I’m just jumping back into this thread because I was looking for answers about going “beyond level 20”.
Had DnDBeyond figured out a way to add in the additional feats for the 30,000XP after level 20? I was doing it while bored with a dummy character and wasn’t seeing any options for that.
Also, this is my take on the 19th class level VS 19th character level. This is why I believe its 19th class level: let’s say for instance we are multiclassing and going with a Gloomstalker/Assassin/Battlemaster. I will not be doing a level by level progression. Just try to follow along. Currently, we are building a level 11, with our first 5 levels in Ranger, next 3 in Assassin, and the last 3 in Fighter. So, after reaching level 5, we take the class features for ranger level 1-5. We are now level up and are level 8. Since the next 3 levels are going into rogue. we don’t take end up with the rogue level 6th, 7th, and 8th level features with the next 3 levels; you get 1st, 2nd, and 3rd level features. Same with the next 3 levels in Fighter; we get class features for 1st, 2nd, and 3rd levels, not 9th, 10th, or 11th.
If the multiclassing system just gave you THAT level feature for a class when you multi’d into it, there would be absolutely broken builds just based on which class was chosen at a specific level.
I now go both ways. As a person whom likes to multiclass I would like to get it at character level 19. While, I do like to mid-max a bit, I am not the best at it. Plus, I think the multi-class has to make sense with the adventure. Still, I agree with your concern as I have played with people that are really good at mid-maxing. It does kind of ruin the fun when one person is steamrolling over all the opponents. For that I do like the having to wait till level 19 in a class. A good table with thoughtful players I would be now fine with an Epic Boon at character level 19. This there should only be ONE between level 19 and 20. I know there is this idea of doing 8 levels in one class and 12 in another with the right timing to get 2 Epic Boon Feats, That, I am not for.
Still using your example of playing at level 20 for quite a while and getting the occasional extra feat/Epic Boon. That I think is quite reasonable.
Granted I still suspect most people playing most adventures will rarely get up to level 19. :)
I now go both ways. As a person whom likes to multiclass I would like to get it at character level 19. While, I do like to mid-max a bit, I am not the best at it. Plus, I think the multi-class has to make sense with the adventure. Still, I agree with your concern as I have played with people that are really good at mid-maxing. It does kind of ruin the fun when one person is steamrolling over all the opponents. For that I do like the having to wait till level 19 in a class. A good table with thoughtful players I would be now fine with an Epic Boon at character level 19. This there should only be ONE between level 19 and 20. I know there is this idea of doing 8 levels in one class and 12 in another with the right timing to get 2 Epic Boon Feats, That, I am not for.
That is RAW and you are giving up quite a bit to do. You wind up with the same number of feats, but one might be stronger than one of the rest of your party. However, your class features will be weaker to accommodate it. If your sole goal is to get 2 epic boons, it is generally more advantageous to split 16/4. If for example, that is 16 levels of Wizard, you are not getting Signature Spell, Spell Mastery, 9th level spells, one less each of 5th, 6th, and 7th level spells, and you are preparing 4 less spells per day. You can mitigate the spell slot loss if you multiclassed into another spellcasting class. In return, you are getting the early benefits of another class, plus one feat is upgraded to an Epic Boon.
In essence, the Epic Boon becomes a sort of multiclass cap stone ability.
What exactly are you concerned with a level 20 character pulling off?
On one hand, doing the 16-4/12-8 trick guarantees you two epic boons when done correctly. On the other, you can in theory and depending on the game/dungeon master acquire all of them just through progression. So ultimately it depends just how broken it is. You may very well miss out on other abilities trying to play it like that.
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I’m just jumping back into this thread because I was looking for answers about going “beyond level 20”.
Had DnDBeyond figured out a way to add in the additional feats for the 30,000XP after level 20? I was doing it while bored with a dummy character and wasn’t seeing any options for that.
Also, this is my take on the 19th class level VS 19th character level. This is why I believe its 19th class level: let’s say for instance we are multiclassing and going with a Gloomstalker/Assassin/Battlemaster. I will not be doing a level by level progression. Just try to follow along.
Currently, we are building a level 11, with our first 5 levels in Ranger, next 3 in Assassin, and the last 3 in Fighter.
So, after reaching level 5, we take the class features for ranger level 1-5. We are now level up and are level 8.
Since the next 3 levels are going into rogue.
we don’t take end up with the rogue level 6th, 7th, and 8th level features with the next 3 levels; you get 1st, 2nd, and 3rd level features.
Same with the next 3 levels in Fighter; we get class features for 1st, 2nd, and 3rd levels, not 9th, 10th, or 11th.
If the multiclassing system just gave you THAT level feature for a class when you multi’d into it, there would be absolutely broken builds just based on which class was chosen at a specific level.
I now go both ways. As a person whom likes to multiclass I would like to get it at character level 19. While, I do like to mid-max a bit, I am not the best at it. Plus, I think the multi-class has to make sense with the adventure. Still, I agree with your concern as I have played with people that are really good at mid-maxing. It does kind of ruin the fun when one person is steamrolling over all the opponents. For that I do like the having to wait till level 19 in a class. A good table with thoughtful players I would be now fine with an Epic Boon at character level 19. This there should only be ONE between level 19 and 20. I know there is this idea of doing 8 levels in one class and 12 in another with the right timing to get 2 Epic Boon Feats, That, I am not for.
Still using your example of playing at level 20 for quite a while and getting the occasional extra feat/Epic Boon. That I think is quite reasonable.
Granted I still suspect most people playing most adventures will rarely get up to level 19. :)
That is RAW and you are giving up quite a bit to do. You wind up with the same number of feats, but one might be stronger than one of the rest of your party. However, your class features will be weaker to accommodate it. If your sole goal is to get 2 epic boons, it is generally more advantageous to split 16/4. If for example, that is 16 levels of Wizard, you are not getting Signature Spell, Spell Mastery, 9th level spells, one less each of 5th, 6th, and 7th level spells, and you are preparing 4 less spells per day. You can mitigate the spell slot loss if you multiclassed into another spellcasting class. In return, you are getting the early benefits of another class, plus one feat is upgraded to an Epic Boon.
In essence, the Epic Boon becomes a sort of multiclass cap stone ability.
What exactly are you concerned with a level 20 character pulling off?
How to add Tooltips.
My houserulings.
On one hand, doing the 16-4/12-8 trick guarantees you two epic boons when done correctly. On the other, you can in theory and depending on the game/dungeon master acquire all of them just through progression. So ultimately it depends just how broken it is. You may very well miss out on other abilities trying to play it like that.