I have a 13th-level martial character who is a vampire, I used a Homebrew Vampire race, ( I made this character long before the days of the Dhampir. ), and he’s seeking a way to cure it, Monster Manual rules on player Vampirism says a Wish spell ( Sorry for the lack of a link. ), or dying then getting resurrected could cure it, then I thought maybe a Remove Curse could do it, but the DM ruled no ( Perfectly fine with me. ), This got me thinking, how would go about having to cure a character’s vampiric affliction?, I’d like to hear what DMs and players think.
In my novel about a vampire the main character cured their vampirism but going even farther into the dark arts and becoming a lich.One of the conflicts of said book was figuring out how to that without being very evil.They settled it by powering their phlyactery with the souls of other liches and sentient undead.
As a DM I'd rule that there has to be some quest involved/gathering of epic ingredients to cure it. "The player must talk to the wise shaman X, retrieve the rare plant Y from somewhere, and bring back bottled golden dragon's breath" or something along those lines. Just using a spell to cure it removes any element of adventure or growth, imo.
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I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
I have a 13th-level martial character who is a vampire, I used a Homebrew Vampire race, ( I made this character long before the days of the Dhampir. ), and he’s seeking a way to cure it, Monster Manual rules on player Vampirism says a Wish spell ( Sorry for the lack of a link. ), or dying then getting resurrected could cure it, then I thought maybe a Remove Curse could do it, but the DM ruled no ( Perfectly fine with me. ), This got me thinking, how would go about having to cure a character’s vampiric affliction?, I’d like to hear what DMs and players think.
I have never heard of a cure for being a vampire. Maybe a spell level 10 or 11 divine spell can cure that condition. 0-9 level spells should not be powerful enough to cure that condition. If you started as a Vampire being cured of it is like being cured of being a Human. There is a level 10 or 11 arcane spell that can permanently change your race. To try this spell you will need a High Elven Mage that will help you? Good luck with that High Elven Mage idea.
You will also need the blood of a virgin who is the same gender as you. It doesn't matter how old the virgin is, as long as they are a virgin, but the younger the blood the more effective the cure. You will need all their blood, every last drop, which means you will have to kill them. The blood acts as the binding agent, but it is also one of the ingredients. You then need to convince a hag to mix all the ingredients together into a potion during a solar eclipse.
This potion with expire after 12 solar months from the date it was created.
Once you have the potion, you must consume it on midsummer's eve, when the moon reaches its zenith. You need to consume the entire potion. Once you have consumed the entire potion, as the moon begins to wane, you will fall into a deathlike sleep, during which you will have a dream.
In the dream, you and the vampire inside of you will fight for supremacy of the body. If you win, the vampire will be expelled and you will be cured. However, if you lose, you will be expelled and the vampire will gain total control of your body. Without a mortal soul to restrain it, your character will become a true vampire, like the first. A pure undead hunter, whose hunger can never be sated and whose thirst can never be quenched. If you lose the battle with your vampire half, you will become a predator who feasted upon the living, without mercy or remorse. Win however, and not only will you be cured, but you will become immune to the curse, and will not be able to be turned into a vampire again.
High stakes and high rewards ---- see what I did there?
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A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.
As a DM I'd rule that there has to be some quest involved/gathering of epic ingredients to cure it. "The player must talk to the wise shaman X, retrieve the rare plant Y from somewhere, and bring back bottled golden dragon's breath" or something along those lines. Just using a spell to cure it removes any element of adventure or growth, imo.
This is the right answer. Talk to your DM out of game, and ask, "hey, can we have a quest soon to gather rare ingredients to cure my vampirism?" Understand that they might not be able to implement it right away, and might want your character to spend several sessions of downtime researching, but that's part of the fun! Not only does this make a fun side quest of its own, but it also makes sure the DM is on board, which is very important.
If you want an ironic twist end to the character's quest, read Jander Sunstar's story in VGtR along with any of his appearances in novels or adventures going back I'm not sure how far. Truth be told, I believe it was actually a fun way to retcon a character's tendency to be showing up in too many places including a number of "wait, isn't he dead dead now?"
I'd make it a personal adventure. A mix of group adventures and adventures that focus on individuals can be found at established tables. That requires more thinking and more familiarity with the character than I have.
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Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
Just to iterate that I don't know the character or players well enough at your table before I offer this idea.
If the curse was brought by a vampire, here's a weird non-canon and complicated homebrew thought that could lead to an adventure.
The vampire cannot cure itself can be cured by someone the vampire directly cursed with vampirism or whatever it's called. This would cure both the subordinate vampire, the vampire who spread the curse, and all vampires created by that lineage of the curse downward. If the immediate predecessor vampire is killed, the responsibility of the curse jumps to the next predecessor up the lineage. Of course, some people might not want to be cured and will find ways to interfere against those seeking to be cured if it will also affect those who love being a vampire. (Imagine a vampire who is digging the whole superpowers vibe in an encounter against adventurers only for *poof!* someone to cure their direct predecessor's curse, ending the curse for the whole lineage.
This assumes that Remove Curse and the whole resurrection business doesn't work. It's a homebrew complication.
Example.
Vampire A created Vampires B and C.
Vampire B created Vampires D and E, and Vampire C created Vampires F and G.
Vampire G wants to end the curse but can only do so by either a creating a Vampire who'll then cure Vampire G or curing Vampire C, which will result in Vampire F also becoming cured.
Vampire F doesn't want that to happen and, failing to kill Vampire G, kills Vampire C instead.
Now, the ancestry of Vampire G's curse leads directly to the more powerful Vampire A.
If Vampire G manages to cure the stronger Vampire A, the whole group of them ceases to be Vampires (A through G excepting the deceased C).
If Vampire A is also killed instead, the immediate ancestry switches to whomever created Vampire A.
(EDIT: To clarify, Vampire G cannot cure Vampire A if Vampire C is still the immediate unliving(?) ancestor of the curse. C must be dead-dead before G can attempt to cure A. Vampires in these homebrew scenarios can be cured only by their immediate still active progeny, not anyone else.)
Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
If they haven't died then its just curing a disease or removing a curse.
If they died and THEN turned then they need to be killed, then had a remove curse before being revived otherwise once revived they begin to revert because the vampirism is either a curse or a disease and clarifying which it is provides your solution.
Some sources have said killing the Master Vampire frees its spawn some of whom might revert back to normal as they haven't actually died so can be revived normally although likely need some psychotherapy or placed in care to recover from their ordeal.
This is d&d and you're only really limited by your GM.
It depends how nasty they are or want to be essentially.
You will also need the blood of a virgin who is the same gender as you. It doesn't matter how old the virgin is, as long as they are a virgin, but the younger the blood the more effective the cure. You will need all their blood, every last drop, which means you will have to kill them. The blood acts as the binding agent, but it is also one of the ingredients. You then need to convince a hag to mix all the ingredients together into a potion during a solar eclipse.
This potion with expire after 12 solar months from the date it was created.
Once you have the potion, you must consume it on midsummer's eve, when the moon reaches its zenith. You need to consume the entire potion. Once you have consumed the entire potion, as the moon begins to wane, you will fall into a deathlike sleep, during which you will have a dream.
In the dream, you and the vampire inside of you will fight for supremacy of the body. If you win, the vampire will be expelled and you will be cured. However, if you lose, you will be expelled and the vampire will gain total control of your body. Without a mortal soul to restrain it, your character will become a true vampire, like the first. A pure undead hunter, whose hunger can never be sated and whose thirst can never be quenched. If you lose the battle with your vampire half, you will become a predator who feasted upon the living, without mercy or remorse. Win however, and not only will you be cured, but you will become immune to the curse, and will not be able to be turned into a vampire again.
High stakes and high rewards ---- see what I did there?
hA
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This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic byVitaly S Alexius
I'd probably go with a ritual invoked by a cleric of a good deity or some similar force that can redeem the vampire, but first they must under go some sort of trial or quest to earn it. Not just a fetch quest of materials but something more character driven where they must earn it.
The more harm they've done in the past, especially during their time as a vampire, the more harrowing and trying the test will have to be to prove themselves worthy of redemption. If they were just turned into a vampire and want to not be a vampire anymore and haven't like, killed anyone to drink their blood etc, then the test might not be so hard.
It would really depend on the specific context of the character, their circumstances etc. The above mostly assumes a good or neutral type character, an evil character who doesn't want to repent from evil could perhaps just do some sort of dark ritual instead.
I have a 13th-level martial character who is a vampire, I used a Homebrew Vampire race, ( I made this character long before the days of the Dhampir. ), and he’s seeking a way to cure it, Monster Manual rules on player Vampirism says a Wish spell ( Sorry for the lack of a link. ), or dying then getting resurrected could cure it, then I thought maybe a Remove Curse could do it, but the DM ruled no ( Perfectly fine with me. ), This got me thinking, how would go about having to cure a character’s vampiric affliction?, I’d like to hear what DMs and players think.
Mystic v3 should be official, nuff said.
In my novel about a vampire the main character cured their vampirism but going even farther into the dark arts and becoming a lich.One of the conflicts of said book was figuring out how to that without being very evil.They settled it by powering their phlyactery with the souls of other liches and sentient undead.
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
As a DM I'd rule that there has to be some quest involved/gathering of epic ingredients to cure it. "The player must talk to the wise shaman X, retrieve the rare plant Y from somewhere, and bring back bottled golden dragon's breath" or something along those lines. Just using a spell to cure it removes any element of adventure or growth, imo.
I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
I have never heard of a cure for being a vampire. Maybe a spell level 10 or 11 divine spell can cure that condition. 0-9 level spells should not be powerful enough to cure that condition. If you started as a Vampire being cured of it is like being cured of being a Human. There is a level 10 or 11 arcane spell that can permanently change your race. To try this spell you will need a High Elven Mage that will help you? Good luck with that High Elven Mage idea.
You must collect the following ingredients.
You will also need the blood of a virgin who is the same gender as you. It doesn't matter how old the virgin is, as long as they are a virgin, but the younger the blood the more effective the cure. You will need all their blood, every last drop, which means you will have to kill them. The blood acts as the binding agent, but it is also one of the ingredients. You then need to convince a hag to mix all the ingredients together into a potion during a solar eclipse.
This potion with expire after 12 solar months from the date it was created.
Once you have the potion, you must consume it on midsummer's eve, when the moon reaches its zenith. You need to consume the entire potion. Once you have consumed the entire potion, as the moon begins to wane, you will fall into a deathlike sleep, during which you will have a dream.
In the dream, you and the vampire inside of you will fight for supremacy of the body. If you win, the vampire will be expelled and you will be cured. However, if you lose, you will be expelled and the vampire will gain total control of your body. Without a mortal soul to restrain it, your character will become a true vampire, like the first. A pure undead hunter, whose hunger can never be sated and whose thirst can never be quenched. If you lose the battle with your vampire half, you will become a predator who feasted upon the living, without mercy or remorse. Win however, and not only will you be cured, but you will become immune to the curse, and will not be able to be turned into a vampire again.
High stakes and high rewards ---- see what I did there?
A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.
This is the right answer. Talk to your DM out of game, and ask, "hey, can we have a quest soon to gather rare ingredients to cure my vampirism?" Understand that they might not be able to implement it right away, and might want your character to spend several sessions of downtime researching, but that's part of the fun! Not only does this make a fun side quest of its own, but it also makes sure the DM is on board, which is very important.
Wizard (Gandalf) of the Tolkien Club
If you want an ironic twist end to the character's quest, read Jander Sunstar's story in VGtR along with any of his appearances in novels or adventures going back I'm not sure how far. Truth be told, I believe it was actually a fun way to retcon a character's tendency to be showing up in too many places including a number of "wait, isn't he dead dead now?"
Jander Sunstar is the thinking person's Drizzt, fight me.
I'd make it a personal adventure. A mix of group adventures and adventures that focus on individuals can be found at established tables. That requires more thinking and more familiarity with the character than I have.
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
Have a Druid beat you to death and cast reincarnate, roll a d100, problem solved, your no longer a vampire.
Question is what am I.
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
Reincarnation would put your soul in a new body depending on what you rolled on the d100:human, elf, gnome, dwarf, etc.
That was not supposed to get a serious response.
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
Just to iterate that I don't know the character or players well enough at your table before I offer this idea.
If the curse was brought by a vampire, here's a weird non-canon and complicated homebrew thought that could lead to an adventure.
The vampire cannot cure itself can be cured by someone the vampire directly cursed with vampirism or whatever it's called. This would cure both the subordinate vampire, the vampire who spread the curse, and all vampires created by that lineage of the curse downward. If the immediate predecessor vampire is killed, the responsibility of the curse jumps to the next predecessor up the lineage. Of course, some people might not want to be cured and will find ways to interfere against those seeking to be cured if it will also affect those who love being a vampire. (Imagine a vampire who is digging the whole superpowers vibe in an encounter against adventurers only for *poof!* someone to cure their direct predecessor's curse, ending the curse for the whole lineage.
This assumes that Remove Curse and the whole resurrection business doesn't work. It's a homebrew complication.
Example.
(EDIT: To clarify, Vampire G cannot cure Vampire A if Vampire C is still the immediate unliving(?) ancestor of the curse. C must be dead-dead before G can attempt to cure A. Vampires in these homebrew scenarios can be cured only by their immediate still active progeny, not anyone else.)
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
Depends how they were infected.
If they haven't died then its just curing a disease or removing a curse.
If they died and THEN turned then they need to be killed, then had a remove curse before being revived otherwise once revived they begin to revert because the vampirism is either a curse or a disease and clarifying which it is provides your solution.
Some sources have said killing the Master Vampire frees its spawn some of whom might revert back to normal as they haven't actually died so can be revived normally although likely need some psychotherapy or placed in care to recover from their ordeal.
This is d&d and you're only really limited by your GM.
It depends how nasty they are or want to be essentially.
hA
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic by Vitaly S Alexius
I'd probably go with a ritual invoked by a cleric of a good deity or some similar force that can redeem the vampire, but first they must under go some sort of trial or quest to earn it. Not just a fetch quest of materials but something more character driven where they must earn it.
The more harm they've done in the past, especially during their time as a vampire, the more harrowing and trying the test will have to be to prove themselves worthy of redemption. If they were just turned into a vampire and want to not be a vampire anymore and haven't like, killed anyone to drink their blood etc, then the test might not be so hard.
It would really depend on the specific context of the character, their circumstances etc. The above mostly assumes a good or neutral type character, an evil character who doesn't want to repent from evil could perhaps just do some sort of dark ritual instead.
Some really cool answers have been posted, thanks everybody!
Mystic v3 should be official, nuff said.