I would rule the 5' reach unless the character, by default, had 10' reach. With this in mind, a 10' reach character also needs to roll disadvantage on a foe that is only 5' away. If your reach is SET at 10', then attacks at 5' are difficult. Also, mechanically, a creature within 5' of you could more readily create an OA because you would be much more able to take a quick reaction strike more easily than something 10' out.
I think the most important thing would be consistency in the campaign. Whatever interpretation you choose, needs to be constant, so players can act according to the ruling. Having variants depending on dozens of possible variations on the situation would be confusing and cumbersome to deal with. With this in mind, 5' is the range I would use in 95% of situations and anyone ranked at a 10' range wouldn't be toe-to-toe with foes without incurring penalty.
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Talk to your Players.Talk to your DM. If more people used this advice, there would be 24.74% fewer threads on Tactics, Rules and DM discussions.
Ahh but how can I get my actual question and points across or counter points I have ready covered and commented on. The problem is despite all my debatable counterpoints I still have issues with people on all aspect on OA even how to define hostility...
I mean 2 opposing factions who can not communicate and basically have a held action to attack if the percieve a threat it should always be presumed that unless a character enacts another action then they should have a defensible reaction in place. That being said an OA takes the place of that reaction consuming slot just slower and under certain circumstances, where the held action is interrupting based on the set of parameters you set and the DM of course allows. Or better yet holding your movement after being hidden to continue moving when the enemy approaches your position using line of sight to avoid there's.
See my added link above for a podcast. It really gets going around the 20 before 21 for sure mark and discusses most importantly hiding / stealth and touches on invisibility but not in regards to OA just spells. But then they contradict how stealth works, RP in town but you are moving and sneak a noble or some such, yet in combat you need to not move from behind your cover to attack sneakily yet the say you move out to perform the attack...etc... It will be 2nd from bottom. It great though don't get me wrong. Hope you enjoy... Well atleast the 8 min on with them til around 45.
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I would rule the 5' reach unless the character, by default, had 10' reach. With this in mind, a 10' reach character also needs to roll disadvantage on a foe that is only 5' away. If your reach is SET at 10', then attacks at 5' are difficult. Also, mechanically, a creature within 5' of you could more readily create an OA because you would be much more able to take a quick reaction strike more easily than something 10' out.
I think the most important thing would be consistency in the campaign. Whatever interpretation you choose, needs to be constant, so players can act according to the ruling. Having variants depending on dozens of possible variations on the situation would be confusing and cumbersome to deal with. With this in mind, 5' is the range I would use in 95% of situations and anyone ranked at a 10' range wouldn't be toe-to-toe with foes without incurring penalty.
Talk to your Players. Talk to your DM. If more people used this advice, there would be 24.74% fewer threads on Tactics, Rules and DM discussions.
Ahh but how can I get my actual question and points across or counter points I have ready covered and commented on. The problem is despite all my debatable counterpoints I still have issues with people on all aspect on OA even how to define hostility...
I mean 2 opposing factions who can not communicate and basically have a held action to attack if the percieve a threat it should always be presumed that unless a character enacts another action then they should have a defensible reaction in place. That being said an OA takes the place of that reaction consuming slot just slower and under certain circumstances, where the held action is interrupting based on the set of parameters you set and the DM of course allows. Or better yet holding your movement after being hidden to continue moving when the enemy approaches your position using line of sight to avoid there's.
See my added link above for a podcast. It really gets going around the 20 before 21 for sure mark and discusses most importantly hiding / stealth and touches on invisibility but not in regards to OA just spells. But then they contradict how stealth works, RP in town but you are moving and sneak a noble or some such, yet in combat you need to not move from behind your cover to attack sneakily yet the say you move out to perform the attack...etc... It will be 2nd from bottom. It great though don't get me wrong. Hope you enjoy... Well atleast the 8 min on with them til around 45.