also be true for Eldritch Blast with Grasp of Hadar or Repelling Blast.
Clever players could finesse targets around corners and into traps, but Gust is the least impactful way to do that. It's strictly worse than other options, except where damage ought to be avoided, such as helping allies over walls or across chasms that are barely too wide.
I'm playing an Eldritch Knight inspired by Devil May Cry and Samira from League of Legends and I think it'd be cool to launch people into the air and then combo them midair during a turn.
It's a fun image, but from a game mechanics perspective D&D doesn't lend itself so much to that kind of cinematic action, and practically speaking it would be a fairly inefficient combination, particularly because unless your DM is extremely generous you'd only be doing one weapon attack's worth of damage from that combo without any additional bonuses or modifiers from the cast. Honestly, if you want to set something like that up, Levitate is probably a better pick to set them up on one turn and then make the attack on the following.
There's an inference of being in straight line but only in 3D that i just don't see and that seem inconsistent as he allows diagonal 2D but not 3D. His tweet never really made sense to me since pushed away should be equally valid wether diagonally left/right and up/down.
There's an inference of being in straight line but only in 3D that i just don't see and that seem inconsistent as he allows diagonal 2D but not 3D. His tweet never really made sense to me since pushed away should be equally valid wether diagonally left/right and up/down.
Diagonally up in a straight line would require that the caster be basically prone. That's the difference.
There's an inference of being in straight line but only in 3D that i just don't see and that seem inconsistent as he allows diagonal 2D but not 3D. His tweet never really made sense to me since pushed away should be equally valid wether diagonally left/right and up/down.
Diagonally up in a straight line would require that the caster be basically prone. That's the difference.
Being prone doesn't change the your space positioning or distance in respect to the target though, but i could see DMs allowing it under such circumstances.
There's an inference of being in straight line but only in 3D that i just don't see and that seem inconsistent as he allows diagonal 2D but not 3D. His tweet never really made sense to me since pushed away should be equally valid wether diagonally left/right and up/down.
Sounds more like he'd allow diagonal in both 2D and 3D but not straight up unless you are completely beneath. Which, tbh, seems fair.
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Could it be used to push someone 5 feet into the air, since that is still technically 'away' from you, just in a different dimension?
Yes, but you would need to somehow get completely underneath the creature you're targeting. Whether that means getting underneath them on a bridge with wide enough slats to aim underneath, or maybe going prone somehow... it's a tricky proposition and is unlikely to be any more useful than most other things you could do with a full action, but it's possible.
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Yes as long as the space/square pushed into is farther away it should work. Diagonal movement left/right and up/down normally count if father away, meaning it can't be equal distance of you from start to finish.
Mmm, you’re pushing the common use of terms there, and this is a cantrip, so it’s best for a DM to be very leery of allowing it to deal damage or inflict a condition not explicitly described in the effect.
5 feet isn't enough to trigger fall damage, so it's pretty safe. If combined with a 5ft ledge, then I would be happy for them to make clever use of their terrain.
Spells often originate from one corner or edge of a combat grid, so drawing from a lower edge through the target's center line would be a clean diagonal push. Good enough for me.
Why do you want to push them five straight up in the air? I am tempted to say yes because it doesn't seem to be any more powerful than pushing them five feet away from you, but is there a specific reason that I am not thinking of that would make a dungeon master regret giving you that power? They would fall straight down again and only five feet so they wouldn't take any damage, I don't see the point.
The only thing that I would want to watch out for is combining this with other features that move a target, such as a Gust + Quickened Gust. This could be enough to trigger falling damage, but that would also be true for Eldritch Blast with Grasp of Hadar or Repelling Blast.
Clever players could finesse targets around corners and into traps, but Gust is the least impactful way to do that. It's strictly worse than other options, except where damage ought to be avoided, such as helping allies over walls or across chasms that are barely too wide.
I'm playing an Eldritch Knight inspired by Devil May Cry and Samira from League of Legends and I think it'd be cool to launch people into the air and then combo them midair during a turn.
It's a fun image, but from a game mechanics perspective D&D doesn't lend itself so much to that kind of cinematic action, and practically speaking it would be a fairly inefficient combination, particularly because unless your DM is extremely generous you'd only be doing one weapon attack's worth of damage from that combo without any additional bonuses or modifiers from the cast. Honestly, if you want to set something like that up, Levitate is probably a better pick to set them up on one turn and then make the attack on the following.
Even though i disagree, the Dev interpretation is more in line with TransmorpherDDS's take i shall say;
There's an inference of being in straight line but only in 3D that i just don't see and that seem inconsistent as he allows diagonal 2D but not 3D. His tweet never really made sense to me since pushed away should be equally valid wether diagonally left/right and up/down.
Diagonally up in a straight line would require that the caster be basically prone. That's the difference.
Being prone doesn't change the your space positioning or distance in respect to the target though, but i could see DMs allowing it under such circumstances.
Sounds more like he'd allow diagonal in both 2D and 3D but not straight up unless you are completely beneath. Which, tbh, seems fair.