what's the difference between an infusion and an enchantment? Basic example: Artificer On one street selling goggles of nightvision for your dummy human Eyes!(You can tell many videos I've been watching a certain somebody) . Meanwhile, the wizard on the next street is selling rods of light, to light your path for your dummy human eyes! Despite the advantages between having nightvision goggles and a flashlight which one is better?
Im not quite sure what your asking in regard to infusion vs enhancements. I’m also not quite sure what your question is between night vision goggles and a flashlight. Some of the differences between the goggles and an actual light source are:
• the fact that a light source pretty much automatically alerts foes while darkvision does not.
• a light source illuminating an area in brightlight is better for searching and awareness than looking around the same area in darkness while utilizing darkvision. Darkvision treats darkness as dim light which imposes disadvantage on perception checks involving sight.
• a magical light source that doesn’t require attunement doesn’t really seem very beneficial to me when compared to various mundane torches or lanterns unless wind/water become an issue.
Yeah, I have no idea what you are actually asking either. If you are asking which is better between a temporary infusion or a permanent magic item that does the same thing, that should be obvious. If you are asking about 2 of anything that do completely different things to accomplish the same task, that is very nuanced and doesn't have a straight answer.
I will also point out that in D&D "enchantment" is not something you do to objects, that is magic that affects the mind (not to be confused with illusion which affects only the senses (usually)).
Typically, a magic that enhances an object would be transmutation or possibly evocation.
Only gosh I didn't realize that it was mind altering, you can tell I've been spending too much time watching other things that use enchantment as attaching spells to objects. Then what is the wizards equivalent of making mystical items? Also, now people are telling me that infusions are temporary? Considering that one of the main plot. I'm going for is making a airship that's really important to note!
a single artificer only has a certain number of infusions to create and maintain, so if the artificer who sells you the infusion makes others, eventually (and probably without warning) your infused item will lose its magic and stop working (or disappear/disintegrate).
The magic item produced by the wizard is likely permanent and won't stop working (except in rare cases like anti-magic fields, etc).
In terms of use, goggles of darkvision would be the superior effect since it won't effect stealth and doesn't need to be held, but again, you take the risk of the item ceasing to function if the artificer creates too many infused items.
In general, magic item crafting is not a spell school, but there are spells that imbue magic into mundane items (shillelagh, animate objects, awaken) and those are all Transmutation spells.
Only gosh I didn't realize that it was mind altering, you can tell I've been spending too much time watching other things that use enchantment as attaching spells to objects. Then what is the wizards equivalent of making mystical items? Also, now people are telling me that infusions are temporary? Considering that one of the main plot. I'm going for is making a airship that's really important to note!
It is called enchanting or "crafting a magic item." While DxJxC is correct in that their is a school of magic called enchantment that contains spells effecting the mind, it doesn't change the fantasy definition of the word enchanting to mean infusing something with magic. Because all types of magic can be infused into things; illusion, transmutation, evocation, conjuration, enchantment, etc.
I highly recommend to read the class of the Artificer it is spelled out very clearly that they can only have X number of infused items and how long they will be infused (which is indefinite unless the artificer goes over their limit)
Now if you are simply calling the NPC who sells night vision goggles an artificer by trade, then what they are is simply an NPC shop and don't follow the rules of PCs and instead you want to review t he DMG for magic item creation or Xanathar's guide for how magic items are made. IF the Artificer and the Wizard are simply NPCs selling items, then they are both under going magic item creation so when is not called an infusion since the game defines infusion specifically in the artificer class.
I currently have in the plan 3 Artificer working on the ship, but the plan calls for them to have a heist for the mysterious important object(creating the engine to make the airship work!) . Though technically I'm working on creating a Boss, that the players are stealing the items from. To give to the NPC's! Namely I'm trying to work around, them going for the obvious question of asking why don't they just make the parts! As such, what would be a good wizard for the job?
If you take the time and resources to craft a magic item, then it is that magic item permanently (unless it is destroyed).
An artificer infusing magic into an item however, is temporary and only replicates the effects of a magic item. That infusion wears off if the artificer infuses another object (unless they're not already maxed out on active infusions), or if they die then the infusion will fade in a certain amount of days.
Also, notably, infusions are artificer-specific, while any class with the necessary skill and tool proficiencies can craft a magic item. It's usually up to the DM to say what those proficiencies would be, but let's say if I played a rogue that was proficient with smith's tools and arcana and I asked my DM if I could try and craft a magical flashlight with those skills, if they allowed it then I'd just need the time/resources to build the thing and out of game the DM and I would just need to figure out the mechanics of it.
cool,So in theory, any class could with the right arcane knowledge and candle(or wax will be exactly sure what you would classify them) tools could make candle of the Deep, that just doesn't get off the normal level of temperatures of a candle flame, but maybe it's hot is a dragon's breath?
cool,So in theory, any class could with the right arcane knowledge and candle(or wax will be exactly sure what you would classify them) tools could make candle of the Deep, that just doesn't get off the normal level of temperatures of a candle flame, but maybe it's hot is a dragon's breath?
You would normally expect magic items (such as candle of the deep) to be made with special materials that normal items arent made from. If it were easy everyone would be making magic items (and maybe they are depending on setting, but not usually in forgotten realms).
Thank you for the information, minor question . Can you technically clone plantlike creatures. (Technically in my universe, wood elves are a bit more wooden, as in their bit leaning more to their plant ancestry?)
Thank you for the information, minor question . Can you technically clone plantlike creatures. (Technically in my universe, wood elves are a bit more wooden, as in their bit leaning more to their plant ancestry?)
If you mean clone, then yes you can. Clone works on all creature types.
what's the difference between an infusion and an enchantment? Basic example: Artificer On one street selling goggles of nightvision for your dummy human Eyes!(You can tell many videos I've been watching a certain somebody) . Meanwhile, the wizard on the next street is selling rods of light, to light your path for your dummy human eyes! Despite the advantages between having nightvision goggles and a flashlight which one is better?
Im not quite sure what your asking in regard to infusion vs enhancements. I’m also not quite sure what your question is between night vision goggles and a flashlight. Some of the differences between the goggles and an actual light source are:
• probably attunement requirements, goggles require attunement while light sources don’t.
• the fact that a light source pretty much automatically alerts foes while darkvision does not.
• a light source illuminating an area in brightlight is better for searching and awareness than looking around the same area in darkness while utilizing darkvision. Darkvision treats darkness as dim light which imposes disadvantage on perception checks involving sight.
• a magical light source that doesn’t require attunement doesn’t really seem very beneficial to me when compared to various mundane torches or lanterns unless wind/water become an issue.
Infusion - a special class feature of the artificer that allows them to make a small amount of non magical items magical for a short duration.
Enchantment - a long process of using components, time, and magical power to enchant a non magical item with magical properties permanently
Do you mean is it worth choosing goggles of night as an infusion if you have the chance to get an enchanted magical flashlight/light source?
Yeah, I have no idea what you are actually asking either. If you are asking which is better between a temporary infusion or a permanent magic item that does the same thing, that should be obvious. If you are asking about 2 of anything that do completely different things to accomplish the same task, that is very nuanced and doesn't have a straight answer.
I will also point out that in D&D "enchantment" is not something you do to objects, that is magic that affects the mind (not to be confused with illusion which affects only the senses (usually)).
Typically, a magic that enhances an object would be transmutation or possibly evocation.
Only gosh I didn't realize that it was mind altering, you can tell I've been spending too much time watching other things that use enchantment as attaching spells to objects. Then what is the wizards equivalent of making mystical items? Also, now people are telling me that infusions are temporary? Considering that one of the main plot. I'm going for is making a airship that's really important to note!
a single artificer only has a certain number of infusions to create and maintain, so if the artificer who sells you the infusion makes others, eventually (and probably without warning) your infused item will lose its magic and stop working (or disappear/disintegrate).
The magic item produced by the wizard is likely permanent and won't stop working (except in rare cases like anti-magic fields, etc).
In terms of use, goggles of darkvision would be the superior effect since it won't effect stealth and doesn't need to be held, but again, you take the risk of the item ceasing to function if the artificer creates too many infused items.
In general, magic item crafting is not a spell school, but there are spells that imbue magic into mundane items (shillelagh, animate objects, awaken) and those are all Transmutation spells.
It is called enchanting or "crafting a magic item." While DxJxC is correct in that their is a school of magic called enchantment that contains spells effecting the mind, it doesn't change the fantasy definition of the word enchanting to mean infusing something with magic. Because all types of magic can be infused into things; illusion, transmutation, evocation, conjuration, enchantment, etc.
I highly recommend to read the class of the Artificer it is spelled out very clearly that they can only have X number of infused items and how long they will be infused (which is indefinite unless the artificer goes over their limit)
Now if you are simply calling the NPC who sells night vision goggles an artificer by trade, then what they are is simply an NPC shop and don't follow the rules of PCs and instead you want to review t he DMG for magic item creation or Xanathar's guide for how magic items are made. IF the Artificer and the Wizard are simply NPCs selling items, then they are both under going magic item creation so when is not called an infusion since the game defines infusion specifically in the artificer class.
I currently have in the plan 3 Artificer working on the ship, but the plan calls for them to have a heist for the mysterious important object(creating the engine to make the airship work!) . Though technically I'm working on creating a Boss, that the players are stealing the items from. To give to the NPC's!
Namely I'm trying to work around, them going for the obvious question of asking why don't they just make the parts! As such, what would be a good wizard for the job?
If you take the time and resources to craft a magic item, then it is that magic item permanently (unless it is destroyed).
An artificer infusing magic into an item however, is temporary and only replicates the effects of a magic item. That infusion wears off if the artificer infuses another object (unless they're not already maxed out on active infusions), or if they die then the infusion will fade in a certain amount of days.
Also, notably, infusions are artificer-specific, while any class with the necessary skill and tool proficiencies can craft a magic item. It's usually up to the DM to say what those proficiencies would be, but let's say if I played a rogue that was proficient with smith's tools and arcana and I asked my DM if I could try and craft a magical flashlight with those skills, if they allowed it then I'd just need the time/resources to build the thing and out of game the DM and I would just need to figure out the mechanics of it.
cool,So in theory, any class could with the right arcane knowledge and candle(or wax will be exactly sure what you would classify them) tools could make candle of the Deep,
that just doesn't get off the normal level of temperatures of a candle flame, but maybe it's hot is a dragon's breath?
You would normally expect magic items (such as candle of the deep) to be made with special materials that normal items arent made from. If it were easy everyone would be making magic items (and maybe they are depending on setting, but not usually in forgotten realms).
Thank you for the information, minor question . Can you technically clone plantlike creatures. (Technically in my universe, wood elves are a bit more wooden, as in their bit leaning more to their plant ancestry?)
If you mean clone, then yes you can. Clone works on all creature types.
GOOD!