Consult with your DM before usage. If allowed, get the spells Glyph of Warding and Revivify, probably from Cleric. Get 500 gp's worth of diamond dust, then make the glyph so when you die, it cast Revivify on you. (Forge Domain is recommended to actually buy the dust with Artisan's Blessing) And now you can have as many lives as remaining totems there are.
It does, though, right in the first paragraph of the spell description, in both 2014 and 2024 versions: "If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered."
Consult with your DM before usage. If allowed, get the spells Glyph of Warding and Revivify, probably from Cleric. Get 500 gp's worth of diamond dust, then make the glyph so when you die, it cast Revivify on you. (Forge Domain is recommended to actually buy the dust with Artisan's Blessing) And now you can have as many lives as remaining totems there are.
Glyph of Warding stops working if it's move a few feet from where it was cast
No, it does not. Glyph of Warding does not mention anything about range in the spell glyph
It does, though, right in the first paragraph of the spell description, in both 2014 and 2024 versions: "If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered."
pronouns: he/she/they
Thanks for the feedback!