The Epic Boon of Spell Recall, each time you cast a spell with a spell slot of 1-4 roll a d4, and if the roll matches the spell slot it will not be spent, does statistically in 75% nothing. At level 19+, you have 13 spell slots of that level. If you use all 13 spells, this feature will recover 3 slots on average. This might be impactful if you get double the level 4 spells per day, but it feels awful to play and use by the nature of rolling the dice. Especially if compared to other Boons.
The floor of the feature is 0 spell slots recovered - the ceiling is infinite level 1-4 spells.
It’s not necessarily bad for a feat, but it can’t compete with the other epic boons. By the time your level is high enough to take it, you don’t get much out of it.
I also think they overcomplicated it for no reason. One of the unspoken but usually used design tenets of 5e is that higher numbers are generally better. If they wanted a 25% chance of success, they should have just keyed it off rolling a 4. There’s no benefit to keying it off the spell level, it just adds another thing.
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Boon of Spell Recall
The Epic Boon of Spell Recall, each time you cast a spell with a spell slot of 1-4 roll a d4, and if the roll matches the spell slot it will not be spent, does statistically in 75% nothing.
At level 19+, you have 13 spell slots of that level. If you use all 13 spells, this feature will recover 3 slots on average. This might be impactful if you get double the level 4 spells per day, but it feels awful to play and use by the nature of rolling the dice. Especially if compared to other Boons.
The floor of the feature is 0 spell slots recovered - the ceiling is infinite level 1-4 spells.
The Boon of Spell Recall always does something 100% of the time.
It gives you 25% chance of recovery any spell slot of level 1-4 everytime you cast one.
It’s not necessarily bad for a feat, but it can’t compete with the other epic boons. By the time your level is high enough to take it, you don’t get much out of it.
I also think they overcomplicated it for no reason. One of the unspoken but usually used design tenets of 5e is that higher numbers are generally better. If they wanted a 25% chance of success, they should have just keyed it off rolling a 4. There’s no benefit to keying it off the spell level, it just adds another thing.