For those characters that do not have special visual attributes, what is the distance they can see, without any assistance of spells or other such trickery, in dim lighting?
Theoretically infinite, just with disadvantage on perception checks. There is no general rule on vision range in dim light that I’m aware of, although dim light often transitions to darkness which puts a limit on standard sight
A DM should place hard limits on sight to a certain extent; The obvious limits are walls, foliage, mountains, etc that block vision, and then you have atmospheric phenomena such as fog, haze, etc. Barring that, the curvature of the planet (assuming the D&D world is round, which is actually something I'm not sure about) will impact what can be seen (about 5-10 miles if you are standing on the shore, up to 50 miles if on something taller like a ship or building, depending on how tall). Light can be seen from an almost infinite distance (think the stars) provided it has enough time to get there.
Detailed sight (such as those requiring perception checks) obviously are much closer, but it is up to the DM to adjudicate how close and what can be seen. Lyxen's strategy is obviously one such way to rule, but there are others (including DM fiat)
The Dungeon Master's Guide has suggestions for handling Visibility Outdoors. Dim light, as found throughout Rime of the Frostmaiden, doesn't limit the distance you can see but does impose disadvantage on perception checks (which also translates to a -5 on passive perception).
For those characters that do not have special visual attributes, what is the distance they can see, without any assistance of spells or other such trickery, in dim lighting?
Theoretically infinite, just with disadvantage on perception checks. There is no general rule on vision range in dim light that I’m aware of, although dim light often transitions to darkness which puts a limit on standard sight
Sorry Lyxen, the person above answered what I thought I found. I could not find your information regarding modifying skills in the 5e books.
iconarising, I thought I was missing something, thank you for confirming.
A DM should place hard limits on sight to a certain extent; The obvious limits are walls, foliage, mountains, etc that block vision, and then you have atmospheric phenomena such as fog, haze, etc. Barring that, the curvature of the planet (assuming the D&D world is round, which is actually something I'm not sure about) will impact what can be seen (about 5-10 miles if you are standing on the shore, up to 50 miles if on something taller like a ship or building, depending on how tall). Light can be seen from an almost infinite distance (think the stars) provided it has enough time to get there.
Detailed sight (such as those requiring perception checks) obviously are much closer, but it is up to the DM to adjudicate how close and what can be seen. Lyxen's strategy is obviously one such way to rule, but there are others (including DM fiat)
The Dungeon Master's Guide has suggestions for handling Visibility Outdoors. Dim light, as found throughout Rime of the Frostmaiden, doesn't limit the distance you can see but does impose disadvantage on perception checks (which also translates to a -5 on passive perception).
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