I have a rogue built wonderfully for lots of damage. Here's a quick breakdown:
A nice dagger that does 1d6+1 damage
Plus 2d6 damage to any sort dragon-y creature
Plus it casts Hunter's Mark for another 1d6
Then I cast Booming Blade for 1d8
In addition of course, Sneak Attack for 5d6
Further, Squire of Solamnia for another 1d8 (while supply lasts)
Plus potentially Surprise Strike (I'm a bugbear) for another 2d6
It takes a while to roll all these separately in DNDB, and I've tried to make a Custom Action, but it can handle only one type of dice.
Is it possible to handle all of this? =)
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Why not have a pile of the following physical dice set aside so you can just roll it all at once:
11d6
2d8
Then add your bonuses.
Just a thought :)
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Breathe, dragons; sing of the First World, forged out of chaos and painted with beauty. Sing of Bahamut, the Platinum, molding the shape of the mountains and rivers; Sing too of Chromatic Tiamat, painting all over the infinite canvas. Partnered, they woke in the darkness; partnered, they labored in acts of creation.
Why not have a pile of the following physical dice set aside so you can just roll it all at once:
11d6
2d8
Then add your bonuses.
Just a thought :)
Well, because we play online. And everyone likes being able to see everyone else's dice rolls. And I'd be the odd one out if I didn't roll in the dice roller.
But sure, I could make a bunch of different Custom Actions, and roll as you say, 11d6, 2d8, and so on.
One is a Bonus Action, the other a Standard Action - and also, the dagger casts it on hit.
The GM designed all this, not me, so while the action economy is a bit strained, it's no concern of mine =)
Squire of Solamnia is a feat, from Dragonlance. It's ... well, frankly it's substantially too good. You elect, up to three times a day, to give yourself Advantage and a bonus d8 damage. Also, it's not spent if you miss.
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Maintained by the weapon, not my character. Also not relevant, in part because even if I were maintaining it, that's still perfectly fine. The weapon can cast it, on hit, every round. Also, this is my GM's design, not mine. So I literally have no stake here.
Really, this isn't a 'tell me whether this is inside the rules or not' thread. It's - very specifically - a 'Can DNDB do this or not' thread.
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Can it? Yes. You can also make monsters called "Baloon Slaad" and have their fingers cause metals to corrode and do eleventy billion d6 damage.
All on D&DB.
...but if you don't want the conversation your idea created, why post? Forums are for gathering around the virtual fire to chat.
As far as I can tell - it cannot. That's why I'm asking. I've made a Custom Action, and the limitation is that it can roll only a single type of dice. So, I can make an action the rolls 11d6. I cannot, however, make one that rolls 11d6+2d8. Moreover, I cannot make one that rolls 11d6+2d8, plus another 2d8 if the target moves.
I'm not asking about action economy. That discussion would certainly be valid, if it were relevant at all. But it's not, since I didn't come up with this, my GM did. So it's sanctioned. It works the way I've described, despite any disagreement with RAW.
What I'm asking is: Can DNDB do this thing - am I missing something, or just too dumb to make it work.
All the rest is fine, it's just ... I'm sorry, but there's no point. Yes, Hunter's Mark is Concentration, yes it's two levelled spells in one round. But ... so what? In the game this is for, that checks out. And it's really not what I'm asking.
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Can it? Yes. You can also make monsters called "Baloon Slaad" and have their fingers cause metals to corrode and do eleventy billion d6 damage.
All on D&DB.
...but if you don't want the conversation your idea created, why post? Forums are for gathering around the virtual fire to chat.
As far as I can tell - it cannot. That's why I'm asking. I've made a Custom Action, and the limitation is that it can roll only a single type of dice. So, I can make an action the rolls 11d6. I cannot, however, make one that rolls 11d6+2d8. Moreover, I cannot make one that rolls 11d6+2d8, plus another 2d8 if the target moves.
I'm not asking about action economy. That discussion would certainly be valid, if it were relevant at all. But it's not, since I didn't come up with this, my GM did. So it's sanctioned. It works the way I've described, despite any disagreement with RAW.
What I'm asking is: Can DNDB do this thing - am I missing something, or just too dumb to make it work.
All the rest is fine, it's just ... I'm sorry, but there's no point. Yes, Hunter's Mark is Concentration, yes it's two levelled spells in one round. But ... so what? In the game this is for, that checks out. And it's really not what I'm asking.
The answer is no, unfortunately; D&D Beyond doesn't have a way to make buttons like that that roll multiple types of dice at the same time. You can only do that with the custom dice rolling thing in the bottom left corner, and there's no way to save specific sets in it.
And, just for the record, there's no reason you couldn't cast Hunter's Mark and Booming Blade in the same turn. Booming Blade is not a leveled spell, so you're fine there.
Can it? Yes. You can also make monsters called "Baloon Slaad" and have their fingers cause metals to corrode and do eleventy billion d6 damage.
All on D&DB.
...but if you don't want the conversation your idea created, why post? Forums are for gathering around the virtual fire to chat.
As far as I can tell - it cannot. That's why I'm asking. I've made a Custom Action, and the limitation is that it can roll only a single type of dice. So, I can make an action the rolls 11d6. I cannot, however, make one that rolls 11d6+2d8. Moreover, I cannot make one that rolls 11d6+2d8, plus another 2d8 if the target moves.
I'm not asking about action economy. That discussion would certainly be valid, if it were relevant at all. But it's not, since I didn't come up with this, my GM did. So it's sanctioned. It works the way I've described, despite any disagreement with RAW.
What I'm asking is: Can DNDB do this thing - am I missing something, or just too dumb to make it work.
All the rest is fine, it's just ... I'm sorry, but there's no point. Yes, Hunter's Mark is Concentration, yes it's two levelled spells in one round. But ... so what? In the game this is for, that checks out. And it's really not what I'm asking.
The answer is no, unfortunately; D&D Beyond doesn't have a way to make buttons like that that roll multiple types of dice at the same time. You can only do that with the custom dice rolling thing in the bottom left corner, and there's no way to save specific sets in it.
And, just for the record, there's no reason you couldn't cast Hunter's Mark and Booming Blade in the same turn. Booming Blade is not a leveled spell, so you're fine there.
This is the correct response. Idk why people are being so contrary when the interaction works RAW no matter how hunter's mark is cast. The work around I use is to create a custom action for each type of dice and, in the description, list what each dice's damage type is if they vary. It's faster than constantly doing the custom rolls but annoying.
This is the correct response. Idk why people are being so contrary when the interaction works RAW now matter how hunter's mark is cast. The work around I use is to create a custom action for each type of dice and in the description list what each dice's damage type is if they vary. It's faster than constantly doing the custom rolls but annoying.
And that's what I'm going to do. I just wanted to check before I did - surprisingly, from time to time others notice stuff I manage to miss somehow =D
Also, I actually forgot that Booming Blade is a cantrip. Sheesh! =)
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
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I have a rogue built wonderfully for lots of damage. Here's a quick breakdown:
It takes a while to roll all these separately in DNDB, and I've tried to make a Custom Action, but it can handle only one type of dice.
Is it possible to handle all of this? =)
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Why not have a pile of the following physical dice set aside so you can just roll it all at once:
Then add your bonuses.
Just a thought :)
Breathe, dragons; sing of the First World, forged out of chaos and painted with beauty.
Sing of Bahamut, the Platinum, molding the shape of the mountains and rivers;
Sing too of Chromatic Tiamat, painting all over the infinite canvas.
Partnered, they woke in the darkness; partnered, they labored in acts of creation.
I thought all daggers are 1d4?
How do you cast 2 spells?
What is Squire of Solamnia ?
Well, because we play online. And everyone likes being able to see everyone else's dice rolls. And I'd be the odd one out if I didn't roll in the dice roller.
But sure, I could make a bunch of different Custom Actions, and roll as you say, 11d6, 2d8, and so on.
One is a Bonus Action, the other a Standard Action - and also, the dagger casts it on hit.
The GM designed all this, not me, so while the action economy is a bit strained, it's no concern of mine =)
Squire of Solamnia is a feat, from Dragonlance. It's ... well, frankly it's substantially too good. You elect, up to three times a day, to give yourself Advantage and a bonus d8 damage. Also, it's not spent if you miss.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Maintained by the weapon, not my character. Also not relevant, in part because even if I were maintaining it, that's still perfectly fine. The weapon can cast it, on hit, every round. Also, this is my GM's design, not mine. So I literally have no stake here.
Really, this isn't a 'tell me whether this is inside the rules or not' thread. It's - very specifically - a 'Can DNDB do this or not' thread.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Can it? Yes. You can also make monsters called "Baloon Slaad" and have their fingers cause metals to corrode and do eleventy billion d6 damage.
All on D&DB.
...but if you don't want the conversation your idea created, why post? Forums are for gathering around the virtual fire to chat.
As far as I can tell - it cannot. That's why I'm asking. I've made a Custom Action, and the limitation is that it can roll only a single type of dice. So, I can make an action the rolls 11d6. I cannot, however, make one that rolls 11d6+2d8. Moreover, I cannot make one that rolls 11d6+2d8, plus another 2d8 if the target moves.
I'm not asking about action economy. That discussion would certainly be valid, if it were relevant at all. But it's not, since I didn't come up with this, my GM did. So it's sanctioned. It works the way I've described, despite any disagreement with RAW.
What I'm asking is: Can DNDB do this thing - am I missing something, or just too dumb to make it work.
All the rest is fine, it's just ... I'm sorry, but there's no point. Yes, Hunter's Mark is Concentration, yes it's two levelled spells in one round. But ... so what? In the game this is for, that checks out. And it's really not what I'm asking.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
The answer is no, unfortunately; D&D Beyond doesn't have a way to make buttons like that that roll multiple types of dice at the same time. You can only do that with the custom dice rolling thing in the bottom left corner, and there's no way to save specific sets in it.
And, just for the record, there's no reason you couldn't cast Hunter's Mark and Booming Blade in the same turn. Booming Blade is not a leveled spell, so you're fine there.
pronouns: he/she/they
This is the correct response. Idk why people are being so contrary when the interaction works RAW no matter how hunter's mark is cast. The work around I use is to create a custom action for each type of dice and, in the description, list what each dice's damage type is if they vary. It's faster than constantly doing the custom rolls but annoying.
And that's what I'm going to do. I just wanted to check before I did - surprisingly, from time to time others notice stuff I manage to miss somehow =D
Also, I actually forgot that Booming Blade is a cantrip. Sheesh! =)
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.