I assume debates wither jumping creature falls and take damage or not depends if it has yet run out of movement.
Running out of movement does not mean hovering in mid air.
Exactly, running out of jump movement means you fall and if the creature grappled is also in mid air, it does as well. I'd even say it is still grappled after taking damage and landing prone.
Dragging or carrying a grappled creature is not limited by the grappler's carrying capacity but by grappled creature's size..
While not official ruling, it is also what said Dev@JeremyECrawfordThe rule on moving a grappled creature (PH, 195) works regardless of a creature's weight. It cares about creature size.
Moving a Grappled Creature. When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you.
There are threads that discuss if a creature takes taking falling damage if they jump 10 or more feet voluntarily. In this case I am more interested in what happens to a creature involuntarily dragged along for such a jump?
I would say the grappled creature would suffer falling damage and become prone.
EDIT: Speaking of moving grappling creatures, we know they have to remain within your reach to keep them grappled, but the line of text above for moving a grappled creature doesn't say they have to end up in the same position relative to you.
Dragging or carrying a grappled creature is not limited by the grappler's carrying capacity but by grappled creature's size..
While I agree that this is technically the rule, this is a simplification that is borne only out of the desire to avoid listing a weight in every stat block for every creature in the Monster Manual and beyond. This is an example of where a DM should feel free to step in and provide situational rulings based on common sense.
If a PC was already carrying around a ton of stuff such that they were 1 pound short of their maximum carrying capacity, I would rule that they are simply not able to pick up and carry any large creature. They could drag such a creature along the ground, but cannot lift it vertically.
If the same PC had a light load and was substantially under their carrying capacity limit, then sure, go ahead and pick up and carry that large creature if desired.
As written we could have an extreme example where two PCs are both fully encumbered, their carrying capacities are maxed out. They come across a sword on a table. Neither of them can carry the sword with them because it is too heavy. So, one PC ties a rope to their belt and ties the other end of the rope to the sword. The other PC then picks up and carries this first PC on his back, including all of his gear, while moving at half speed -- because carrying a grappled creature is based on size instead of weight. At some point common sense must prevail and it is up to the DM to provide that.
While not official ruling, it is also what said Dev@JeremyECrawfordThe rule on moving a grappled creature (PH, 195) works regardless of a creature's weight. It cares about creature size.
Oh this is a good point. I had assumed that the limitations and penalties for Grappling and Moving a Grappled Creature were in addition to the limitations of Carrying Capacity. With how often Carrying Capacity is ignored, and how almost all monsters don't have a specified weight, I figured people simplify it to just size category to keep the game flowing.
I would still require the grappler to meet the criteria for lifting the creature, in addition to the criteria for moving the creature in order to jump with them. Because at that point, you're doing both.
So, let's say a 20-Str Path of the Giant Barbarian with Boots of Striding and Springing and the Ring of Jumping rages, grapples a medium-sized humanoid, and then jumps with them (Zangief spinning piledriver energy).
So, let's say a 20-Str path of the giant barbarian with boots of striding and springing and the ring of jumping rages, grapples with a medium-sized humanoid, and jumps with them (Zangief spinning piledriver energy).
How would that be ruled?
Assuming same size and a Speed of 30 feet, carrying a grappled creature with you while jumping means your speed is halved. Because each foot you clear on the jump costs a foot of movement, with your magic items you can jump up to 15 feet or twice as much if taking the Dash action.
2024 rules revision may give different result depending how the DM interpret carrying a grappled creature with you while jumping with the way these magic items now works.
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Exactly, running out of jump movement means you fall and if the creature grappled is also in mid air, it does as well. I'd even say it is still grappled after taking damage and landing prone.
Dragging or carrying a grappled creature is not limited by the grappler's carrying capacity but by grappled creature's size..
While not official ruling, it is also what said Dev @JeremyECrawford The rule on moving a grappled creature (PH, 195) works regardless of a creature's weight. It cares about creature size.
I would say the grappled creature would suffer falling damage and become prone.
EDIT: Speaking of moving grappling creatures, we know they have to remain within your reach to keep them grappled, but the line of text above for moving a grappled creature doesn't say they have to end up in the same position relative to you.
"Not all those who wander are lost"
While I agree that this is technically the rule, this is a simplification that is borne only out of the desire to avoid listing a weight in every stat block for every creature in the Monster Manual and beyond. This is an example of where a DM should feel free to step in and provide situational rulings based on common sense.
If a PC was already carrying around a ton of stuff such that they were 1 pound short of their maximum carrying capacity, I would rule that they are simply not able to pick up and carry any large creature. They could drag such a creature along the ground, but cannot lift it vertically.
If the same PC had a light load and was substantially under their carrying capacity limit, then sure, go ahead and pick up and carry that large creature if desired.
As written we could have an extreme example where two PCs are both fully encumbered, their carrying capacities are maxed out. They come across a sword on a table. Neither of them can carry the sword with them because it is too heavy. So, one PC ties a rope to their belt and ties the other end of the rope to the sword. The other PC then picks up and carries this first PC on his back, including all of his gear, while moving at half speed -- because carrying a grappled creature is based on size instead of weight. At some point common sense must prevail and it is up to the DM to provide that.
Oh this is a good point. I had assumed that the limitations and penalties for Grappling and Moving a Grappled Creature were in addition to the limitations of Carrying Capacity. With how often Carrying Capacity is ignored, and how almost all monsters don't have a specified weight, I figured people simplify it to just size category to keep the game flowing.
I would still require the grappler to meet the criteria for lifting the creature, in addition to the criteria for moving the creature in order to jump with them. Because at that point, you're doing both.
"Not all those who wander are lost"
So, let's say a 20-Str Path of the Giant Barbarian with Boots of Striding and Springing and the Ring of Jumping rages, grapples a medium-sized humanoid, and then jumps with them (Zangief spinning piledriver energy).
How would that be ruled?
Assuming same size and a Speed of 30 feet, carrying a grappled creature with you while jumping means your speed is halved. Because each foot you clear on the jump costs a foot of movement, with your magic items you can jump up to 15 feet or twice as much if taking the Dash action.
2024 rules revision may give different result depending how the DM interpret carrying a grappled creature with you while jumping with the way these magic items now works.