In the new 2024 rules Circle of the Moon Druid, do you still use the creatures "To Hit" When you are transformed and roll the hit dice? For instance a CR 1 Brown Bear has a To Hit of +6, does that mean I roll a D20 and add 6 when I want to attack as a Brown Bear?
Bite. Melee Weapon Attack:+6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Yes, I guess the one exception would be in the very unlikely event there is some beast in the 2024 books that uses a mental stat for accuracy.
This is good for the druid at low levels but there is a good chance you will scale past their to hit and end up with poor accuracy. But who knows maybe the new monster manual has better scaling beasts.
Yes, I guess the one exception would be in the very unlikely event there is some beast in the 2024 books that uses a mental stat for accuracy.
This is good for the druid at low levels but there is a good chance you will scale past their to hit and end up with poor accuracy. But who knows maybe the new monster manual has better scaling beasts.
I don't see that new stat blocks tell you where the + to hit comes from. Even in the bite example, it doesn't say. I still think there is no instance in the game where it expects you to reverse engineer anything given to you as a single value without any context how to do it.
And again, we're talking about beasts here, so none should make attacks with a mental stat.
Yeah I noticed I couldn't find a concrete answer on this anywhere. Are you saying then that we just don't know yet since it hasn't given us the context of how to do this yet?
No. I mean that all the information we will ever know for that bite is that it is a +6 to hit. Many monsters, even some in the new rules, seem to have hidden bonuses or oddly calculated values. You may be able to piece together how you think it is calculated, but I don’t think the rules ask you to do that ever.
For example, check the section in wild shape about skills.
“If a skill or saving throw modifier in the Beast’s stat block is higher than yours, use the one in the stat block.”
it doesn’t ask you to determine how the modifier is constructed. It only asks you to compare modifiers.
Yes, I guess the one exception would be in the very unlikely event there is some beast in the 2024 books that uses a mental stat for accuracy.
This is good for the druid at low levels but there is a good chance you will scale past their to hit and end up with poor accuracy. But who knows maybe the new monster manual has better scaling beasts.
I don't see that new stat blocks tell you where the + to hit comes from. Even in the bite example, it doesn't say. I still think there is no instance in the game where it expects you to reverse engineer anything given to you as a single value without any context how to do it.
And again, we're talking about beasts here, so none should make attacks with a mental stat.
It generally doesn't but if something was outside the norm maybe they would. And I highly doubt it will happen. But IMO it should be entertained by them as what a beast is in a magical world should go beyond big version of normal animals on earth.
What information do you have that the +6 is not based on one of the bear's mental stats? What information can you tell about the huge giant crab's claw attack which has a +9 to hit, but has a +5 str, +2 dex, +5 con and single digit mental stats with a +3 proficiency bonus?
Even if a beast could use mental stats for an attack, wild shape says to use the game statistics in the stat block. The bite or claw or whatever other attack in the stat block is one of those game statistics that you use. And as far as the stat block, and therefore you, are concerned, it is static. And again, this is due not only to the lack of information on how the + to hits are calculated for any given creature, but also because wild shape doesn't ask you to deconstruct anything. Even for skill proficiency modifiers wild shape doesn't ask you to guess how the monster's were made, but just tells you to look at the final value. But alas, no text like that is given for attacks, so you are stuck with the ones in the block. You get to keep your mental stats, and use those for saves and spells (if you can cast any) and proficiencies and anything else you might use a mental stat for normally, but anything in the stat block that may be calculated from mental stats is a static game statistic that is replaced with the single exception (skill proficiencies) noted in the rules for wild shape.
Ok, so you missed the point and in the process ignored the example that doesn't fit with your view.
The bite or claw or whatever other attack in the stat block is one of those game statistics that you use. And as far as the stat block, and therefore you, are concerned, it is static.
Wlid shape rigidly defines what you replace, keep, or recalculate. Wild shape doesn't ask you to back-calculate anything. I am saying that is by design: you don't. the bite attack is a +6, and that is all that matters whenever you use it. Just like when you use a magic item that sets the DC of an effect, that is based on the item and not your stats.
In the new 2024 rules Circle of the Moon Druid, do you still use the creatures "To Hit" When you are transformed and roll the hit dice?
For instance a CR 1 Brown Bear has a To Hit of +6, does that mean I roll a D20 and add 6 when I want to attack as a Brown Bear?
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Thanks!
Yes, I guess the one exception would be in the very unlikely event there is some beast in the 2024 books that uses a mental stat for accuracy.
This is good for the druid at low levels but there is a good chance you will scale past their to hit and end up with poor accuracy. But who knows maybe the new monster manual has better scaling beasts.
Thank you! Just need confirmation.
I don't see that new stat blocks tell you where the + to hit comes from. Even in the bite example, it doesn't say. I still think there is no instance in the game where it expects you to reverse engineer anything given to you as a single value without any context how to do it.
And again, we're talking about beasts here, so none should make attacks with a mental stat.
Yeah I noticed I couldn't find a concrete answer on this anywhere. Are you saying then that we just don't know yet since it hasn't given us the context of how to do this yet?
No. I mean that all the information we will ever know for that bite is that it is a +6 to hit. Many monsters, even some in the new rules, seem to have hidden bonuses or oddly calculated values. You may be able to piece together how you think it is calculated, but I don’t think the rules ask you to do that ever.
For example, check the section in wild shape about skills.
it doesn’t ask you to determine how the modifier is constructed. It only asks you to compare modifiers.
I.e. if the stat block doesn’t tell you the +6 was calculated with strength, then it doesn’t matter. For ANY reason.
It generally doesn't but if something was outside the norm maybe they would. And I highly doubt it will happen. But IMO it should be entertained by them as what a beast is in a magical world should go beyond big version of normal animals on earth.
What information do you have that the +6 is not based on one of the bear's mental stats? What information can you tell about the huge giant crab's claw attack which has a +9 to hit, but has a +5 str, +2 dex, +5 con and single digit mental stats with a +3 proficiency bonus?
Even if a beast could use mental stats for an attack, wild shape says to use the game statistics in the stat block. The bite or claw or whatever other attack in the stat block is one of those game statistics that you use. And as far as the stat block, and therefore you, are concerned, it is static. And again, this is due not only to the lack of information on how the + to hits are calculated for any given creature, but also because wild shape doesn't ask you to deconstruct anything. Even for skill proficiency modifiers wild shape doesn't ask you to guess how the monster's were made, but just tells you to look at the final value. But alas, no text like that is given for attacks, so you are stuck with the ones in the block. You get to keep your mental stats, and use those for saves and spells (if you can cast any) and proficiencies and anything else you might use a mental stat for normally, but anything in the stat block that may be calculated from mental stats is a static game statistic that is replaced with the single exception (skill proficiencies) noted in the rules for wild shape.
Because the default for melee attacks is strength, they don't have to say something came from strength when that is just how it works.
Ok, so you missed the point and in the process ignored the example that doesn't fit with your view.
The bite or claw or whatever other attack in the stat block is one of those game statistics that you use. And as far as the stat block, and therefore you, are concerned, it is static.
Wlid shape rigidly defines what you replace, keep, or recalculate. Wild shape doesn't ask you to back-calculate anything. I am saying that is by design: you don't. the bite attack is a +6, and that is all that matters whenever you use it. Just like when you use a magic item that sets the DC of an effect, that is based on the item and not your stats.