I was reviewing an interaction between the Star Spawn Seer's 'Psychic Orb' and Star Spawn Hulk's 'Psychic Mirror' ability as listed in Mordenkainen's Tomb of Foes.
STAR SPAWN HULK: Psychic Mirror. If the hulk takes psychic damage, each creature within 10 feet of the hulk takes that damage instead; the hulk takes none of the damage. In addition, the hulk's thoughts and location can't be discerned by magic.
STAR SPAWN SEER: Psychic Orb. Ranged Spell Attack: +11 to hit, range 120 feet, one target. Hit: 27 (5d1O) psychic damage.
So... Adventurer Bob has 2 or 3 Star Spawn Hulks move up next to him and surround him. Not a good place to be. If a Star Spawn Seer then uses a Psychic Orb attack that hits the group while they were all with in 10 feet of each other, how many times would the area effect psychic damage be distributed into Bob? It appears that the Hulks would then reflect damage to Bob and the other Hulks within 10 feet (which they all are). That redirection would then create a new redirection each time the Hulk is included in the AOE. It appears that Bob would be in a cascade of infinite damage. Additionally, as long as the Star Spawn Hulks remained withing 10 feet of each other they would maintain an infinite loop of psychic damage to unleash on any poor fool that walks to close to them.
RAW, yeah, Bob is screwed. I'd patch that by applying a RAI view that Psychic Mirror simply doesn't apply to itself, meaning Bob would only take one chunk of damage.
RAW, yeah, Bob is screwed. I'd patch that by applying a RAI view that Psychic Mirror simply doesn't apply to itself, meaning Bob would only take one chunk of damage.
I was reviewing an interaction between the Star Spawn Seer's 'Psychic Orb' and Star Spawn Hulk's 'Psychic Mirror' ability as listed in Mordenkainen's Tomb of Foes.
STAR SPAWN HULK: Psychic Mirror. If the hulk takes psychic damage, each creature within 10 feet of the hulk takes that damage instead; the hulk takes none of the damage. In addition, the hulk's thoughts and location can't be discerned by magic.
STAR SPAWN SEER: Psychic Orb. Ranged Spell Attack: +11 to hit, range 120 feet, one target. Hit: 27 (5d1O) psychic damage.
So... Adventurer Bob has 2 or 3 Star Spawn Hulks move up next to him and surround him. Not a good place to be. If a Star Spawn Seer then uses a Psychic Orb attack that hits the group while they were all with in 10 feet of each other, how many times would the area effect psychic damage be distributed into Bob? It appears that the Hulks would then reflect damage to Bob and the other Hulks within 10 feet (which they all are). That redirection would then create a new redirection each time the Hulk is included in the AOE. It appears that Bob would be in a cascade of infinite damage. Additionally, as long as the Star Spawn Hulks remained withing 10 feet of each other they would maintain an infinite loop of psychic damage to unleash on any poor fool that walks to close to them.
Am I reading that right?
RAW, yeah, Bob is screwed. I'd patch that by applying a RAI view that Psychic Mirror simply doesn't apply to itself, meaning Bob would only take one chunk of damage.
That's how it's intended to work.
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