I have this conundrum involving a class feature and a feat from the Taldore books.
Blood wizard LVL 14 ability Thicker than Water states that when you gain HP through a spell or magical effect you gain an additional amount equal to your proficiency (plus 5 in this case).
Meanwhile the feat Remarkable Recovery states that when you gain HP from a potion, spell or class feature (except this feat) you gain additional HP equal to your con modifier.
So hyperthetical situation
Blood Wizard (LVL 14 with +5 CON) is being healed by a Paladin who uses lay on hands and heals exactly 1 hit point. Thicker than Water gives an additional 5hp, Remarkable Recovery then also adds in giving an additional 5hp. This equals 11 hit points total. However this is were I am confused.
Remarkable Recovery says when ANY potion, spell or class feature (except itself) adds HP it adds an additional con, and the blood wizard feature Thicker Than Water is its own effect.
So would this interaction trigger Remarkable Recovery twice, once for the Lay on Hands and once for the Thicker than Water.
In this case any healing, even a single point, would end up healing an additional 15 hit points.
What are your thoughts on how this would be ruled?
Thicker than Water says “additional”, so this is still only a single instance of healing. In that case, my call is that only the initial feature works as the trigger for the feat.
Looking at Lay on Hands, i don't see anything indicating it's a magical feature. Is there something I'm not seeing? It is a class feature, so you you would at least gain your con bonus. If the GM did rule it is a magical effect (as I would and I hope it is somewhere I just haven't seen), Then I would rule as The_Ace_of_Rogues did above.
Lay on Hands
Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.
As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.
Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
This feature has no effect on undead and constructs.
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I started playing D&D from the basic box set in 1979.
Looking at Lay on Hands, i don't see anything indicating it's a magical feature. Is there something I'm not seeing? It is a class feature, so you you would at least gain your con bonus. If the GM did rule it is a magical effect (as I would and I hope it is somewhere I just haven't seen), Then I would rule as The_Ace_of_Rogues did above.
Lay on Hands
Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.
As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.
Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
This feature has no effect on undead and constructs.
I know I'm very late to this, but how does Lay on Hands not appear to be a magical effect to you? "Your blessed touch..." "You have a pool of healing power..." Blessed infers this ability is divine in nature. While power could mean you are gifted in medicinal practices, Lay on Hands is rarely, if ever, described as you preforming any form of first aid, rather you simply touch someone and boom! They are healed! This would suggest power means an unnatural gift, aka. magic. Seems like a magical effect to me
Looking at Lay on Hands, i don't see anything indicating it's a magical feature. Is there something I'm not seeing? It is a class feature, so you you would at least gain your con bonus. If the GM did rule it is a magical effect (as I would and I hope it is somewhere I just haven't seen), Then I would rule as The_Ace_of_Rogues did above.
Lay on Hands
Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.
As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.
Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
This feature has no effect on undead and constructs.
I know I'm very late to this, but how does Lay on Hands not appear to be a magical effect to you? "Your blessed touch..." "You have a pool of healing power..." Blessed infers this ability is divine in nature. While power could mean you are gifted in medicinal practices, Lay on Hands is rarely, if ever, described as you preforming any form of first aid, rather you simply touch someone and boom! They are healed! This would suggest power means an unnatural gift, aka. magic. Seems like a magical effect to me
Appearing to be, seeming like, or suggesting (all descriptors you used) don't imply the concrete facts in DND, even when the signs pointing to it being true are big and bright.
This is the fundamental difference between RAW and RAI - as written, it could be argued that it's not a magical effect; but as intended, it probably is once.
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I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
Looking at Lay on Hands, i don't see anything indicating it's a magical feature. Is there something I'm not seeing? It is a class feature, so you you would at least gain your con bonus. If the GM did rule it is a magical effect (as I would and I hope it is somewhere I just haven't seen), Then I would rule as The_Ace_of_Rogues did above.
Lay on Hands
Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.
As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.
Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
This feature has no effect on undead and constructs.
I know I'm very late to this, but how does Lay on Hands not appear to be a magical effect to you? "Your blessed touch..." "You have a pool of healing power..." Blessed infers this ability is divine in nature. While power could mean you are gifted in medicinal practices, Lay on Hands is rarely, if ever, described as you preforming any form of first aid, rather you simply touch someone and boom! They are healed! This would suggest power means an unnatural gift, aka. magic. Seems like a magical effect to me
Appearing to be, seeming like, or suggesting (all descriptors you used) don't imply the concrete facts in DND, even when the signs pointing to it being true are big and bright.
This is the fundamental difference between RAW and RAI - as written, it could be argued that it's not a magical effect; but as intended, it probably is once.
RAW it is worded more as a magical effect than not. There are very few instances where something explicitly stats it is a magical effect, so few in fact that having any abilities that trigger off those things would practically be useless. Hell, going by your logic, one could argue most spells aren't magical effects.... At least in the 2014 rules that is. You can't tell me the act of simply touching someone, for the brief moment of less than 6 second, and healing them or curing them of diseases ISN'T magic! xD
As for the feature Lay on Hands has no indication it would be magical per Sage Advice Compendium official ruling but the lore on Paladin itself refers to it being magical power
Is the breath weapon of a dragon magical?
If you cast antimagic field, don armor of invulnerability, or use another feature of the game that protects against magical or nonmagical effects, you might ask yourself, “Will this protect me against a dragon’s breath?” The breath weapon of a typical dragon isn’t considered magical, so antimagic field won’t help you but armor of invulnerability will.
You might be thinking, “Dragons seem pretty magical to me.” And yes, they are extraordinary! Their description even says they’re magical. But our game makes a distinction between two types of magic:
the background magic that is part of the D&D multiverse’s physics and the physiology of many D&D creatures
the concentrated magical energy that is contained in a magic item or channeled to create a spell or other focused magical effect
In D&D, the first type of magic is part of nature. It is no more dispellable than the wind. A monster like a dragon exists because of that magic-enhanced nature. The second type of magic is what the rules are concerned about. When a rule refers to something being magical, it’s referring to that second type. Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature:
Is it a magic item?
Is it a spell? Or does it let you create the effects of a spell that’s mentioned in its description?
Is it a spell attack?
Is it fueled by the use of spell slots?
Does its description say it’s magical?
If your answer to any of those questions is yes, the feature is magical.
Let’s look at a white dragon’s Cold Breath and ask ourselves those questions. First, Cold Breath isn’t a magic item. Second, its description mentions no spell. Third, it’s not a spell attack. Fourth, the word “magical” appears nowhere in its description. Our conclusion: Cold Breath is not considered a magical game effect, even though we know that dragons are amazing, supernatural beings.
Paladin: their martial skills are secondary to the magical power they wield: power to heal the injured, smite their foes, and protect the helpless and those who fight at their side.
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I have this conundrum involving a class feature and a feat from the Taldore books.
Blood wizard LVL 14 ability Thicker than Water states that when you gain HP through a spell or magical effect you gain an additional amount equal to your proficiency (plus 5 in this case).
Meanwhile the feat Remarkable Recovery states that when you gain HP from a potion, spell or class feature (except this feat) you gain additional HP equal to your con modifier.
So hyperthetical situation
Blood Wizard (LVL 14 with +5 CON) is being healed by a Paladin who uses lay on hands and heals exactly 1 hit point. Thicker than Water gives an additional 5hp, Remarkable Recovery then also adds in giving an additional 5hp. This equals 11 hit points total. However this is were I am confused.
Remarkable Recovery says when ANY potion, spell or class feature (except itself) adds HP it adds an additional con, and the blood wizard feature Thicker Than Water is its own effect.
So would this interaction trigger Remarkable Recovery twice, once for the Lay on Hands and once for the Thicker than Water.
In this case any healing, even a single point, would end up healing an additional 15 hit points.
What are your thoughts on how this would be ruled?
Thicker than Water says “additional”, so this is still only a single instance of healing. In that case, my call is that only the initial feature works as the trigger for the feat.
Looking at Lay on Hands, i don't see anything indicating it's a magical feature. Is there something I'm not seeing? It is a class feature, so you you would at least gain your con bonus. If the GM did rule it is a magical effect (as I would and I hope it is somewhere I just haven't seen), Then I would rule as The_Ace_of_Rogues did above.
Lay on Hands
Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.
As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.
Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
This feature has no effect on undead and constructs.
I started playing D&D from the basic box set in 1979.
I know I'm very late to this, but how does Lay on Hands not appear to be a magical effect to you?
"Your blessed touch..."
"You have a pool of healing power..."
Blessed infers this ability is divine in nature. While power could mean you are gifted in medicinal practices, Lay on Hands is rarely, if ever, described as you preforming any form of first aid, rather you simply touch someone and boom! They are healed! This would suggest power means an unnatural gift, aka. magic.
Seems like a magical effect to me
Appearing to be, seeming like, or suggesting (all descriptors you used) don't imply the concrete facts in DND, even when the signs pointing to it being true are big and bright.
This is the fundamental difference between RAW and RAI - as written, it could be argued that it's not a magical effect; but as intended, it probably is once.
I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
RAW it is worded more as a magical effect than not. There are very few instances where something explicitly stats it is a magical effect, so few in fact that having any abilities that trigger off those things would practically be useless.
Hell, going by your logic, one could argue most spells aren't magical effects.... At least in the 2014 rules that is.
You can't tell me the act of simply touching someone, for the brief moment of less than 6 second, and healing them or curing them of diseases ISN'T magic! xD
I agree with The_Ace_of_Rogues it's one healing instance.
As for the feature Lay on Hands has no indication it would be magical per Sage Advice Compendium official ruling but the lore on Paladin itself refers to it being magical power
Is the breath weapon of a dragon magical?
If you cast antimagic field, don armor of invulnerability, or use another feature of the game that protects against magical or nonmagical effects, you might ask yourself, “Will this protect me against a dragon’s breath?” The breath weapon of a typical dragon isn’t considered magical, so antimagic field won’t help you but armor of invulnerability will.
You might be thinking, “Dragons seem pretty magical to me.” And yes, they are extraordinary! Their description even says they’re magical. But our game makes a distinction between two types of magic:
In D&D, the first type of magic is part of nature. It is no more dispellable than the wind. A monster like a dragon exists because of that magic-enhanced nature. The second type of magic is what the rules are concerned about. When a rule refers to something being magical, it’s referring to that second type. Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature:
If your answer to any of those questions is yes, the feature is magical.
Let’s look at a white dragon’s Cold Breath and ask ourselves those questions. First, Cold Breath isn’t a magic item. Second, its description mentions no spell. Third, it’s not a spell attack. Fourth, the word “magical” appears nowhere in its description. Our conclusion: Cold Breath is not considered a magical game effect, even though we know that dragons are amazing, supernatural beings.