The rules state that a creature gains cover when the sightline of one or more imaginary lines that are drawn from the center point of the attacking creature to the outside 4 corners of the target becomes blocked either by walls, trees, or other creatures. Typically this comes into effect for ranged attackers trying to shoot at an enemy behind a wall or even behind an ally in melee range however:
If you have 1 enemy and two allies, where the allies are standing side by side with no space between them, the lines drawn from the center point of one ally would become blocked by the other ally. I have added an image link to illustrate this example to make it easier to understand.
As you can see there are 2 ally tokens facing a wolf token. The red lines indicate the imaginary vision lines that are not obstructed while the orange line shows that it is obstructed by an ally. Because of this obstruction the target would get a +2 AC bonus regardless of cover coming from an ally in melee range, correct? Or does melee not count toward the cover calculations? The rule book covers ranged attacks with melee targets in the way but it does not state anything about multiple melee combatants interfering with each other. This would mean that allies cannot fight side by side without helping their enemies. Obviously flanking is the best option for combat as you get advantage but this situation actually came up because enemies had surrounded an ally and the system i use was automatically calculating cover on every attack taken against the ally and i couldn't for the life of me figure out why until i had the system draw the lines and saw it was counting allies as walls.
To determine whether a target has cover against an attack or other effect on a grid, choose a corner of the attacker’s space or the point of origin of an area of effect. Then trace imaginary lines from that corner to every corner of any one square the target occupies.
So I don't see why there would be any cover if you are base-to-base with the opponent.
To determine whether a target has cover against an attack or other effect on a grid, choose a corner of the attacker’s space or the point of origin of an area of effect. Then trace imaginary lines from that corner to every corner of any one square the target occupies.
So I don't see why there would be any cover if you are base-to-base with the opponent.
I second this. If you follow that link to the DMG, you'll see some images that show what's going on. The difference in the image of the combat that you provided and those images is that your image has the lined traced from the center of the attack creature. If you instead traced the lines from the bottom right corner of the attacking creature, there would be no cover. Evidently, whatever program you're using has something wrong.
Walls, trees, creatures, and other obstacles can provide cover during combat, making a target more difficult to harm. A target can benefit from cover only when an attack or other effect originates on the opposite side of the cover.
There are three degrees of cover. If a target is behind multiple sources of cover, only the most protective degree of cover applies; the degrees aren’t added together. For example, if a target is behind a creature that gives half cover and a tree trunk that gives three-quarters cover, the target has three-quarters cover.
Notice the bold text. In the image you provided, the target is definitely not on the opposite side of the cover from the attack. That's enough to say that cover doesn't apply.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
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To determine whether a target has cover against an attack or other effect on a grid, choose a corner of the attacker’s space or the point of origin of an area of effect. Then trace imaginary lines from that corner to every corner of any one square the target occupies.
So I don't see why there would be any cover if you are base-to-base with the opponent.
Well 'base-to-base' isn't any kind of RAW so that's kinda irrelevant but there are rules for cover with melee attackers such as attacking through a window or arrow slit. Your character is technically 'base-to-base' with the enemy but your square cannot "see" any of the 4 corners of the target even though you can physically see them so they gain 3/4 cover or +5 AC.
To determine whether a target has cover against an attack or other effect on a grid, choose a corner of the attacker’s space or the point of origin of an area of effect. Then trace imaginary lines from that corner to every corner of any one square the target occupies.
So I don't see why there would be any cover if you are base-to-base with the opponent.
I second this. If you follow that link to the DMG, you'll see some images that show what's going on. The difference in the image of the combat that you provided and those images is that your image has the lined traced from the center of the attack creature. If you instead traced the lines from the bottom right corner of the attacking creature, there would be no cover. Evidently, whatever program you're using has something wrong.
Walls, trees, creatures, and other obstacles can provide cover during combat, making a target more difficult to harm. A target can benefit from cover only when an attack or other effect originates on the opposite side of the cover.
There are three degrees of cover. If a target is behind multiple sources of cover, only the most protective degree of cover applies; the degrees aren’t added together. For example, if a target is behind a creature that gives half cover and a tree trunk that gives three-quarters cover, the target has three-quarters cover.
Notice the bold text. In the image you provided, the target is definitely not on the opposite side of the cover from the attack. That's enough to say that cover doesn't apply.
I totally see the bold bit, but creatures count as Soft Cover per the rules and because of that in order to see if a thing is in cover you do the listed steps. The creature becomes cover. Even if you just think about it in the idea of swinging a sword. If your buddy is right next to you there is a chance the enemy uses your buddy to avoid a hit. Translate that to DND which is just an increase to AC.
To determine whether a target has cover against an attack or other effect on a grid, choose a corner of the attacker’s space or the point of origin of an area of effect. Then trace imaginary lines from that corner to every corner of any one square the target occupies.
So I don't see why there would be any cover if you are base-to-base with the opponent.
I second this. If you follow that link to the DMG, you'll see some images that show what's going on. The difference in the image of the combat that you provided and those images is that your image has the lined traced from the center of the attack creature. If you instead traced the lines from the bottom right corner of the attacking creature, there would be no cover. Evidently, whatever program you're using has something wrong.
Walls, trees, creatures, and other obstacles can provide cover during combat, making a target more difficult to harm. A target can benefit from cover only when an attack or other effect originates on the opposite side of the cover.
There are three degrees of cover. If a target is behind multiple sources of cover, only the most protective degree of cover applies; the degrees aren’t added together. For example, if a target is behind a creature that gives half cover and a tree trunk that gives three-quarters cover, the target has three-quarters cover.
Notice the bold text. In the image you provided, the target is definitely not on the opposite side of the cover from the attack. That's enough to say that cover doesn't apply.
I totally see the bold bit, but creatures count as Soft Cover per the rules and because of that in order to see if a thing is in cover you do the listed steps. The creature becomes cover. Even if you just think about it in the idea of swinging a sword. If your buddy is right next to you there is a chance the enemy uses your buddy to avoid a hit. Translate that to DND which is just an increase to AC.
I know that creatures can count as cover, but in the case of the image you provided, the creature doesn't count as cover, since the program you're using uses the wrong method of calculating cover. The rules say that creatures have to be on the opposite side of the cover to benefit from it, and the rules also say that cover is calculated from the corner of the attacker.
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
The program is Foundry, by far the best VTT on the market. The specific module is Simbul's Cover Calculator. I'll have to reach out to the creator to see if there is a bug in the program or some other issue.
The program is Foundry, by far the best VTT on the market. The specific module is Simbul's Cover Calculator. I'll have to reach out to the creator to see if there is a bug in the program or some other issue.
When a user with a selected token targets another token with the designated hotkey held, the target's cover will be calculated following the rules presented in DMG pg. 251.
...Has two modes for cover in relation to walls: Center Point and Four Corner. Cover from tiles and tokens are (currently) only calculated from Center Point.
- Center Point - a target token's cover is based on foundry's player vision rendering (center point of self to 4 corners of target)
- Four Corner - direct implementation of DMG rules, where vision is computed from each occupied grid point and the corner granting the target the least cover is chosen.
The rules state that a creature gains cover when the sightline of one or more imaginary lines that are drawn from the center point of the attacking creature to the outside 4 corners of the target becomes blocked either by walls, trees, or other creatures. Typically this comes into effect for ranged attackers trying to shoot at an enemy behind a wall or even behind an ally in melee range however:
If you have 1 enemy and two allies, where the allies are standing side by side with no space between them, the lines drawn from the center point of one ally would become blocked by the other ally. I have added an image link to illustrate this example to make it easier to understand.
https://i.imgur.com/uniJT6Q.png
As you can see there are 2 ally tokens facing a wolf token. The red lines indicate the imaginary vision lines that are not obstructed while the orange line shows that it is obstructed by an ally. Because of this obstruction the target would get a +2 AC bonus regardless of cover coming from an ally in melee range, correct? Or does melee not count toward the cover calculations? The rule book covers ranged attacks with melee targets in the way but it does not state anything about multiple melee combatants interfering with each other. This would mean that allies cannot fight side by side without helping their enemies. Obviously flanking is the best option for combat as you get advantage but this situation actually came up because enemies had surrounded an ally and the system i use was automatically calculating cover on every attack taken against the ally and i couldn't for the life of me figure out why until i had the system draw the lines and saw it was counting allies as walls.
The DMG says:
So I don't see why there would be any cover if you are base-to-base with the opponent.
I second this. If you follow that link to the DMG, you'll see some images that show what's going on. The difference in the image of the combat that you provided and those images is that your image has the lined traced from the center of the attack creature. If you instead traced the lines from the bottom right corner of the attacking creature, there would be no cover. Evidently, whatever program you're using has something wrong.
In addition, the PHB says this:
Notice the bold text. In the image you provided, the target is definitely not on the opposite side of the cover from the attack. That's enough to say that cover doesn't apply.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Well 'base-to-base' isn't any kind of RAW so that's kinda irrelevant but there are rules for cover with melee attackers such as attacking through a window or arrow slit. Your character is technically 'base-to-base' with the enemy but your square cannot "see" any of the 4 corners of the target even though you can physically see them so they gain 3/4 cover or +5 AC.
I totally see the bold bit, but creatures count as Soft Cover per the rules and because of that in order to see if a thing is in cover you do the listed steps. The creature becomes cover. Even if you just think about it in the idea of swinging a sword. If your buddy is right next to you there is a chance the enemy uses your buddy to avoid a hit. Translate that to DND which is just an increase to AC.
I know that creatures can count as cover, but in the case of the image you provided, the creature doesn't count as cover, since the program you're using uses the wrong method of calculating cover. The rules say that creatures have to be on the opposite side of the cover to benefit from it, and the rules also say that cover is calculated from the corner of the attacker.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
The program is Foundry, by far the best VTT on the market. The specific module is Simbul's Cover Calculator. I'll have to reach out to the creator to see if there is a bug in the program or some other issue.
Foundry Simbul Cover Calculator was designed with 2 modes for cover calculation, Center Point and Four Corner but currencly handle tokens with the former while RAW is the latter; Simbul's Cover Calculator | Foundry Virtual Tabletop (foundryvtt.com)