Basically, My group will be entering a marsh where a toxin is secreted by an enchanted plant in the form of a 'mist' that will give the party shared hallucinations based on their tragic backstories (yes I got the idea from Red Dwarf).
The Party and backstories include: - A Gnome Barbarian who was looked down on by his father & village for his class choice. - A Tiefling Ranger whose village was murdered and burnt down by zealots. - An Elf Wizard who was banished from his kingdom for consorting with dwarves. - A Dwarf Paladin whose family was murdered by frost giants. - A Half Elf Warlock who made a pact with a demon for his powers.
Essentially, the party will see the marsh flora & fauna as people/environments form their pasts. Examples for the stories I mentioned above in order:
- The Gnome Village is actually an abandoned bullywug camp - Flames spreading around the party in the burning village are actually sentient brambles enclosing them. - The city guards in the throne room that attack them are actually a pack of wolves in a cave. - An icy lake is actually a slippery moss that produces a poisonous toxin (perceived as cold damage) - The Demon coming for the Warlocks soul is actually the large enchanted plant causing the hallucination they must battle.
Once the plant is defeated the enchantment is broken. The party will then make their way back and the reality of their hallucinations will be revealed as they do.
Problem is, my ideas aren't enough to pad out the adventure to our regular run time (we usually play for 3 - 4 hours per session) and was wondering if any creative minds here could come up with additional encounters that could be incorporated into the hallucinations.
The Gnome village's Bullywog leader is entirely immune to any magical attacks. ONLY the wayward Barbarian can defeat it and gain his father, and village approval.
The dwarf sees the Frost Giants coming and calls to nearby elves for support. They ignore him and are slaughtered as they alone can't stand against the enemy. The elf wizard sees this and runs to the dwarf's aid, and the pair finish off the already battered giants. Working together against a common foe supersedes silly ancient rivalries.
Maybe tie the zealots who burned the village to the warlock's enemies? They worshipped the plant/demon and burned the village as tribute?
You could space them out into fewer party members being in each. Maybe the hallucination lets only 2 or 3 of them experience each encounter? Everyone gets the same amount of involvement, but for each encounter a couple party members end up spectators as their PC isn't in the same "mind" as the others.
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Talk to your Players.Talk to your DM. If more people used this advice, there would be 24.74% fewer threads on Tactics, Rules and DM discussions.
A Red Haired Dwarf Druid called Holly. Give the party Perception checks with a high DC that reduces for each success they get (say DC15 to start and reducing by 1 for each success), each success they achieve grants a brief glimpse of Holly frantically runing around them telling them it isn't real and they've been poisoned and they need to activate special glyphs stones. Doing so will cause the plant to be killed via a Blight spell. It's not quite limpit mines but it should help. Holly is otherwise unable to help them due to being out of spell slots/wildshapes and is just trying to survive himself.
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Basically, My group will be entering a marsh where a toxin is secreted by an enchanted plant in the form of a 'mist' that will give the party shared hallucinations based on their tragic backstories (yes I got the idea from Red Dwarf).
The Party and backstories include:
- A Gnome Barbarian who was looked down on by his father & village for his class choice.
- A Tiefling Ranger whose village was murdered and burnt down by zealots.
- An Elf Wizard who was banished from his kingdom for consorting with dwarves.
- A Dwarf Paladin whose family was murdered by frost giants.
- A Half Elf Warlock who made a pact with a demon for his powers.
Essentially, the party will see the marsh flora & fauna as people/environments form their pasts.
Examples for the stories I mentioned above in order:
- The Gnome Village is actually an abandoned bullywug camp
- Flames spreading around the party in the burning village are actually sentient brambles enclosing them.
- The city guards in the throne room that attack them are actually a pack of wolves in a cave.
- An icy lake is actually a slippery moss that produces a poisonous toxin (perceived as cold damage)
- The Demon coming for the Warlocks soul is actually the large enchanted plant causing the hallucination they must battle.
Once the plant is defeated the enchantment is broken. The party will then make their way back and the reality of their hallucinations will be revealed as they do.
Problem is, my ideas aren't enough to pad out the adventure to our regular run time (we usually play for 3 - 4 hours per session) and was wondering if any creative minds here could come up with additional encounters that could be incorporated into the hallucinations.
Thanks
The Gnome village's Bullywog leader is entirely immune to any magical attacks. ONLY the wayward Barbarian can defeat it and gain his father, and village approval.
The dwarf sees the Frost Giants coming and calls to nearby elves for support. They ignore him and are slaughtered as they alone can't stand against the enemy. The elf wizard sees this and runs to the dwarf's aid, and the pair finish off the already battered giants. Working together against a common foe supersedes silly ancient rivalries.
Maybe tie the zealots who burned the village to the warlock's enemies? They worshipped the plant/demon and burned the village as tribute?
You could space them out into fewer party members being in each. Maybe the hallucination lets only 2 or 3 of them experience each encounter? Everyone gets the same amount of involvement, but for each encounter a couple party members end up spectators as their PC isn't in the same "mind" as the others.
Talk to your Players. Talk to your DM. If more people used this advice, there would be 24.74% fewer threads on Tactics, Rules and DM discussions.
Given the inspiration you mentioned....
A Red Haired Dwarf Druid called Holly. Give the party Perception checks with a high DC that reduces for each success they get (say DC15 to start and reducing by 1 for each success), each success they achieve grants a brief glimpse of Holly frantically runing around them telling them it isn't real and they've been poisoned and they need to activate special glyphs stones. Doing so will cause the plant to be killed via a Blight spell. It's not quite limpit mines but it should help. Holly is otherwise unable to help them due to being out of spell slots/wildshapes and is just trying to survive himself.