so, xanatars guide to everything states that the cost needed to make any consumbale magic items is halved, and gives the example of potions and scrolls as examples of consumable magic items, but how do i determine what other items are considered consumable? Are all consumable magic items magic items magic items where they have one use and can naver be used again like the elemental gem, or is it enough to have an limited amount of uses that can be permanently reduced like an necklace of fireballs or bag of beans or robe of useful items? what about the hel of brilliance or the efreeti bottle?
And what about the manual of golems? shure their primary purpose is as an consumable item, if you want to ever make an golem you have to burn the manual of golems, and yet for that duration you can still use it as an nonmagical guidebook on how to make golems, and during that time it still has an presumably magical property that deals psychic damage to whomever reads it (ether that or the information is to powerful to be comprehended by people who cannot cast spells), are they consumable or non consumable magic items?
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Not well defined, but I think it would be 100% reasonable to include all single-use items (e.g. the manual), possibly reasonable to include limited-use (e.g. necklace), but probably unreasonable to include rechargeable. Up to your DM ultimately.
There are rechargeable items with a chance to break if last charge is used... consumable?
Some items are used up when they are activated... Once used, a consumable item loses its magic.
So I would say unless it is a guaranteed loss and uses can't be restored, it is not a consumable. As is typical of 5e, common terms are not clearly defined and are open to debate.
Consumable: any magic item whose magic is consumed.
"Consumed": used up without chance of restoration.
If, through normal and expected use of the item, its power is irrevocably expended and cannot be restored to it through any typical/expected/legal means, the item is consumable.
Note that this does not mean the DM cannot impose further restrictions on the crafting of particularly game-breaking magic items. The fact that the time and cost of creating an Efreeti Bottle is technically halved does not mean creating one is simple. Any DM who allows a player to create an Efreeti Bottle without having to locate and subdue a suitable Efreeti first, at the very least, is nuts. And that Helm of Brilliance's magic item gold cost is halved, but that is a hella shit-ton of very high-quality gems you're going to have to pull together before you can even start. And you can better believe that if you con a DM into letting you halve the cost/cook time of that Helm of Brilliance, the Taryon rule of "I can put gems back onto it with enough time and money" will not apply to this Helm.
There are rechargeable items with a chance to break if last charge is used... consumable?
Some items are used up when they are activated... Once used, a consumable item loses its magic.
So I would say unless it is a guaranteed loss and uses can't be restored, it is not a consumable. As is typical of 5e, common terms are not clearly defined and are open to debate.
Consumable: any magic item whose magic is consumed.
"Consumed": used up without chance of restoration.
If, through normal and expected use of the item, its power is irrevocably expended and cannot be restored to it through any typical/expected/legal means, the item is consumable.
Note that this does not mean the DM cannot impose further restrictions on the crafting of particularly game-breaking magic items. The fact that the time and cost of creating an Efreeti Bottle is technically halved does not mean creating one is simple. Any DM who allows a player to create an Efreeti Bottle without having to locate and subdue a suitable Efreeti first, at the very least, is nuts. And that Helm of Brilliance's magic item gold cost is halved, but that is a hella shit-ton of very high-quality gems you're going to have to pull together before you can even start. And you can better believe that if you con a DM into letting you halve the cost/cook time of that Helm of Brilliance, the Taryon rule of "I can put gems back onto it with enough time and money" will not apply to this Helm.
so it seems we have gotten a common consensus on what is / is not an consumable, but what about the manual of golems? its primary purpose requires the destruction of the book, but it can still be used as an semi-nonmagical guidebook for nonmagical golems and will still deal psychic damage to whomever reads it, consumable or no?
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
so, xanatars guide to everything states that the cost needed to make any consumbale magic items is halved, and gives the example of potions and scrolls as examples of consumable magic items, but how do i determine what other items are considered consumable? Are all consumable magic items magic items magic items where they have one use and can naver be used again like the elemental gem, or is it enough to have an limited amount of uses that can be permanently reduced like an necklace of fireballs or bag of beans or robe of useful items? what about the hel of brilliance or the efreeti bottle?
And what about the manual of golems? shure their primary purpose is as an consumable item, if you want to ever make an golem you have to burn the manual of golems, and yet for that duration you can still use it as an nonmagical guidebook on how to make golems, and during that time it still has an presumably magical property that deals psychic damage to whomever reads it (ether that or the information is to powerful to be comprehended by people who cannot cast spells), are they consumable or non consumable magic items?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Not well defined, but I think it would be 100% reasonable to include all single-use items (e.g. the manual), possibly reasonable to include limited-use (e.g. necklace), but probably unreasonable to include rechargeable. Up to your DM ultimately.
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I'm going to make this way harder than it needs to be.
Rechargeable items are not consumable.
A consumable item has a limited number of uses and ceases to exist (or at least ceases to be a magic item) when that number is met.
There are rechargeable items with a chance to break if last charge is used... consumable?
dndbeyond.com forum tags
I'm going to make this way harder than it needs to be.
So I would say unless it is a guaranteed loss and uses can't be restored, it is not a consumable. As is typical of 5e, common terms are not clearly defined and are open to debate.
Consumable: any magic item whose magic is consumed.
"Consumed": used up without chance of restoration.
If, through normal and expected use of the item, its power is irrevocably expended and cannot be restored to it through any typical/expected/legal means, the item is consumable.
Note that this does not mean the DM cannot impose further restrictions on the crafting of particularly game-breaking magic items. The fact that the time and cost of creating an Efreeti Bottle is technically halved does not mean creating one is simple. Any DM who allows a player to create an Efreeti Bottle without having to locate and subdue a suitable Efreeti first, at the very least, is nuts. And that Helm of Brilliance's magic item gold cost is halved, but that is a hella shit-ton of very high-quality gems you're going to have to pull together before you can even start. And you can better believe that if you con a DM into letting you halve the cost/cook time of that Helm of Brilliance, the Taryon rule of "I can put gems back onto it with enough time and money" will not apply to this Helm.
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so it seems we have gotten a common consensus on what is / is not an consumable, but what about the manual of golems? its primary purpose requires the destruction of the book, but it can still be used as an semi-nonmagical guidebook for nonmagical golems and will still deal psychic damage to whomever reads it, consumable or no?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Consumeable. You can use a healing potion as a nonmagicsl paperweight as long as you don’t drink it, doesn’t stop its magic from being consumeable.
dndbeyond.com forum tags
I'm going to make this way harder than it needs to be.