Ah, I haven't played 3.5 so I didn't know they had those specific skills. Still, I think my point stands that the gameplay purpose of the ability is to compensate for an assumed low DEX.
Fair; I read ability checks in the same sense as saving throws - when they actually are different mechanics. But then again it doesn't say that you have disadvantage on saving throws either.
I'm of the same mindset... if your DM won't allow you to use Danger Sense in that situation, you're better off asking to replace it with a different feature.
To be fair, danger sense as written is complete nonsense, as its only effective against obvious dangers. It should be something like:
At 2nd level, you gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge against unseen dangers.
You have advantage on Dexterity saves vs traps, and attacks on you by hidden, invisible, or unseen opponents do not have advantage.
It doesnt have to be obvious. If the barbarian is not blinded, deafened, or incapacitated, he has advantage on Dexterity saving throws against traps and spells effects that it can see. Invisible traps and spell effects are rare, usually they will have visible effects once triggerred or cast.
Something that is hidden is automatically unseen, because that's inherent to the definition of being hidden.
A trap might be concealed, but the dart it shoot unexpectedly will be visible. Same for pit trap opening etc... like i said, its rare the a trap or spell effect is invisible.
The Devs clarified the intent for Danger Sense in Sage Advice Compendium and Twitter, as long as it see the effect, it can sense the danger and try to avoid it.
Does the barbarian’s Danger Sense work against breath weapons and enemies’ special abilities? A barbarian’s Danger Sense benefits any Dexterity saving throw against an effect that the barbarian can see.
@leroy_janky Can you clarify when 2 use a barbarian's danger sense – If he *can* see it, but *does* not see it (maybe looking elsewhere)
@JeremyECrawford The intent is that the barbarian sees the effect.
Something that is hidden is automatically unseen, because that's inherent to the definition of being hidden.
A trap might be concealed, but the dart it shoot unexpectedly will be visible. Same for pit trap opening etc... like i said, its rare the a trap or spell effect is invisible.
Exactly. The feature of the barbarian doesn't state that the trap itself need to be perceived before it triggers; it only reads that its effect need to be perceived by said barbarian and they can act (not blinded, deafened, incapacitated and the effect not being concealed by invisibility or similar effect). Hell the feature itself would make zero sense if it wouldn't work like this.
Also when I think about it, Blind Fighting should counter at least the Blinded condition and Invisibility on an effect. If you can see an invisible creature why not an invisible effect, right?
I was assuming it was the replacement for Uncanny Dodge and Trap Sense (granted at levels 2 and 3 in 3.5e).
Ah, I haven't played 3.5 so I didn't know they had those specific skills. Still, I think my point stands that the gameplay purpose of the ability is to compensate for an assumed low DEX.
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Fair; I read ability checks in the same sense as saving throws - when they actually are different mechanics. But then again it doesn't say that you have disadvantage on saving throws either.
It doesnt have to be obvious. If the barbarian is not blinded, deafened, or incapacitated, he has advantage on Dexterity saving throws against traps and spells effects that it can see. Invisible traps and spell effects are rare, usually they will have visible effects once triggerred or cast.
Something that is hidden is automatically unseen, because that's inherent to the definition of being hidden.
A trap might be concealed, but the dart it shoot unexpectedly will be visible. Same for pit trap opening etc... like i said, its rare the a trap or spell effect is invisible.
The Devs clarified the intent for Danger Sense in Sage Advice Compendium and Twitter, as long as it see the effect, it can sense the danger and try to avoid it.
@Pantagruel666
Exactly. The feature of the barbarian doesn't state that the trap itself need to be perceived before it triggers; it only reads that its effect need to be perceived by said barbarian and they can act (not blinded, deafened, incapacitated and the effect not being concealed by invisibility or similar effect). Hell the feature itself would make zero sense if it wouldn't work like this.
Also when I think about it, Blind Fighting should counter at least the Blinded condition and Invisibility on an effect. If you can see an invisible creature why not an invisible effect, right?