I have a homebrew world I'm working on and was wondering if anyone wanted to look it over and find the flaws I'm sure it has. It's harder for me to see since my ideas are always perfectly reasonable to me.
------------------
Almost 1500 year ago the 8 gods descended to the world of man and granted 8 families the gifts of the elements. Air, water, fire, earth, metal, lightning, yin, and yang. Each family took their element with great reverence and awe. Then they proceeded to do what humans do when given great power... raid, pillage, plunder and otherwise pilfer their weasely black guts out.
Close to 300 years of near endless war and bloodshed rampaged across the land until finally, the 9th god descended and gave the world a second gift, the gift of the Catalyst. The Catalyst was given immortality and the power to punish the aggressors. Finally peace was reached and the 8 modern nations took shape. The first catalyst served 100 years and then chose a worthy successor who gained the same gifts, and that tradition has remained.
It is now time for the choice of the 13th catalyst. You have therefore traveled to the Isle of Centralia, headquarters of the catalyst, and site of the annointing. You have joined the thousands who hope to be the one. 2 years of harsh trials, brutal training and brushes with death await you. For only one can become the Catalyst.
-----------------
So the idea is I'm going to put my players in a squad, as the judges want to know how they work with others. And then they'll go through 12 trials over two years, one every other month in game time. And then roleplay the "downtime" as much as they want. The fun with the idea is that they all have the same goal but only one will be able to win so they'll be somewhat at odds since they want to stand out, but can't exactly sabotage each other because that would also look bad. And I will have a scorecard. Kind of a last Airbender/hunger games mashup.
They'll level up between each challenge and gain an extra elemental feat that we'll tailor to their character every 3 levels that way they can be any class and still feel the elemental-ness. Ok so let me know what y'all think!
This DOES let one of your players "win" at DND, to the detriment of the other players. I personally wouldn't ever want to run or play in a game like this, but if your players are onboard (with PVP and only one "winner" at the end) then more power to you.
Also, what are the elements of yin and yang? Are they like light and dark? Good and evil?
Oh. A player will definitely win. Or an NPC even if they really all try to prevent each other from winning. The scoring rules will be public but I'm still deciding on whether to keep the actual scores hidden or not.
The players I'm with now actually suggested a tournament arc. They like conflict, not in a bad way necessarily, but they like messing with each other more than working together. So rather then just straight combat for a few months, I figured a story/campaign built around a tournament would be more fun. And they'll be forced onto a team so they, in theory, have to at least slightly cooperate.
Yin and yang represent mind and body. It's just calling it the body element sounds... Clunky? So I went with yin and yang. I'm still work shopping it though. Hahaha. The elemental world was from another campaign I used to run adjusted a bit and I hoped a tournament to become this worlds "Avatar" sounded interesting.
I have a homebrew world I'm working on and was wondering if anyone wanted to look it over and find the flaws I'm sure it has. It's harder for me to see since my ideas are always perfectly reasonable to me.
------------------
Almost 1500 year ago the 8 gods descended to the world of man and granted 8 families the gifts of the elements. Air, water, fire, earth, metal, lightning, yin, and yang. Each family took their element with great reverence and awe. Then they proceeded to do what humans do when given great power... raid, pillage, plunder and otherwise pilfer their weasely black guts out.
Close to 300 years of near endless war and bloodshed rampaged across the land until finally, the 9th god descended and gave the world a second gift, the gift of the Catalyst. The Catalyst was given immortality and the power to punish the aggressors. Finally peace was reached and the 8 modern nations took shape. The first catalyst served 100 years and then chose a worthy successor who gained the same gifts, and that tradition has remained.
It is now time for the choice of the 13th catalyst. You have therefore traveled to the Isle of Centralia, headquarters of the catalyst, and site of the annointing. You have joined the thousands who hope to be the one. 2 years of harsh trials, brutal training and brushes with death await you. For only one can become the Catalyst.
-----------------
So the idea is I'm going to put my players in a squad, as the judges want to know how they work with others. And then they'll go through 12 trials over two years, one every other month in game time. And then roleplay the "downtime" as much as they want. The fun with the idea is that they all have the same goal but only one will be able to win so they'll be somewhat at odds since they want to stand out, but can't exactly sabotage each other because that would also look bad. And I will have a scorecard. Kind of a last Airbender/hunger games mashup.
They'll level up between each challenge and gain an extra elemental feat that we'll tailor to their character every 3 levels that way they can be any class and still feel the elemental-ness. Ok so let me know what y'all think!
This DOES let one of your players "win" at DND, to the detriment of the other players. I personally wouldn't ever want to run or play in a game like this, but if your players are onboard (with PVP and only one "winner" at the end) then more power to you.
Also, what are the elements of yin and yang? Are they like light and dark? Good and evil?
I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
Oh. A player will definitely win. Or an NPC even if they really all try to prevent each other from winning. The scoring rules will be public but I'm still deciding on whether to keep the actual scores hidden or not.
The players I'm with now actually suggested a tournament arc. They like conflict, not in a bad way necessarily, but they like messing with each other more than working together. So rather then just straight combat for a few months, I figured a story/campaign built around a tournament would be more fun. And they'll be forced onto a team so they, in theory, have to at least slightly cooperate.
Yin and yang represent mind and body. It's just calling it the body element sounds... Clunky? So I went with yin and yang. I'm still work shopping it though. Hahaha. The elemental world was from another campaign I used to run adjusted a bit and I hoped a tournament to become this worlds "Avatar" sounded interesting.