Or was it just something invented for the game Planescape: Torment to be something that is specific to the Nameless One?
Just the lore in the game seems to imply that the rune has greater significance in the setting but apart from the game Planescape: Torment I cant seem to find any relevant lore on the rune anywhere?
The short answer is "no." The short answer is no because the game makes a conscious effort to have no canon that will impede GMs' creativity.
The long answer is complicated--because the symbol of torment is very much connected to the Nameless One's story. To use it without some connection to the theme and significance of that story would feel flat to me. I would want to make the story something like one of the game's companions brought it from the Fortress of Regret as a holy relic, and since then it has been a talisman that finds its way into the possession of planestravelers who have painful histories. It would be a great item to employ a sort of vestige of divergence type progression with...
Or was it just something invented for the game Planescape: Torment to be something that is specific to the Nameless One?
Just the lore in the game seems to imply that the rune has greater significance in the setting but apart from the game Planescape: Torment I cant seem to find any relevant lore on the rune anywhere?
The short answer is "no." The short answer is no because the game makes a conscious effort to have no canon that will impede GMs' creativity.
The long answer is complicated--because the symbol of torment is very much connected to the Nameless One's story. To use it without some connection to the theme and significance of that story would feel flat to me. I would want to make the story something like one of the game's companions brought it from the Fortress of Regret as a holy relic, and since then it has been a talisman that finds its way into the possession of planestravelers who have painful histories. It would be a great item to employ a sort of vestige of divergence type progression with...