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. . . So you can cast spells (on yourself) no problem. You can't cast spells through it . . .
Why not? Nothing about the spell description suggests that spells cannot be cast through the aura. If you choose not to be in the aura, then an enemy that's 15 feet away from you can hit you with a Magic Missile spell. They could even hit you with a Fireball spell -- it's just that the fireball would not be able to spread out very far. Likewise, that enemy that is 15 feet in front of you can target an ally that's standing 15 feet behind you with either of these spells. Nothing about the aura creates a problem for the clear path rule for spellcasting.
. . . So you can cast spells (on yourself) no problem. You can't cast spells through it . . .
Why not? Nothing about the spell description suggests that spells cannot be cast through the aura. If you choose not to be in the aura, then an enemy that's 15 feet away from you can hit you with a Magic Missile spell. They could even hit you with a Fireball spell -- it's just that the fireball would not be able to spread out very far. Likewise, that enemy that is 15 feet in front of you can target an ally that's standing 15 feet behind you with either of these spells. Nothing about the aura creates a problem for the clear path rule for spellcasting.
The spell descriptions starts : aura of antimagic, Reads like a big stopper of spells.
. . . So you can cast spells (on yourself) no problem. You can't cast spells through it . . .
Why not? Nothing about the spell description suggests that spells cannot be cast through the aura. If you choose not to be in the aura, then an enemy that's 15 feet away from you can hit you with a Magic Missile spell. They could even hit you with a Fireball spell -- it's just that the fireball would not be able to spread out very far. Likewise, that enemy that is 15 feet in front of you can target an ally that's standing 15 feet behind you with either of these spells. Nothing about the aura creates a problem for the clear path rule for spellcasting.
If the spell would travel through the anti-magic, it should get destroyed by the antimagic. Fireball and magic missile travel in a relatively straight line.
You might be able to make an argument for spells that simply manifest at the targeted point, and maybe you win that argument with your DM. I wouldn't count on it. (Note: there's probably more leeway here for if you can trace a path around the antimagic field. But if it has to go through the antimagic field, that's probably not going to fly).
Here's the text that thwarts you: "Ongoing spells, except those cast by an Artifact or a deity, are suppressed in the area. While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration."
Now, an instantaneous spell is only active for an instant. The moment it passes into the sphere, it gets suppressed, and then its duration expires and so it does nothing. I suppose if you cast something like charm person on someone opposite the field, and the field went down before the charm person duration expired, it would get the rest of its remaining duration.
... Actually, Antimagic Field might be a way to actually do fun stuff with timestop...
You might be able to make an argument for spells that simply manifest at the targeted point, and maybe you win that argument with your DM.
Every spell in the game works this way.
Range
A spell’s range indicates how far from the spellcaster the spell’s effect can originate . . .
This applies even to spells such as Magic Missile which contain flavor text to make it appear as if something is shooting out from the spellcaster and moves towards the target. Mechanically, that is actually not happening. Mechanically, the effect of the Magic Missile spell originates at the target creature's location.
Next, the Clear Path rule for spellcasting:
A Clear Path to the Target. To target something with a spell, a caster must have a clear path to it, so it can’t be behind Total Cover.
This isn't any sort of effect travelling anywhere. This is just having a path between the spellcaster and the location where the spell effect will originate. This requirement can be blocked by Total Cover. Nothing about an AoE aura suggests (explicitly or implicitly) that it creates Total Cover.
Mechanically, the effect of the Magic Missile spell originates at the target creature's location.
Say what? We must be reading different languages. I am still reading in the 2024 PHB that it originates from the spellcaster. In the 70s it came from the spellcaster, when did it originate from the target?
I'm not sure exactly how that particular spell has evolved over time through the various versions of the game, but in 5e2014 and in 5e2024 the spell has a distance range. If the spell had a range of "self" instead then the spell effect would be originating from the spellcaster. But it doesn't, so it doesn't. It's cast by the spellcaster along a clear path to the target (like all spells are), but the spell effect originates at the target's location as per the general rules for spellcasting, some of which I quoted in my previous post.
If the spell had a range of "self" instead then the spell effect would be originating from the spellcaster.
If the range was self, MM can never hit a target. The range is how far away from the originator can the missile travel.
It's cast by the spellcaster along a clear path to the target (like all spells are),
I agree. The path needs an origin and a destination. Ergo it originates from the spell caster and travels though a path (can't pass through antimagic aura/field)
but the spell effect originates at the target's location as per the general rules for spellcasting, some of which I quoted in my previous post.
Back to speaking a different language and playing a different game. The 2024 PHB has the origination of MM from the spell caster.
If the spell had a range of "self" instead then the spell effect would be originating from the spellcaster.
If the range was self, MM can never hit a target. The range is how far away from the originator can the missile travel.
It's cast by the spellcaster along a clear path to the target (like all spells are),
I agree. The path needs an origin and a destination. Ergo it originates from the spell caster and travels though a path (can't pass through antimagic aura/field)
but the spell effect originates at the target's location as per the general rules for spellcasting, some of which I quoted in my previous post.
Back to speaking a different language and playing a different game. The 2024 PHB has the origination of MM from the spell caster.
You might be able to make an argument for spells that simply manifest at the targeted point, and maybe you win that argument with your DM.
Every spell in the game works this way.
Range
A spell’s range indicates how far from the spellcaster the spell’s effect can originate . . .
This applies even to spells such as Magic Missile which contain flavor text to make it appear as if something is shooting out from the spellcaster and moves towards the target. Mechanically, that is actually not happening. Mechanically, the effect of the Magic Missile spell originates at the target creature's location.
Next, the Clear Path rule for spellcasting:
A Clear Path to the Target. To target something with a spell, a caster must have a clear path to it, so it can’t be behind Total Cover.
This isn't any sort of effect travelling anywhere. This is just having a path between the spellcaster and the location where the spell effect will originate. This requirement can be blocked by Total Cover. Nothing about an AoE aura suggests (explicitly or implicitly) that it creates Total Cover.
The spell's effect originates from the target. But the spell itself originates from the caster and travels to the target. The effect of magic missile is the damage. The darts still appear near the caster and travel.
(A fireball's effect is a sphere of fire that deals damage. A glowing ember still shoots out from the caster and travels to the center of the detonation).
You have to have a clear path because spells travel in straight lines.
Why not? Nothing about the spell description suggests that spells cannot be cast through the aura. If you choose not to be in the aura, then an enemy that's 15 feet away from you can hit you with a Magic Missile spell. They could even hit you with a Fireball spell -- it's just that the fireball would not be able to spread out very far. Likewise, that enemy that is 15 feet in front of you can target an ally that's standing 15 feet behind you with either of these spells. Nothing about the aura creates a problem for the clear path rule for spellcasting.
The spell descriptions starts : aura of antimagic, Reads like a big stopper of spells.
If the spell would travel through the anti-magic, it should get destroyed by the antimagic. Fireball and magic missile travel in a relatively straight line.
You might be able to make an argument for spells that simply manifest at the targeted point, and maybe you win that argument with your DM. I wouldn't count on it. (Note: there's probably more leeway here for if you can trace a path around the antimagic field. But if it has to go through the antimagic field, that's probably not going to fly).
Here's the text that thwarts you: "Ongoing spells, except those cast by an Artifact or a deity, are suppressed in the area. While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration."
Now, an instantaneous spell is only active for an instant. The moment it passes into the sphere, it gets suppressed, and then its duration expires and so it does nothing. I suppose if you cast something like charm person on someone opposite the field, and the field went down before the charm person duration expired, it would get the rest of its remaining duration.
... Actually, Antimagic Field might be a way to actually do fun stuff with timestop...
Every spell in the game works this way.
This applies even to spells such as Magic Missile which contain flavor text to make it appear as if something is shooting out from the spellcaster and moves towards the target. Mechanically, that is actually not happening. Mechanically, the effect of the Magic Missile spell originates at the target creature's location.
Next, the Clear Path rule for spellcasting:
This isn't any sort of effect travelling anywhere. This is just having a path between the spellcaster and the location where the spell effect will originate. This requirement can be blocked by Total Cover. Nothing about an AoE aura suggests (explicitly or implicitly) that it creates Total Cover.
Say what? We must be reading different languages. I am still reading in the 2024 PHB that it originates from the spellcaster. In the 70s it came from the spellcaster, when did it originate from the target?
I'm not sure exactly how that particular spell has evolved over time through the various versions of the game, but in 5e2014 and in 5e2024 the spell has a distance range. If the spell had a range of "self" instead then the spell effect would be originating from the spellcaster. But it doesn't, so it doesn't. It's cast by the spellcaster along a clear path to the target (like all spells are), but the spell effect originates at the target's location as per the general rules for spellcasting, some of which I quoted in my previous post.
If the range was self, MM can never hit a target. The range is how far away from the originator can the missile travel.
I agree. The path needs an origin and a destination. Ergo it originates from the spell caster and travels though a path (can't pass through antimagic aura/field)
Back to speaking a different language and playing a different game. The 2024 PHB has the origination of MM from the spell caster.
Nope.
Nothing actually "travels through":
The spell's effect originates from the target. But the spell itself originates from the caster and travels to the target. The effect of magic missile is the damage. The darts still appear near the caster and travel.
(A fireball's effect is a sphere of fire that deals damage. A glowing ember still shoots out from the caster and travels to the center of the detonation).
You have to have a clear path because spells travel in straight lines.