So I am still new to the whole D&D multiverse and as a noob DM I wanted to get stuck into the lore and background of the world, but after realising there was such a huge back catalog of books, games, movies and other such things I kind of got overwhelmed.
My question however, is altering Forgotten realm lore okay to do when making a story for a campaign. This includes some of the ways monsters behave and interact with humans or how they exist in the world or politics in some of the cities.
I have based my own Campaign in Cormyr not understand a single thing about the place, so most if not all of the geography has been created from using only the maps as a basic guide.
So I am still new to the whole D&D multiverse and as a noob DM I wanted to get stuck into the lore and background of the world, but after realising there was such a huge back catalog of books, games, movies and other such things I kind of got overwhelmed.
My question however, is altering Forgotten realm lore okay to do when making a story for a campaign. This includes some of the ways monsters behave and interact with humans or how they exist in the world or politics in some of the cities.
I have based my own Campaign in Cormyr not understand a single thing about the place, so most if not all of the geography has been created from using only the maps as a basic guide.
Unfortunately no. As it stands, Wizards of the Coast have dispatched secret agents to bust down your door and arrest you. Expect them in less than five minutes.
Of course altering lore is completely okay. Its YOUR game after all! If you wanted to change the name of every NPC to a politician from New Zealand you're more than free to do that. You have complete control :)
Yeah the D and D lore is constantly evolving as the monsters and cannon stories do. The strangest part is that there are multiple worlds with in the same solar system or at least there was lasted I checked. There is even old stuff talking about how our world was once part of it, thus why we have legends of random monsters. Also in some ways some games like Pathfinder have been accepted into the cannon at some point. Considering how each edition has 100 or more game years between them in the cannon it gets confusing. This kind of thing explains why the monsters change over time like evolution, and how magic changes and gets stronger. That I think was the joke in the beginning of the new Volo's Guide to Monsters where he's like you must all be wondering how I'm still alive. Also I think all the Acquisitions Incorporated stuff is technically cannon. As far as other lore goes I would love more Eberron stuff including stats for the tech and dragon stones.
Unfortunately no. As it stands, Wizards of the Coast have dispatched secret agents to bust down your door and arrest you. Expect them in less than five minutes.
My work laptop is covered in coffee again. Blaming you.
There is even old stuff talking about how our world was once part of it, thus why we have legends of random monsters.
You're close. If you dive deep into Realmslore, you will see that about six thousand years before the Era of Upheaval (5th edition present day in the Realms) the Imaskar raided "another world" (now simply suggested to be Earth, but it used to be specifically stated as such) for slaves. The slaves worshiped their own gods, but Imaskar wizards put up a planar barrier, and the pantheons of the slaves were locked out.
Eventually, AO heard them, and grabbed Ptah, and said "There's another option." Ptah went back to their home world, and told the pantheons "There's a way for you to reconnect with your people. Y'all create Avatars, and we'll evade the planar barrier by taking the scenic route." And so the Avatars loaded up on some spelljamming barges, and took the really long, really slow trip through wildspace, and went from Earth to Toril that way. Since they never went dimension hopping, the barriers the wizards put up didn't apply, and the wizards didn't get any warning. The Avatars showed up, empowered the slaves, the slaves rose up with new-found priests and magic to back their faith, and the Imaskar empire crumbled.
And that's how we got the Lost Empires of Mulhorand and Uther, and how Horus, Osiris, Set, Thoth, Enlil, Gilgeam, Ishtar and the rest of the Mulhorandi & Untheric pantheons got from Earth to Toril, and why there used to be Egyptian and Mesopotamian deities in the Forgotten Realms.
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There is even old stuff talking about how our world was once part of it, thus why we have legends of random monsters.
You're close. If you dive deep into Realmslore, you will see that about six thousand years before the Era of Upheaval (5th edition present day in the Realms) the Imaskar raided "another world" (now simply suggested to be Earth, but it used to be specifically stated as such) for slaves. The slaves worshiped their own gods, but Imaskar wizards put up a planar barrier, and the pantheons of the slaves were locked out.
Eventually, AO heard them, and grabbed Ptah, and said "There's another option." Ptah went back to their home world, and told the pantheons "There's a way for you to reconnect with your people. Y'all create Avatars, and we'll evade the planar barrier by taking the scenic route." And so the Avatars loaded up on some spelljamming barges, and took the really long, really slow trip through wildspace, and went from Earth to Toril that way. Since they never went dimension hopping, the barriers the wizards put up didn't apply, and the wizards didn't get any warning. The Avatars showed up, empowered the slaves, the slaves rose up with new-found priests and magic to back their faith, and the Imaskar empire crumbled.
And that's how we got the Lost Empires of Mulhorand and Uther, and how Horus, Osiris, Set, Thoth, Enlil, Gilgeam, Ishtar and the rest of the Mulhorandi & Untheric pantheons got from Earth to Toril, and why there used to be Egyptian and Mesopotamian deities in the Forgotten Realms.
yeah it's been a while since I last really looked at the lore lol. Man I forgot how extensive and confusing some of that stuff is.
I kind of like the idea of the worlds being connected to our own modern version of Earth and with one of the NPCs I made, who was a rather reclusive wizard, she found a way to make a small dimension door in a sort of arcane device that picked up earth radio transitions so she could chill and listen to some modern radio whilst she works. 😊
I kind of like the idea of the worlds being connected to our own modern version of Earth and with one of the NPCs I made, who was a rather reclusive wizard, she found a way to make a small dimension door in a sort of arcane device that picked up earth radio transitions so she could chill and listen to some modern radio whilst she works. 😊
That's certainly not far fetched considering many magic users can be connected to powerful entities like the great old ones. Of which many are said to have influence over the cosmos and travel to other worlds beyond the normal realms known and unknown. Besides some things like the Crit Roll Gunslinger fighter archetype would need some form of influence or inspiration to come about in most campaigns; even if there are spelljammers in the setting. Also so you never know what else could come through portals like that or if someone is listening to your world through them.
I kind of like the idea of the worlds being connected to our own modern version of Earth and with one of the NPCs I made, who was a rather reclusive wizard, she found a way to make a small dimension door in a sort of arcane device that picked up earth radio transitions so she could chill and listen to some modern radio whilst she works. 😊
I borrow from published works (game books, books, movies, music) as I see fit in campaigns I create. You have a lot of work to do as a Dungeon Master, so use the source as inspiration for or direct injection into your campaign. Already there is a dwarf in my world with gold teeth that hears a recurring loop of "Baker Street" by Gerry Rafferty. Now I borrowed from you as well. ;D
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Wer mit Ungeheuern kämpft, mag zusehn, dass er nicht dabei zum Ungeheuer wird. Und wenn du lange in einen Abgrund blickst, blickt der Abgrund auch in dich hinein.
So I am still new to the whole D&D multiverse and as a noob DM I wanted to get stuck into the lore and background of the world, but after realising there was such a huge back catalog of books, games, movies and other such things I kind of got overwhelmed.
My question however, is altering Forgotten realm lore okay to do when making a story for a campaign. This includes some of the ways monsters behave and interact with humans or how they exist in the world or politics in some of the cities.
I have based my own Campaign in Cormyr not understand a single thing about the place, so most if not all of the geography has been created from using only the maps as a basic guide.
Already there is a dwarf in my world with gold teeth that hears a recurring loop of "Baker Street" by Gerry Rafferty. Now I borrowed from you as well. ;D
Hahaha! That's a great mental image. Love that tune. Actually all in all, City to City is a pretty solid album.
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So I am still new to the whole D&D multiverse and as a noob DM I wanted to get stuck into the lore and background of the world, but after realising there was such a huge back catalog of books, games, movies and other such things I kind of got overwhelmed.
My question however, is altering Forgotten realm lore okay to do when making a story for a campaign. This includes some of the ways monsters behave and interact with humans or how they exist in the world or politics in some of the cities.
I have based my own Campaign in Cormyr not understand a single thing about the place, so most if not all of the geography has been created from using only the maps as a basic guide.
https://spiralfruit.tumblr.com/post/158086049225/npc-list-so-with-the-dungeons-and-dragons (example of the sort of NPCs I dreamt up for the area)
the published stuff is just a starting point. And it could be wrong, in your version of the world.
geek dad with 3 geek kids
Yeah the D and D lore is constantly evolving as the monsters and cannon stories do. The strangest part is that there are multiple worlds with in the same solar system or at least there was lasted I checked. There is even old stuff talking about how our world was once part of it, thus why we have legends of random monsters. Also in some ways some games like Pathfinder have been accepted into the cannon at some point. Considering how each edition has 100 or more game years between them in the cannon it gets confusing. This kind of thing explains why the monsters change over time like evolution, and how magic changes and gets stronger. That I think was the joke in the beginning of the new Volo's Guide to Monsters where he's like you must all be wondering how I'm still alive. Also I think all the Acquisitions Incorporated stuff is technically cannon. As far as other lore goes I would love more Eberron stuff including stats for the tech and dragon stones.
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I kind of like the idea of the worlds being connected to our own modern version of Earth and with one of the NPCs I made, who was a rather reclusive wizard, she found a way to make a small dimension door in a sort of arcane device that picked up earth radio transitions so she could chill and listen to some modern radio whilst she works. 😊
Sure make it your own! :)
Wer mit Ungeheuern kämpft, mag zusehn, dass er nicht dabei zum Ungeheuer wird. Und wenn du lange in einen Abgrund blickst, blickt der Abgrund auch in dich hinein.
― Friedrich Nietzsche
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