This was discussed already regarding the 2014 rules in different threads in different places, but there it was always pointed out that it doesn't state anywhere that the Pact Boon was a "magical effect". However, in 2024 rules, Pacts of the {Blade, Tome, Chain} are Eldritch Invocations (Pact Boons are not a separate thing anymore), which are "magical abilit[ies] or other lessons". Since I'd argue it's probably not the latter (that would be more something like Lessons of the First Ones; I'd argue e.g. you shouldn't lose HP just because you stepped into an AMF and suddenly lost your Tough feat), we can conclude it's indeed a "magical ability" now (it's literally conjuring a weapon and making it deal magic damage). So, what happens to a Warlock's conjured weapon when they step into an AMF? Does it disappear (I mean, it does disappear when separated from the Warlock for too long, which one might argue indicates some sort of connection to their magic)? If it doesn't disappear, its damage probably becomes nonmagical, but what of the other features? Does it use Strength/Dexterity now instead of Charisma? Can it still deal any of the alternate damage types? Do Thirsting Blade and Lifedrinker go away (Eldritch Smite certainly doesn't work as it uses spell slots)? If it does disappear, what happens when a Warlock steps out of the AMF again? Does it reappear? Where? What if the Warlock's hands are now full with something else? (that last question also goes for spells like Shadow Blade or Flame Blade, I guess, which should definitely disappear when entering the AMF)
That's a lot of questions! Unfortunately a lot of this stuff surrounding what's a magical effect and what isn't is very ill-defined and always has been. I can tell you how I'd rule on it as a DM:
First thing to note is that there are two things a 2024 pact weapon can be: a weapon you conjure out of nothing, or an existing magic weapon you bond with.
For the former, since it's a magical conjuration, it should disappear if brought into an Antimagic Field. (This is not entirely clear under RAW but I'm basing it on the fact that the 2024 Pact of the Blade feature explicitly says "a conjured weapon disappears when the bond ends".)
For the latter, it would not disappear, but you would lose your pact bond with it, and (since Antimagic Field suppresses the magical properties of magic items) it would just become a mundane non-magical weapon, which you can still use as such. However, since it's not a pact weapon anymore, you can't use Charisma for attack and damage rolls, and things like Thirsting Blade and Lifedrinker that only apply to pact weapons no longer apply to it.
I don't think the pact weapon effect comes back automatically if you step out of the Antimagic Field, but you can always use a bonus action to get it back. The Shadow Blade and Flame Blade spells both also specify that you can use a bonus action to re-conjure their respective blades if you lose contact with them while the spell is still active.
I see this differently. To me, Pact of the Blade is not inherently magical, it's not a spell, nor are its effects magical, it's simply something you create. In the description, the only mention of "magic" is for the weapon you use to create your bond (from the Sage Advice Compendium: How do I tell if something in the game is magical?)
So, IMHO, the conjured weapon will persist in an anti-magic field. And if the weapon you're using is magical, it will no longer be considered magical.
As a side note, Antimagic Field no longer specifically mentions "Creatures and Objects" as in the 2014 version. The 2024 spell is less specific, yet broader at the same time.
Well, my point is, it is an Eldritch Invocation, which is a "magical ability" usually (and the SAC does state something is magical if the description says it is). So conjuring a weapon probably shouldn't work – but now that spells are the only thing that is "suppressed", the weapon also shouldn't disappear in the field. Which still leaves the question what would happen to the other things. Is using the weapon with your Charisma modifier or modifying its damage type a "magical ability", or an "other lesson"? How about the other relevant EIs, like Thirsting Blade and Lifedrinker? Are those "magical abilities"? And is anything done by means of a "magical ability" a "magical effect"? (if not, then they should still work, given the description of AMF, since these features use the Attack action, not the Magic action)
Ah, and I just realized that Shadow Blade and Flame Blade both state you can make the blade reappear with a BA if you let go of them, so I'd suppose entering an AMF with them is probably the same as letting go of them (at least if you fill your hands with other items in between)?
Well, my point is, it is an Eldritch Invocation, which is a "magical ability" usually (and the SAC does state something is magical if the description says it is).
You could also argue Pact of the Blade is a "piece of forbidden knowledge that imbue you with an abiding lesson".
I'd apply the same reasoning, for example, to Devil’s Sight or Gaze of Two Minds.
So conjuring a weapon probably shouldn't work – but now that spells are the only thing that is "suppressed", the weapon also shouldn't disappear in the field. Which still leaves the question what would happen to the other things. Is using the weapon with your Charisma modifier or modifying its damage type a "magical ability", or an "other lesson"? How about the other relevant EIs, like Thirsting Blade and Lifedrinker? Are those "magical abilities"? And is anything done by means of a "magical ability" a "magical effect"? (if not, then they should still work, given the description of AMF, since these features use the Attack action, not the Magic action)
Ruling the way I see it, Eldritch Invocations enhancing Pact of the Blade would remain inside an anti-magic field.
Anyway, I can see the other point of view as well :) I'm an open-minded person :)
Ah, and I just realized that Shadow Blade and Flame Blade both state you can make the blade reappear with a BA if you let go of them, so I'd suppose entering an AMF with them is probably the same as letting go of them (at least if you fill your hands with other items in between)?
Those are spells and affected by the anti-magic field.
Ah, and I just realized that Shadow Blade and Flame Blade both state you can make the blade reappear with a BA if you let go of them, so I'd suppose entering an AMF with them is probably the same as letting go of them (at least if you fill your hands with other items in between)?
Those are spells and affected by the anti-magic field.
Yeah, that part was clear, what wasn't so clear was what happens after you leave the AMF again, but I think I answered that question myself there.
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This was discussed already regarding the 2014 rules in different threads in different places, but there it was always pointed out that it doesn't state anywhere that the Pact Boon was a "magical effect". However, in 2024 rules, Pacts of the {Blade, Tome, Chain} are Eldritch Invocations (Pact Boons are not a separate thing anymore), which are "magical abilit[ies] or other lessons". Since I'd argue it's probably not the latter (that would be more something like Lessons of the First Ones; I'd argue e.g. you shouldn't lose HP just because you stepped into an AMF and suddenly lost your Tough feat), we can conclude it's indeed a "magical ability" now (it's literally conjuring a weapon and making it deal magic damage). So, what happens to a Warlock's conjured weapon when they step into an AMF? Does it disappear (I mean, it does disappear when separated from the Warlock for too long, which one might argue indicates some sort of connection to their magic)? If it doesn't disappear, its damage probably becomes nonmagical, but what of the other features? Does it use Strength/Dexterity now instead of Charisma? Can it still deal any of the alternate damage types? Do Thirsting Blade and Lifedrinker go away (Eldritch Smite certainly doesn't work as it uses spell slots)? If it does disappear, what happens when a Warlock steps out of the AMF again? Does it reappear? Where? What if the Warlock's hands are now full with something else? (that last question also goes for spells like Shadow Blade or Flame Blade, I guess, which should definitely disappear when entering the AMF)
That's a lot of questions! Unfortunately a lot of this stuff surrounding what's a magical effect and what isn't is very ill-defined and always has been. I can tell you how I'd rule on it as a DM:
First thing to note is that there are two things a 2024 pact weapon can be: a weapon you conjure out of nothing, or an existing magic weapon you bond with.
For the former, since it's a magical conjuration, it should disappear if brought into an Antimagic Field. (This is not entirely clear under RAW but I'm basing it on the fact that the 2024 Pact of the Blade feature explicitly says "a conjured weapon disappears when the bond ends".)
For the latter, it would not disappear, but you would lose your pact bond with it, and (since Antimagic Field suppresses the magical properties of magic items) it would just become a mundane non-magical weapon, which you can still use as such. However, since it's not a pact weapon anymore, you can't use Charisma for attack and damage rolls, and things like Thirsting Blade and Lifedrinker that only apply to pact weapons no longer apply to it.
I don't think the pact weapon effect comes back automatically if you step out of the Antimagic Field, but you can always use a bonus action to get it back. The Shadow Blade and Flame Blade spells both also specify that you can use a bonus action to re-conjure their respective blades if you lose contact with them while the spell is still active.
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I see this differently. To me, Pact of the Blade is not inherently magical, it's not a spell, nor are its effects magical, it's simply something you create. In the description, the only mention of "magic" is for the weapon you use to create your bond (from the Sage Advice Compendium: How do I tell if something in the game is magical?)
So, IMHO, the conjured weapon will persist in an anti-magic field. And if the weapon you're using is magical, it will no longer be considered magical.
As a side note, Antimagic Field no longer specifically mentions "Creatures and Objects" as in the 2014 version. The 2024 spell is less specific, yet broader at the same time.
Well, my point is, it is an Eldritch Invocation, which is a "magical ability" usually (and the SAC does state something is magical if the description says it is). So conjuring a weapon probably shouldn't work – but now that spells are the only thing that is "suppressed", the weapon also shouldn't disappear in the field. Which still leaves the question what would happen to the other things. Is using the weapon with your Charisma modifier or modifying its damage type a "magical ability", or an "other lesson"? How about the other relevant EIs, like Thirsting Blade and Lifedrinker? Are those "magical abilities"? And is anything done by means of a "magical ability" a "magical effect"? (if not, then they should still work, given the description of AMF, since these features use the Attack action, not the Magic action)
Ah, and I just realized that Shadow Blade and Flame Blade both state you can make the blade reappear with a BA if you let go of them, so I'd suppose entering an AMF with them is probably the same as letting go of them (at least if you fill your hands with other items in between)?
You could also argue Pact of the Blade is a "piece of forbidden knowledge that imbue you with an abiding lesson".
I'd apply the same reasoning, for example, to Devil’s Sight or Gaze of Two Minds.
Ruling the way I see it, Eldritch Invocations enhancing Pact of the Blade would remain inside an anti-magic field.
Anyway, I can see the other point of view as well :) I'm an open-minded person :)
Those are spells and affected by the anti-magic field.
Yeah, that part was clear, what wasn't so clear was what happens after you leave the AMF again, but I think I answered that question myself there.