What is the DC for the con save for spells like heat metal.
spells states - If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn’t drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.
What is the DC for this, would it just be the spell casters DC or somthing up to the DM disgression?
Many spells specify that a target makes a saving throw to avoid some or all of a spell’s effects. The spell specifies the ability that the target uses for the save and what happens on a success or failure. Here’s how to calculate the DC for your spells:
Spell save DC = 8 + your spellcasting ability modifier + your Proficiency Bonus
What about abilities such as the monk hands attack thatbrequiries the monster to do a dex saving throw to avoid being prône ? What is the DC check in that case ?
What about abilities such as the monk hands attack thatbrequiries the monster to do a dex saving throw to avoid being prône ? What is the DC check in that case ?
There are some rules for the Monk class:
Level 1: Martial Arts [...] Dexterous Attacks. You can use your Dexterity modifier instead of your Strength modifier for the attack and damage rolls of your Unarmed Strikes and Monk weapons. In addition, when you use the Grapple or Shove option of your Unarmed Strike, you can use your Dexterity modifier instead of your Strength modifier to determine the save DC.
Level 2: Monk’s Focus [...] Some features that use Focus Points require your target to make a saving throw. The save DC equals 8 plus your Wisdom modifier and Proficiency Bonus.
What is the DC for the con save for spells like heat metal.
spells states - If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn’t drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.
What is the DC for this, would it just be the spell casters DC or somthing up to the DM disgression?
It’s always the Spell Save DC of the spell caster.
As @ThelenyiWhinlaw said!
@Lizgeekcentral If you need a reference to the rules:
What about abilities such as the monk hands attack thatbrequiries the monster to do a dex saving throw to avoid being prône ? What is the DC check in that case ?
There are some rules for the Monk class: