The Dual Wielder feat has nothing to do with the Nick Mastery. Note the wording from the Dual Wielder feat:
Enhanced Dual Wielding. When you take the Attack action on your turn and attack with a weapon that has the Light property, you can make one extra attack as a Bonus Action later on the same turn with a different weapon, which must be a Melee weapon that lacks the Two-Handed property.
It only says that the different weapon you attack with is a melee weapon which lacks the two-handed property. In other words, the Dual-Wielder feat allows you to use a non-Light weapon as your secondary weapon.
That is distinct from the property of the Light weapon which requires a second Light weapon to make your secondary attack, and the Nick mastery which relies on the "two light weapons" of the Light property. If you're going to use two light weapons, the enhanced Dual Wielding part of the feat is not only unnecessary, but doesn't come into play at all. You can't even use Nick if you are wielding one light and one non-light weapon. I will agree, though, that if you are using two Light Weapons and have the Dual Wielder feat, that you can't get your two attacks with a light weapon AND the bonus attack from Dual Wielder, because you're not using that part of the Dual Wielder feat in the first place.
No, all of this is based in the light property of the main weapon attack. This light weapon allows you an extra attack if: the other weapon is light or the other wepon is not 2H and you have the feat. Everytime the nick property speaks about the extra attack granted for the light weapon property. You can be bonified only once, not twice, for the extra attack of the light wepon property
Dual Wielder is explicitly not the extra attack of the Light property:
When you take the Attack action on your turn and attack with a weapon that has the Light property
If they meant the extra attack of the light property, they could've said so, like they did with Nick. DW has a broader trigger condition.
If you want to argue they didn't mean to differentiate the two, you can, but IIRC we have a (second-hand) comment from the designers that they did.
And also if it didn't give the extra attack, Dual Wielder would be a pretty bad feat.
Of course, and I think is the spirit of the Nick mastery as written in the article I mention above, written by the developers. Not to provide any other attack, it seems that is only to "move" the extra attack provided for the light weapon property (same light weapon property mentioned in Dual wielder) from bonus action to be included in the main attack action.
Also if you read the dual wielder feat, it says: "Enhanced Dual Wielding. When you take the Attack action on your turn and attack with a weapon that has the Light property, you can make one extra attack as a Bonus Action later on the same turn with a different weapon, which must be a Melee weapon that lacks the Two-Handed property."
Thatis the bonus attack action moved to main attack action with the Nick Mastery. You can't benefit twiceof the light property bonus attack action: the one included in the light property of the weapon and "moved" to the main attack action with the Nick Mastery AND again the one included in the light weapon property provided for the Dual wielder feat as a bonus action.
The dual wielder feat is only to provide to use any weapon that is not two handed with the bonus attack action provided for the light weapon property.(Ok and for quickdraw, but this is not the point here)
If this were the case, Enhanced Dual Wielding would say "When you make the extra attack of the Light property, you can make the extra attack with a different weapon, which must be a Melee weapon that lacks the Two-Handed property."
However, it does not do that. Light gives you a Bonus Action option and Dual Wielder gives you a Bonus Action option. They are two different Bonus Action options. The fact that they use the same resource (a Bonus Action) and the same prerequisite (make an attack with a Light weapon as part of the Attack action) is irrelevant.
No, all of this is based in the light property of the main weapon attack. This light weapon allows you an extra attack if: the other weapon is light or the other wepon is not 2H and you have the feat. Everytime the nick property speaks about the extra attack granted for the light weapon property. You can be bonified only once, not twice, for the extra attack of the light wepon property
Dual Wielder is explicitly not the extra attack of the Light property:
When you take the Attack action on your turn and attack with a weapon that has the Light property
If they meant the extra attack of the light property, they could've said so, like they did with Nick. DW has a broader trigger condition.
If you want to argue they didn't mean to differentiate the two, you can, but IIRC we have a (second-hand) comment from the designers that they did.
And also if it didn't give the extra attack, Dual Wielder would be a pretty bad feat.
Of course, and I think is the spirit of the Nick mastery as written in the article I mention above, written by the developers. Not to provide any other attack, it seems that is only to "move" the extra attack provided for the light weapon property (same light weapon property mentioned in Dual wielder) from bonus action to be included in the main attack action.
Also if you read the dual wielder feat, it says: "Enhanced Dual Wielding. When you take the Attack action on your turn and attack with a weapon that has the Light property, you can make one extra attack as a Bonus Action later on the same turn with a different weapon, which must be a Melee weapon that lacks the Two-Handed property."
Thatis the bonus attack action moved to main attack action with the Nick Mastery. You can't benefit twiceof the light property bonus attack action: the one included in the light property of the weapon and "moved" to the main attack action with the Nick Mastery AND again the one included in the light weapon property provided for the Dual wielder feat as a bonus action.
The dual wielder feat is only to provide to use any weapon that is not two handed with the bonus attack action provided for the light weapon property.(Ok and for quickdraw, but this is not the point here)
If this were the case, Enhanced Dual Wielding would say "When you make the extra attack of the Light property, you can make the extra attack with a different weapon, which must be a Melee weapon that lacks the Two-Handed property."
However, it does not do that. Light gives you a Bonus Action option and Dual Wielder gives you a Bonus Action option. They are two different Bonus Action options. The fact that they use the same resource (a Bonus Action) and the same prerequisite (make an attack with a Light weapon as part of the Attack action) is irrelevant.
" Enhanced Dual Wielding. When you take the Attack action on your turn and attack with a weapon that has the Light property, you can make one extra attack as a Bonus Action later on the same turn with a different weapon, which must be a Melee weapon that lacks the Two-Handed property. You don’t add your ability modifier to the extra attack’s damage unless that modifier is negative." It is exactly what it says. And you can only take one bonus action per turn.
" Enhanced Dual Wielding. When you take the Attack action on your turn and attack with a weapon that has the Light property, you can make one extra attack as a Bonus Action later on the same turn with a different weapon, which must be a Melee weapon that lacks the Two-Handed property. You don’t add your ability modifier to the extra attack’s damage unless that modifier is negative." It is exactly what it says. And you can only take one bonus action per turn.
Correct. So, under normal circumstances, you can use the attack of the Light property, or the attack of the DW feat, but not both.
If you somehow had two bonus actions, you could do both. (AFAIK you cannot, but it's certainly not impossible to happen in the future)
However, Nick lets you use the attack of the Light property without involving your bonus action, so with it you can do both.
When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn
Treantmonk Update on today's video: Monty from the Dungeon Dudes contacted me to let me know he had asked Jeremy Crawford about Dual Wielder at Gencon, and here's how it works: It provides a single bonus action attack, so if you are using a weapon with the Nick Mastery that's one more attack. Two Weapon Fighting does add your ability score modifier to the damage of the extra attack.
The light property grants you a bonus action attack with a second light weapon, the Nick property allows you to move that attack into the regular attack action freeing up your bonus action for something else that grants you a bonus action. Dual wielding grants you a bonus action that can be used for an attack with a non two handed weapon IF the initial attack is with a light weapon. Notice, this doesn’t have to be with a light weapon, it can be with any non two handed weapon.. while it’s “intended” use may be for attacking with something like a long sword after an initial attack with a short sword there is nothing in the wording that prevents you from getting a third attack with one of two light weapons you might be wielding. The two weapon fighting style then allows you to add stat bonuses to all the attacks made in a round. Here are some examples: all with two weapon fighting style and dual wielding. 1) attack action - short sword ( light, vex), scimitar (light, Nick), bonus action ( from dual wielding not from light property) short sword/scimitar 2) attack action - Handaxe ( light, vex), bonus action ( from light property) - handaxe; bonus action used so nothing from dual wielding. 3) attack action - hand axe (light, vex), bonus action ( from dual wielding not light property) - battleaxe ( used one handed)) 4) attack action - dagger (light, Nick, thrown), Handaxe ( light, vex) (light property bonus action attacked moved into attack action), bonus action (from dual wielding) battleaxe
1) attack action - short sword ( light, vex), scimitar (light, Nick), bonus action ( from dual wielding not from light property) short sword/scimitar 2) attack action - Handaxe ( light, vex), bonus action ( from light property) - handaxe; bonus action used so nothing from dual wielding. 3) attack action - hand axe (light, vex), bonus action ( from dual wielding not light property) - battleaxe ( used one handed)) 4) attack action - dagger (light, Nick, thrown), Handaxe ( light, vex) (light property bonus action attacked moved into attack action), bonus action (from dual wielding) battleaxe
Technically example #4 doesn't work as written since the Nick property triggers when you make the extra attack of the Light property, not when you make the initial attack. But, this creature could just choose to attack in the opposite order anyway which would result in something similar to example #1 which works fine.
That argument is still out, it’s unclear that the Nick attack has to be second. I grant some tables play that way but others #4 would be fine and considered to be within RAW and certainly RAI. Just as I could take a bonus action before my attack action to cast hunters mark as a ranger I should be able to take the light property attack bonus first and using a Nick weapon move it into the attack action Freeing up the bonus action for the latter dual wielding bonus that does ( I believe) call for a light weapon attack first. The other thing about #4 is that it doesn’t force weapon juggling shenanigans. Drawing a dagger is part of throwing the dagger freeing the 2 weapon drawings of two weapon fighting for the initial drawing of the Handaxe and battleaxe. For rounds 2+ you would alternate which weapon is thrown between the dagger and Handaxe and which is used for an attack. You would always be allowed to draw the next melee light weapon this way ( as long as you had them to draw at least.
Treantmonk Update on today's video: Monty from the Dungeon Dudes contacted me to let me know he had asked Jeremy Crawford about Dual Wielder at Gencon, and here's how it works: It provides a single bonus action attack, so if you are using a weapon with the Nick Mastery that's one more attack. Two Weapon Fighting does add your ability score modifier to the damage of the extra attack.
If this is what Crawford himself says, then it's a damning indictment as to the 2024 designers' understanding of the rules they wrote and 5e's design ethos.
The Two-Weapon Fighting style adds your modifier to the damage dealt by an extra attack made via the Light property. Nothing in that Fighting Style or the wording of Dual Wielder supports adding your modifier to the damage of the Enhanced Dual Wielding attack.
It drives home a theory of mine, that the 2024 Dual Wielder feat was a last-second addition. It never appeared in the playtests, it wasn't thought-out with its interaction with existing rules, and it would explain why the 2024 Ranger is so awful: it was balanced entirely and solely around a Dual Wielder build, without thinking about how weak the focus is on Hunter's Mark if you're only making two attacks per turn instead of four as the designers intended. (Or how unbalanced Dual Wielder is for Paladins and/or with magic weapons.)
As written yes, TWF only adds to the second light attack not to the dual wielding attack. Writing it that way was actually fairly nasty. They were trying to close the martials casting divide and allowing the ability bonus to the dual wielding attack, both to hit and damage, would have certainly helped close that divide. That doesn’t change the fact that you do get the attack however and that with it you have the potential for 3 or later 4 attacks in a round.
If this is what Crawford himself says, then it's a damning indictment as to the 2024 designers' understanding of the rules they wrote and 5e's design ethos.
The Two-Weapon Fighting style adds your modifier to the damage dealt by an extra attack made via the Light property. Nothing in that Fighting Style or the wording of Dual Wielder supports adding your modifier to the damage of the Enhanced Dual Wielding attack.
When you make an extra attack as a result of using a weapon that has the Light property,
You attack with a Light weapon. This triggers DW's bonus action attack.
You made an extra attack as a result of using a weapon that has the Light property. TWF applies.
You make a bonus action attack because you have a Scimitar of Speed.
You made an extra attack as a result of using a weapon that has the Light property. TWF applies (but is pointless)
It is not specific to the extra attack of the Light property. It is very explicitly a broader trigger.
It drives home a theory of mine, that the 2024 Dual Wielder feat was a last-second addition. It never appeared in the playtests, it wasn't thought-out with its interaction with existing rules,
They were always going to have to make a new DW, because leaving it out keeps the old one in play, and it wouldn't work with the new mechanics, and the full set of abilities were clearly designed to work together.
It's not how I would've designed it, and it's definitely not how I would've organized it. (The two are related.)
But it's mechanically coherent and does what it's meant to. It's just too fussy and requiring of a close reading.
The designer took two-weapon fighting pulled it from the Combat section of 2014 and basically moved into both the light weapon property and the dual wielding feat, because they needed something for the Nick Weapon Mastery, and in making that completely unnecessary change, caused the intent of how Nick should work to become completely dysfunctional.
If you look at how the light property is worded it’s nearly identical with dual wielding feat except for the second handed weapon which can be any weapon that doesn’t require two-hands to wield or use in the Dual Wielding Feat.
Both Light weapon dual Wielding and the Dual Wielding Feat grant a bonus action when a light weapon is used for the first attack and the second handed weapon can be used via bonus action. Nick weapon mastery, says the “extra” attack that can be made as a bonus action, which implys that ether your using two light weapons to dual wield or your using the “enhanced” section of the dual wielding Feat to hold one light weapon in one hand and a non two-hands to use weapon in the other.
The initial attack in ether use of dual wielding two light weapons or using the dual wielding feat allows for a light weapon with nick to trigger the “extra” attack normally only capable of being used as a bonus action to be taken at the same time the first “light” weapon is used and that has the Nick Weapon mastery. Because Nick does not “remove” the bonus action ability to make the second handed weapon attack as a bonus action, that action both when dual wielding two light weapons per the property or if using the Dual Wielder Feat still allows for the bouns action attack to be made if one so wishes.
Now a DM can rule it however they want, but the rules are worded to where the concept is anytime you are wielding two light weapons, or using the dual wielding feat, the first attack is made with a Nick’ing attack, trigger the provision, get the second handed weapon attack in on the same initial action , and still have the ability to use your bonus action to make a third attack or use some other bonus action for something else.
Weapon juggling, and or using nick after the inital attack is a recipe for mistakes in keeping track of which weapons you are fiddling with, and which affects are applied.
Dual Wielding feat enhanced clearly states when a light weapon is initially used, an “extra” bonus action attack can be made, same as like the light weapons property does.
In the examples above, #4 is the way the Nick Mastery works, Nicking weapon first, second weapon just after, and for the bonus action attack the second weapon is used again.
But then that’s the easy way to put it, and for it to work consistently, but it’s up to any DM/GM to decide how to make the confusion of how it’s all supposed to work function.
[Edit: spelling correction, and “Train of Thought” clarification. ]
I agree with jl8e, Two-Weapon Fighting Style apply to Dual Wielder because it's an extra attack as a result of using a weapon that has the Light property for which you aren't already adding your ability modifier to the damage.
If this is what Crawford himself says, then it's a damning indictment as to the 2024 designers' understanding of the rules they wrote and 5e's design ethos.
The Two-Weapon Fighting style adds your modifier to the damage dealt by an extra attack made via the Light property. Nothing in that Fighting Style or the wording of Dual Wielder supports adding your modifier to the damage of the Enhanced Dual Wielding attack.
When you make an extra attack as a result of using a weapon that has the Light property,
You attack with a Light weapon. This triggers DW's bonus action attack.
You made an extra attack as a result of using a weapon that has the Light property. TWF applies.
You make a bonus action attack because you have a Scimitar of Speed.
You made an extra attack as a result of using a weapon that has the Light property. TWF applies (but is pointless)
It is not specific to the extra attack of the Light property. It is very explicitly a broader trigger.
It drives home a theory of mine, that the 2024 Dual Wielder feat was a last-second addition. It never appeared in the playtests, it wasn't thought-out with its interaction with existing rules,
They were always going to have to make a new DW, because leaving it out keeps the old one in play, and it wouldn't work with the new mechanics, and the full set of abilities were clearly designed to work together.
It's not how I would've designed it, and it's definitely not how I would've organized it. (The two are related.)
But it's mechanically coherent and does what it's meant to. It's just too fussy and requiring of a close reading.
Then you can't make a second extra attack via Dual Wielder, because the Light property mandates you can only make an extra attack via the property once per turn.
If this is what Crawford himself says, then it's a damning indictment as to the 2024 designers' understanding of the rules they wrote and 5e's design ethos.
The Two-Weapon Fighting style adds your modifier to the damage dealt by an extra attack made via the Light property. Nothing in that Fighting Style or the wording of Dual Wielder supports adding your modifier to the damage of the Enhanced Dual Wielding attack.
When you make an extra attack as a result of using a weapon that has the Light property,
You attack with a Light weapon. This triggers DW's bonus action attack.
You made an extra attack as a result of using a weapon that has the Light property. TWF applies.
You make a bonus action attack because you have a Scimitar of Speed.
You made an extra attack as a result of using a weapon that has the Light property. TWF applies (but is pointless)
It is not specific to the extra attack of the Light property. It is very explicitly a broader trigger.
It drives home a theory of mine, that the 2024 Dual Wielder feat was a last-second addition. It never appeared in the playtests, it wasn't thought-out with its interaction with existing rules,
They were always going to have to make a new DW, because leaving it out keeps the old one in play, and it wouldn't work with the new mechanics, and the full set of abilities were clearly designed to work together.
It's not how I would've designed it, and it's definitely not how I would've organized it. (The two are related.)
But it's mechanically coherent and does what it's meant to. It's just too fussy and requiring of a close reading.
Then you can't make a second extra attack via Dual Wielder, because the Light property mandates you can only make an extra attack via the property once per turn.
You can't have it both ways.
As has been pointed out numerous times, the attack from the light property and the one from duel wielder are distinct.
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In the examples above, #4 is the way the Nick Mastery works, Nicking weapon first, second weapon just after, and for the bonus action attack the second weapon is used again.
Wait, why do people still think that Nick works that way? That is just straight up incorrect. The text itself clearly spells out that the Nick mastery property applies to the extra attack, not the initial attack:
Nick
When you make the extra attack of the Light property . . .
This is a slam dunk just from reading what the text actually says. There shouldn't be any debate about this aspect of the Nick mastery property.
No, there is in the Nick description that says you have to be using the Nick weapon for the extra attack. Just that if the extra attack can be moved to the attack action freeing up the bonus action for something else that grants a bonus action - could be hunters mark or a bonus action spell or the bonus action extra attack from dual wielding. When I can I’m happy to use the Nick weapon second after a vex weapon for the advantage on the attack. However, the Nick weapon can be used first with the second light weapon being used for the extra attack. Nothing in Nick says you have to use the Nick weapon second, just that the extra attack ( with any light weapon) can occur in the attack action so no bonus action is used.
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The Dual Wielder feat has nothing to do with the Nick Mastery. Note the wording from the Dual Wielder feat:
It only says that the different weapon you attack with is a melee weapon which lacks the two-handed property. In other words, the Dual-Wielder feat allows you to use a non-Light weapon as your secondary weapon.
That is distinct from the property of the Light weapon which requires a second Light weapon to make your secondary attack, and the Nick mastery which relies on the "two light weapons" of the Light property. If you're going to use two light weapons, the enhanced Dual Wielding part of the feat is not only unnecessary, but doesn't come into play at all. You can't even use Nick if you are wielding one light and one non-light weapon. I will agree, though, that if you are using two Light Weapons and have the Dual Wielder feat, that you can't get your two attacks with a light weapon AND the bonus attack from Dual Wielder, because you're not using that part of the Dual Wielder feat in the first place.
If this were the case, Enhanced Dual Wielding would say "When you make the extra attack of the Light property, you can make the extra attack with a different weapon, which must be a Melee weapon that lacks the Two-Handed property."
However, it does not do that. Light gives you a Bonus Action option and Dual Wielder gives you a Bonus Action option. They are two different Bonus Action options. The fact that they use the same resource (a Bonus Action) and the same prerequisite (make an attack with a Light weapon as part of the Attack action) is irrelevant.
How to add Tooltips.
" Enhanced Dual Wielding. When you take the Attack action on your turn and attack with a weapon that has the Light property, you can make one extra attack as a Bonus Action later on the same turn with a different weapon, which must be a Melee weapon that lacks the Two-Handed property. You don’t add your ability modifier to the extra attack’s damage unless that modifier is negative." It is exactly what it says. And you can only take one bonus action per turn.
Correct. So, under normal circumstances, you can use the attack of the Light property, or the attack of the DW feat, but not both.
If you somehow had two bonus actions, you could do both. (AFAIK you cannot, but it's certainly not impossible to happen in the future)
However, Nick lets you use the attack of the Light property without involving your bonus action, so with it you can do both.
Nick
Why does anyone forget ever this thing?
The 1/turn limit refers to the extra attack of the Light property, not the extra attack of Dual Wielder.
While no official ruling was yet made, a comment in this Treatmonk's pre-release video allude to an answer from the Dev on this subject;
The light property grants you a bonus action attack with a second light weapon, the Nick property allows you to move that attack into the regular attack action freeing up your bonus action for something else that grants you a bonus action. Dual wielding grants you a bonus action that can be used for an attack with a non two handed weapon IF the initial attack is with a light weapon. Notice, this doesn’t have to be with a light weapon, it can be with any non two handed weapon.. while it’s “intended” use may be for attacking with something like a long sword after an initial attack with a short sword there is nothing in the wording that prevents you from getting a third attack with one of two light weapons you might be wielding. The two weapon fighting style then allows you to add stat bonuses to all the attacks made in a round. Here are some examples: all with two weapon fighting style and dual wielding.
1) attack action - short sword ( light, vex), scimitar (light, Nick), bonus action ( from dual wielding not from light property) short sword/scimitar
2) attack action - Handaxe ( light, vex), bonus action ( from light property) - handaxe; bonus action used so nothing from dual wielding.
3) attack action - hand axe (light, vex), bonus action ( from dual wielding not light property) - battleaxe ( used one handed))
4) attack action - dagger (light, Nick, thrown), Handaxe ( light, vex) (light property bonus action attacked moved into attack action), bonus action (from dual wielding) battleaxe
Wisea$$ DM and Player since 1979.
Technically example #4 doesn't work as written since the Nick property triggers when you make the extra attack of the Light property, not when you make the initial attack. But, this creature could just choose to attack in the opposite order anyway which would result in something similar to example #1 which works fine.
That argument is still out, it’s unclear that the Nick attack has to be second. I grant some tables play that way but others #4 would be fine and considered to be within RAW and certainly RAI. Just as I could take a bonus action before my attack action to cast hunters mark as a ranger I should be able to take the light property attack bonus first and using a Nick weapon move it into the attack action Freeing up the bonus action for the latter dual wielding bonus that does ( I believe) call for a light weapon attack first.
The other thing about #4 is that it doesn’t force weapon juggling shenanigans. Drawing a dagger is part of throwing the dagger freeing the 2 weapon drawings of two weapon fighting for the initial drawing of the Handaxe and battleaxe. For rounds 2+ you would alternate which weapon is thrown between the dagger and Handaxe and which is used for an attack. You would always be allowed to draw the next melee light weapon this way ( as long as you had them to draw at least.
Wisea$$ DM and Player since 1979.
If this is what Crawford himself says, then it's a damning indictment as to the 2024 designers' understanding of the rules they wrote and 5e's design ethos.
The Two-Weapon Fighting style adds your modifier to the damage dealt by an extra attack made via the Light property. Nothing in that Fighting Style or the wording of Dual Wielder supports adding your modifier to the damage of the Enhanced Dual Wielding attack.
It drives home a theory of mine, that the 2024 Dual Wielder feat was a last-second addition. It never appeared in the playtests, it wasn't thought-out with its interaction with existing rules, and it would explain why the 2024 Ranger is so awful: it was balanced entirely and solely around a Dual Wielder build, without thinking about how weak the focus is on Hunter's Mark if you're only making two attacks per turn instead of four as the designers intended. (Or how unbalanced Dual Wielder is for Paladins and/or with magic weapons.)
As written yes, TWF only adds to the second light attack not to the dual wielding attack. Writing it that way was actually fairly nasty. They were trying to close the martials casting divide and allowing the ability bonus to the dual wielding attack, both to hit and damage, would have certainly helped close that divide. That doesn’t change the fact that you do get the attack however and that with it you have the potential for 3 or later 4 attacks in a round.
Wisea$$ DM and Player since 1979.
You attack with a Light weapon. This triggers DW's bonus action attack.
You made an extra attack as a result of using a weapon that has the Light property. TWF applies.
You make a bonus action attack because you have a Scimitar of Speed.
You made an extra attack as a result of using a weapon that has the Light property. TWF applies (but is pointless)
It is not specific to the extra attack of the Light property. It is very explicitly a broader trigger.
They were always going to have to make a new DW, because leaving it out keeps the old one in play, and it wouldn't work with the new mechanics, and the full set of abilities were clearly designed to work together.
It's not how I would've designed it, and it's definitely not how I would've organized it. (The two are related.)
But it's mechanically coherent and does what it's meant to. It's just too fussy and requiring of a close reading.
The designer took two-weapon fighting pulled it from the Combat section of 2014 and basically moved into both the light weapon property and the dual wielding feat, because they needed something for the Nick Weapon Mastery, and in making that completely unnecessary change, caused the intent of how Nick should work to become completely dysfunctional.
If you look at how the light property is worded it’s nearly identical with dual wielding feat except for the second handed weapon which can be any weapon that doesn’t require two-hands to wield or use in the Dual Wielding Feat.
Both Light weapon dual Wielding and the Dual Wielding Feat grant a bonus action when a light weapon is used for the first attack and the second handed weapon can be used via bonus action.
Nick weapon mastery, says the “extra” attack that can be made as a bonus action, which implys that ether your using two light weapons to dual wield or your using the “enhanced” section of the dual wielding Feat to hold one light weapon in one hand and a non two-hands to use weapon in the other.
The initial attack in ether use of dual wielding two light weapons or using the dual wielding feat allows for a light weapon with nick to trigger the “extra” attack normally only capable of being used as a bonus action to be taken at the same time the first “light” weapon is used and that has the Nick Weapon mastery.
Because Nick does not “remove” the bonus action ability to make the second handed weapon attack as a bonus action, that action both when dual wielding two light weapons per the property or if using the Dual Wielder Feat still allows for the bouns action attack to be made if one so wishes.
Now a DM can rule it however they want, but the rules are worded to where the concept is anytime you are wielding two light weapons, or using the dual wielding feat, the first attack is made with a Nick’ing attack, trigger the provision, get the second handed weapon attack in on the same initial action , and still have the ability to use your bonus action to make a third attack or use some other bonus action for something else.
Weapon juggling, and or using nick after the inital attack is a recipe for mistakes in keeping track of which weapons you are fiddling with, and which affects are applied.
Dual Wielding feat enhanced clearly states when a light weapon is initially used, an “extra” bonus action attack can be made, same as like the light weapons property does.
In the examples above, #4 is the way the Nick Mastery works, Nicking weapon first, second weapon just after, and for the bonus action attack the second weapon is used again.
But then that’s the easy way to put it, and for it to work consistently, but it’s up to any DM/GM to decide how to make the confusion of how it’s all supposed to work function.
[Edit: spelling correction, and “Train of Thought” clarification. ]
I agree with jl8e, Two-Weapon Fighting Style apply to Dual Wielder because it's an extra attack as a result of using a weapon that has the Light property for which you aren't already adding your ability modifier to the damage.
Then you can't make a second extra attack via Dual Wielder, because the Light property mandates you can only make an extra attack via the property once per turn.
You can't have it both ways.
As has been pointed out numerous times, the attack from the light property and the one from duel wielder are distinct.
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There's a difference between the extra attack of the Light property and extra attack as a result of using a weapon that has the Light property.
Wait, why do people still think that Nick works that way? That is just straight up incorrect. The text itself clearly spells out that the Nick mastery property applies to the extra attack, not the initial attack:
This is a slam dunk just from reading what the text actually says. There shouldn't be any debate about this aspect of the Nick mastery property.
No, there is in the Nick description that says you have to be using the Nick weapon for the extra attack. Just that if the extra attack can be moved to the attack action freeing up the bonus action for something else that grants a bonus action - could be hunters mark or a bonus action spell or the bonus action extra attack from dual wielding. When I can I’m happy to use the Nick weapon second after a vex weapon for the advantage on the attack. However, the Nick weapon can be used first with the second light weapon being used for the extra attack. Nothing in Nick says you have to use the Nick weapon second, just that the extra attack ( with any light weapon) can occur in the attack action so no bonus action is used.
Wisea$$ DM and Player since 1979.