The last ability HALT of should not stop movement for a creature of any size. All explanations ive ever heard sound forced to make it work when you consider the attack is on a giant or winged monster. Even Grappling you may not Pin a creature larger than yourself. Lastly the ability HALT is also very gamey like playing Warcraft rather than trying to emulate a combat feat based on special training, like most do. Im rather pleased with most revisions of feats 1dd has done bit this remains a sore spot for me. Sentinal HALT should really be revised with something else or perhaps interact with grappling in some way to ground how this ability works rather that leave it to the infinite imagination.
Rather than considering it an effect like hamstringing, you could also consider it from a psychological point of view. The attack has made the creature suddenly very interested in continuing to deal with the sentinel person rather than their previous target.
I don't think there is any physical affect a character could have that would stop a creature of any size from moving. However, this is D&D, all the attack using sentinel needs to do is convince the creature that that it doesn't want to move any more right now. Sentinel would seem to launch an attack that affects the target so that they don't want to move any further this round, not that they can't.
Think about it - if Sentinel represented doing physical damage like hamstringing or anything else that made the target physically incapable of movement for the rest of its turn then how does that magically heal so the creature can move normally on the next turn? Nope. In my opinion, the effect of Sentinel is entirely psychological or perhaps like a brief charm effect that only affects the target's movement. An ability described that way, can easily work on a creature of any size because it doesn't represent a physical intervention.
Essentially, the attack makes the creature briefly more interested in the creature using sentinel, or perhaps more concerned that continuing to move might be more dangerous than it thought, so it stops rather than continuing whatever movement it might have had in mind initially. That type of effect would work on a creature of any size.
TAUNT is a better explanation than most. But I dont think that was the intent of HALT. For example if my 4th level Fighter uses Halt on the Gargantuan Dragon it freezes in place possibly falling to the ground, as I run away its lost its combat mind and tactics, its is intimidated and angry with me (no save) and with my reach its also loses its action too and it only wants to tear into me for my vicious words, while I run away the Dragon doesnt move or follow because its speed is zero, Its just curses as I move away. HALT is just a poorly designed ability, im surprised it wasnt changed.
TAUNT is a better explanation than most. But I dont think that was the intent of HALT. For example if my 4th level Fighter uses Halt on the Gargantuan Dragon it freezes in place possibly falling to the ground, as I run away its lost its combat mind and tactics, its is intimidated and angry with me (no save) and with my reach its also loses its action too and it only wants to tear into me for my vicious words, while I run away the Dragon doesnt move or follow because its speed is zero, Its just curses as I move away. HALT is just a poorly designed ability, im surprised it wasnt changed.
It's speed is 0 only for the rest of the turn in which you used Sentinel to perform an opportunity attack. So on your turn you can run away, and on it's next turn it will be moving to follow you (just like any other normal combat round).
I'm not sure why your reach would be any longer than the reach of a dragon or other huge (or larger) creature.
TAUNT is a better explanation than most. But I dont think that was the intent of HALT. For example if my 4th level Fighter uses Halt on the Gargantuan Dragon it freezes in place possibly falling to the ground, as I run away its lost its combat mind and tactics, its is intimidated and angry with me (no save) and with my reach its also loses its action too and it only wants to tear into me for my vicious words, while I run away the Dragon doesnt move or follow because its speed is zero, Its just curses as I move away. HALT is just a poorly designed ability, im surprised it wasnt changed.
It's speed is 0 only for the rest of the turn in which you used Sentinel to perform an opportunity attack. So on your turn you can run away, and on it's next turn it will be moving to follow you (just like any other normal combat round).
I'm not sure why your reach would be any longer than the reach of a dragon or other huge (or larger) creature.
Yes, the Dragon probably has the Reach here but what your missing is that its not a Taunt, nothing compels the Dragon to move after you the following turn after using Sentinal's Halt. The Dragon isnt moving on its turn at all its speed is 0. Which doesnt make sense if its been Taunted to me, especially if the Sentinal has moved away while the Dragon just stands there.
While a Taunt is a consistant and reliable explanation and much better than making stuff up like hamstring which doesnt work and makes for inconsistant DM rulings, it still flawed as to how you get Halts effect. The best one is sadly Magical Clamps freeze it in place for the turn. I hope Wotc revises it. Instead give the Opportunity Attack to say it gives Disadvantage until the next turn to any target other than the Sentinal perhaps? This is much more in line with the color description implying this is a trained martial skill.
It's not a taunt from a MMORPG point of view, it is more of just a momentary taunt to keep their attention on you for the shortest amount of time (which uses up their movement for it's current turn).
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Rather than considering it an effect like hamstringing, you could also consider it from a psychological point of view. The attack has made the creature suddenly very interested in continuing to deal with the sentinel person rather than their previous target.
I agree with Farling.
I don't think there is any physical affect a character could have that would stop a creature of any size from moving. However, this is D&D, all the attack using sentinel needs to do is convince the creature that that it doesn't want to move any more right now. Sentinel would seem to launch an attack that affects the target so that they don't want to move any further this round, not that they can't.
Think about it - if Sentinel represented doing physical damage like hamstringing or anything else that made the target physically incapable of movement for the rest of its turn then how does that magically heal so the creature can move normally on the next turn? Nope. In my opinion, the effect of Sentinel is entirely psychological or perhaps like a brief charm effect that only affects the target's movement. An ability described that way, can easily work on a creature of any size because it doesn't represent a physical intervention.
Essentially, the attack makes the creature briefly more interested in the creature using sentinel, or perhaps more concerned that continuing to move might be more dangerous than it thought, so it stops rather than continuing whatever movement it might have had in mind initially. That type of effect would work on a creature of any size.
TAUNT is a better explanation than most. But I dont think that was the intent of HALT. For example if my 4th level Fighter uses Halt on the Gargantuan Dragon it freezes in place possibly falling to the ground, as I run away its lost its combat mind and tactics, its is intimidated and angry with me (no save) and with my reach its also loses its action too and it only wants to tear into me for my vicious words, while I run away the Dragon doesnt move or follow because its speed is zero, Its just curses as I move away. HALT is just a poorly designed ability, im surprised it wasnt changed.
It's speed is 0 only for the rest of the turn in which you used Sentinel to perform an opportunity attack. So on your turn you can run away, and on it's next turn it will be moving to follow you (just like any other normal combat round).
I'm not sure why your reach would be any longer than the reach of a dragon or other huge (or larger) creature.
Yes, the Dragon probably has the Reach here but what your missing is that its not a Taunt, nothing compels the Dragon to move after you the following turn after using Sentinal's Halt. The Dragon isnt moving on its turn at all its speed is 0. Which doesnt make sense if its been Taunted to me, especially if the Sentinal has moved away while the Dragon just stands there.
While a Taunt is a consistant and reliable explanation and much better than making stuff up like hamstring which doesnt work and makes for inconsistant DM rulings, it still flawed as to how you get Halts effect. The best one is sadly Magical Clamps freeze it in place for the turn. I hope Wotc revises it. Instead give the Opportunity Attack to say it gives Disadvantage until the next turn to any target other than the Sentinal perhaps? This is much more in line with the color description implying this is a trained martial skill.
It's not a taunt from a MMORPG point of view, it is more of just a momentary taunt to keep their attention on you for the shortest amount of time (which uses up their movement for it's current turn).