So I am the DM for a group using carry capacity rules and food and water rules, as well as a homebrew health rule to make it alittle bit "realistic", so my party bought an Ox and wagon and all they needed for the that. Well now a player is thinking about getting the Ox trained in a class so that if it does get caught in combat, it has a better chance of survival. I love the idea and already thinking about how it all will work.
I am just wondering if anyone as already done this and what advice on that stats of the animal and skills, as well as any general advice on the topic.
I have gone thought other threads and believe I have a good idea of how to do it but just decided to try asking for anything that I may have missed.
I did something similar as a DM once, but it was completely home brewed. I just added the class abilities to the monster that I was customizing as an opponent for my players. It was quick and easy to do and it completely changed the way that session went, adding something new and fun.
If you want to embrace the silliness here, I'd say based on the Ox's stat block, you could make it a dumbed-down Barbarian that can just go on a rampage whenever it get mad. If you want to make it even more silly, come up with an excuse for it being able to wield a Greataxe. That would hilarious.
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So far this session I have hit my teammates twice, flat-out missed 3 times, and only hit the enemy twice. Trust me, you don't want to borrow my dice.
I have a character that is actually just a crab who's a great old one warlock. He is still as stupid as a crab, the only different is he can talk to people, he can't even write and has a book of lore and book of shadows.
While the situations are different as one is a PC and the other would technically be an NPC, I did it where he traded animal health for class health, used his animal stats, moves, sense, and some basic logic.
I have also made my players fight a dragon with warlock levels (I'm not that evil, I swear). I gave it as many levels as it's CR, and didn't add any health to it. I just gave it class abilities, not even ability score improvements.
I like that. I think the primary player wanting to go paladin because he is and thinks "easiest" and "cheapest" way to do it, plus smite gore attack. But I am telling him that together we should look at all options. I love the "raging ox" idea tho. Take berserker subclass too.
I know right, I can just picture the highway bandits stopping the cart and the ox breaking loose off the cart and just going ape sh-t out of nowhere. I would love to see that
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So far this session I have hit my teammates twice, flat-out missed 3 times, and only hit the enemy twice. Trust me, you don't want to borrow my dice.
Player classes are overkill for NPCs and rarely make sense for unintelligent creatures. The Unearthed Arcana article on Sidekicks featured 3 simpler classes for NPCs. The Warrior class in particular is suitable for any monster; the other two require being able to speak a language.
A member of my kids' party is a Barbarian Bear, named Bearyl. She uses an Awakened Bear homebrew race for stats but is otherwise a bear who can rage and... somehow channel divine power as a zealot.
I highly recommend just slapping some class features you like onto a monster stat block and maybe using hit dice for the class, though, especially with a proper group.
If anyone in the party is a spellcaster, they could eventually learn the Awaken spell, and at that point the only limits are pretty much what their loyal ox can manage on four legs. Probably wouldn't be able to work as a wizard, since I kind of doubt they'd be able to write in a spellbook, but maybe they could be a paladin or something.
So I am the DM for a group using carry capacity rules and food and water rules, as well as a homebrew health rule to make it alittle bit "realistic", so my party bought an Ox and wagon and all they needed for the that. Well now a player is thinking about getting the Ox trained in a class so that if it does get caught in combat, it has a better chance of survival. I love the idea and already thinking about how it all will work.
I am just wondering if anyone as already done this and what advice on that stats of the animal and skills, as well as any general advice on the topic.
I have gone thought other threads and believe I have a good idea of how to do it but just decided to try asking for anything that I may have missed.
Thank you.
I did something similar as a DM once, but it was completely home brewed. I just added the class abilities to the monster that I was customizing as an opponent for my players. It was quick and easy to do and it completely changed the way that session went, adding something new and fun.
Professional computer geek
If you want to embrace the silliness here, I'd say based on the Ox's stat block, you could make it a dumbed-down Barbarian that can just go on a rampage whenever it get mad. If you want to make it even more silly, come up with an excuse for it being able to wield a Greataxe. That would hilarious.
So far this session I have hit my teammates twice, flat-out missed 3 times, and only hit the enemy twice. Trust me, you don't want to borrow my dice.
I have a character that is actually just a crab who's a great old one warlock. He is still as stupid as a crab, the only different is he can talk to people, he can't even write and has a book of lore and book of shadows.
While the situations are different as one is a PC and the other would technically be an NPC, I did it where he traded animal health for class health, used his animal stats, moves, sense, and some basic logic.
I have also made my players fight a dragon with warlock levels (I'm not that evil, I swear). I gave it as many levels as it's CR, and didn't add any health to it. I just gave it class abilities, not even ability score improvements.
Also known as CrafterB and DankMemer.
Here, have some homebrew classes! Subclasses to? Why not races. Feats, feats as well. I have a lot of magic items. Lastly I got monsters, fun, fun times.
I like that. I think the primary player wanting to go paladin because he is and thinks "easiest" and "cheapest" way to do it, plus smite gore attack. But I am telling him that together we should look at all options. I love the "raging ox" idea tho. Take berserker subclass too.
I know right, I can just picture the highway bandits stopping the cart and the ox breaking loose off the cart and just going ape sh-t out of nowhere. I would love to see that
So far this session I have hit my teammates twice, flat-out missed 3 times, and only hit the enemy twice. Trust me, you don't want to borrow my dice.
Player classes are overkill for NPCs and rarely make sense for unintelligent creatures. The Unearthed Arcana article on Sidekicks featured 3 simpler classes for NPCs. The Warrior class in particular is suitable for any monster; the other two require being able to speak a language.
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A member of my kids' party is a Barbarian Bear, named Bearyl. She uses an Awakened Bear homebrew race for stats but is otherwise a bear who can rage and... somehow channel divine power as a zealot.
I highly recommend just slapping some class features you like onto a monster stat block and maybe using hit dice for the class, though, especially with a proper group.
My DM's Guild Content - Mostly quick rules and guides.
If anyone in the party is a spellcaster, they could eventually learn the Awaken spell, and at that point the only limits are pretty much what their loyal ox can manage on four legs. Probably wouldn't be able to work as a wizard, since I kind of doubt they'd be able to write in a spellbook, but maybe they could be a paladin or something.
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