If you take the poisoner feat and make the potent poison, does the poison go away if you hit something with it?
You can prepare and deliver deadly poisons, granting you the following benefits:
When you make a damage roll that deals poison damage, it ignores resistance to poison damage.
You can apply poison to a weapon or piece of ammunition as a bonus action, instead of an action.
You gain proficiency with the Poisoner's Kit if you don’t already have it. With one hour of work using a poisoner’s kit and expending 50 gp worth of materials, you can create a number of doses of potent poison equal to your proficiency bonus. Once applied to a weapon or piece of ammunition, the poison retains its potency for 1 minute or until you hit with the weapon or ammunition. When a creature takes damage from the coated weapon or ammunition, that creature must succeed on a DC 14 Constitution saving throw or take 2d8 poison damage and become poisoned until the end of your next turn.
The line you've highlighted tells all: "Once applied to a weapon or piece of ammunition, the poison retains its potency for 1 minute or until you hit with the weapon or ammunition"
Of note is the line: "you can create a number of doses of potent poison equal to your proficiency bonus"
The idea being that you apply a single "dose" to a weapon or ammunition and that "dose" of poison ceases to be potent after 1 minute or with a hit by the weapon.
Note that it doesn't specify that you must hit a creature, so if you hit a door or something, that will also cause the poison to become impotent.
Now if you're wondering if you can retrieve the poison even if it's impotent, I guess you can, but there's no rule on a method to restore it's potency.
If they succeed on the save, nothing happens. If they fail the save, they take 2d8 Poison damage and have the Poisoned condition until the end of your next turn.
While it's common for effects that involve a saving throw to still deal half damage on a successful saving throw, that only applies if the thing explicitly says that it does, which this doesn't.
If you take the poisoner feat and make the potent poison, does the poison go away if you hit something with it?
You can prepare and deliver deadly poisons, granting you the following benefits:
The line you've highlighted tells all:
"Once applied to a weapon or piece of ammunition, the poison retains its potency for 1 minute or until you hit with the weapon or ammunition"
Of note is the line:
"you can create a number of doses of potent poison equal to your proficiency bonus"
The idea being that you apply a single "dose" to a weapon or ammunition and that "dose" of poison ceases to be potent after 1 minute or with a hit by the weapon.
Note that it doesn't specify that you must hit a creature, so if you hit a door or something, that will also cause the poison to become impotent.
Now if you're wondering if you can retrieve the poison even if it's impotent, I guess you can, but there's no rule on a method to restore it's potency.
Thank you!
does it ignore inmunity
Does it say anywhere that it does? If not, then the answer is “no”.
got it
If they fail the save is it halved or just a 1d4? Im double checking for my group since im not getting straight answers lol
If they succeed on the save, nothing happens. If they fail the save, they take 2d8 Poison damage and have the Poisoned condition until the end of your next turn.
While it's common for effects that involve a saving throw to still deal half damage on a successful saving throw, that only applies if the thing explicitly says that it does, which this doesn't.
pronouns: he/she/they
Thank you very much
No problem!
pronouns: he/she/they