I’ve seen lots of threads about funny or weird dnd moments, but what about the nice ones? What are some times that your players/fellow party members surprised you, not by being wacky or weird, but by being kinder then you expected?
Here’s mine:
In Candlekeep mysteries, Zikran’s Zephyrian Tome, there is a giant ghost eternally writing a letter to a long dead lover. One of the characters that spoke giant got out a piece of paper, placed it below that giant’s pen, and copied the sentences she was writing onto the page, allowing her to complete her task and move on to the afterlife.
In a homebrew one-shot, there was a cat ghost who lived in the basement of a haunted house. She would try to pounce on the living mice, who would of course scurry easily away. One of the characters killed a few mice so they would become ghosts for the cat ghost to chase.
In my homebrew campaign, there is an NPC named Nathaniel the Nothic. Nathaniel was interested in knowledge, but the librarians of the city didn’t like him. My players introduced him to Tab the Baxi driver, a gossipy tabaxi who runs the city’s transportation network and knows everything. Now Nathaniel is Tab’s business partner.
My players rescued a one-winged pegasus from some cultists who were cruelly trying to turn it into a nightmare. The barbarian was being hunted by the same cultists and had an anti-scrying amulet keeping her safe. She gave it to the pegasus when the party set it free. I was so touched, I had the pegasus return the next day, having chosen her as its new rider.
I was DMing for my future-nephews-in-law, running the Steepfield Cheese Chase. One of them is something of a problem child, prone to tantrums and violent outbursts and the like. I was fuly anticipating a murderhobo chaotic-neutral character - instead, his fighter spent the entire game trying to make sure that everyone in the town was safe, and told everyone he met to get to safety. Acted more like a lawful good than anyone I've ever DMed.
In my current campaign, I have been regularly throwing fauna at the players as well as monsters - things that want to eat them, but that can be dissuaded, or things which are just curious. They have not killed a single thing that wasn't actually hostile, including a Pressure Weird (a homebrew monster that lives under thunderstorms and sucks all the air from around it, with a personality akin to a kitten or a puppy, just wanting to play all the time with everything that moves) which could well have killed them just by chance. They ended up fighting it the second time they met it (on the way back) and went non-lethal to just knock it out.
In the solo game I'm also running, my fiancee was tasked with hunting a deer with 3 eyes. These were abundant, and can project their thoughts into you and charm you with their third eye. She fought that effect for about 10 rounds trying to pursuade the deer to come back with her instead of hunting it. In the end it got away, but not before she made it curious enough to keep following her later.
As a Bard, I often visit the serfs and lower classes and use my cantrip to flavor their food allowing them to taste and enjoy fine food and wine. I also give away spices for them to enjoy. They cost me very little and benefit them a great deal. I teach their kids to play an instrument and I give away small wooden flutes.
I do all this as a gesture of goodwill, but I also expect them to share any news of important or unusual visitors to the settlement. I also expect them to "look after" my things when I am visiting so nobody takes an interest in what my horse has in his saddlebags.
Rollback Post to RevisionRollBack
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
one of my players' kindest moments was when a character (Vince for this story) playing a homebrew race, mostly evil, they wanted to be the dominant race and superpower in the world. emotions are a glitch, infection, or defect. Vince was born with this "issue" that was emotion, but his parents beat the "problem" out of him. He didn't bat an eye at murder. he wanted to kill his entire race for their evil ways. one day, a mentally unstable sentient magic item another party member put a grave, but ultimately non-fatal injury upon a dwarf. due to some mind-control the players weren't aware of, all the citizens of the town they were in just ignored him. he was getting kicked around and stepped on. this triggered a change in Vinces' mind. he felt sadness and he empathized with the man, unseen by the society around him. Vince scooped up the injured man, took him to an inn, and spent about three fourths of his money for a skilled druid to hela him. from then on he became less and less ruthless still wanting to make his people change, but with less genocidal intent. there was much more fighting he had to do, but he did it for the good of the world. not for "revenge", or "justice". the guy playing Vince was a bit of a problem player so this is one of my proudest moments as a DM.
I’ve seen lots of threads about funny or weird dnd moments, but what about the nice ones? What are some times that your players/fellow party members surprised you, not by being wacky or weird, but by being kinder then you expected?
Here’s mine:
In Candlekeep mysteries, Zikran’s Zephyrian Tome, there is a giant ghost eternally writing a letter to a long dead lover. One of the characters that spoke giant got out a piece of paper, placed it below that giant’s pen, and copied the sentences she was writing onto the page, allowing her to complete her task and move on to the afterlife.
My feelings! 😭❤️
👍🏻 to this nice thread.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I’ve seen lots of threads about funny or weird dnd moments, but what about the nice ones? What are some times that your players/fellow party members surprised you, not by being wacky or weird, but by being kinder then you expected?
Here’s mine:
Only spilt the party if you see something shiny.
Ariendela Sneakerson, Half-elf Rogue (8); Harmony Wolfsbane, Tiefling Bard (10); Agnomally, Gnomish Sorcerer (3); Breeze, Tabaxi Monk (8); Grace, Dragonborn Barbarian (7); DM, Homebrew- The Sequestered Lands/Underwater Explorers; Candlekeep
My players rescued a one-winged pegasus from some cultists who were cruelly trying to turn it into a nightmare. The barbarian was being hunted by the same cultists and had an anti-scrying amulet keeping her safe. She gave it to the pegasus when the party set it free. I was so touched, I had the pegasus return the next day, having chosen her as its new rider.
I was DMing for my future-nephews-in-law, running the Steepfield Cheese Chase. One of them is something of a problem child, prone to tantrums and violent outbursts and the like. I was fuly anticipating a murderhobo chaotic-neutral character - instead, his fighter spent the entire game trying to make sure that everyone in the town was safe, and told everyone he met to get to safety. Acted more like a lawful good than anyone I've ever DMed.
In my current campaign, I have been regularly throwing fauna at the players as well as monsters - things that want to eat them, but that can be dissuaded, or things which are just curious. They have not killed a single thing that wasn't actually hostile, including a Pressure Weird (a homebrew monster that lives under thunderstorms and sucks all the air from around it, with a personality akin to a kitten or a puppy, just wanting to play all the time with everything that moves) which could well have killed them just by chance. They ended up fighting it the second time they met it (on the way back) and went non-lethal to just knock it out.
In the solo game I'm also running, my fiancee was tasked with hunting a deer with 3 eyes. These were abundant, and can project their thoughts into you and charm you with their third eye. She fought that effect for about 10 rounds trying to pursuade the deer to come back with her instead of hunting it. In the end it got away, but not before she made it curious enough to keep following her later.
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
As a Bard, I often visit the serfs and lower classes and use my cantrip to flavor their food allowing them to taste and enjoy fine food and wine. I also give away spices for them to enjoy. They cost me very little and benefit them a great deal. I teach their kids to play an instrument and I give away small wooden flutes.
I do all this as a gesture of goodwill, but I also expect them to share any news of important or unusual visitors to the settlement. I also expect them to "look after" my things when I am visiting so nobody takes an interest in what my horse has in his saddlebags.
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
one of my players' kindest moments was when a character (Vince for this story) playing a homebrew race, mostly evil, they wanted to be the dominant race and superpower in the world. emotions are a glitch, infection, or defect. Vince was born with this "issue" that was emotion, but his parents beat the "problem" out of him. He didn't bat an eye at murder. he wanted to kill his entire race for their evil ways. one day, a mentally unstable sentient magic item another party member put a grave, but ultimately non-fatal injury upon a dwarf. due to some mind-control the players weren't aware of, all the citizens of the town they were in just ignored him. he was getting kicked around and stepped on. this triggered a change in Vinces' mind. he felt sadness and he empathized with the man, unseen by the society around him. Vince scooped up the injured man, took him to an inn, and spent about three fourths of his money for a skilled druid to hela him. from then on he became less and less ruthless still wanting to make his people change, but with less genocidal intent. there was much more fighting he had to do, but he did it for the good of the world. not for "revenge", or "justice". the guy playing Vince was a bit of a problem player so this is one of my proudest moments as a DM.
My feelings! 😭❤️
👍🏻 to this nice thread.