Hey. So I got bored and did some math for a high level sorlock and wanted to see what I could do exploiting the multiple attack rolls from spells like scorching ray (using phoenix sorc from unearthed arcana for cha mod to dmg). I was wondering if the math bellow works with the rules because if so it seems kinda cheese:
Round 1: Hex and Hexblade's Curse (Bonus Action)
Round 2: Mantle of Flame (Bonus Action) + Scorching Ray
Round >2: Scorching Ray and Eldritch Blast with Quickened spell (9th: 295dmg from 14 attack rolls)
Scorching Ray (9th level): 20d6 [base] + 50 [CHA from Mantle of Flame] + 10d6 [Hex for each ray attack] + 60 [Hexblades curse prof. for each ray attack]
that combination does indeed inflict considerable damage, but the numbers you state reflect its peak.
there is a substantial amount of set up, and it’s damage partially based on keeping concentration.
theres also the fact that when you successfully down a creature affected by your hex spell, you need to use your bonus action every time to switch it to a new creature.
bless is probably a better spell to concentrate on as it doesn’t require further actions to designate new targets, increases offense and defense, and buffs other party members too. The saving throw boost also increases the likelihood of keeping the spell effect going by not only increasing your average roll, but increasing the maximum save roll possible as well.
Also keep in mind that you would need to quicken Scorching Ray on a round you use Eldritch Blast. Casting any spell as a bonus action forces you to only cast cantrips as an action during that turn.
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Hey. So I got bored and did some math for a high level sorlock and wanted to see what I could do exploiting the multiple attack rolls from spells like scorching ray (using phoenix sorc from unearthed arcana for cha mod to dmg). I was wondering if the math bellow works with the rules because if so it seems kinda cheese:
Round 1: Hex and Hexblade's Curse (Bonus Action)
Round 2: Mantle of Flame (Bonus Action) + Scorching Ray
Round >2: Scorching Ray and Eldritch Blast with Quickened spell (9th: 295dmg from 14 attack rolls)
Scorching Ray (9th level): 20d6 [base] + 50 [CHA from Mantle of Flame] + 10d6 [Hex for each ray attack] + 60 [Hexblades curse prof. for each ray attack]
Eldritch Blast: 4d10 [base] + 20 [agonising blast] + 4d10 [Hex] + 24 [Hexblades curse]
Avg DPR: 295 or (assuming 60% hit) 177 DPR (somewhat lower as spell level drops)
PS. to adress powergaming, I would never play a character like this, I was rlly just curious if it works with the rules.
You might be right on the numbers, but hex and hexblade curse are both BA so it will take one more round to get everything going.
that combination does indeed inflict considerable damage, but the numbers you state reflect its peak.
there is a substantial amount of set up, and it’s damage partially based on keeping concentration.
theres also the fact that when you successfully down a creature affected by your hex spell, you need to use your bonus action every time to switch it to a new creature.
bless is probably a better spell to concentrate on as it doesn’t require further actions to designate new targets, increases offense and defense, and buffs other party members too. The saving throw boost also increases the likelihood of keeping the spell effect going by not only increasing your average roll, but increasing the maximum save roll possible as well.
Also keep in mind that you would need to quicken Scorching Ray on a round you use Eldritch Blast. Casting any spell as a bonus action forces you to only cast cantrips as an action during that turn.