So, due to the rules written below, could you not action surge, take the ready action with the trigger being when your turn ends, and the effect being you cast a leveled spell? And you could also cast a leveled spell with your other action, giving us two leveled spells in one turn
Relevant rules
It is a widely known fact that you cannot cast more than one spell per turn, due to this rule
One Spell with a Spell Slot per Turn
On a turn, you can expend only one spell slot to cast a spell. This rule means you can’t, for example, cast a spell with a spell slot using the Magic action and another one using a Bonus Action on the same turn.
You also can ready a spell, with the ready action. This is a slightly less widely known rule
Ready [Action]
You take the Ready action to wait for a particular circumstance before you act. To do so, you take this action on your turn, which lets you act by taking a Reaction before the start of your next turn.
First, you decide what perceivable circumstance will trigger your Reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your Speed in response to it. Examples include “If the cultist steps on the trapdoor, I’ll pull the lever that opens it,” and “If the zombie steps next to me, I move away.”
When the trigger occurs, you can either take your Reaction right after the trigger finishes or ignore the trigger.
When you Ready a spell, you cast it as normal (expending any resources used to cast it) but hold its energy, which you release with your Reaction when the trigger occurs. To be readied, a spell must have a casting time of an action, and holding on to the spell’s magic requires Concentration, which you can maintain up to the start of your next turn. If your Concentration is broken, the spell dissipates without taking effect.
You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action, except the Magic action.
Once you use this feature, you can’t do so again until you finish a Short or Long Rest. Starting at level 17, you can use it twice before a rest but only once on a turn.
Hello! Call meTana. My pronouns are She/Her. I am a teenager. I have Autism and ADHD. And, you would probably call me trans femme, Pansexual pancake, and ace I will mother you if you are being stupid. ALL HAIL MERLIN! [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] = [roll][roll:-6]+[roll:-5]+[roll:-4]+[roll:-3]+[roll:-2]+[roll:-1][/roll] I have adopted Golden, Salem, Wes, Aspen, and Foalin.
Interesting question. I guess the most basic question in this is "Can you take the "Ready" Action as your Action Surge-granted Action. Which RAW I can't see anything that says that you cannot. I would maybe not allow it at my table, as it seems outside of the intention of the Ready action, but I do think RAW it does work.
However, for casting a second leveled spell, I don't think it works. The rules for casting a spell state "On a turn, you can expend only one spell slot to cast a spell." When you Ready a spell, "you cast it as normal (expending any resources used to cast it) but hold its energy..." Because you expend whatever resources to cast it (in this case, a spell slot), with the Readied spell using a spell slot and the Magic Action spell using a spell slot, you would have used 2 spell slots in that turn, therefore breaking the "you can expend only one spell slot" rule.
Interesting question. I guess the most basic question in this is "Can you take the "Ready" Action as your Action Surge-granted Action. Which RAW I can't see anything that says that you cannot. I would maybe not allow it at my table, as it seems outside of the intention of the Ready action, but I do think RAW it does work.
However, for casting a second leveled spell, I don't think it works. The rules for casting a spell state "On a turn, you can expend only one spell slot to cast a spell." When you Ready a spell, "you cast it as normal (expending any resources used to cast it) but hold its energy..." Because you expend whatever resources to cast it (in this case, a spell slot), with the Readied spell using a spell slot and the Magic Action spell using a spell slot, you would have used 2 spell slots in that turn, therefore breaking the "you can expend only one spell slot" rule.
The thing is, is that your not casting the spell then, yes you are expending a spell slot, but you are not using it to cast a spell, just to prepare the spell to be cast
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Hello! Call meTana. My pronouns are She/Her. I am a teenager. I have Autism and ADHD. And, you would probably call me trans femme, Pansexual pancake, and ace I will mother you if you are being stupid. ALL HAIL MERLIN! [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] = [roll][roll:-6]+[roll:-5]+[roll:-4]+[roll:-3]+[roll:-2]+[roll:-1][/roll] I have adopted Golden, Salem, Wes, Aspen, and Foalin.
Interesting question. I guess the most basic question in this is "Can you take the "Ready" Action as your Action Surge-granted Action. Which RAW I can't see anything that says that you cannot. I would maybe not allow it at my table, as it seems outside of the intention of the Ready action, but I do think RAW it does work.
However, for casting a second leveled spell, I don't think it works. The rules for casting a spell state "On a turn, you can expend only one spell slot to cast a spell." When you Ready a spell, "you cast it as normal (expending any resources used to cast it) but hold its energy..." Because you expend whatever resources to cast it (in this case, a spell slot), with the Readied spell using a spell slot and the Magic Action spell using a spell slot, you would have used 2 spell slots in that turn, therefore breaking the "you can expend only one spell slot" rule.
The thing is, is that your not casting the spell then, yes you are expending a spell slot, but you are not using it to cast a spell, just to prepare the spell to be cast
I get what you are saying, however in the description it states "When you Ready a spell, you cast it as normal (expending any resources used to cast it) but hold its energy, which you release with your Reaction when the trigger occurs."
So you ARE casting the spell on your turn. You are casting the spell, and then holding the energy until it is released. The wording seems pretty specific in this case. You are holding a cast spell on your turn, and the spell slot is expended to cast that spell, so you would have used 2 spell slots on a turn and therefore, in my opinion, it does not work RAW.
The thing is, is that your not casting the spell then, yes you are expending a spell slot, but you are not using it to cast a spell, just to prepare the spell to be cast
Nah this is incorrect. When you ready a spell then the rules explicitly say that you cast it at that point in time.
Also worth noting that Action Surge does not allow you to take the Magic Action with your additional action so that will likely stop you too.
Level 2: Action Surge
You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action,except the Magic action.
Yeah, in 5e24 they explicitly prevented you from using Action Surge to cast a spell. It was legal in the 2014 rules, tho
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Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid) PIPA - Planar Interception/Protection Aeormaton, warforged bodyguard and ex-wizard hunter (Warrior of the Elements monk/Cartographer artificer) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
The thing is, is that your not casting the spell then, yes you are expending a spell slot, but you are not using it to cast a spell, just to prepare the spell to be cast
Nah this is incorrect. When you ready a spell then the rules explicitly say that you cast it at that point in time.
Yes, and if you had read later, you would see that I was proved wrong
Also worth noting that Action Surge does not allow you to take the Magic Action with your additional action so that will likely stop you too.
Level 2: Action Surge
You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action,except the Magic action.
This is correct, but this wouldn't use the magic action; you aren't using the magic action, you are taking the ready action to take the magic action, but not taking the magic action
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Hello! Call meTana. My pronouns are She/Her. I am a teenager. I have Autism and ADHD. And, you would probably call me trans femme, Pansexual pancake, and ace I will mother you if you are being stupid. ALL HAIL MERLIN! [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] = [roll][roll:-6]+[roll:-5]+[roll:-4]+[roll:-3]+[roll:-2]+[roll:-1][/roll] I have adopted Golden, Salem, Wes, Aspen, and Foalin.
So, due to the rules written below, could you not action surge, take the ready action with the trigger being when your turn ends, and the effect being you cast a leveled spell? And you could also cast a leveled spell with your other action, giving us two leveled spells in one turn
Relevant rules
It is a widely known fact that you cannot cast more than one spell per turn, due to this rule
One Spell with a Spell Slot per Turn
On a turn, you can expend only one spell slot to cast a spell. This rule means you can’t, for example, cast a spell with a spell slot using the Magic action and another one using a Bonus Action on the same turn.
You also can ready a spell, with the ready action. This is a slightly less widely known rule
Ready [Action]
You take the Ready action to wait for a particular circumstance before you act. To do so, you take this action on your turn, which lets you act by taking a Reaction before the start of your next turn.
First, you decide what perceivable circumstance will trigger your Reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your Speed in response to it. Examples include “If the cultist steps on the trapdoor, I’ll pull the lever that opens it,” and “If the zombie steps next to me, I move away.”
When the trigger occurs, you can either take your Reaction right after the trigger finishes or ignore the trigger.
When you Ready a spell, you cast it as normal (expending any resources used to cast it) but hold its energy, which you release with your Reaction when the trigger occurs. To be readied, a spell must have a casting time of an action, and holding on to the spell’s magic requires Concentration, which you can maintain up to the start of your next turn. If your Concentration is broken, the spell dissipates without taking effect.
You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action, except the Magic action.
Once you use this feature, you can’t do so again until you finish a Short or Long Rest. Starting at level 17, you can use it twice before a rest but only once on a turn.
But what might be worth researching is all the ways that Warcaster can give you an extra magic action in a round. There are probably some exploits from multi-classing yet to be found . . . for instance, with Trickery Cleric's Invoked Duplicity or with Echo Knight's echo . . . you could conceivably fire off two leveled offensive spells in one round with the right setup. As a DM, I would engineer situations for a clever player to do precisely that because I would want to see it in action.
So, due to the rules written below, could you not action surge, take the ready action with the trigger being when your turn ends, and the effect being you cast a leveled spell? And you could also cast a leveled spell with your other action, giving us two leveled spells in one turn
Relevant rules
It is a widely known fact that you cannot cast more than one spell per turn, due to this rule
One Spell with a Spell Slot per Turn
On a turn, you can expend only one spell slot to cast a spell. This rule means you can’t, for example, cast a spell with a spell slot using the Magic action and another one using a Bonus Action on the same turn.
You also can ready a spell, with the ready action. This is a slightly less widely known rule
Ready [Action]
You take the Ready action to wait for a particular circumstance before you act. To do so, you take this action on your turn, which lets you act by taking a Reaction before the start of your next turn.
First, you decide what perceivable circumstance will trigger your Reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your Speed in response to it. Examples include “If the cultist steps on the trapdoor, I’ll pull the lever that opens it,” and “If the zombie steps next to me, I move away.”
When the trigger occurs, you can either take your Reaction right after the trigger finishes or ignore the trigger.
When you Ready a spell, you cast it as normal (expending any resources used to cast it) but hold its energy, which you release with your Reaction when the trigger occurs. To be readied, a spell must have a casting time of an action, and holding on to the spell’s magic requires Concentration, which you can maintain up to the start of your next turn. If your Concentration is broken, the spell dissipates without taking effect.
You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action, except the Magic action.
Once you use this feature, you can’t do so again until you finish a Short or Long Rest. Starting at level 17, you can use it twice before a rest but only once on a turn.
But what might be worth researching is all the ways that Warcaster can give you an extra magic action in a round. There are probably some exploits from multi-classing yet to be found . . . for instance, with Trickery Cleric's Invoked Duplicity or with Echo Knight's echo . . . you could conceivably fire off two leveled offensive spells in one round with the right setup. As a DM, I would engineer situations for a clever player to do precisely that because I would want to see it in action.
Yes, you can cast multiple spells in one round, really what I was trying to do was cast two spells in one turn
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Hello! Call meTana. My pronouns are She/Her. I am a teenager. I have Autism and ADHD. And, you would probably call me trans femme, Pansexual pancake, and ace I will mother you if you are being stupid. ALL HAIL MERLIN! [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] = [roll][roll:-6]+[roll:-5]+[roll:-4]+[roll:-3]+[roll:-2]+[roll:-1][/roll] I have adopted Golden, Salem, Wes, Aspen, and Foalin.
Yes, you can cast multiple spells in one round, really what I was trying to do was cast two spells in one turn
You can. There are a few ways to do it, but your options are restricted based on what you want to cast.
Things to dance around, particularly with your approach:
Casting with a spell slot. Only one spell can be cast with a spell slot on your turn.
The Ready action requires that the trigger be perceivable. The end of your turn or the start of another's turn is not perceivable. You don't want to cast it at the end of your turn anyway as that is still on your turn. However, if you have a prearrangement with your allies for them to always move during their turn, you can use that as a perceivable trigger.
The action from Action Surge cannot be a Magic action, but it can involve casting a spell with or without a spell slot. For example, if you are an Eldritch Knight, you can take the Attack action and substitute 1 to 2 Wizard spells in place of 1-3 attacks. If replacing your attacks with level 1-2 Wizard spells, you will be limited to one spell with a spell slot as normal.
If one or more spells can be cast without a spell slot, you have the following tools:
Bonus Action casting. This doesn't bypass the limit on spells with spell slots, but it is another way to cast a spell.
The extra action from Haste is not limited and can be used for the Magic action. Correction courtesy of Thezzaruz.
Reaction casting time. This is rare and can be hard to set up but can be used to cast spells on your turn.
Anything that allows you to cast a spell without a spell slot
Cantrips
Magic Items (Potions sometimes cast a spell on you or give you a spell effect as a Bonus Action)
Your Species traits
Your Feats
Your Class Features
Rarely other's Class Features. Artificer's Spell Storing Item requires a Magic action (not compatible with Action Surge) to produce (not cast!) a spell effect without a spell slot.
Note that rarely a feature will allow you to expend a spell slot to cast a spell without actually casting a spell with a spell slot. For example, the Hat of Many Spells (Very Rare).
Also worth noting that Action Surge does not allow you to take the Magic Action with your additional action so that will likely stop you too.
Level 2: Action Surge
You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action,except the Magic action.
This is correct, but this wouldn't use the magic action; you aren't using the magic action, you are taking the ready action to take the magic action, but not taking the magic action
Interesting. Perhaps you could take the Ready Action to activate a Magic Item to cast a leveled spell, so you wouldn't use a spell slot.
If that’s ok, then, as Smite pointed out, the key is defining the right Ready Action trigger so it happens on your own turn.
(disclaimer: maybe the intent of Action Surge is that you can't choose that action, even when using the Ready Action)
The trigger could be that somebody else begins their turn. Then you are definitely no longer on your own turn. The question then is whether the next creature in initiative actually gets anything done before you can act.
So, due to the rules written below, could you not action surge, take the ready action with the trigger being when your turn ends, and the effect being you cast a leveled spell? And you could also cast a leveled spell with your other action, giving us two leveled spells in one turn
The trigger must be perceivable circumstance. If you take the Magicaction to cast a spell and an additional Action Surge and take the Ready action to cast a spell again, that spell can be one that expand a spell slot only if the previous one didn't because you can expend only one spell slot to cast a spell on a turn.
The trigger could be that somebody else begins their turn. Then you are definitely no longer on your own turn. The question then is whether the next creature in initiative actually gets anything done before you can act.
No. Rules and game elements are not perceivable events for a creature in-game. You could of course come close by setting it to be "opponent X moves" or something similar and then follow the "you can either take your Reaction right after the trigger finishes or ignore the trigger" part of the rule.
How does readying a spell work? Do you lose your spell slot if the trigger never occurs?
When you take the Ready action to ready a spell, you immediately expend any resources used to cast said spell, including any spell slot. You don’t get any of these resources back if the trigger never occurs. See appendix C of the Player’s Handbook.
So, due to the rules written below, could you not action surge, take the ready action with the trigger being when your turn ends, and the effect being you cast a leveled spell? And you could also cast a leveled spell with your other action, giving us two leveled spells in one turn
Relevant rules
It is a widely known fact that you cannot cast more than one spell per turn, due to this rule
One Spell with a Spell Slot per Turn
On a turn, you can expend only one spell slot to cast a spell. This rule means you can’t, for example, cast a spell with a spell slot using the Magic action and another one using a Bonus Action on the same turn.
You also can ready a spell, with the ready action. This is a slightly less widely known rule
Ready [Action]
You take the Ready action to wait for a particular circumstance before you act. To do so, you take this action on your turn, which lets you act by taking a Reaction before the start of your next turn.
First, you decide what perceivable circumstance will trigger your Reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your Speed in response to it. Examples include “If the cultist steps on the trapdoor, I’ll pull the lever that opens it,” and “If the zombie steps next to me, I move away.”
When the trigger occurs, you can either take your Reaction right after the trigger finishes or ignore the trigger.
When you Ready a spell, you cast it as normal (expending any resources used to cast it) but hold its energy, which you release with your Reaction when the trigger occurs. To be readied, a spell must have a casting time of an action, and holding on to the spell’s magic requires Concentration, which you can maintain up to the start of your next turn. If your Concentration is broken, the spell dissipates without taking effect.
You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action, except the Magic action.
Once you use this feature, you can’t do so again until you finish a Short or Long Rest. Starting at level 17, you can use it twice before a rest but only once on a turn.
But what might be worth researching is all the ways that Warcaster can give you an extra magic action in a round. There are probably some exploits from multi-classing yet to be found . . . for instance, with Trickery Cleric's Invoked Duplicity or with Echo Knight's echo . . . you could conceivably fire off two leveled offensive spells in one round with the right setup. As a DM, I would engineer situations for a clever player to do precisely that because I would want to see it in action.
Yes, you can cast multiple spells in one round, really what I was trying to do was cast two spells in one turn
I’d just rule you can’t. I get trying to, but this is basically just looking for an exploit and the idea of it seems to run against the concept of rules relying on a good-faith interpretation.
I think the conclusion is that you can't use the Ready Action to get around the "one spell with a spell slot per turn" rule, because anything you could actually do with the Ready Action (use a magic item, cast a spell that doesn't use a spell slot, etc.) you could just do on your turn anyway.
The conclusion is that on a turn you can’t use a spell slot more than once to cast a spell regardless of the action used, wether a Bonus Action, Reaction Attack, Magic, Ready action etc.. To make it easy just ask yourself the following question;
On this turn did i expended a spell slot to cast a spell?
Yes so i can't expend a spell slot to cast a spell.
So, due to the rules written below, could you not action surge, take the ready action with the trigger being when your turn ends, and the effect being you cast a leveled spell? And you could also cast a leveled spell with your other action, giving us two leveled spells in one turn
Relevant rules
It is a widely known fact that you cannot cast more than one spell per turn, due to this rule
Source: https://www.dndbeyond.com/sources/dnd/phb-2024/spells#OneSpellwithaSpellSlotperTurn
You also can ready a spell, with the ready action. This is a slightly less widely known rule
Source: https://www.dndbeyond.com/sources/dnd/phb-2024/rules-glossary#ReadyAction
One more relevant rule, action surge:
Source: https://www.dndbeyond.com/classes/2190879-fighter#FighterClassFeature
Hello! Call me Tana.
My pronouns are She/Her.
I am a teenager. I have Autism and ADHD. And, you would probably call me trans femme, Pansexual pancake, and ace
I will mother you if you are being stupid.
ALL HAIL MERLIN! [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] = [roll][roll:-6]+[roll:-5]+[roll:-4]+[roll:-3]+[roll:-2]+[roll:-1][/roll]
I have adopted Golden, Salem, Wes, Aspen, and Foalin.
Interesting question. I guess the most basic question in this is "Can you take the "Ready" Action as your Action Surge-granted Action. Which RAW I can't see anything that says that you cannot. I would maybe not allow it at my table, as it seems outside of the intention of the Ready action, but I do think RAW it does work.
However, for casting a second leveled spell, I don't think it works. The rules for casting a spell state "On a turn, you can expend only one spell slot to cast a spell." When you Ready a spell, "you cast it as normal (expending any resources used to cast it) but hold its energy..." Because you expend whatever resources to cast it (in this case, a spell slot), with the Readied spell using a spell slot and the Magic Action spell using a spell slot, you would have used 2 spell slots in that turn, therefore breaking the "you can expend only one spell slot" rule.
The thing is, is that your not casting the spell then, yes you are expending a spell slot, but you are not using it to cast a spell, just to prepare the spell to be cast
Hello! Call me Tana.
My pronouns are She/Her.
I am a teenager. I have Autism and ADHD. And, you would probably call me trans femme, Pansexual pancake, and ace
I will mother you if you are being stupid.
ALL HAIL MERLIN! [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] = [roll][roll:-6]+[roll:-5]+[roll:-4]+[roll:-3]+[roll:-2]+[roll:-1][/roll]
I have adopted Golden, Salem, Wes, Aspen, and Foalin.
I get what you are saying, however in the description it states "When you Ready a spell, you cast it as normal (expending any resources used to cast it) but hold its energy, which you release with your Reaction when the trigger occurs."
So you ARE casting the spell on your turn. You are casting the spell, and then holding the energy until it is released. The wording seems pretty specific in this case. You are holding a cast spell on your turn, and the spell slot is expended to cast that spell, so you would have used 2 spell slots on a turn and therefore, in my opinion, it does not work RAW.
Nah this is incorrect. When you ready a spell then the rules explicitly say that you cast it at that point in time.
Also worth noting that Action Surge does not allow you to take the Magic Action with your additional action so that will likely stop you too.
Yeah, in 5e24 they explicitly prevented you from using Action Surge to cast a spell. It was legal in the 2014 rules, tho
Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid)
PIPA - Planar Interception/Protection Aeormaton, warforged bodyguard and ex-wizard hunter (Warrior of the Elements monk/Cartographer artificer)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
This is correct, but this wouldn't use the magic action; you aren't using the magic action, you are taking the ready action to take the magic action, but not taking the magic action
Hello! Call me Tana.
My pronouns are She/Her.
I am a teenager. I have Autism and ADHD. And, you would probably call me trans femme, Pansexual pancake, and ace
I will mother you if you are being stupid.
ALL HAIL MERLIN! [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] = [roll][roll:-6]+[roll:-5]+[roll:-4]+[roll:-3]+[roll:-2]+[roll:-1][/roll]
I have adopted Golden, Salem, Wes, Aspen, and Foalin.
I wish . . . LOL . . .
But what might be worth researching is all the ways that Warcaster can give you an extra magic action in a round. There are probably some exploits from multi-classing yet to be found . . . for instance, with Trickery Cleric's Invoked Duplicity or with Echo Knight's echo . . . you could conceivably fire off two leveled offensive spells in one round with the right setup. As a DM, I would engineer situations for a clever player to do precisely that because I would want to see it in action.
Yes, you can cast multiple spells in one round, really what I was trying to do was cast two spells in one turn
Hello! Call me Tana.
My pronouns are She/Her.
I am a teenager. I have Autism and ADHD. And, you would probably call me trans femme, Pansexual pancake, and ace
I will mother you if you are being stupid.
ALL HAIL MERLIN! [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] = [roll][roll:-6]+[roll:-5]+[roll:-4]+[roll:-3]+[roll:-2]+[roll:-1][/roll]
I have adopted Golden, Salem, Wes, Aspen, and Foalin.
You can. There are a few ways to do it, but your options are restricted based on what you want to cast.
Things to dance around, particularly with your approach:
If one or more spells can be cast without a spell slot, you have the following tools:
The extra action from Haste is not limited and can be used for the Magic action.Correction courtesy of Thezzaruz.Are there specific spells you want to cast?
How to add Tooltips.
My houserulings.
No it cannot.
With both the 2024 Haste and the 2014 Haste you are limited to a few specific actions to take and the Magic action is not among them.
The rest I agree with though.
Interesting. Perhaps you could take the Ready Action to activate a Magic Item to cast a leveled spell, so you wouldn't use a spell slot.
If that’s ok, then, as Smite pointed out, the key is defining the right Ready Action trigger so it happens on your own turn.
(disclaimer: maybe the intent of Action Surge is that you can't choose that action, even when using the Ready Action)
The trigger could be that somebody else begins their turn. Then you are definitely no longer on your own turn. The question then is whether the next creature in initiative actually gets anything done before you can act.
The trigger must be perceivable circumstance. If you take the Magic action to cast a spell and an additional Action Surge and take the Ready action to cast a spell again, that spell can be one that expand a spell slot only if the previous one didn't because you can expend only one spell slot to cast a spell on a turn.
No. Rules and game elements are not perceivable events for a creature in-game. You could of course come close by setting it to be "opponent X moves" or something similar and then follow the "you can either take your Reaction right after the trigger finishes or ignore the trigger" part of the rule.
There's a Sage Advice on this subject;
I’d just rule you can’t. I get trying to, but this is basically just looking for an exploit and the idea of it seems to run against the concept of rules relying on a good-faith interpretation.
I think the conclusion is that you can't use the Ready Action to get around the "one spell with a spell slot per turn" rule, because anything you could actually do with the Ready Action (use a magic item, cast a spell that doesn't use a spell slot, etc.) you could just do on your turn anyway.
The conclusion is that on a turn you can’t use a spell slot more than once to cast a spell regardless of the action used, wether a Bonus Action, Reaction Attack, Magic, Ready action etc.. To make it easy just ask yourself the following question;
Oops. Thank you for the catch. I usually reference before I post. Do'h.
How to add Tooltips.
My houserulings.