That is all I am getting at, that it is not an absolutely absolute rule with zero exceptions. For the most part, it does apply, but zero exceptions gets problematic quick.
Sure but the fact that there exists exceptions for unusual/exceptional cases doesn't mean diddy for the standard case though, that still follow the standard rules. So no sharing space while taking actions normally.
Even pinning should, by strict RAW, happen with the two characters occupying their separate spaces (just as with a grapple). If you allow something else (as I likely would) that would be a houserule.
If this is true then it is impossible to jump up and attack an enemy that is a few feet above you (say 6 feet above you).
Yep, you'd land before getting to make an attack (the same goes for jumping off a height and taking a swing at someone you pass on the way down). Some (many?) don't really like that so they houserule it to work differently.
You move between actions and possibly between attacks if you take an action that includes more than one weapon attack which means before and after it.
If this is true then it is impossible to jump up and attack an enemy that is a few feet above you (say 6 feet above you).
It really makes jump useless in combat because there is almost nothing you can do while jumping because jumping is movement. Taken with a strict interpretation you can not jump and grab on to a rope, since grabbing the rope would be an action and you would need to wait for the move to be completted (ie the jump to land).
You move between actions and possibly between attacks if you take an action that includes more than one weapon attack which means before and after it.
If this is true then it is impossible to jump up and attack an enemy that is a few feet above you (say 6 feet above you).
It really makes jump useless in combat because there is almost nothing you can do while jumping because jumping is movement. Taken with a strict interpretation you can not jump and grab on to a rope, since grabbing the rope would be an action and you would need to wait for the move to be completted (ie the jump to land).
This is possible with Ready an Action
So then you can do it with a readied action to attack from an allies square too - I am going to walk through my allies square and ready an attack while I am in his square.
You move between actions and possibly between attacks if you take an action that includes more than one weapon attack which means before and after it.
If this is true then it is impossible to jump up and attack an enemy that is a few feet above you (say 6 feet above you).
It really makes jump useless in combat because there is almost nothing you can do while jumping because jumping is movement. Taken with a strict interpretation you can not jump and grab on to a rope, since grabbing the rope would be an action and you would need to wait for the move to be completted (ie the jump to land).
This is possible with Ready an Action
So then you can do it with a readied action to attack from an allies square too - I am going to walk through my allies square and ready an attack while I am in his square.
If you willingly decide to swing at an opponent while moving through an ally's square, you would be ending your move willingly in that square, even if you continue your move afterwards. According to RAW you cannot willingly end your move in an occupied square.
However there is a similar scenario that makes me think twice. If me moving through an ally's space triggered an opponent's attack, would I not be able to willingly use my reaction to cast the Shield spell? But then again, perhaps that's RAI as well as RAW since you need your solitary square of space to fight efficiently.
You move between actions and possibly between attacks if you take an action that includes more than one weapon attack which means before and after it.
If this is true then it is impossible to jump up and attack an enemy that is a few feet above you (say 6 feet above you).
It really makes jump useless in combat because there is almost nothing you can do while jumping because jumping is movement. Taken with a strict interpretation you can not jump and grab on to a rope, since grabbing the rope would be an action and you would need to wait for the move to be completted (ie the jump to land).
This is possible with Ready an Action
So then you can do it with a readied action to attack from an allies square too - I am going to walk through my allies square and ready an attack while I am in his square.
You cant end your move in another creature space to attack and continue moving after wether its during an action or reaction
You move between actions and possibly between attacks if you take an action that includes more than one weapon attack which means before and after it.
If this is true then it is impossible to jump up and attack an enemy that is a few feet above you (say 6 feet above you).
It really makes jump useless in combat because there is almost nothing you can do while jumping because jumping is movement. Taken with a strict interpretation you can not jump and grab on to a rope, since grabbing the rope would be an action and you would need to wait for the move to be completted (ie the jump to land).
This is possible with Ready an Action
So then you can do it with a readied action to attack from an allies square too - I am going to walk through my allies square and ready an attack while I am in his square.
If you willingly decide to swing at an opponent while moving through an ally's square, you would be ending your move willingly in that square, even if you continue your move afterwards. According to RAW you cannot willingly end your move in an occupied square.
However there is a similar scenario that makes me think twice. If me moving through an ally's space triggered an opponent's attack, would I not be able to willingly use my reaction to cast the Shield spell? But then again, perhaps that's RAI as well as RAW since you need your solitary square of space to fight efficiently.
If a reaction halted your movement, you could ready an action to fire an arrow into the sky just before hitting the ground, leap off a cliff and by way of firing the arrow just before impact, land safely since it would have halted your fall, causing you only to fall the remaining foot or so.
You move between actions and possibly between attacks if you take an action that includes more than one weapon attack which means before and after it.
If this is true then it is impossible to jump up and attack an enemy that is a few feet above you (say 6 feet above you).
It really makes jump useless in combat because there is almost nothing you can do while jumping because jumping is movement. Taken with a strict interpretation you can not jump and grab on to a rope, since grabbing the rope would be an action and you would need to wait for the move to be completted (ie the jump to land).
This is possible with Ready an Action
So then you can do it with a readied action to attack from an allies square too - I am going to walk through my allies square and ready an attack while I am in his square.
If you willingly decide to swing at an opponent while moving through an ally's square, you would be ending your move willingly in that square, even if you continue your move afterwards. According to RAW you cannot willingly end your move in an occupied square.
However there is a similar scenario that makes me think twice. If me moving through an ally's space triggered an opponent's attack, would I not be able to willingly use my reaction to cast the Shield spell? But then again, perhaps that's RAI as well as RAW since you need your solitary square of space to fight efficiently.
If a reaction halted your movement, you could ready an action to fire an arrow into the sky just before hitting the ground, leap off a cliff and by way of firing the arrow just before impact, land safely since it would have halted your fall, causing you only to fall the remaining foot or so.
You're mixing up game mechanics and storytelling.
So are you saying that reactions do halt movement? If so, then what in that situation would not work?
I'm saying that firing an arrow doesn't make you fall more slowly.
This is ultimately going to come down to your definition of "end your movement":
1) After you have used all your movement for your turn. Segmenting your movement into pieces isn't ending your movement multiple times - only when you are finally done is your movement truly ended for the turn. With this definition, making attacks while in a shared square is ok.
2) Movement has to be declared piecemeal and each segment has to be ended in an empty space. Every time you pause, this is counted as ending your movement. With this definition, you can't stop to attack from a shared square. Note, this has implications beyond this question, as it blocks all other things you might want to "pause" to do while passing through an ally's square (picking up an item, looking around, etc).
Either way, the "ready to attack while passing through their square" will work with either definition. Readies trigger off of conditions, and the act of attacking does not inherently "stop" other things ongoing things. Yes, someone can be making an attack simultaneously to an in-progress move.
You move between actions and possibly between attacks if you take an action that includes more than one weapon attack which means before and after it.
If this is true then it is impossible to jump up and attack an enemy that is a few feet above you (say 6 feet above you).
It really makes jump useless in combat because there is almost nothing you can do while jumping because jumping is movement. Taken with a strict interpretation you can not jump and grab on to a rope, since grabbing the rope would be an action and you would need to wait for the move to be completted (ie the jump to land).
This is possible with Ready an Action
So then you can do it with a readied action to attack from an allies square too - I am going to walk through my allies square and ready an attack while I am in his square.
Isn’t readying an action allow you to do an action or move, not both? So when you walk into an ally’s square and trigger the readied action your movement is done? You can’t action and move as part of readying?
Isn’t readying an action allow you to do an action or move, not both? So when you walk into an ally’s square and trigger the readied action your movement is done? You can’t action and move as part of readying?
Presumably, the movement is just normal movement, not part of the reaction.
Isn’t readying an action allow you to do an action or move, not both? So when you walk into an ally’s square and trigger the readied action your movement is done? You can’t action and move as part of readying?
Presumably, the movement is just normal movement, not part of the reaction.
I see your point, it’s just how I read it.
First, you decide what perceivable circumstance will trigger your reaction. Then, you choose the action you will take in response to that trigger, oryou choose to move up to your speed in response to it. Examples include "If the cultist steps on the trapdoor, I’ll pull the lever that opens it," and "If the goblin steps next to me, I move away."
This is ultimately going to come down to your definition of "end your movement":
1) After you have used all your movement for your turn. Segmenting your movement into pieces isn't ending your movement multiple times - only when you are finally done is your movement truly ended for the turn. With this definition, making attacks while in a shared square is ok.
2) Movement has to be declared piecemeal and each segment has to be ended in an empty space. Every time you pause, this is counted as ending your movement. With this definition, you can't stop to attack from a shared square. Note, this has implications beyond this question, as it blocks all other things you might want to "pause" to do while passing through an ally's square (picking up an item, looking around, etc).
Either way, the "ready to attack while passing through their square" will work with either definition. Readies trigger off of conditions, and the act of attacking does not inherently "stop" other things ongoing things. Yes, someone can be making an attack simultaneously to an in-progress move.
I've always gone with definition 1 because the wording of Chapter Nine's text on movement, and breaking it up... always refers to it is a single thing you're broken into smaller parts, but is still a cohesive single thing. "Your movement".
eg. You can break up your movement on your turn, using some of your speed before and after your action. For example, if you have a speed of 30 feet, you can move 10 feet, take your action, and then move 20 feet.
eg2. If you take an action that includes more than one weapon attack, you can break up your movement even further by moving between those attacks.
The book doesn't seem to conclude that taking half your movement, attacking, then moving the rest of it is "ending your movement" doing something and then "ending your movement" again a second time.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
To post a comment, please login or register a new account.
Sure but the fact that there exists exceptions for unusual/exceptional cases doesn't mean diddy for the standard case though, that still follow the standard rules. So no sharing space while taking actions normally.
Even pinning should, by strict RAW, happen with the two characters occupying their separate spaces (just as with a grapple). If you allow something else (as I likely would) that would be a houserule.
Yep, you'd land before getting to make an attack (the same goes for jumping off a height and taking a swing at someone you pass on the way down). Some (many?) don't really like that so they houserule it to work differently.
This is possible with Ready an Action
So then you can do it with a readied action to attack from an allies square too - I am going to walk through my allies square and ready an attack while I am in his square.
If you willingly decide to swing at an opponent while moving through an ally's square, you would be ending your move willingly in that square, even if you continue your move afterwards. According to RAW you cannot willingly end your move in an occupied square.
However there is a similar scenario that makes me think twice. If me moving through an ally's space triggered an opponent's attack, would I not be able to willingly use my reaction to cast the Shield spell?
But then again, perhaps that's RAI as well as RAW since you need your solitary square of space to fight efficiently.
You cant end your move in another creature space to attack and continue moving after wether its during an action or reaction
You're mixing up game mechanics and storytelling.
I'm saying that firing an arrow doesn't make you fall more slowly.
I suppose that would work in a video game.
This is ultimately going to come down to your definition of "end your movement":
1) After you have used all your movement for your turn. Segmenting your movement into pieces isn't ending your movement multiple times - only when you are finally done is your movement truly ended for the turn. With this definition, making attacks while in a shared square is ok.
2) Movement has to be declared piecemeal and each segment has to be ended in an empty space. Every time you pause, this is counted as ending your movement. With this definition, you can't stop to attack from a shared square. Note, this has implications beyond this question, as it blocks all other things you might want to "pause" to do while passing through an ally's square (picking up an item, looking around, etc).
Either way, the "ready to attack while passing through their square" will work with either definition. Readies trigger off of conditions, and the act of attacking does not inherently "stop" other things ongoing things. Yes, someone can be making an attack simultaneously to an in-progress move.
Isn’t readying an action allow you to do an action or move, not both? So when you walk into an ally’s square and trigger the readied action your movement is done? You can’t action and move as part of readying?
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
Presumably, the movement is just normal movement, not part of the reaction.
I see your point, it’s just how I read it.
Emphasis mine.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
I've always gone with definition 1 because the wording of Chapter Nine's text on movement, and breaking it up... always refers to it is a single thing you're broken into smaller parts, but is still a cohesive single thing. "Your movement".
eg. You can break up your movement on your turn, using some of your speed before and after your action. For example, if you have a speed of 30 feet, you can move 10 feet, take your action, and then move 20 feet.
eg2. If you take an action that includes more than one weapon attack, you can break up your movement even further by moving between those attacks.
The book doesn't seem to conclude that taking half your movement, attacking, then moving the rest of it is "ending your movement" doing something and then "ending your movement" again a second time.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.