Hi everyone. I have a kinda challenging question, or at least it is for a rookie for me. Thanks in advance for your answers!
One of my party members was turned into a werewolf recently. I'm trying to find what options I would have to remove the curse. Of course (heh) there's the Remove Curse spell, that my PC, as a warlock, could get after two more levels. But it's pretty specific, so I'm looking for other options more versatile for our gameplay.
I've only found more powerful spells, like Wish or Greater Restoration. Someone suggested that Dispel Magic could work, but I couldn't find anything in the rules supporting that opinion. Any ideas?
Those 3 spells are the only one's I'm familiar with to remove curses. However, if you're willing to go with a narrative cure as opposed to a mechanical cure, there is no limitation.
A wolfsbane potion to kill the curse, however the plant is near extinction due to the lycans having taken over the territory. The original witch who cast the curse is entombed somewhere, in that tomb there is a book which contains the secrets to her spells, maybe a cure can be found? A powerful shaman has been rumored to be able to rid curses of the flesh, but his whereabouts are unknown as he is a hermit that travels. The bite of a Vampire is said to be deadly to a Lycan, but maybe a cure can be crafted using Vampire's blood? There's a cleric in the near by temple, for a cost you can have them perform the spell to remove the curse.
Sometimes you can find the best answers by making your own story about how to remove the curse. This is especially useful when your players are unable to it themselves with a simple spell.
The rules imply that Wish would work but Greater Restoration (whose effect would be used through Wish) wouldn't, as it isn't explicitly listed. But the description of Greater Restoration doesn't point to such an exception, so what would be the preferred ruling in this case? Of course, it'd definitely would depend on our DM, but I want to DM myself at some point and I'd love to know what to prioritize.
Sometimes you can find the best answers by making your own story about how to remove the curse. This is especially useful when your players are unable to it themselves with a simple spell.
Fully agreed. I love to have it all story-driven better than just by mechanics; it's the very essence of RPing. But I also love to understand the mechanics and how the gears are intented to grind.
Some dragon said I can't look at the link Tim posted but...
Remove Curse, Wish, Greater Restoration, Panacea (14th level Transmutation Wizard School ability), and True Resurrection, all have the ability to remove a curse.
I'm not sure where there's confusion on using Greater Restoration but the line "One curse, including the target's Attunement to a cursed magic item" is enough for me to say it can remove the curse of lycanthropy. In the case of True Resurrection, well, you'll have to die before the curse is lifted.
There's always the option of hiring someone to cast Remove Curse for you. From Basic Rules chapter 5:
Spellcasting Services
People who are able to cast spells don't fall into the category of ordinary hirelings. It might be possible to find someone willing to cast a spell in exchange for coin or favors, but it is rarely easy and no established pay rates exist. As a rule, the higher the level of the desired spell, the harder it is to find someone who can cast it and the more it costs.
Hiring someone to cast a relatively common spell of 1st or 2nd level, such as cure wounds or identify, is easy enough in a city or town, and might cost 10 to 50 gold pieces (plus the cost of any expensive material components). Finding someone able and willing to cast a higher-level spell might involve traveling to a large city, perhaps one with a university or prominent temple. Once found, the spellcaster might ask for a service instead of payment -- the kind of service that only adventurers can provide, such as retrieving a rare item from a dangerous locale or traversing a monster-infested wilderness to deliver something important to a distant settlement.
You're unlikely to find a more straightforward option than Remove Curse. Lycanthropy isn't supposed to be a minor inconvenience; it's a big problem and an awful thing to inflict on someone. That's the whole point.
If you're all really desparate and want to trade one problem for a worse one, find a hag and make a deal. I'm sure they'll be happy to help. Just mind your manners.
An afflicted character who eats a sprig of belladonna (also called wolfsbane) within 1 hour of a lycanthrope’s attack can attempt a DC 20 Fortitude save to shake off the affliction. If a healer administers the herb, use the character’s save bonus or the healer’s Heal modifier, whichever is higher. The character gets only one chance, no matter how much belladonna is consumed. The belladonna must be reasonably fresh (picked within the last week).
However, fresh or not, belladonna is toxic. The character must succeed on a DC 13 Fortitude save or take 1d6 points of Strength damage. One minute later, the character must succeed on a second DC 13 save or take an additional 2d6 points of Strength damage.
I'm not sure where there's confusion on using Greater Restoration but the line "One curse, including the target's Attunement to a cursed magic item" is enough for me to say it can remove the curse of lycanthropy.
I just re-read the source of confusion: the rules for removing the curse: Curse of Lycanthropy. A humanoid creature can be afflicted with the curse of lycanthropy after being wounded by a lycanthrope, or if one or both of its parents are lycanthropes. A remove curse spell can rid an afflicted lycanthrope of the curse, but a natural born lycanthrope can be freed of the curse only with a wish.
Now it's clear that it means that an afflicted lycanthrope CAN be rid with the Remove Curse spell, and also with any other curse-removing effect. But natural born lycanthropes wouldn't be able to be cured by that, nor by Greater Restoration, only by a Wish, because it doesn't work as a regular curse and so they are an exception.
I have a question about causing lycanthropy... is it the action of biting, or could it just be saliva of the cursed getting into another person... like if a lycanthrope spit in someone's drink, french kissed someone... or licked the wounds (not caused by biting) of an uninfected? .... .... what if a leonin that was cursed with lycanthropy gave someone a wet-willie but popped a claw and scratch the inside of someone's ear with his saliva coated claw?
Nothing in the WOTC books talks about multi-weres. Simplest thing to do is say that being a were grants immunity to further curses.
But if you want to make it INTERESTING, you could say that the immunity only happens AFTER you change. So if you were bitten by multiple were types before the first full moon, you could have multiple were forms, with them fighting it out inside you which to become. Perhaps have them become 'sated' after you change form, so the next night will be a different form.
yes, the cursed is transmitted though the Saliva that's why wererats don't multiply as fast because they can't get there saliva on there teeth that are sticking out. otherwise just like normal rat's they would be overpopulated.
No, it's the wound itself. Wereboars spread the curse via their tusk attack, which does not involve saliva. Wererats don't multiply as quickly because they are highly selective in who they choose to curse, similar to werebears. It has nothing to do with their saliva.
Hi everyone. I have a kinda challenging question, or at least it is for a rookie for me. Thanks in advance for your answers!
One of my party members was turned into a werewolf recently. I'm trying to find what options I would have to remove the curse. Of course (heh) there's the Remove Curse spell, that my PC, as a warlock, could get after two more levels. But it's pretty specific, so I'm looking for other options more versatile for our gameplay.
I've only found more powerful spells, like Wish or Greater Restoration. Someone suggested that Dispel Magic could work, but I couldn't find anything in the rules supporting that opinion. Any ideas?
Is this a request a Player, or as DM looking for advice?
Rollback Post to RevisionRollBack
Remember there are Rules as Written (RAW), Rules as Intended (RAI), and Rules as Fun (RAF). There's some great RAW, RAI, and RAF here... please check in with your DM to determine how they want to adjudicate the RAW/RAI/RAF for your game.
Hi everyone. I have a kinda challenging question, or at least it is for a rookie for me. Thanks in advance for your answers!
One of my party members was turned into a werewolf recently. I'm trying to find what options I would have to remove the curse. Of course (heh) there's the Remove Curse spell, that my PC, as a warlock, could get after two more levels. But it's pretty specific, so I'm looking for other options more versatile for our gameplay.
I've only found more powerful spells, like Wish or Greater Restoration. Someone suggested that Dispel Magic could work, but I couldn't find anything in the rules supporting that opinion. Any ideas?
Is this a request a Player, or as DM looking for advice?
It's a request from 3 years ago, and hence unlikely to still be of interest to OP.
It would be great if it were easier to arrange the forums be original post date...
Rollback Post to RevisionRollBack
Remember there are Rules as Written (RAW), Rules as Intended (RAI), and Rules as Fun (RAF). There's some great RAW, RAI, and RAF here... please check in with your DM to determine how they want to adjudicate the RAW/RAI/RAF for your game.
I have a question about the stat bonus that comes with the curse (eg, wereboars get strength 19 (!) from the curse):
When the curse is removed, is that bonus stat also lost? Or will it remain? When the character is first cursed, do they gain the boost all in one go, or does it come on gradually? Perhaps each month/transformation they get one or two points?
I have my own ideas about both, namely: the stat boost comes on gradually, one or two points each transformation (roll, 50/50 chance for one or two points), but the increase is permanent, even once the curse is removed. Also, the healed victim retains the other physical aspects, so that they still look like a lycanthrope and might be hunted because of that ...
Hi everyone. I have a kinda challenging question, or at least it is for a rookie for me. Thanks in advance for your answers!
One of my party members was turned into a werewolf recently. I'm trying to find what options I would have to remove the curse. Of course (heh) there's the Remove Curse spell, that my PC, as a warlock, could get after two more levels. But it's pretty specific, so I'm looking for other options more versatile for our gameplay.
I've only found more powerful spells, like Wish or Greater Restoration. Someone suggested that Dispel Magic could work, but I couldn't find anything in the rules supporting that opinion. Any ideas?
Here are the rules. There aren't many options.
Professional computer geek
Those 3 spells are the only one's I'm familiar with to remove curses. However, if you're willing to go with a narrative cure as opposed to a mechanical cure, there is no limitation.
A wolfsbane potion to kill the curse, however the plant is near extinction due to the lycans having taken over the territory.
The original witch who cast the curse is entombed somewhere, in that tomb there is a book which contains the secrets to her spells, maybe a cure can be found?
A powerful shaman has been rumored to be able to rid curses of the flesh, but his whereabouts are unknown as he is a hermit that travels.
The bite of a Vampire is said to be deadly to a Lycan, but maybe a cure can be crafted using Vampire's blood?
There's a cleric in the near by temple, for a cost you can have them perform the spell to remove the curse.
Sometimes you can find the best answers by making your own story about how to remove the curse. This is especially useful when your players are unable to it themselves with a simple spell.
The rules imply that Wish would work but Greater Restoration (whose effect would be used through Wish) wouldn't, as it isn't explicitly listed. But the description of Greater Restoration doesn't point to such an exception, so what would be the preferred ruling in this case? Of course, it'd definitely would depend on our DM, but I want to DM myself at some point and I'd love to know what to prioritize.
Fully agreed. I love to have it all story-driven better than just by mechanics; it's the very essence of RPing. But I also love to understand the mechanics and how the gears are intented to grind.
Some dragon said I can't look at the link Tim posted but...
Remove Curse, Wish, Greater Restoration, Panacea (14th level Transmutation Wizard School ability), and True Resurrection, all have the ability to remove a curse.
I'm not sure where there's confusion on using Greater Restoration but the line "One curse, including the target's Attunement to a cursed magic item" is enough for me to say it can remove the curse of lycanthropy. In the case of True Resurrection, well, you'll have to die before the curse is lifted.
There's always the option of hiring someone to cast Remove Curse for you. From Basic Rules chapter 5:
You're unlikely to find a more straightforward option than Remove Curse. Lycanthropy isn't supposed to be a minor inconvenience; it's a big problem and an awful thing to inflict on someone. That's the whole point.
If you're all really desparate and want to trade one problem for a worse one, find a hag and make a deal. I'm sure they'll be happy to help. Just mind your manners.
The Forum Infestation (TM)
1st edition had belladonna in the PHB equipment list. I don’t remember exactly how it worked but I think it either cured lycanthropy or killed you.
https://www.dandwiki.com/wiki/SRD:Lycanthrope#Lycanthropy_as_an_Affliction
I just re-read the source of confusion: the rules for removing the curse:
Curse of Lycanthropy. A humanoid creature can be afflicted with the curse of lycanthropy after being wounded by a lycanthrope, or if one or both of its parents are lycanthropes. A remove curse spell can rid an afflicted lycanthrope of the curse, but a natural born lycanthrope can be freed of the curse only with a wish.
Now it's clear that it means that an afflicted lycanthrope CAN be rid with the Remove Curse spell, and also with any other curse-removing effect. But natural born lycanthropes wouldn't be able to be cured by that, nor by Greater Restoration, only by a Wish, because it doesn't work as a regular curse and so they are an exception.
I have a question about causing lycanthropy... is it the action of biting, or could it just be saliva of the cursed getting into another person... like if a lycanthrope spit in someone's drink, french kissed someone... or licked the wounds (not caused by biting) of an uninfected?
....
....
what if a leonin that was cursed with lycanthropy gave someone a wet-willie but popped a claw and scratch the inside of someone's ear with his saliva coated claw?
Can a lycanthrop change its lycnathrop to another buy getting bit by another say a wearwolf getting bit buy a wearbear.
Nothing in the WOTC books talks about multi-weres. Simplest thing to do is say that being a were grants immunity to further curses.
But if you want to make it INTERESTING, you could say that the immunity only happens AFTER you change. So if you were bitten by multiple were types before the first full moon, you could have multiple were forms, with them fighting it out inside you which to become. Perhaps have them become 'sated' after you change form, so the next night will be a different form.
yes, the cursed is transmitted though the Saliva that's why wererats don't multiply as fast because they can't get there saliva on there teeth that are sticking out. otherwise just like normal rat's they would be overpopulated.
No, it's the wound itself. Wereboars spread the curse via their tusk attack, which does not involve saliva. Wererats don't multiply as quickly because they are highly selective in who they choose to curse, similar to werebears. It has nothing to do with their saliva.
DMs are free to include potions of cure lycanthropy in their worlds. Bonus points if the ingredients require a quest to acquire...
Is this a request a Player, or as DM looking for advice?
Remember there are Rules as Written (RAW), Rules as Intended (RAI), and Rules as Fun (RAF). There's some great RAW, RAI, and RAF here... please check in with your DM to determine how they want to adjudicate the RAW/RAI/RAF for your game.
It's a request from 3 years ago, and hence unlikely to still be of interest to OP.
You are correct, I mis-read the date.
It would be great if it were easier to arrange the forums be original post date...
Remember there are Rules as Written (RAW), Rules as Intended (RAI), and Rules as Fun (RAF). There's some great RAW, RAI, and RAF here... please check in with your DM to determine how they want to adjudicate the RAW/RAI/RAF for your game.
I have a question about the stat bonus that comes with the curse (eg, wereboars get strength 19 (!) from the curse):
When the curse is removed, is that bonus stat also lost? Or will it remain?
When the character is first cursed, do they gain the boost all in one go, or does it come on gradually? Perhaps each month/transformation they get one or two points?
I have my own ideas about both, namely: the stat boost comes on gradually, one or two points each transformation (roll, 50/50 chance for one or two points), but the increase is permanent, even once the curse is removed. Also, the healed victim retains the other physical aspects, so that they still look like a lycanthrope and might be hunted because of that ...