The Thunderclap cantrip says that "You create a burst of thunderous sound that can be heard up to 100 feet away."
A normal speaking voice can be heard 100 feet away. A normal human speaking voice can in fact be heard over 500' away. 100 is not all that impressive for 'thunder'. Doing damage to 100' would be impressive. Being heard at 100' is...actually really, really quiet.
Where did you find that "a normal speaking voice can be heard 100 feet away"?
. =/
Ask my wife and a normal speaking voice doesn’t reach the other end of the couch we’re sitting on.
My ruling on spells like Thunderclap that say they create a noise that can be heard up to x number of feet away is that any creature in that radius that isn't deaf will automatically hear the noise, no perception check needed.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
But isn't sonic just another way to describe concussive energy? And force damage is concussive energy but in the way that a shockwave works as opposed to a bludgeoning weapon like a hammer. I just found the damage type to be weird and somewhat superfluous, that's all.
Yes, IRL “force” is simply M * A, but in D&D it’s more the catch-all for “magical” damage that doesn’t fit elsewhere. You could say Thunder is more about the idea of vibrational damage as opposed to a single strike, or you could just remember MST3K principle and not overthink the nuances.
Fair enough about force as a catch all damage type. I just pondered why there was a need for two very similar sounding damage types. Kinda like if there was frost damage and ice damage, where one is meant to be temperature based and the other more into bludgeoning-esque damage.
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Ask my wife and a normal speaking voice doesn’t reach the other end of the couch we’re sitting on.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
My ruling on spells like Thunderclap that say they create a noise that can be heard up to x number of feet away is that any creature in that radius that isn't deaf will automatically hear the noise, no perception check needed.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Fair enough about force as a catch all damage type. I just pondered why there was a need for two very similar sounding damage types. Kinda like if there was frost damage and ice damage, where one is meant to be temperature based and the other more into bludgeoning-esque damage.