Maybe it is my lack in lore of DND, but of all the 5e races isn’t there a severe lack of a magic/arcane race?
As powerful as magic is in DND I am really confused that no race evolved into a race with a high affinity for spellcasting. I would imagine that would be an obvious path of evolution in a world of magic.
I usually play the race best suited for a spell caster resp. usually with a lore in spellcasting. In DND this manifested before Tasha’s you just choose the race that has a plus to your casting modifier e.g. High elf’s, Vedalken or gnomes for Wizards, but now after Tasha’s you can take whatever. So after Tasha’s which would be the race that is highly tied to magic?
If you take mechanics Drows for example get a lot of spells, but their most famous member or ex-Member is a sword twirler. Also if there was ever a Total war game based on DND I expect their elite units more to be some kind of priests than wizards or sorcerers.
Maybe Gnomes, but they seem to use magic more to prank people rather then become poewerful archmages. And to my knowledge most famous Wizards were mostly Humans, which usually hate magic, based to the hand full of DND storeis i read thus I am really asking myself if DND does not have that?
I even looked over the endless amount of races in 3.5 but only found some humans that were apparently very adept at magic but their mechanics was really bad if I remember correctly, so would not be worth to try to convert to 5e, compared to just make a custom lineage.
And if I take custom lineage what would make the most sense? Mechanically I usually take telekinetic for a Wizard which you could flavor into a magic talent or fey or shadow touched. Also Sorcery point would probably not bad from a roleplay perspecitv if not as strong as the others above. Hopfeully the feats from Strixhaven will make that even easier if they are not setting specific like the backgrounds from the MTG setting.
I don't even know how i would create such a race. They would probably have magic resistance like Yuan-ti like for example the Breton from Elder scrolls? Or maybe an increase in DC and to hit with Spells, which would probably be very strong and a detect magic at will and the Arcana skill?
i have checked homebrew of dnd beyond and never found anything in this direction?
To answer the question. High elves, through all editions of D&D have been the magic using ones, followed by gnomes. Mechanically in this edition, (pre-Tasha) gnomes would have been better owing to their int bonus.
In a larger sense, the thing to remember about lore is, there isn’t any — at least as far as some of us are concerned. Yes, there are some Forgotten Realms-specific stories, and most published adventures are set in the realms. But there’s lots and lots of us who think the realms are boring and don’t play there. In those settings, the magic-affinity race is going to be what we the DM wants it to be. This is especially true post-Tasha, when you can make any race fill any niche.
Ok in this case i have to reread high elf lore. Maybe my dislike of this race (like dwarfs about the most uncreative race in existence. Take gw2 at least some variation would be nice but i digress.) has clouded my judgment when reading.
i completly agree that it depends on the campaign. Then maybe i have asked myself the wrong question as for example there is no race that screams wizard or a sorcerer since tashas. Some races are a good fit cause they mitigate the weaknesses pure spellcaster have like armor proficency, or using the hide action as a bonus action or flying or spider climb to keep out of range, but there is to my knowledge no race that enhances what an arcane casters does? Thats what is lacking for me in the current races?
which agreed i am in the wrong part of the forum.😅
As Xalthu said its really by campaign/DM. There were 3 main settings before 5e - Forgotten realms, Mystara and Dragonlance of those FR probably had the most lore. if you look at that lore the item that stands out like a sore thumb are the Nether scrolls that together explain and teach ALL of magic (supposedly). they were created by a mix of 3 races but my personal take is that they were started and finished by the Sarrulh with the help of the other 2. There are still a few Sarrukh (mostly Lichs) around in the FR today so if you had to homebrew a race they might be what you are looking for. you would have to look at the 3.5 statblock for them and then modify to 5e but it could be done. they are basically the ancestors of the Yaun Ti and the Nagas and were able to control both.
Ok in this case i have to reread high elf lore. Maybe my dislike of this race (like dwarfs about the most uncreative race in existence. Take gw2 at least some variation would be nice but i digress.) has clouded my judgment when reading.
i completly agree that it depends on the campaign. Then maybe i have asked myself the wrong question as for example there is no race that screams wizard or a sorcerer since tashas. Some races are a good fit cause they mitigate the weaknesses pure spellcaster have like armor proficency, or using the hide action as a bonus action or flying or spider climb to keep out of range, but there is to my knowledge no race that enhances what an arcane casters does? Thats what is lacking for me in the current races?
which agreed i am in the wrong part of the forum.😅
When you say "enhance what an arcane caster does" I'm not sure quite what you mean. If you mean, basically, cast spells, then any race with an int bonus (or cha bonus if we're talking sorcerer) will fit the bill. There's going to be other racial powers and abilities that may situationally make one race better than another. Until, of course, the situation changes, and now a different race is better. But if we're just taking about pure casting ability, then a race that enhances the casting stat is going to be the way to go -- better spell attack, higher save DCs more spells memorized, it just plain makes you a better caster. And post-tasha, that can really be anything.
Thank you very much. Let me see if I find a 3.5 race for Naga or Samukh. :)
Yuan Ti always striked me as a "spellcaster race" mechanically, but in Tomb of Anihilation theyre society did not strike me very advanced and more like a savage tribe, so i have not looked closer into them. Eventhough they are mechanically very strong i never had the urge to play one of them.
edit: the naga i found was more half snake people then mage race but thank you anyway. Sarrukh i did jot even find in 3.5 and converted the people suggest to reskin yuanti which is probably the way to go as its mechanic resemble the most what i woudl expect from a race good at magic and thus also good at preventing others from using it against them. :)
Let's see how i can describe what I mean. Before Tashas the best Wizard were Gnomes, Vedalken, High-elfs (all with +1 or +2), which is now every race. When you want now to optimize you probably take dwarf for amror proficency and HP boost, Aracockra for flying or Goblin for bonus hide action. But what should i take when i want the magiest mage possible? :) That race is missing for me? If we take Elder scrolls lore we have Breton (Half-elfs) which are born conjurers and have a high immunity to magic and High elves who have the heighest mana pools and mana regeneration.
Take for example a Monk. For a monk Tabaxi would proably be a good fit cause it enhances his speed, has a claw attack and two skills helps the monk to be a middle between a rogue and a fighter. A Half-Orc makes a good Barbarian thematically and mechanically. A Half-elf is a great Bard as it has a lot of skills and one additional ability score (enhances the skill monkey ness) and lorewise makes a lot of sense, cause if i remember it correctly they wander around often cause they are in between worlds.
If we look at RPGBOT he suggest the following, which would be mechanically good.
Protector: Flight when you need it, but only long enough to get through combat. The damage bonus works with spells, so your best option is to spam AOE damage spells and apply the damage bonus to a target which failed its saving throw.
Custom Lienage: +2 Intelligence, a feat, and your choice of a skill or Darkvision. Better for the Wizard than the Variant Human in most cases.
Mountain: A second +2 increase and medium armor proficiency. If you're worried about the Wizard's terrible durability, this is a great answer.
Eladrin (Variant): Misty Step on a short rest.
Githyanki: A compromise between the Hill Dwarf the Variant Eladrin, you get both medium armor and Misty Step once per day.
Tiefling Variant: Winged: Permanent flight without Concentration. You don't need the free racial spells on a Wizard anyway, so this is a great trade.
Yuanti:+2/+1 increase, Darkvision, and poison immunity. Magic Resistance is a fantastic defense on any character, and the Wizard is no exception even though you have other defensive options like Counterspell. The Innate Spellcasting is useless, but it honestly doesn't matter.
Mark of Healing: Healing is the biggest gap in the Wizard's capabilities, and Mark of Healing solves that limitation nicely. While you don't get high-level options like Heal and you can't raise the dead, the ability to repair problematic status conditions and restore hit points is still a massive addition to the Wizard's already formidable capabilities.
But none of this scream Race of Magi for me like the example of Breton? Or do you know the warlock strwtegy games there was a race of people made out of energy i think planewalker or sowmthing like it?. Or in stargate the ascended race. Or protoss from starcraft? Like a high advanced civiliaation based on magic? It had soemthing like that in mind but it seems thats one thinf that did not make it into dnd yet. :)
Wi1dBi11 suggested to check 3.5 Naga and Samukh, what i will check next.
The Sarrukh were never a PC race, like the original Drow and Eladrin they were an a monster race and a fairly high level one at that. Here is a link to their 3.5 stat block: Sarrukh
the Eladrin were originally a monster Fey race of higher than normal level but quite magical there history is Here there is a PC Eladrin in the 5e DMG THAT HAS +1intel, Fey resistance and misty step. If you give it elven accuracy and the high elf and wood elf racial feats it might be what your looking for.
Eladrin sound indeed very intersting. I think i have never read this subrace dont ask me why, probably when it came out i ignored it due to the charisma attribute and then never rechecked when tashas came. :)
Just because a race has bonus to their intelligence doesn't mean that they are more sutable to be arcane casters. And it all comes down to the specific setting. Maybe in someone's setting the firbolg cooperate with kobolds to make some really nasty enchantments while the halfling and orcs are busy being Artificers? That said "being good at" isn't the same as "having an affinity for".
Netherese were a pretty magic people but aren't exactly playable...
As for what you're asking its kinda hard to determine since you seem to want different things.
The true mage races that exist in the game right now? High elves have used something called High magic which is basically level 10 spells. Considering any single wizard can only cast at most level 9 spells I'd say that is something. Also, humans when they want to live forever they have to do evil things and turn into a lich, with their alignment turned into evil if it wasn't already... Meanwhile, high elves can turn into a special type of lich, keeping their probably good alignment instead, also something which seems very much pretty special.
Elves also have resistance to some magic, which is pretty much in line with what you're partly describing.
If we continue to look at the things you seem to want, the gnome indeed has even better resistance VS magic and also the stats to go for it.
If you're looking for a race that is immune to magic with a +10 bonus to its casting stat, there is none because they balanced the playable races, so unfortunately you'll have to stick with a few minor options which are:
+1 or optimally +2 to your spell casting stat.(with tashas pretty much any race)
Innate spells (like the thiefling and some other creatures)
Advantage against a few schools of magic, or immunity against very specific things like sleep spells for elves.
Feats (technically a feat can give you something like fey touched, able to cast misty step and another spell, magic initiate for some choice of spells, ritual caster for other spells or perhaps metamagic initiate for some sorcery power despite maybe not being sorcerer (or just adding to your powers).
I mean, statwise that's what you've got. The custom lineage probably could work best because you can just pretend you come from whatever magic being you want, you get +2 stat and a feat, doesn't get much better for pure "magic feel" power.
It comes down to more what you are trying to achieve, optimal spellcaster or most magic feel? Cause the mountain dwarf is a spellcaster with armor, +2 to two different stats, so extra con and your main stat.
But are you looking for wizard or sorcerer? Wizard learned their spells, sorcerers are pure power... Pick custom lineage and you could link your lineage to the powers you get. Clockwork soul sorcerer can swap out a lot of spells to really good ones they wouldn't normally have... The examples you gave sound more like sorcerer than wizard really. Cast spells faster than it should be possible, cast them without using vocal or somatic components, that can't be countered by magic because you simply will the effect into being. (subtle spell).
There's no specific race for this though because it would be unbalanced
I hope it didn't come out as condescending, that wasn't my point. But just to clarify some more about the lore part.
There are elemental planes, a realm full of fire, water air or earth, is this something you consider magiest? Because then the genasi are a perfect race.
There's the feywild and shadowfell, the reflections of the material planes, I saw you're looking at eladrin which iirc is a kind of feywild being pretty much. With that in mind, you did mention gnomes and how they seem more like tricksters. The fey realm is based a lot on that as well, but also if you want the dark terrible cruel folklore versions. While it might seem trixy and funny, if you think about it, making someone dance until their feet bleed and the eventually fall down and die isn't such a fun trick for everyone. Hags are fey. They eat children. Either way there are shadarkai and similar races from shadowfell. Is this what you mean? There are more examples of planes as well.
Another thing to consider is what you consider the magiest mage class?
Is it the wizard, bending reality by pure understanding of how the weave works, by experimenting with words, signs and rituals until you can make it happen as you want it. Figuring out the rules of the universe. Here humans of course are in most of the known lore the most recognized, but still, consider the fact that high elves can also in theory use High magic.
Or is it more along the lines of sorcerers? Bending the world to your will by pure force of personality. The innate ability to cast spells which comes from your ancestors, because of your bloodline? Some of the races you described definetly sounds more like this than a wizard.
I presume warlock is out of the question because in a way it's more of a borrowed power, same with clerics.
What about druids though? They're basically using a connection with nature to draw upon the power of the world around them to cast spells.
You perhaps know of the story about King Arthur, the sword in the stone, and Merlin? Merlin was a druid.
And if we go by forgotten realms lore, mystra is the goddess of magic and all that. Mystra is also the reason regular creatures can't cast higher than 9th level spells. Anyways Aasimars are celestial descendants. Playing an Aasimar who you rule has a lineage which comes from Mystra (or any other God/goddess of magic) could certainly be thought of as the magiest mage of all. Works well with sorcerer for the charisma boost but can also with tashas, perhaps even more fitting, get an intelligence bonus and be a wizard.
Lore and stats are quite different though, and the main casting stat ensures your spells don't get resisted as much which obviously is important. Extra feats can do a lot, making sure your concentration saves aren't interrupted or giving you extra spells and magic abilities like telekinesis. Even ritual caster to learn spells from other classes can be considered magiest since you're so wizardly good you figured out how to cast druid spells even though not a druid, or the other way around.
So, to really be able to figure out what you want you might need to decide what exactly you're going for ;) good luck though
Agreed but most what i have experienced was FR or like ravenloft but the characters were out of FR. I know some dragon lance through some horrible dnd novel books, but for dnd i never experienced non FR dnd, so for me lore is rated to FR. Otherwise its pretty hard to have a Lore discussion? I would argue i most races should have some kind of shared attributes over the multiverse as long as it becomes not a template for every person in that species. (see Elfs and Dwarfs since Talkein below)
also i usually play tabaxi (mostly due to 300 hours skyrim with my khajiit mages eventhough i prefer the final fantasy 14 aestetic comapred to the average khajiit respz tabaxi like in the litrpg gods eye like cat people but not in a anime cute way more like feline curiosty mixed with feline cunning and agility), human or water genasi (cause i love water races but dont like trident mechanically, merfolk would have been my favorid, but its not official so not alwyas playable) so i wanted my self to motivate to try soemthing new and as the reason i love fantasy is the magic i thought if i find a magic race i could expand my usual suspects.
regarding elardin. I mentioed it in my first answer but to be honest i hate dwarfs and elfs. I game since 28 years and i have seen to many elfes and dwarfs not to mention all the fantasy books i red. And most of them depict them the same. I dont mind condesecneding people if they have the expertise to back it up. Take dr. House or sherlock holmes but typical fantasy elfs are the type of comepletly fainling to understand how stupid or in another way inferior they are but still being anoying. So i fear i may be extremly fantasy racist after all that time. Everytime i met an elf i know he is a complet a*** before i met him as i know the next dwarf i will meeet will be an honor bound greedy drunken idiot.😅 whihc may sound bad but i would argue is more cause of the lazyness of most book authors and game designers? so i may have ignored the eladrin unfairly.
Netherese were a pretty magic people but aren't exactly playable...
As for what you're asking its kinda hard to determine since you seem to want different things.
The true mage races that exist in the game right now? High elves have used something called High magic which is basically level 10 spells. Considering any single wizard can only cast at most level 9 spells I'd say that is something. Also, humans when they want to live forever they have to do evil things and turn into a lich, with their alignment turned into evil if it wasn't already... Meanwhile, high elves can turn into a special type of lich, keeping their probably good alignment instead, also something which seems very much pretty special.
Elves also have resistance to some magic, which is pretty much in line with what you're partly describing.
If we continue to look at the things you seem to want, the gnome indeed has even better resistance VS magic and also the stats to go for it.
If you're looking for a race that is immune to magic with a +10 bonus to its casting stat, there is none because they balanced the playable races, so unfortunately you'll have to stick with a few minor options which are:
+1 or optimally +2 to your spell casting stat.(with tashas pretty much any race)
Innate spells (like the thiefling and some other creatures)
Advantage against a few schools of magic, or immunity against very specific things like sleep spells for elves.
Feats (technically a feat can give you something like fey touched, able to cast misty step and another spell, magic initiate for some choice of spells, ritual caster for other spells or perhaps metamagic initiate for some sorcery power despite maybe not being sorcerer (or just adding to your powers).
I mean, statwise that's what you've got. The custom lineage probably could work best because you can just pretend you come from whatever magic being you want, you get +2 stat and a feat, doesn't get much better for pure "magic feel" power.
It comes down to more what you are trying to achieve, optimal spellcaster or most magic feel? Cause the mountain dwarf is a spellcaster with armor, +2 to two different stats, so extra con and your main stat.
But are you looking for wizard or sorcerer? Wizard learned their spells, sorcerers are pure power... Pick custom lineage and you could link your lineage to the powers you get. Clockwork soul sorcerer can swap out a lot of spells to really good ones they wouldn't normally have... The examples you gave sound more like sorcerer than wizard really. Cast spells faster than it should be possible, cast them without using vocal or somatic components, that can't be countered by magic because you simply will the effect into being. (subtle spell).
There's no specific race for this though because it would be unbalanced
netherese: when i tried BG3 i learned about the netheresea but at the time couldnt find anythin about them. Actually i thought at the time i found what i was looking for, but then found out gale is not from there and just found a relic.he is even a standard human which i find the race that needs a overhaul for all games that variant human is not allowed cause its horrible not just bad.
Elfs:As said i may have a biased and missed the obvious choice with them and their their cantrip resp. The resistance you mentioned. Actually never thought about it. After somebody mentiond them and eladrin i frehsed up on their lore and its seems probably to be what i meant eventhough it is a bit more nature themed themed then i wanted.
True i tried gnomes in the past but their lore stroke me more artificer like or in case of the forst gnome more like a spirit of the forest. Take asura from gw2 which is just a more creative gnome but that would work. I could of course just inspire myself that way…
custom: exactly that is the best i have been come up untill now. Telecinec or fey touched or weaker but more in line sorcery point. I hope the strixhaven feat will be even more apropriate (if not so imba that they will be strixhaven exclusiv like rafnica baclgrounds). I fear something like 10 additonal prepared spells or based on the follege you choose.
Wizard vs sorcerer: agrred in dnd a wizard is theoratical a mundane that learns magic and a sorcerer is born with it. But obviously only a small percentage are born with the talent to become wizards, thus they are so rare, so i would argue it is almost the same in regards to “genetics”. Born with magic or born with the ability to learn magic?
also i may have read to many wizards stories where the doffernece is usually is the sorcerer uses magic like brute and a wizard like a surgeon. If you look at it mechanically the same lore seems to apply. Most sorcerer are blasters while wizards are alrounders. Agreed since tashas sorcerers beat wizards in versitility but only if you play clockwork and the abberant one. But the ritual casting and learning spellls from scrolls or spell books i find such a great mechanics that everytime i olay for example a artificer i just think why didnt i played a wizard. :)
I hope it didn't come out as condescending, that wasn't my point. But just to clarify some more about the lore part.
There are elemental planes, a realm full of fire, water air or earth, is this something you consider magiest? Because then the genasi are a perfect race.
There's the feywild and shadowfell, the reflections of the material planes, I saw you're looking at eladrin which iirc is a kind of feywild being pretty much. With that in mind, you did mention gnomes and how they seem more like tricksters. The fey realm is based a lot on that as well, but also if you want the dark terrible cruel folklore versions. While it might seem trixy and funny, if you think about it, making someone dance until their feet bleed and the eventually fall down and die isn't such a fun trick for everyone. Hags are fey. They eat children. Either way there are shadarkai and similar races from shadowfell. Is this what you mean? There are more examples of planes as well.
Another thing to consider is what you consider the magiest mage class?
Is it the wizard, bending reality by pure understanding of how the weave works, by experimenting with words, signs and rituals until you can make it happen as you want it. Figuring out the rules of the universe. Here humans of course are in most of the known lore the most recognized, but still, consider the fact that high elves can also in theory use High magic.
Or is it more along the lines of sorcerers? Bending the world to your will by pure force of personality. The innate ability to cast spells which comes from your ancestors, because of your bloodline? Some of the races you described definetly sounds more like this than a wizard.
I presume warlock is out of the question because in a way it's more of a borrowed power, same with clerics.
What about druids though? They're basically using a connection with nature to draw upon the power of the world around them to cast spells.
You perhaps know of the story about King Arthur, the sword in the stone, and Merlin? Merlin was a druid.
And if we go by forgotten realms lore, mystra is the goddess of magic and all that. Mystra is also the reason regular creatures can't cast higher than 9th level spells. Anyways Aasimars are celestial descendants. Playing an Aasimar who you rule has a lineage which comes from Mystra (or any other God/goddess of magic) could certainly be thought of as the magiest mage of all. Works well with sorcerer for the charisma boost but can also with tashas, perhaps even more fitting, get an intelligence bonus and be a wizard.
Lore and stats are quite different though, and the main casting stat ensures your spells don't get resisted as much which obviously is important. Extra feats can do a lot, making sure your concentration saves aren't interrupted or giving you extra spells and magic abilities like telekinesis. Even ritual caster to learn spells from other classes can be considered magiest since you're so wizardly good you figured out how to cast druid spells even though not a druid, or the other way around.
So, to really be able to figure out what you want you might need to decide what exactly you're going for ;) good luck though
First of all again thank you for all the people trying to help me. when I opened the thread i thought one of you loremasters would just say there is a 3.5 race that is exactly what you are searching for and not expecting you having to do so much background lore to solve my problem. :) really apreciated.
No thank you, agreed as most dnd books i tried i found the worst i have ever read i am aware i dont know amyhting about a game where i now a weird amoint of mechanics even for classes i would never play.😅 after having the feeling i know all 5e races enough and this tried to search for 3.5 and then came here fore help. :)
due to my liking of the genasi and checking out of the triedent i knew there were 4 planes of the elements but the other planes i only know by reputation like hexblade and shadow realm or i think there is an evil elf kind from there?
I am aware that fey are actually pretty similar to demons usualy just better looking (e.g. the witcher, dresden files and other urban fantasy, my gamer tag Cait Sith comes from a lieteunat of map queen of ice and wind), but the point was really driven home in the vampire story where the hags eat children and in the beginning you are to weak to fight them… i dont mind dark fantasy but children should at least in fantasy stay safe.
Regarding what is the magiest class. I already started on the wizard vs sorcerer.
Warlock: I kind of bothers me that this guy cheats. He was not charming enough to get a magical bloodline ;) nor is willing to put in the work to become a Wizard. Sure thats said from my perspective living an easy live, but when i create a person this concept is just not for me.
Druid: As you see on my icon, i love animals and as water magic like Last airbender is by far my favorit i have no clue why i don't like the druid. Also Summoning is my favorit magic, which before Tashas was something the Wizard was not that good at, but something is putting me off. I have no clue why. Have played a Moon Druid which was fun, but as a spell caster it just kinda feels meh based on teh spells available, but that was a long time ago, might have become better after so many updates.
Cleric: I don't konw if you have read teh mageborn series, but that is a pretty good depiction how i see gods taht are so much like humans. Like children chasing whim after whim and their clerics are their exposble tools. based on the story of gale mystra (BG3) is aparently not that different. But I must admit more Maigc then being the offspring of Mystra is probably difficult. :)
Bards: I like they incredible versatility from skills, to being a full caster, and even having the possiblity to be defensive even if this is suboptimal, but as most campaigns start a 1 and end at 10, the spell selction for bards is pretty bad and the restricted amount of spells you have made me feel like i have chosen the wrong spell for every occasion. And i dont have an artistic bone in my body i like to listen to music, but any kind of art is beyond me, be it able to do it nor appreciate it in any way.
Sorcerer: I just have the feeling the sorcerer is so limited compared to the Wizard that it feels like playing a worse Wizard.
Also as most of the other men in my family are extermly blessed with Charisma. Even my 6 year old son is great at quiping, so much so, that i often have to keep myself back from laughing and force myself explain him that children may not interact in such a way to adults, cause his answers are usually so funny and charming while doing so, that little rogue. Luckily in kindergarten he seems to keep that talent to himself so fa and has not shown it to the teacher, lets hope it stays that way. :) And my cousin had to switch cities for dating cause he was so known not to metion his skill in selling stuff he has no clue how it works, but i digress. But for me Intelligence resp. Analytical and logical thinking mixed with a good memory was always my strongest asset, as it brought me relatively easy through school to university and now lets me live a pretty cofomratble live in a big group so i am most of the time drawn to any class with Int as mainstat does not matter what game i play. So in DND mostly play Wizards, Rogues (AT or Mutliclass with Wizard) and Artificer and as written above mostly Tabaxi, Variant Humans and Genasi (Merfolk if possible). Which is agreed becoming a bit stale, but everytime i prepare something else it bores me and i prepare the 131th version of a Tabaxi Wizard :) as said i blame skirim and the litrpg gods eye for that. :) the othrer players eem to accept my uncreativity but i wanted to try to get at least abit creative after all this time.
But again thank you i will probably look into Elfs again and as most people expect an update on Drow for the next UA, maybe they reflavor elfs and maybe the perfect Elven Heritage or how they will call it now is in it :) Take an asuran aproach tognomes or your Mystra Aasimar, is really great idea. Does Mystra have Angels, cuase does not the angels guide the Aasimar or somehting like it?
p.s. i am aware that for most people being somebody else is kind of the fun, for me its more i really love magic and that is soemthing i cant do, thus i have to do it in fantasy games or rpgs so i actually want to be a version of me just with spell power :)
Agreed but most what i have experienced was FR or like ravenloft but the characters were out of FR. I know some dragon lance through some horrible dnd novel books, but for dnd i never experienced non FR dnd, so for me lore is rated to FR. Otherwise its pretty hard to have a Lore discussion?
Yup, you finally got it. Unless you specify which lore you want to discuss the whoel thread will be pointless since there's no frame of reference to be talking about. "Elves are best suited!" says someone. "What? Are you daft?" says someone else who plays an older edition of Shadowrun where humans were better suited and so on. So you need to limit your question and tell us which lore you want to dicuss. Or rephrase the question so that it covers all lore but requires the answers to specify which lore they're based on.
Mystras realm the dweomerheart iirc is the home of angels indeed (and the Inevitables). So, a mystran aasimar is well possible.
I'm pretty sure mystra used to keep a mortal champion walking the earth as well, a powerful chosen mage... Not sure if the deal was, something like beating them with magic would make you the new one? Can't remember, but either way, you can definitely go the aasimar path with tashas swapping the bonus especially so. It's a bit unusual at least and gives you some extra powers to use like darkvision, two resistances and a little bit of healing.
Protector subrace is probably better since you can get some flying out of it.
The scourge subrace is also nice. I've played a scourge aasimar, celestial warlock. Be aware of collateral damage. You deal half your level as radiant within 10 feet. I've hurt allies with this by accident. And let's just say that nonfighting NPCs should stay away. I mightve had an accident trying to save a child and forgetting my burning presence. (it's ok, just cost me 300g diamond for revivify).
Both of them can also add their level as radiant damage to one target/turn when using their special ability which is nice.
Fallen aasimar ability works based on your charisma so it's less useful for a wizard.
Dot, I think your mixing up 2 different things from the Forgotten Realms - Mystra’s Chosen, imbued with a portion of her power if they accept and yes one (Elminster) was/is a mage but there are others as well that are not mages. The other is the Magister ( technically under Azuth) Whose job is to spread the knowledge of the use of magic. For a long time the office did pass to a new person on the defeat of the old Magister in spell battle but this is no longer true.
Effectively for game balance there is no special “arcane” race - if there were the vast majority of mages of all other races would be outclassed from the get go and so only that race would be mages so to allow all races an equal shot none are especially magical.
to lost while fishing, aorry the quote is not always working on mobile:
I agree that being clear is an important part about a discussion, but as 5e is like 95% FR and i am obvioulsy not interested in the homebrew world you cousin is using, i find your remark a bit weird, but will take it into account when i try my luck at the weirdly elusiv lore. Maybe next time if you discuss lore with somebody started with 5e and he misses to mentioning a specific realm he probably means FR? Also if there was a race whcih would have worked in one of the realms then i could have planeshifted them into FR, like a lot people do with warforged and chnagelings. Would have solved my problem fine?
p.s. in the preview of my post it saw **** over a word, i dont know which word the pc thought was a swear word? As you have probably noticed this is not my forst language. If it shows again on your pc its just a tipo or vocabular error. Sorry for that?😅
Maybe it is my lack in lore of DND, but of all the 5e races isn’t there a severe lack of a magic/arcane race?
As powerful as magic is in DND I am really confused that no race evolved into a race with a high affinity for spellcasting. I would imagine that would be an obvious path of evolution in a world of magic.
I usually play the race best suited for a spell caster resp. usually with a lore in spellcasting. In DND this manifested before Tasha’s you just choose the race that has a plus to your casting modifier e.g. High elf’s, Vedalken or gnomes for Wizards, but now after Tasha’s you can take whatever. So after Tasha’s which would be the race that is highly tied to magic?
If you take mechanics Drows for example get a lot of spells, but their most famous member or ex-Member is a sword twirler. Also if there was ever a Total war game based on DND I expect their elite units more to be some kind of priests than wizards or sorcerers.
Maybe Gnomes, but they seem to use magic more to prank people rather then become poewerful archmages. And to my knowledge most famous Wizards were mostly Humans, which usually hate magic, based to the hand full of DND storeis i read thus I am really asking myself if DND does not have that?
I even looked over the endless amount of races in 3.5 but only found some humans that were apparently very adept at magic but their mechanics was really bad if I remember correctly, so would not be worth to try to convert to 5e, compared to just make a custom lineage.
And if I take custom lineage what would make the most sense? Mechanically I usually take telekinetic for a Wizard which you could flavor into a magic talent or fey or shadow touched. Also Sorcery point would probably not bad from a roleplay perspecitv if not as strong as the others above. Hopfeully the feats from Strixhaven will make that even easier if they are not setting specific like the backgrounds from the MTG setting.
I don't even know how i would create such a race. They would probably have magic resistance like Yuan-ti like for example the Breton from Elder scrolls? Or maybe an increase in DC and to hit with Spells, which would probably be very strong and a detect magic at will and the Arcana skill?
i have checked homebrew of dnd beyond and never found anything in this direction?
To answer the question. High elves, through all editions of D&D have been the magic using ones, followed by gnomes. Mechanically in this edition, (pre-Tasha) gnomes would have been better owing to their int bonus.
In a larger sense, the thing to remember about lore is, there isn’t any — at least as far as some of us are concerned. Yes, there are some Forgotten Realms-specific stories, and most published adventures are set in the realms. But there’s lots and lots of us who think the realms are boring and don’t play there. In those settings, the magic-affinity race is going to be what we the DM wants it to be. This is especially true post-Tasha, when you can make any race fill any niche.
Thank you. :)
Ok in this case i have to reread high elf lore. Maybe my dislike of this race (like dwarfs about the most uncreative race in existence. Take gw2 at least some variation would be nice but i digress.) has clouded my judgment when reading.
i completly agree that it depends on the campaign. Then maybe i have asked myself the wrong question as for example there is no race that screams wizard or a sorcerer since tashas. Some races are a good fit cause they mitigate the weaknesses pure spellcaster have like armor proficency, or using the hide action as a bonus action or flying or spider climb to keep out of range, but there is to my knowledge no race that enhances what an arcane casters does? Thats what is lacking for me in the current races?
which agreed i am in the wrong part of the forum.😅
As Xalthu said its really by campaign/DM. There were 3 main settings before 5e - Forgotten realms, Mystara and Dragonlance of those FR probably had the most lore. if you look at that lore the item that stands out like a sore thumb are the Nether scrolls that together explain and teach ALL of magic (supposedly). they were created by a mix of 3 races but my personal take is that they were started and finished by the Sarrulh with the help of the other 2. There are still a few Sarrukh (mostly Lichs) around in the FR today so if you had to homebrew a race they might be what you are looking for. you would have to look at the 3.5 statblock for them and then modify to 5e but it could be done. they are basically the ancestors of the Yaun Ti and the Nagas and were able to control both.
Wisea$$ DM and Player since 1979.
When you say "enhance what an arcane caster does" I'm not sure quite what you mean. If you mean, basically, cast spells, then any race with an int bonus (or cha bonus if we're talking sorcerer) will fit the bill. There's going to be other racial powers and abilities that may situationally make one race better than another. Until, of course, the situation changes, and now a different race is better. But if we're just taking about pure casting ability, then a race that enhances the casting stat is going to be the way to go -- better spell attack, higher save DCs more spells memorized, it just plain makes you a better caster. And post-tasha, that can really be anything.
Thank you very much. Let me see if I find a 3.5 race for Naga or Samukh. :)
Yuan Ti always striked me as a "spellcaster race" mechanically, but in Tomb of Anihilation theyre society did not strike me very advanced and more like a savage tribe, so i have not looked closer into them. Eventhough they are mechanically very strong i never had the urge to play one of them.
edit: the naga i found was more half snake people then mage race but thank you anyway. Sarrukh i did jot even find in 3.5 and converted the people suggest to reskin yuanti which is probably the way to go as its mechanic resemble the most what i woudl expect from a race good at magic and thus also good at preventing others from using it against them. :)
Let's see how i can describe what I mean. Before Tashas the best Wizard were Gnomes, Vedalken, High-elfs (all with +1 or +2), which is now every race. When you want now to optimize you probably take dwarf for amror proficency and HP boost, Aracockra for flying or Goblin for bonus hide action. But what should i take when i want the magiest mage possible? :) That race is missing for me? If we take Elder scrolls lore we have Breton (Half-elfs) which are born conjurers and have a high immunity to magic and High elves who have the heighest mana pools and mana regeneration.
Take for example a Monk. For a monk Tabaxi would proably be a good fit cause it enhances his speed, has a claw attack and two skills helps the monk to be a middle between a rogue and a fighter. A Half-Orc makes a good Barbarian thematically and mechanically. A Half-elf is a great Bard as it has a lot of skills and one additional ability score (enhances the skill monkey ness) and lorewise makes a lot of sense, cause if i remember it correctly they wander around often cause they are in between worlds.
If we look at RPGBOT he suggest the following, which would be mechanically good.
But none of this scream Race of Magi for me like the example of Breton? Or do you know the warlock strwtegy games there was a race of people made out of energy i think planewalker or sowmthing like it?. Or in stargate the ascended race. Or protoss from starcraft? Like a high advanced civiliaation based on magic? It had soemthing like that in mind but it seems thats one thinf that did not make it into dnd yet. :)
Wi1dBi11 suggested to check 3.5 Naga and Samukh, what i will check next.
The Sarrukh were never a PC race, like the original Drow and Eladrin they were an a monster race and a fairly high level one at that. Here is a link to their 3.5 stat block:
Sarrukh
the Eladrin were originally a monster Fey race of higher than normal level but quite magical there history is Here there is a PC Eladrin in the 5e DMG THAT HAS +1intel, Fey resistance and misty step. If you give it elven accuracy and the high elf and wood elf racial feats it might be what your looking for.
Wisea$$ DM and Player since 1979.
Eladrin sound indeed very intersting. I think i have never read this subrace dont ask me why, probably when it came out i ignored it due to the charisma attribute and then never rechecked when tashas came. :)
Thank you all!
Just because a race has bonus to their intelligence doesn't mean that they are more sutable to be arcane casters. And it all comes down to the specific setting. Maybe in someone's setting the firbolg cooperate with kobolds to make some really nasty enchantments while the halfling and orcs are busy being Artificers? That said "being good at" isn't the same as "having an affinity for".
Netherese were a pretty magic people but aren't exactly playable...
As for what you're asking its kinda hard to determine since you seem to want different things.
The true mage races that exist in the game right now? High elves have used something called High magic which is basically level 10 spells. Considering any single wizard can only cast at most level 9 spells I'd say that is something. Also, humans when they want to live forever they have to do evil things and turn into a lich, with their alignment turned into evil if it wasn't already... Meanwhile, high elves can turn into a special type of lich, keeping their probably good alignment instead, also something which seems very much pretty special.
Elves also have resistance to some magic, which is pretty much in line with what you're partly describing.
If we continue to look at the things you seem to want, the gnome indeed has even better resistance VS magic and also the stats to go for it.
If you're looking for a race that is immune to magic with a +10 bonus to its casting stat, there is none because they balanced the playable races, so unfortunately you'll have to stick with a few minor options which are:
+1 or optimally +2 to your spell casting stat.(with tashas pretty much any race)
Innate spells (like the thiefling and some other creatures)
Advantage against a few schools of magic, or immunity against very specific things like sleep spells for elves.
Feats (technically a feat can give you something like fey touched, able to cast misty step and another spell, magic initiate for some choice of spells, ritual caster for other spells or perhaps metamagic initiate for some sorcery power despite maybe not being sorcerer (or just adding to your powers).
I mean, statwise that's what you've got. The custom lineage probably could work best because you can just pretend you come from whatever magic being you want, you get +2 stat and a feat, doesn't get much better for pure "magic feel" power.
It comes down to more what you are trying to achieve, optimal spellcaster or most magic feel? Cause the mountain dwarf is a spellcaster with armor, +2 to two different stats, so extra con and your main stat.
But are you looking for wizard or sorcerer? Wizard learned their spells, sorcerers are pure power... Pick custom lineage and you could link your lineage to the powers you get. Clockwork soul sorcerer can swap out a lot of spells to really good ones they wouldn't normally have... The examples you gave sound more like sorcerer than wizard really. Cast spells faster than it should be possible, cast them without using vocal or somatic components, that can't be countered by magic because you simply will the effect into being. (subtle spell).
There's no specific race for this though because it would be unbalanced
I hope it didn't come out as condescending, that wasn't my point. But just to clarify some more about the lore part.
There are elemental planes, a realm full of fire, water air or earth, is this something you consider magiest? Because then the genasi are a perfect race.
There's the feywild and shadowfell, the reflections of the material planes, I saw you're looking at eladrin which iirc is a kind of feywild being pretty much. With that in mind, you did mention gnomes and how they seem more like tricksters. The fey realm is based a lot on that as well, but also if you want the dark terrible cruel folklore versions. While it might seem trixy and funny, if you think about it, making someone dance until their feet bleed and the eventually fall down and die isn't such a fun trick for everyone. Hags are fey. They eat children. Either way there are shadarkai and similar races from shadowfell. Is this what you mean? There are more examples of planes as well.
Another thing to consider is what you consider the magiest mage class?
Is it the wizard, bending reality by pure understanding of how the weave works, by experimenting with words, signs and rituals until you can make it happen as you want it. Figuring out the rules of the universe. Here humans of course are in most of the known lore the most recognized, but still, consider the fact that high elves can also in theory use High magic.
Or is it more along the lines of sorcerers? Bending the world to your will by pure force of personality. The innate ability to cast spells which comes from your ancestors, because of your bloodline? Some of the races you described definetly sounds more like this than a wizard.
I presume warlock is out of the question because in a way it's more of a borrowed power, same with clerics.
What about druids though? They're basically using a connection with nature to draw upon the power of the world around them to cast spells.
You perhaps know of the story about King Arthur, the sword in the stone, and Merlin? Merlin was a druid.
And if we go by forgotten realms lore, mystra is the goddess of magic and all that. Mystra is also the reason regular creatures can't cast higher than 9th level spells. Anyways Aasimars are celestial descendants. Playing an Aasimar who you rule has a lineage which comes from Mystra (or any other God/goddess of magic) could certainly be thought of as the magiest mage of all. Works well with sorcerer for the charisma boost but can also with tashas, perhaps even more fitting, get an intelligence bonus and be a wizard.
Lore and stats are quite different though, and the main casting stat ensures your spells don't get resisted as much which obviously is important. Extra feats can do a lot, making sure your concentration saves aren't interrupted or giving you extra spells and magic abilities like telekinesis. Even ritual caster to learn spells from other classes can be considered magiest since you're so wizardly good you figured out how to cast druid spells even though not a druid, or the other way around.
So, to really be able to figure out what you want you might need to decide what exactly you're going for ;) good luck though
To lost while fishing:
Agreed but most what i have experienced was FR or like ravenloft but the characters were out of FR. I know some dragon lance through some horrible dnd novel books, but for dnd i never experienced non FR dnd, so for me lore is rated to FR. Otherwise its pretty hard to have a Lore discussion? I would argue i most races should have some kind of shared attributes over the multiverse as long as it becomes not a template for every person in that species. (see Elfs and Dwarfs since Talkein below)
also i usually play tabaxi (mostly due to 300 hours skyrim with my khajiit mages eventhough i prefer the final fantasy 14 aestetic comapred to the average khajiit respz tabaxi like in the litrpg gods eye like cat people but not in a anime cute way more like feline curiosty mixed with feline cunning and agility), human or water genasi (cause i love water races but dont like trident mechanically, merfolk would have been my favorid, but its not official so not alwyas playable) so i wanted my self to motivate to try soemthing new and as the reason i love fantasy is the magic i thought if i find a magic race i could expand my usual suspects.
regarding elardin. I mentioed it in my first answer but to be honest i hate dwarfs and elfs. I game since 28 years and i have seen to many elfes and dwarfs not to mention all the fantasy books i red. And most of them depict them the same. I dont mind condesecneding people if they have the expertise to back it up. Take dr. House or sherlock holmes but typical fantasy elfs are the type of comepletly fainling to understand how stupid or in another way inferior they are but still being anoying. So i fear i may be extremly fantasy racist after all that time. Everytime i met an elf i know he is a complet a*** before i met him as i know the next dwarf i will meeet will be an honor bound greedy drunken idiot.😅 whihc may sound bad but i would argue is more cause of the lazyness of most book authors and game designers? so i may have ignored the eladrin unfairly.
netherese: when i tried BG3 i learned about the netheresea but at the time couldnt find anythin about them. Actually i thought at the time i found what i was looking for, but then found out gale is not from there and just found a relic.he is even a standard human which i find the race that needs a overhaul for all games that variant human is not allowed cause its horrible not just bad.
Elfs:As said i may have a biased and missed the obvious choice with them and their their cantrip resp. The resistance you mentioned. Actually never thought about it. After somebody mentiond them and eladrin i frehsed up on their lore and its seems probably to be what i meant eventhough it is a bit more nature themed themed then i wanted.
True i tried gnomes in the past but their lore stroke me more artificer like or in case of the forst gnome more like a spirit of the forest. Take asura from gw2 which is just a more creative gnome but that would work. I could of course just inspire myself that way…
custom: exactly that is the best i have been come up untill now. Telecinec or fey touched or weaker but more in line sorcery point. I hope the strixhaven feat will be even more apropriate (if not so imba that they will be strixhaven exclusiv like rafnica baclgrounds). I fear something like 10 additonal prepared spells or based on the follege you choose.
Wizard vs sorcerer: agrred in dnd a wizard is theoratical a mundane that learns magic and a sorcerer is born with it. But obviously only a small percentage are born with the talent to become wizards, thus they are so rare, so i would argue it is almost the same in regards to “genetics”. Born with magic or born with the ability to learn magic?
also i may have read to many wizards stories where the doffernece is usually is the sorcerer uses magic like brute and a wizard like a surgeon. If you look at it mechanically the same lore seems to apply. Most sorcerer are blasters while wizards are alrounders. Agreed since tashas sorcerers beat wizards in versitility but only if you play clockwork and the abberant one. But the ritual casting and learning spellls from scrolls or spell books i find such a great mechanics that everytime i olay for example a artificer i just think why didnt i played a wizard. :)
First of all again thank you for all the people trying to help me. when I opened the thread i thought one of you loremasters would just say there is a 3.5 race that is exactly what you are searching for and not expecting you having to do so much background lore to solve my problem. :) really apreciated.
No thank you, agreed as most dnd books i tried i found the worst i have ever read i am aware i dont know amyhting about a game where i now a weird amoint of mechanics even for classes i would never play.😅 after having the feeling i know all 5e races enough and this tried to search for 3.5 and then came here fore help. :)
due to my liking of the genasi and checking out of the triedent i knew there were 4 planes of the elements but the other planes i only know by reputation like hexblade and shadow realm or i think there is an evil elf kind from there?
I am aware that fey are actually pretty similar to demons usualy just better looking (e.g. the witcher, dresden files and other urban fantasy, my gamer tag Cait Sith comes from a lieteunat of map queen of ice and wind), but the point was really driven home in the vampire story where the hags eat children and in the beginning you are to weak to fight them… i dont mind dark fantasy but children should at least in fantasy stay safe.
Regarding what is the magiest class. I already started on the wizard vs sorcerer.
Warlock: I kind of bothers me that this guy cheats. He was not charming enough to get a magical bloodline ;) nor is willing to put in the work to become a Wizard. Sure thats said from my perspective living an easy live, but when i create a person this concept is just not for me.
Druid: As you see on my icon, i love animals and as water magic like Last airbender is by far my favorit i have no clue why i don't like the druid. Also Summoning is my favorit magic, which before Tashas was something the Wizard was not that good at, but something is putting me off. I have no clue why. Have played a Moon Druid which was fun, but as a spell caster it just kinda feels meh based on teh spells available, but that was a long time ago, might have become better after so many updates.
Cleric: I don't konw if you have read teh mageborn series, but that is a pretty good depiction how i see gods taht are so much like humans. Like children chasing whim after whim and their clerics are their exposble tools. based on the story of gale mystra (BG3) is aparently not that different. But I must admit more Maigc then being the offspring of Mystra is probably difficult. :)
Bards: I like they incredible versatility from skills, to being a full caster, and even having the possiblity to be defensive even if this is suboptimal, but as most campaigns start a 1 and end at 10, the spell selction for bards is pretty bad and the restricted amount of spells you have made me feel like i have chosen the wrong spell for every occasion. And i dont have an artistic bone in my body i like to listen to music, but any kind of art is beyond me, be it able to do it nor appreciate it in any way.
Sorcerer: I just have the feeling the sorcerer is so limited compared to the Wizard that it feels like playing a worse Wizard.
Also as most of the other men in my family are extermly blessed with Charisma. Even my 6 year old son is great at quiping, so much so, that i often have to keep myself back from laughing and force myself explain him that children may not interact in such a way to adults, cause his answers are usually so funny and charming while doing so, that little rogue. Luckily in kindergarten he seems to keep that talent to himself so fa and has not shown it to the teacher, lets hope it stays that way. :) And my cousin had to switch cities for dating cause he was so known not to metion his skill in selling stuff he has no clue how it works, but i digress. But for me Intelligence resp. Analytical and logical thinking mixed with a good memory was always my strongest asset, as it brought me relatively easy through school to university and now lets me live a pretty cofomratble live in a big group so i am most of the time drawn to any class with Int as mainstat does not matter what game i play. So in DND mostly play Wizards, Rogues (AT or Mutliclass with Wizard) and Artificer and as written above mostly Tabaxi, Variant Humans and Genasi (Merfolk if possible). Which is agreed becoming a bit stale, but everytime i prepare something else it bores me and i prepare the 131th version of a Tabaxi Wizard :) as said i blame skirim and the litrpg gods eye for that. :) the othrer players eem to accept my uncreativity but i wanted to try to get at least abit creative after all this time.
But again thank you i will probably look into Elfs again and as most people expect an update on Drow for the next UA, maybe they reflavor elfs and maybe the perfect Elven Heritage or how they will call it now is in it :) Take an asuran aproach tognomes or your Mystra Aasimar, is really great idea. Does Mystra have Angels, cuase does not the angels guide the Aasimar or somehting like it?
p.s. i am aware that for most people being somebody else is kind of the fun, for me its more i really love magic and that is soemthing i cant do, thus i have to do it in fantasy games or rpgs so i actually want to be a version of me just with spell power :)
Yup, you finally got it. Unless you specify which lore you want to discuss the whoel thread will be pointless since there's no frame of reference to be talking about. "Elves are best suited!" says someone. "What? Are you daft?" says someone else who plays an older edition of Shadowrun where humans were better suited and so on. So you need to limit your question and tell us which lore you want to dicuss. Or rephrase the question so that it covers all lore but requires the answers to specify which lore they're based on.
Cheers!
Mystras realm the dweomerheart iirc is the home of angels indeed (and the Inevitables). So, a mystran aasimar is well possible.
I'm pretty sure mystra used to keep a mortal champion walking the earth as well, a powerful chosen mage... Not sure if the deal was, something like beating them with magic would make you the new one? Can't remember, but either way, you can definitely go the aasimar path with tashas swapping the bonus especially so. It's a bit unusual at least and gives you some extra powers to use like darkvision, two resistances and a little bit of healing.
Protector subrace is probably better since you can get some flying out of it.
The scourge subrace is also nice. I've played a scourge aasimar, celestial warlock. Be aware of collateral damage. You deal half your level as radiant within 10 feet. I've hurt allies with this by accident. And let's just say that nonfighting NPCs should stay away. I mightve had an accident trying to save a child and forgetting my burning presence. (it's ok, just cost me 300g diamond for revivify).
Both of them can also add their level as radiant damage to one target/turn when using their special ability which is nice.
Fallen aasimar ability works based on your charisma so it's less useful for a wizard.
Dot, I think your mixing up 2 different things from the Forgotten Realms - Mystra’s Chosen, imbued with a portion of her power if they accept and yes one (Elminster) was/is a mage but there are others as well that are not mages. The other is the Magister ( technically under Azuth) Whose job is to spread the knowledge of the use of magic. For a long time the office did pass to a new person on the defeat of the old Magister in spell battle but this is no longer true.
Wisea$$ DM and Player since 1979.
Effectively for game balance there is no special “arcane” race - if there were the vast majority of mages of all other races would be outclassed from the get go and so only that race would be mages so to allow all races an equal shot none are especially magical.
Wisea$$ DM and Player since 1979.
to lost while fishing, aorry the quote is not always working on mobile:
I agree that being clear is an important part about a discussion, but as 5e is like 95% FR and i am obvioulsy not interested in the homebrew world you cousin is using, i find your remark a bit weird, but will take it into account when i try my luck at the weirdly elusiv lore. Maybe next time if you discuss lore with somebody started with 5e and he misses to mentioning a specific realm he probably means FR? Also if there was a race whcih would have worked in one of the realms then i could have planeshifted them into FR, like a lot people do with warforged and chnagelings. Would have solved my problem fine?
p.s. in the preview of my post it saw **** over a word, i dont know which word the pc thought was a swear word? As you have probably noticed this is not my forst language. If it shows again on your pc its just a tipo or vocabular error. Sorry for that?😅