So, Tasha gave me this cool armorer subclass. I was looking forward to playing the Armorer, looked pretty amazing. They even gave it a cool signature weapon in Thunder Gauntlets and also gave it access to Greenflame Blade and Booming Blade . But then at the exact same time Tasha changed GFB and BB so that it doesn't work with Thunder Gauntlets. Now I am sad, lol. Tasha is so cruel.
I'd argue that it would still work with Thunder Gauntlets. The power armor is made from a suit of Heavy Armor, which is worth at least 1 silver. The gauntlet portion of the armor counts as a melee weapon.
That is, unless there is some other potential conflict I missed.
This is exactly why I hate that errata. The only thing it changed is make some weapons not work anymore, and make a whole bunch of other stuff not clear weather or not it works.
Why would they make an errata that doesn't improve anything and only confuses people?
"Improve" is a subjective term, and errata will always confuse people.
5e, seemingly more than any previous edition, has put a lot of thought into streamlining and balancing. The changes to features like Booming Blade were undoubtedly in response to some flags that had been raise consistently enough to justify revision. Unfortunately, as the rule set continues to expand, there will be new and unexpected interactions that are difficult to anticipate because they break from the norm. (As in the case of using armor as a weapon.)
Fortunately, with the benefit of services like D&DBeyond, those errata are automatically patched into existing resources, and feedback can be quickly collected to make further changes as needed.
"Improve" is a subjective term, and errata will always confuse people.
5e, seemingly more than any previous edition, has put a lot of thought into streamlining and balancing. The changes to features like Booming Blade were undoubtedly in response to some flags that had been raise consistently enough to justify revision. Unfortunately, as the rule set continues to expand, there will be new and unexpected interactions that are difficult to anticipate because they break from the norm. (As in the case of using armor as a weapon.)
Fortunately, with the benefit of services like D&DBeyond, those errata are automatically patched into existing resources, and feedback can be quickly collected to make further changes as needed.
It's not like it is some future product, this is literally in the same book. My only thought is the designers intentionally gave Armorer 2 cantrips that don't work with their signature weapon. Just like the cantrips also don't work with the Soulknife's signature weapon in the same book, at least they didn't also give the Soulknife the cantrips to add insult to injury.
It's not like it is some future product, this is literally in the same book. My only thought is the designers intentionally gave Armorer 2 cantrips that don't work with their signature weapon. Just like the cantrips also don't work with the Soulknife's signature weapon in the same book, at least they didn't also give the Soulknife the cantrips to add insult to injury.
Per my original comment, Booming Blade and Green Flame Blade seem to work just fine with the Armorer's signature weapon. A "psychic blade" obviously doesn't work with it, but the Armorer's gauntlet is a physical item with a material cost, which remains in effect when it becomes a weapon.
It's not like it is some future product, this is literally in the same book. My only thought is the designers intentionally gave Armorer 2 cantrips that don't work with their signature weapon. Just like the cantrips also don't work with the Soulknife's signature weapon in the same book, at least they didn't also give the Soulknife the cantrips to add insult to injury.
Per my original comment, Booming Blade and Green Flame Blade seem to work just fine with the Armorer's signature weapon. A "psychic blade" obviously doesn't work with it, but the Armorer's gauntlet is a physical item with a material cost, which remains in effect when it becomes a weapon.
What is the GP value of the thunder gauntlets? The rules do not assign them a value, so any value that you assign them is a houserule.
It's true that an explicit value is not listed, but D&D is filled with a world of items that have obvious value ranges. For example, a Silver Candelabra is a manufactured item that simply can't be worth less than 1sp for economic reasons. "1sp" is an extremely low bar to meet.
The only things that are unlikely to qualify are "coalesced" weapons (e.g. Shadow Blade, and Psychic blades), unarmed strikes and natural weapons, and worthless improvised weapons (e.g. broken bottle/chair). Even a "club" is worth 1sp. A "dart" however, is only worth 5cp.
However, there may be fringe cases, such as in the case of the Warlock's Pact Weapon or the Wizard's Minor Conjuration. If these abilities are creating "temporary" weapons, they may still qualify for the purpose of the Cantrip for their full duration.
So, Tasha gave me this cool armorer subclass. I was looking forward to playing the Armorer, looked pretty amazing. They even gave it a cool signature weapon in Thunder Gauntlets and also gave it access to Greenflame Blade and Booming Blade . But then at the exact same time Tasha changed GFB and BB so that it doesn't work with Thunder Gauntlets. Now I am sad, lol. Tasha is so cruel.
Oh wow. Ouch
When players get creative.
I'd argue that it would still work with Thunder Gauntlets. The power armor is made from a suit of Heavy Armor, which is worth at least 1 silver. The gauntlet portion of the armor counts as a melee weapon.
That is, unless there is some other potential conflict I missed.
This is exactly why I hate that errata. The only thing it changed is make some weapons not work anymore, and make a whole bunch of other stuff not clear weather or not it works.
Why would they make an errata that doesn't improve anything and only confuses people?
"Improve" is a subjective term, and errata will always confuse people.
5e, seemingly more than any previous edition, has put a lot of thought into streamlining and balancing. The changes to features like Booming Blade were undoubtedly in response to some flags that had been raise consistently enough to justify revision. Unfortunately, as the rule set continues to expand, there will be new and unexpected interactions that are difficult to anticipate because they break from the norm. (As in the case of using armor as a weapon.)
Fortunately, with the benefit of services like D&DBeyond, those errata are automatically patched into existing resources, and feedback can be quickly collected to make further changes as needed.
It's not like it is some future product, this is literally in the same book. My only thought is the designers intentionally gave Armorer 2 cantrips that don't work with their signature weapon. Just like the cantrips also don't work with the Soulknife's signature weapon in the same book, at least they didn't also give the Soulknife the cantrips to add insult to injury.
Per my original comment, Booming Blade and Green Flame Blade seem to work just fine with the Armorer's signature weapon. A "psychic blade" obviously doesn't work with it, but the Armorer's gauntlet is a physical item with a material cost, which remains in effect when it becomes a weapon.
What is the GP value of the thunder gauntlets? The rules do not assign them a value, so any value that you assign them is a houserule.
Depends on DM interpretation for piece-meal armor, but Power Armor is made from Heavy Armor, so somewhere between 30gp and 1,500gp.
If you want to get granular, a decent set of plate gauntlets is going to cost you somewhere between 7gp and 70gp.
It's true that an explicit value is not listed, but D&D is filled with a world of items that have obvious value ranges. For example, a Silver Candelabra is a manufactured item that simply can't be worth less than 1sp for economic reasons. "1sp" is an extremely low bar to meet.
The only things that are unlikely to qualify are "coalesced" weapons (e.g. Shadow Blade, and Psychic blades), unarmed strikes and natural weapons, and worthless improvised weapons (e.g. broken bottle/chair). Even a "club" is worth 1sp. A "dart" however, is only worth 5cp.
However, there may be fringe cases, such as in the case of the Warlock's Pact Weapon or the Wizard's Minor Conjuration. If these abilities are creating "temporary" weapons, they may still qualify for the purpose of the Cantrip for their full duration.