To me the investments are consequent when wielding two weapons;
Unitiated Wielder: 1 attack with a Light weapon as Attack Action, 1 extra attack with a different Light weapon as a Bonus Action with no damage mod.
Nick Master: 1 attack with a Light weapon and 1 extra attack with a different Light weapon as Attack Action with no damage mod.
Two-Weapon Fighter: 1 attack with a Light weapon, 1 extra attack with a different Light weapon as a Bonus Action with no damage mod.
Dual Wielder: 1 attack with a Light weapon as Attack Action, 1 extra attack with a different non-Two Handed melee weapon as a Bonus Action with no damage mod.
Nick Master Two-Weapon Fighter: 1 attack with a Light weapon as Attack Action and 1 extra attack with a different Light weapon as Attack Action with no damage mod.
Dual Wielder Two-Weapon Fighter: 1 attack with a Light weapon as Attack Action, 1 extra attack with a different non-Two Handed melee weapon as a Bonus Action with no damage mod.
Dual Wielder Nick Mastery: 1 attack with a Light weapon and 1 extra attack with a different Light weapon as Attack Action with no damage mod., 1 extra attack with a different non-Two Handed melee weapon as a Bonus Action with no damage mod.
Two-Weapon Fighter Dual Wielder Nick Master: 1 attack with a Light weapon and 1 extra attack with a different Light weapon as Attack Action, 1 extra attack with a different non-Two Handed melee weapon as a Bonus Action with no damage mod.
Dual Wielder Nick Mastery: 1 attack with a Light weapon and 1 extra attack with a different non-Two Handed melee weapon as Action with no damage mod.
Two-Weapon Fighter Dual Wielder Nick Master: 1 attack with a Light weapon and 1 extra attack with a different non-Two Handed melee weapon as Action.
Each one still adds something. But no combination yields 3 attacks. Nick specifically says you can only make that attack once. Also, the two weapon fighting style works with DW feat non-light weapons because it requires the attack be the result of using a Light weapon, and it explicitly is that.
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I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
To me the investments are consequent when wielding two weapons;
Unitiated Wielder: 1 attack with a Light weapon as Attack Action, 1 extra attack with a different Light weapon as a Bonus Action with no damage mod.
Nick Master: 1 attack with a Light weapon and 1 extra attack with a different Light weapon as Attack Action with no damage mod.
Two-Weapon Fighter: 1 attack with a Light weapon, 1 extra attack with a different Light weapon as a Bonus Action with no damage mod.
Dual Wielder: 1 attack with a Light weapon as Attack Action, 1 extra attack with a different non-Two Handed melee weapon as a Bonus Action with no damage mod.
Nick Master Two-Weapon Fighter: 1 attack with a Light weapon as Attack Action and 1 extra attack with a different Light weapon as Attack Action with no damage mod.
Dual Wielder Two-Weapon Fighter: 1 attack with a Light weapon as Attack Action, 1 extra attack with a different non-Two Handed melee weapon as a Bonus Action with no damage mod.
Dual Wielder Nick Mastery: 1 attack with a Light weapon and 1 extra attack with a different Light weapon as Attack Action with no damage mod., 1 extra attack with a different non-Two Handed melee weapon as a Bonus Action with no damage mod.
Two-Weapon Fighter Dual Wielder Nick Master: 1 attack with a Light weapon and 1 extra attack with a different Light weapon as Attack Action, 1 extra attack with a different non-Two Handed melee weapon as a Bonus Action with no damage mod.
Dual Wielder Nick Mastery: 1 attack with a Light weapon and 1 extra attack with a different non-Two Handed melee weapon as Action with no damage mod.
Two-Weapon Fighter Dual Wielder Nick Master: 1 attack with a Light weapon and 1 extra attack with a different non-Two Handed melee weapon as Action.
Each one still adds something. But no combination yields 3 attacks. Nick specifically says you can only make that attack once. Also, the two weapon fighting style works with DW feat non-light weapons because it requires the attack be the result of using a Light weapon, and it explicitly is that.
When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
To me the investments are consequent when wielding two weapons;
Unitiated Wielder: 1 attack with a Light weapon as Attack Action, 1 extra attack with a different Light weapon as a Bonus Action with no damage mod.
Nick Master: 1 attack with a Light weapon and 1 extra attack with a different Light weapon as Attack Action with no damage mod.
Two-Weapon Fighter: 1 attack with a Light weapon, 1 extra attack with a different Light weapon as a Bonus Action with no damage mod.
Dual Wielder: 1 attack with a Light weapon as Attack Action, 1 extra attack with a different non-Two Handed melee weapon as a Bonus Action with no damage mod.
Nick Master Two-Weapon Fighter: 1 attack with a Light weapon as Attack Action and 1 extra attack with a different Light weapon as Attack Action with no damage mod.
Dual Wielder Two-Weapon Fighter: 1 attack with a Light weapon as Attack Action, 1 extra attack with a different non-Two Handed melee weapon as a Bonus Action with no damage mod.
Dual Wielder Nick Mastery: 1 attack with a Light weapon and 1 extra attack with a different Light weapon as Attack Action with no damage mod., 1 extra attack with a different non-Two Handed melee weapon as a Bonus Action with no damage mod.
Two-Weapon Fighter Dual Wielder Nick Master: 1 attack with a Light weapon and 1 extra attack with a different Light weapon as Attack Action, 1 extra attack with a different non-Two Handed melee weapon as a Bonus Action with no damage mod.
Dual Wielder Nick Mastery: 1 attack with a Light weapon and 1 extra attack with a different non-Two Handed melee weapon as Action with no damage mod.
Two-Weapon Fighter Dual Wielder Nick Master: 1 attack with a Light weapon and 1 extra attack with a different non-Two Handed melee weapon as Action.
Each one still adds something. But no combination yields 3 attacks. Nick specifically says you can only make that attack once. Also, the two weapon fighting style works with DW feat non-light weapons because it requires the attack be the result of using a Light weapon, and it explicitly is that.
When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Dual wielder is not the light property.
You should reread the feat. It is absolutely an extra attack of the light property. It is an extra attack. That required you to attack with a weapon with the light property.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
To me the investments are consequent when wielding two weapons;
Unitiated Wielder: 1 attack with a Light weapon as Attack Action, 1 extra attack with a different Light weapon as a Bonus Action with no damage mod.
Nick Master: 1 attack with a Light weapon and 1 extra attack with a different Light weapon as Attack Action with no damage mod.
Two-Weapon Fighter: 1 attack with a Light weapon, 1 extra attack with a different Light weapon as a Bonus Action with no damage mod.
Dual Wielder: 1 attack with a Light weapon as Attack Action, 1 extra attack with a different non-Two Handed melee weapon as a Bonus Action with no damage mod.
Nick Master Two-Weapon Fighter: 1 attack with a Light weapon as Attack Action and 1 extra attack with a different Light weapon as Attack Action with no damage mod.
Dual Wielder Two-Weapon Fighter: 1 attack with a Light weapon as Attack Action, 1 extra attack with a different non-Two Handed melee weapon as a Bonus Action with no damage mod.
Dual Wielder Nick Mastery: 1 attack with a Light weapon and 1 extra attack with a different Light weapon as Attack Action with no damage mod., 1 extra attack with a different non-Two Handed melee weapon as a Bonus Action with no damage mod.
Two-Weapon Fighter Dual Wielder Nick Master: 1 attack with a Light weapon and 1 extra attack with a different Light weapon as Attack Action, 1 extra attack with a different non-Two Handed melee weapon as a Bonus Action with no damage mod.
Dual Wielder Nick Mastery: 1 attack with a Light weapon and 1 extra attack with a different non-Two Handed melee weapon as Action with no damage mod.
Two-Weapon Fighter Dual Wielder Nick Master: 1 attack with a Light weapon and 1 extra attack with a different non-Two Handed melee weapon as Action.
Each one still adds something. But no combination yields 3 attacks. Nick specifically says you can only make that attack once. Also, the two weapon fighting style works with DW feat non-light weapons because it requires the attack be the result of using a Light weapon, and it explicitly is that.
When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Dual wielder is not the light property.
You should reread the feat. It is absolutely an extra attack of the light property. It is an extra attack. That required you to attack with a weapon with the light property.
That is the very attack DW is enhancing...
And here I was thinking that it was referring to the actual attack that is part of the light property. Quick question: say you have a feature that lets you make two attacks instead of one when you take the attack action, but only if both of the weapons are light, would the second attack be "the extra attack of the Light property"? If so, then does dual wielder no longer count for that? It is "the extra attack" singular, after all.
To me the investments are consequent when wielding two weapons;
Unitiated Wielder: 1 attack with a Light weapon as Attack Action, 1 extra attack with a different Light weapon as a Bonus Action with no damage mod.
Nick Master: 1 attack with a Light weapon and 1 extra attack with a different Light weapon as Attack Action with no damage mod.
Two-Weapon Fighter: 1 attack with a Light weapon, 1 extra attack with a different Light weapon as a Bonus Action with no damage mod.
Dual Wielder: 1 attack with a Light weapon as Attack Action, 1 extra attack with a different non-Two Handed melee weapon as a Bonus Action with no damage mod.
Nick Master Two-Weapon Fighter: 1 attack with a Light weapon as Attack Action and 1 extra attack with a different Light weapon as Attack Action with no damage mod.
Dual Wielder Two-Weapon Fighter: 1 attack with a Light weapon as Attack Action, 1 extra attack with a different non-Two Handed melee weapon as a Bonus Action with no damage mod.
Dual Wielder Nick Mastery: 1 attack with a Light weapon and 1 extra attack with a different Light weapon as Attack Action with no damage mod., 1 extra attack with a different non-Two Handed melee weapon as a Bonus Action with no damage mod.
Two-Weapon Fighter Dual Wielder Nick Master: 1 attack with a Light weapon and 1 extra attack with a different Light weapon as Attack Action, 1 extra attack with a different non-Two Handed melee weapon as a Bonus Action with no damage mod.
Dual Wielder Nick Mastery: 1 attack with a Light weapon and 1 extra attack with a different non-Two Handed melee weapon as Action with no damage mod.
Two-Weapon Fighter Dual Wielder Nick Master: 1 attack with a Light weapon and 1 extra attack with a different non-Two Handed melee weapon as Action.
Each one still adds something. But no combination yields 3 attacks. Nick specifically says you can only make that attack once. Also, the two weapon fighting style works with DW feat non-light weapons because it requires the attack be the result of using a Light weapon, and it explicitly is that.
When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Dual wielder is not the light property.
You should reread the feat. It is absolutely an extra attack of the light property. It is an extra attack. That required you to attack with a weapon with the light property.
That is the very attack DW is enhancing...
And here I was thinking that it was referring to the actual attack that is part of the light property. Quick question: say you have a feature that lets you make two attacks instead of one when you take the attack action, but only if both of the weapons are light, would the second attack be "the extra attack of the Light property"? If so, then does dual wielder no longer count for that? It is "the extra attack" singular, after all.
I could only answer this question if you were to write up exactly what the text of the ability in question was to say. The precise wording can radically change how abilities interact.
Based on what you're suggesting, it looks like you're replacing one attack for two attacks with weapons that have the light property. In which case both attacks would be from weapons with the light property.
But again, exact wording matters. And, more importantly... it is important to know that when you homebrew abilities like you're suggesting, that you do need to be careful how you implement them so as not to break the game. It is a weakness of many a' homebrewed creation.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
You should reread the feat. It is absolutely an extra attack of the light property. It is an extra attack. That required you to attack with a weapon with the light property.
This remains incorrect, no matter how often you repeat it
If you are just going to recycle the same incorrect arguments from previous pages, and previous threads, there is no reason to keep posting on the subject. You've said your piece already
Rollback Post to RevisionRollBack
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
I could only answer this question if you were to write up exactly what the text of the ability in question was to say. The precise wording can radically change how abilities interact.
Based on what you're suggesting, it looks like you're replacing one attack for two attacks with weapons that have the light property. In which case both attacks would be from weapons with the light property.
But again, exact wording matters.
Nick says "the extra attack of the Light property", meaning there is only one. How then, can there be multiple?
It lthey just wanted Dual Wielder feat to change the weapon the extra attack of the Light property makes, it would have instead said:
Enhanced Dual Wielding. When you make the extra attack of the Light property, you can make it with a different Melee weapon that lacks the Light or Two-Handed property.
For a feat that specifically refers to the extra attack of the Light property, see Crossbow Expert;
Dual Wielding.When you make the extra attack of the Light property, you can add your ability modifier to the damage of the extra attack if that attack is with a crossbow that has the Light property and you aren't already adding that modifier to the damage.
I could only answer this question if you were to write up exactly what the text of the ability in question was to say. The precise wording can radically change how abilities interact.
Based on what you're suggesting, it looks like you're replacing one attack for two attacks with weapons that have the light property. In which case both attacks would be from weapons with the light property.
But again, exact wording matters.
Nick says "the extra attack of the Light property", meaning there is only one. How then, can there be multiple?
There isn't. You're trying to homebrew extra or something. It is your hypothetical.
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
It lthey just wanted Dual Wielder feat to change the weapon the extra attack of the Light property makes, it would have instead said:
Enhanced Dual Wielding. When you make the extra attack of the Light property, you can make it with a different Melee weapon that lacks the Light or Two-Handed property.
Is your arguement that they could have written it better? They could have written the rules a million ways. If you want me to say they always write the best way... I'm just not going to ever take that position. Are you?
But based on how they did write it, the ability "enhanced dual wielding" enhances dual wielding. They could obviously have been better about it or otherwise there wouldn't be so much confusion.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
This argument has spanned several threads and repeated itself many times. It does not need to keep being repeated. You can always link back to previous threads where you have all already had your say.
It's fine to disagree on a reading of RAW/RAI. Unless someone has expressed confusion over your point, don't feel like you need to repeat it if they disagree.
Dual Wielder Nick Mastery: 1 attack with a Light weapon and 1 extra attack with a different non-Two Handed melee weapon as Action with no damage mod.
Two-Weapon Fighter Dual Wielder Nick Master: 1 attack with a Light weapon and 1 extra attack with a different non-Two Handed melee weapon as Action.
Each one still adds something. But no combination yields 3 attacks. Nick specifically says you can only make that attack once. Also, the two weapon fighting style works with DW feat non-light weapons because it requires the attack be the result of using a Light weapon, and it explicitly is that.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Dual wielder is not the light property.
You should reread the feat. It is absolutely an extra attack of the light property. It is an extra attack. That required you to attack with a weapon with the light property.
That is the very attack DW is enhancing...
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
And here I was thinking that it was referring to the actual attack that is part of the light property. Quick question: say you have a feature that lets you make two attacks instead of one when you take the attack action, but only if both of the weapons are light, would the second attack be "the extra attack of the Light property"? If so, then does dual wielder no longer count for that? It is "the extra attack" singular, after all.
I could only answer this question if you were to write up exactly what the text of the ability in question was to say. The precise wording can radically change how abilities interact.
Based on what you're suggesting, it looks like you're replacing one attack for two attacks with weapons that have the light property. In which case both attacks would be from weapons with the light property.
But again, exact wording matters. And, more importantly... it is important to know that when you homebrew abilities like you're suggesting, that you do need to be careful how you implement them so as not to break the game. It is a weakness of many a' homebrewed creation.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
This remains incorrect, no matter how often you repeat it
If you are just going to recycle the same incorrect arguments from previous pages, and previous threads, there is no reason to keep posting on the subject. You've said your piece already
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Nick says "the extra attack of the Light property", meaning there is only one. How then, can there be multiple?
It lthey just wanted Dual Wielder feat to change the weapon the extra attack of the Light property makes, it would have instead said:
For a feat that specifically refers to the extra attack of the Light property, see Crossbow Expert;
There isn't. You're trying to homebrew extra or something. It is your hypothetical.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Is your arguement that they could have written it better? They could have written the rules a million ways. If you want me to say they always write the best way... I'm just not going to ever take that position. Are you?
But based on how they did write it, the ability "enhanced dual wielding" enhances dual wielding. They could obviously have been better about it or otherwise there wouldn't be so much confusion.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
This argument has spanned several threads and repeated itself many times. It does not need to keep being repeated. You can always link back to previous threads where you have all already had your say.
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