In the 2014 rules but mostly in supplemental material some items were said to look like a weapon type, a mace, for instance but it had explicit rules for proficiency. This could sometimes result in confusion if you had other features that specifically cares about using a mace (no I don't have an explicit example for this case).
The double-bladed scimitar have caused confusion whether proficiency in a regular scimitar is adequate under 2014 rules. In 2024 it's basically just divided into simple/martial melee/ranged weapon categories, so there's a lot less confusion about it.
Basically it's implied through the item's weapon type what category it falls under for proficiency and what properties it have by being a... Longsword, Mace, whatever.
But that was already the case in 2014. In fact, there has never been any rules set in any edition where magic weapons had a different proficiency than their nonmagical counterparts that I've ever heard of.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
The double-bladed scimitar have caused confusion whether proficiency in a regular scimitar is adequate under 2014 rules.
That specific weapon has always been somewhat problematic. It is far enough removed from a regular Scimitar that it really should be its own proficiency type. Of course you should then be given that proficiency when taking the feat but they missed that part.
And also, in-world there really only exists the normal non-magic Double-Bladed Scimitar. The fact that DDB lists a magical version is due to a database issue where they couldn't get the feat to bestow the extra benefits to the non-magical item so had to create a different item that had those benefits from the start. In the book there is only the non-magical weapon and the feat. If a player tries to take/use the magical version of the weapon without having the feat then the DM should put a stop to it.
For all other weapons then it's simple, a magical version of the (X) type of weapon uses the same proficiency as the non-magical version of the (X) type of weapon.
In the 2014 rules but mostly in supplemental material some items were said to look like a weapon type, a mace, for instance but it had explicit rules for proficiency. This could sometimes result in confusion if you had other features that specifically cares about using a mace (no I don't have an explicit example for this case).
The double-bladed scimitar have caused confusion whether proficiency in a regular scimitar is adequate under 2014 rules. In 2024 it's basically just divided into simple/martial melee/ranged weapon categories, so there's a lot less confusion about it.
Basically it's implied through the item's weapon type what category it falls under for proficiency and what properties it have by being a... Longsword, Mace, whatever.
But that was already the case in 2014. In fact, there has never been any rules set in any edition where magic weapons had a different proficiency than their nonmagical counterparts that I've ever heard of.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
That specific weapon has always been somewhat problematic. It is far enough removed from a regular Scimitar that it really should be its own proficiency type. Of course you should then be given that proficiency when taking the feat but they missed that part.
And also, in-world there really only exists the normal non-magic Double-Bladed Scimitar. The fact that DDB lists a magical version is due to a database issue where they couldn't get the feat to bestow the extra benefits to the non-magical item so had to create a different item that had those benefits from the start. In the book there is only the non-magical weapon and the feat.
If a player tries to take/use the magical version of the weapon without having the feat then the DM should put a stop to it.
For all other weapons then it's simple, a magical version of the (X) type of weapon uses the same proficiency as the non-magical version of the (X) type of weapon.