Communicating. You can communicate however you are able—through brief utterances and gestures—as you take your turn. Doing so uses neither your action nor your move.
Extended communication, such as a detailed explanation of something or an attempt to persuade a foe, requires an action. The Influence action is the main way you try to influence a monster.
Now the rules for spellcasting says this about Verbal components. It is spoken during the casting of the spell.
Verbal (V)
A Verbal component is the chanting of esoteric words that sound like nonsense to the uninitiated. The words must be uttered in a normal speaking voice. The words themselves aren’t the source of the spell’s power; rather, the particular combination of sounds, with specific pitch and resonance, sets the threads of magic in motion. Thus, a creature who is gagged or in an area of magical silence can’t cast a spell with a Verbal component.
I know that. When he casts a spell, is it considered a short phrase that he can say? When he says the spell, he's already using this short phrase.
If you cast a spell with a Verbal component then you have to complete that component during the casting. And if the spell requires some sort of speaking while creating its effect (like Command or Sending) then you do that also as part of the casting.
Neither of these relate to, or affects, the amount of Communication(as posted above) that the player is allowed during his turn.
(EDIT: posted without having seen Thezzaruz's last reply, sorry)
Do you mean a short phrase in Standard or Common Language? Verbal components are not that kind of language. Apart from the previously quoted rule, this is from the DMG:
If the spell has Verbal components, the monster might chant, boldly proclaim, or hiss the mystic syllables of the spell.
And we have this in the SAC:
Is the sentence of suggestion in the Suggestion spell the Verbal component, or is the Verbal component separate?
Verbal components are mystic words, not normal speech. The spell’s suggestion is an intelligible utterance that is separate from the Verbal component.
I would not worry in the slightest about whether something the human player sitting down to play their character saying something isn't the exact style of magical gibberish which a verbal spell component is. Human players are not the same as the characters they're playing. The human player saying a phrase if they want is called "flavor." If it gets annoying to the other players or DM, they can also be asked to stop or cut back.
It is always assumed that the character in-game is saying something for a verbal component, even if the human playing that character does not. Because that could get tiresome and repetitive for the other players.
DM call, no rule says you can't but the rules can't cover everything. But I can see the logic behind it sort of like saying you can't hold something in the hand you are holding your weapon. If you only have time for a quick phrase, and are already speaking a quick phrase you mouth is already holding something so to speak. That being said its a 6 second round odds are the spell casting part is like 1-2 seconds tops, it is supposed to be about the same time as attacking with a weapon, so think draw and fire an arrow timeline, that should still leave a few seconds to speak a short phrase.
If a spell requires a verbal component, can the player speak a short phrase during combat?
How is that verbal component different form taunting in combat? Both require a bit of internal concentration to say the phrase. Does anyone insist that you can't speak and taunt?
If a spell requires a verbal component, can the player speak a short phrase during combat?
How is that verbal component different form taunting in combat? Both require a bit of internal concentration to say the phrase. Does anyone insist that you can't speak and taunt?
They might, the same logic applies, if your action uses your mouth, it is occupied for the purposes of a free action to speak a short phrase as well. Though I can see a clever player integrating the 2 in some cases, using deception to keep them focused on you while giving instructions to the rogue sneaking up behind him at the same time. Don't worry when our assassin sneaks up on you from behind he will only knock you unconscious. The tone of voice in the comment makes the person think no one is there, the end of the comment lets the rogue know they should just knock them out. But its always a DM call, there are plenty of other examples where a DM might make a call you can't speak, like you've been holding your breath underwater for 2 minutes, and they say when you break the surface all you can do is gasp for air, you can't use a free action to speak this round.
Six seconds in combat is enough time to draw a weapon, take a swing, and still shout something short. A verbal component might be a single arcane word or a couple of syllables. It doesn't have to be a Shakespearean monologue. I usually treat it like a bowstring release. (Like count to six on your fingers and see how much you can say in that much time... it's a lot)
If you want to play it super tight for immersion, you could require the “in character” words to be folded into the magic phrase, so the taunt or call-out becomes part of the incantation. But mechanically, unless you’re under Silence, gagged, or holding your breath, there’s room for both.
If a spell requires a verbal component, can the player speak a short phrase during combat?
The player can always speak during combat. However more complex communication might require its own action.
Now the rules for spellcasting says this about Verbal components. It is spoken during the casting of the spell.
I know that. When he casts a spell, is it considered a short phrase that he can say? When he says the spell, he's already using this short phrase.
If you cast a spell with a Verbal component then you have to complete that component during the casting. And if the spell requires some sort of speaking while creating its effect (like Command or Sending) then you do that also as part of the casting.
Neither of these relate to, or affects, the amount of Communication (as posted above) that the player is allowed during his turn.
(EDIT: posted without having seen Thezzaruz's last reply, sorry)
Do you mean a short phrase in Standard or Common Language? Verbal components are not that kind of language. Apart from the previously quoted rule, this is from the DMG:
And we have this in the SAC:
I would not worry in the slightest about whether something the human player sitting down to play their character saying something isn't the exact style of magical gibberish which a verbal spell component is. Human players are not the same as the characters they're playing. The human player saying a phrase if they want is called "flavor." If it gets annoying to the other players or DM, they can also be asked to stop or cut back.
It is always assumed that the character in-game is saying something for a verbal component, even if the human playing that character does not. Because that could get tiresome and repetitive for the other players.
DM call, no rule says you can't but the rules can't cover everything. But I can see the logic behind it sort of like saying you can't hold something in the hand you are holding your weapon. If you only have time for a quick phrase, and are already speaking a quick phrase you mouth is already holding something so to speak. That being said its a 6 second round odds are the spell casting part is like 1-2 seconds tops, it is supposed to be about the same time as attacking with a weapon, so think draw and fire an arrow timeline, that should still leave a few seconds to speak a short phrase.
How is that verbal component different form taunting in combat? Both require a bit of internal concentration to say the phrase. Does anyone insist that you can't speak and taunt?
They might, the same logic applies, if your action uses your mouth, it is occupied for the purposes of a free action to speak a short phrase as well. Though I can see a clever player integrating the 2 in some cases, using deception to keep them focused on you while giving instructions to the rogue sneaking up behind him at the same time. Don't worry when our assassin sneaks up on you from behind he will only knock you unconscious. The tone of voice in the comment makes the person think no one is there, the end of the comment lets the rogue know they should just knock them out. But its always a DM call, there are plenty of other examples where a DM might make a call you can't speak, like you've been holding your breath underwater for 2 minutes, and they say when you break the surface all you can do is gasp for air, you can't use a free action to speak this round.
Six seconds in combat is enough time to draw a weapon, take a swing, and still shout something short. A verbal component might be a single arcane word or a couple of syllables. It doesn't have to be a Shakespearean monologue. I usually treat it like a bowstring release. (Like count to six on your fingers and see how much you can say in that much time... it's a lot)
If you want to play it super tight for immersion, you could require the “in character” words to be folded into the magic phrase, so the taunt or call-out becomes part of the incantation. But mechanically, unless you’re under Silence, gagged, or holding your breath, there’s room for both.
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