I get the if you put a bag of holding in a bag of holding both are destroyed and anything in 5ft gets sucked into the astral plane but if you're in the astral plane can you do this to get out of said plane?
My non-RAW ruling would be that they just explode right there in the Astral plane. No rift, just that everything contained inside comes bursting out at high velocity :)
I think the RAW says that things are 'sucked' through to the Astral plane, no? Seems to imply a one-way trip. That said...I just watched a space movie last night with the 'blown open airlock' scenario. I might allow some quick magic or a massive strength check to go through the 'sucking' portal in the other direction :)
I get the if you put a bag of holding in a bag of holding both are destroyed and anything in 5ft gets sucked into the astral plane but if you're in the astral plane can you do this to get out of said plane?
I like this idea. As mastercryomancer pointed out, it doesn't work by RAW, but most DMs would probably work with the idea in some way.
I wouldn't let you do that to leave the Astral Plane, but I would let it transport you to a different location on the Astral Plane.
Perhaps that new location just happens to be close to a natural portal to the Material Plane?
Perhaps the party is deposited right in front of a (probably startled!) creature that possesses the means to transport the party back to the Material Plane? The creature might offer to transport the party in exchange for completing a task, or maybe the creature will just do it for free! Good time for a persuasion check, or in acknowledgement of having irrevocably destroyed two valuable magic items to get there.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
I get the if you put a bag of holding in a bag of holding both are destroyed and anything in 5ft gets sucked into the astral plane but if you're in the astral plane can you do this to get out of said plane?
I like this idea. As mastercryomancer pointed out, it doesn't work by RAW, but most DMs would probably work with the idea in some way.
I wouldn't let you do that to leave the Astral Plane, but I would let it transport you to a different location on the Astral Plane.
Perhaps that new location just happens to be close to a natural portal to the Material Plane?
Perhaps the party is deposited right in front of a (probably startled!) creature that possesses the means to transport the party back to the Material Plane? The creature might offer to transport the party in exchange for completing a task, or maybe the creature will just do it for free! Good time for a persuasion check, or in acknowledgement of having irrevocably destroyed two valuable magic items to get there.
This is genius. If Ronnie_Soach's DM is reading this, I would advise them to use this in the next session.
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"Halt your wagging and wag your halters, for I am mastercryomancer!"
Bag of Holding inside a bag of holding. Gate opens and creatures and items are sucked through to the Astral plane. Check.
What about fixed items like stone walls or support beams? Do they take damage? Do they end up with a 10ft void ripped out of them? Could you use a large number of bags of holding to dig a tunnel through stone?
Bag of Holding inside a bag of holding. Gate opens and creatures and items are sucked through to the Astral plane. Check.
What about fixed items like stone walls or support beams? Do they take damage? Do they end up with a 10ft void ripped out of them? Could you use a large number of bags of holding to dig a tunnel through stone?
Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
Flat 'no'. It only affects creatures in range.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
So... depending on how literally that point is taken, the creature ONLY gets sucked in, and anything they are carrying or wearing would end up left behind? Would it only take their astral form and leave their physical bodies behind, as in Astral Projection, but without the silver cord to tether them to their body?
(In my head it always seemed more like an instantaneous black hole phenomenon creating physical transit betwen two universes with the "point of no return" at 10ft... but that definitely wouldn't track if it only applies to extrademensional objects and creatures.)
What about creatures that are larger than 10 feet?
Gear goes with the creatures, as it is with nearly every other teleportation spell. It is an actual physical teleportation, not a projection. The general assumption is that whatever a creature is wearing, wielding, or carrying automatically goes with them. Otherwise, why would anyone Misty Step if they just end up naked at the destination?
Regarding objects in the environment, the distinction to look for is where a spell or effect actually specifies what objects can be brought along for the ride. Dimension Door and Thunder Step specify "You can bring along objects as long as their weight doesn’t exceed what you can carry", meaning that the caster can bring objects they aren't carrying (like a barrel), so long as that additional weight wouldn't encumber the caster.
The effect from bags of holding does not make that distinction, so no environmental objects go along; only what the creature(s) are wearing/wielding/carrying on their person.
The dimensions of the creature(s) affected is irrelevant; the specification is on the radius of the effect, not the size of a creature within that radius. 50 foot tall creature with a foot inside the radius? Whole creature is gone.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Gear goes with the creatures, as it is with nearly every other teleportation spell. It is an actual physical teleportation, not a projection. The general assumption is that whatever a creature is wearing, wielding, or carrying automatically goes with them. Otherwise, why would anyone Misty Step if they just end up naked at the destination?
I know several Bards that would view that as an upgrade to the spell 😉
My Warlock has a bags of holding on either hip. If he's about to die, he's taking everything with him.
You can make it easier than that; bag of holding stops working if it's inside out, so have 2 of them inside-out and inside each other. to activate, turn them both the right way out at once!
So, I just mentioned this in the other similarly named thread, but do two bags of holding trigger the “bomb”? I ask because the item description doesn’t specifically call the inside of the bag an extra-dimensional space, whereas the two example items do explicitly call their spaces extra-dimensional.
I can see a RAW argument that the word choice was deliberate so as to not create this condition with two bags of holding.
So, I just mentioned this in the other similarly named thread, but do two bags of holding trigger the “bomb”? I ask because the item description doesn’t specifically call the inside of the bag an extra-dimensional space, whereas the two example items do explicitly call their spaces extra-dimensional.
I can see a RAW argument that the word choice was deliberate so as to not create this condition with two bags of holding.
The Bag of Holding is missing the term "extradimensional space" in its own description, thus the last paragraph of the item won't apply between two bags of holding.
I like this clarification, since I have one player in particular who will always try and apply engineering principles to any fantasy situation.
A month later, after you've patted yourself on the back, but puzzled why the party didn't gain any xp, and the massive army you assembled to fight the tarrasque has disbanded, a portal from the astral plane opens up, depositing the tarrasque back into civilization. Only this time, it's accompanied by several skiffs of very upset githyanki who don't care about who gets crushed, only about making sure whoever did it the last time won't send the tarrasque back to the astral plane to mess with their cities.
I still hate the entire rule. I still do not see the need for it and it is one of the things I have house ruled away in every edition. The capacity does not increase by nesting them so what is the problem being solved here? It seems just to punish those arguing that the capacity does increase somehow.
The capacity does not increase by nesting them so what is the problem being solved here?
If you put two bags of holding inside a third, you're now carrying a bag with over twice the capacity. The fact a Bag of Holding never weighs more than 15 lbs means you could, hypothetically, put 33 bags of holding inside a 34th bag (this assumes the volume of a BoH is less than 2 cubic feet, which seems reasonable). This would mean you could carry 7,500 lbs of stuff and it not weigh any more or less than 15 lbs.
Now yeah, this is all contingent on having an absurd number of bags of holding, but they're only uncommon magic items so according to Xanathar's Guide to Everything they'd only take 2 work weeks and 200 gp to craft, plus special ingredients. This means that having three or four or even five bags of holding isn't wholly impossible if the DM uses those rules.
The capacity does not increase by nesting them so what is the problem being solved here?
If you put two bags of holding inside a third, you're now carrying a bag with over twice the capacity. The fact a Bag of Holding never weighs more than 15 lbs means you could, hypothetically, put 33 bags of holding inside a 34th bag (this assumes the volume of a BoH is less than 2 cubic feet, which seems reasonable). This would mean you could carry 7,500 lbs of stuff and it not weigh any more or less than 15 lbs.
Now yeah, this is all contingent on having an absurd number of bags of holding, but they're only uncommon magic items so according to Xanathar's Guide to Everything they'd only take 2 work weeks and 200 gp to craft, plus special ingredients. This means that having three or four or even five bags of holding isn't wholly impossible if the DM uses those rules.
Yes, if your DM hands you 33 bags of holding. However in such a campaign, do you really think the biggest problem is someone having a way to carry 7,500 pounds of stuff? Why not simply use a portable hole or two with zero weight and much more volume?
Yes, they are 'only' uncommon items, but the DM is not bound by the rarities. Nor are they required to allow mass availability of 'special ingredients' let alone mass farming of same. Meanwhile, how often is it going to be any sort of important plot point that the party will have to carry that much in anything? They'd still be limited by the volume of any given bag.
Note further that, even at 2 weeks per, your hypothetical 34 bags is a downtime of 68 weeks, so about a year and a quarter. Doing nothing else but making bags. And if they have '4 or 5,' each party member could carry one. How is that radically different from those same 5 nested?
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I get the if you put a bag of holding in a bag of holding both are destroyed and anything in 5ft gets sucked into the astral plane but if you're in the astral plane can you do this to get out of said plane?
RAW, no. Ask your DM, though. If it were me, I might allow the players to be sucked into a random Outer Plane.
"Halt your wagging and wag your halters, for I am mastercryomancer!"
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My non-RAW ruling would be that they just explode right there in the Astral plane. No rift, just that everything contained inside comes bursting out at high velocity :)
I think the RAW says that things are 'sucked' through to the Astral plane, no? Seems to imply a one-way trip. That said...I just watched a space movie last night with the 'blown open airlock' scenario. I might allow some quick magic or a massive strength check to go through the 'sucking' portal in the other direction :)
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I like this idea. As mastercryomancer pointed out, it doesn't work by RAW, but most DMs would probably work with the idea in some way.
I wouldn't let you do that to leave the Astral Plane, but I would let it transport you to a different location on the Astral Plane.
Perhaps that new location just happens to be close to a natural portal to the Material Plane?
Perhaps the party is deposited right in front of a (probably startled!) creature that possesses the means to transport the party back to the Material Plane? The creature might offer to transport the party in exchange for completing a task, or maybe the creature will just do it for free! Good time for a persuasion check, or in acknowledgement of having irrevocably destroyed two valuable magic items to get there.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
This is genius. If Ronnie_Soach's DM is reading this, I would advise them to use this in the next session.
"Halt your wagging and wag your halters, for I am mastercryomancer!"
Check out my Expanded Signature
Related-ish question:
Bag of Holding inside a bag of holding. Gate opens and creatures and items are sucked through to the Astral plane. Check.
What about fixed items like stone walls or support beams? Do they take damage? Do they end up with a 10ft void ripped out of them? Could you use a large number of bags of holding to dig a tunnel through stone?
Corpulent.
Superannuated.
Hyperquadragesimal
Hirsute.
Polyamorous.
Sapiosexual.
Liberterian.
Paterfamilias.
Technologist.
Theologian.
Aesthetician.
Eclecticist.
Poetaster.
Anonymuncule.
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(...in no particular order)
Bag of Holding
Flat 'no'. It only affects creatures in range.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
So... depending on how literally that point is taken, the creature ONLY gets sucked in, and anything they are carrying or wearing would end up left behind? Would it only take their astral form and leave their physical bodies behind, as in Astral Projection, but without the silver cord to tether them to their body?
(In my head it always seemed more like an instantaneous black hole phenomenon creating physical transit betwen two universes with the "point of no return" at 10ft... but that definitely wouldn't track if it only applies to extrademensional objects and creatures.)
What about creatures that are larger than 10 feet?
Corpulent.
Superannuated.
Hyperquadragesimal
Hirsute.
Polyamorous.
Sapiosexual.
Liberterian.
Paterfamilias.
Technologist.
Theologian.
Aesthetician.
Eclecticist.
Poetaster.
Anonymuncule.
Witzelsucht.
Wisenheimer.
Franion.
Latitudinarian.
Voluble.
Jocose.
Seriocomical.
(...in no particular order)
Gear goes with the creatures, as it is with nearly every other teleportation spell. It is an actual physical teleportation, not a projection. The general assumption is that whatever a creature is wearing, wielding, or carrying automatically goes with them. Otherwise, why would anyone Misty Step if they just end up naked at the destination?
Regarding objects in the environment, the distinction to look for is where a spell or effect actually specifies what objects can be brought along for the ride. Dimension Door and Thunder Step specify "You can bring along objects as long as their weight doesn’t exceed what you can carry", meaning that the caster can bring objects they aren't carrying (like a barrel), so long as that additional weight wouldn't encumber the caster.
The effect from bags of holding does not make that distinction, so no environmental objects go along; only what the creature(s) are wearing/wielding/carrying on their person.
The dimensions of the creature(s) affected is irrelevant; the specification is on the radius of the effect, not the size of a creature within that radius. 50 foot tall creature with a foot inside the radius? Whole creature is gone.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
I know several Bards that would view that as an upgrade to the spell 😉
Check out my latest homebrew: Mystic Knight (Fighter) v1.31
My Warlock has a bags of holding on either hip. If he's about to die, he's taking everything with him.
You can make it easier than that; bag of holding stops working if it's inside out, so have 2 of them inside-out and inside each other. to activate, turn them both the right way out at once!
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So, I just mentioned this in the other similarly named thread, but do two bags of holding trigger the “bomb”? I ask because the item description doesn’t specifically call the inside of the bag an extra-dimensional space, whereas the two example items do explicitly call their spaces extra-dimensional.
I can see a RAW argument that the word choice was deliberate so as to not create this condition with two bags of holding.
The Bag of Holding is missing the term "extradimensional space" in its own description, thus the last paragraph of the item won't apply between two bags of holding.
I like this clarification, since I have one player in particular who will always try and apply engineering principles to any fantasy situation.
DM: You are now face to face with the Tarrasque
Warlock: I charge forward and get within 5 feet of him. (Movement)
DM: Um... why- you know what, I'm not gonna question it. Go ahead...
Warlock: I put a bag of holding inside another bag of holding. (Interact with object)
DM: ...
Warlock: ...
DM: You and the Tarrasque are now trapped together on the Astral plane... congratulations...
Warlock: I use plane shift to return home. (Action)
DM: ...
Warlock: ...
DM: I hate you....
A month later, after you've patted yourself on the back, but puzzled why the party didn't gain any xp, and the massive army you assembled to fight the tarrasque has disbanded, a portal from the astral plane opens up, depositing the tarrasque back into civilization. Only this time, it's accompanied by several skiffs of very upset githyanki who don't care about who gets crushed, only about making sure whoever did it the last time won't send the tarrasque back to the astral plane to mess with their cities.
okay. Just send all of them back to the astral plane again.
I still hate the entire rule. I still do not see the need for it and it is one of the things I have house ruled away in every edition. The capacity does not increase by nesting them so what is the problem being solved here? It seems just to punish those arguing that the capacity does increase somehow.
If you put two bags of holding inside a third, you're now carrying a bag with over twice the capacity. The fact a Bag of Holding never weighs more than 15 lbs means you could, hypothetically, put 33 bags of holding inside a 34th bag (this assumes the volume of a BoH is less than 2 cubic feet, which seems reasonable). This would mean you could carry 7,500 lbs of stuff and it not weigh any more or less than 15 lbs.
Now yeah, this is all contingent on having an absurd number of bags of holding, but they're only uncommon magic items so according to Xanathar's Guide to Everything they'd only take 2 work weeks and 200 gp to craft, plus special ingredients. This means that having three or four or even five bags of holding isn't wholly impossible if the DM uses those rules.
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Yes, if your DM hands you 33 bags of holding. However in such a campaign, do you really think the biggest problem is someone having a way to carry 7,500 pounds of stuff? Why not simply use a portable hole or two with zero weight and much more volume?
Yes, they are 'only' uncommon items, but the DM is not bound by the rarities. Nor are they required to allow mass availability of 'special ingredients' let alone mass farming of same. Meanwhile, how often is it going to be any sort of important plot point that the party will have to carry that much in anything? They'd still be limited by the volume of any given bag.
Note further that, even at 2 weeks per, your hypothetical 34 bags is a downtime of 68 weeks, so about a year and a quarter. Doing nothing else but making bags. And if they have '4 or 5,' each party member could carry one. How is that radically different from those same 5 nested?