I would love some feedback on this campaign setting Idea...
History: when the portals first appeared (10 years ago), America and it’s newly awakened hunters was able to respond quickly to the threat, and due to a massive population with many awakened hunters; they prevented any dungeon breaks. Since that time, America has never experienced a dungeon break. The efficient and successful responses to dungeon portals has resulted not only in a sentiment of American superiority, but has also led to America treating dungeon portals with less apprehension than other countries.
Due to its huge military budget, America developed a massive satélite and sensor tower system that immediately detects and measures portal location and portal power anywhere in the country. All these factors resulted in the creation of a government subsidized sport: “Dungeon League”, which, in the 8 years since its first competitive match has become the new most-watched sport in America.
Dungeon League:
America manages portal appearances by allowing teams to compete in televised live matches inside dungeons.
The “National Dungeon League” is the elite 12 team collection of exclusively S and high-A tier hunters that have complete jurisdiction over A & B tier dungeons. The teams use B dungeons for training and practice, and A dungeons are used for competition against other teams.
Smaller state/regional leagues are made up of A, B, and C tier hunters who have jurisdiction over C and D tier dungeons.
D and E tier hunters do not have the power to compete in these competitions as players, but instead make up the support staff of the teams: referees, film crews, assistants, etc. are all lower tier hunters who have just enough power to survive dungeons if the high tier players do the fighting. E tier dungeons are used by both the national and regional leagues to train these staff positions as well as for individual player practice sessions.
How it works:
When a “playable” dungeon appears (D - A tier) the regional team with jurisdiction reserves it for either practice or a “Match”. If reserved for a match, then the team with jurisdiction challenges another team and the challenged team travels to the portal for the competition.
During a Match, teams are scored on
total takedowns
Flair (basically how “fancy” a team gets with combos/takedowns/etc
Completion time
With this scoring system, the two teams have *some* incentive to cooperate because they share the completion time score, but otherwise are scored competitively against each other
Rather than tracking wins and losses, the league tracks culmulative scores by each team over the course of the “season” and teams with the top score are proclaimed champions!
Season Format: When an “S” tier dungeon appears, the season ends and all matches are put on hold. All teams work together (in theory) to defeat the S tier dungeon. After the S tier dungeon is cleared, all teams get a 2 month “training period”, and then the new season starts.
although the rate of gate appearances is somewhat random, America has experienced a S tier gate once every 10 - 12 months in the past 8 years which has allowed for a* semblance of consistency
Controversies:
Hunter deaths: though deaths are rare, some people protest the commercialization of such a deadly and violent sport.
Dungeon timing: because gate appearances are random, there are those that theorize that “reserving” a dungeon and waiting for teams to be available to compete risks dungeon breaks
Over time, teams have grown more and more comfortable waiting until the last (7th) day to clear the dungeon to get the ideal match ups.
Hunter incentives: American hunters are paid extremely well, and teams even recruit foreign hunters to boost their team power. Furthermore, top hunters have incredible celebrity status. Some worry that this will eventually weaken hunters resolve to clear the S Tier dungeons that periodically appear
recently some teams have withheld “star” hunters from the joint S tier raids for suspect reasons
Hunter burnout: American hunters on average do more dungeons than other hunters in other countries. Rather than taking leadership roles like in other places, Hunter teams are managed by non-hunters. Hunter teams are almost always doing matches or practices in dungeons.
Recently there have been a number of high tier hunters who have “retired” or switched to non-competitive roles, citing burnout as justification for their retirement.
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I would love some feedback on this campaign setting Idea...
History: when the portals first appeared (10 years ago), America and it’s newly awakened hunters was able to respond quickly to the threat, and due to a massive population with many awakened hunters; they prevented any dungeon breaks. Since that time, America has never experienced a dungeon break. The efficient and successful responses to dungeon portals has resulted not only in a sentiment of American superiority, but has also led to America treating dungeon portals with less apprehension than other countries.
Due to its huge military budget, America developed a massive satélite and sensor tower system that immediately detects and measures portal location and portal power anywhere in the country. All these factors resulted in the creation of a government subsidized sport: “Dungeon League”, which, in the 8 years since its first competitive match has become the new most-watched sport in America.
Dungeon League:
America manages portal appearances by allowing teams to compete in televised live matches inside dungeons.
The “National Dungeon League” is the elite 12 team collection of exclusively S and high-A tier hunters that have complete jurisdiction over A & B tier dungeons. The teams use B dungeons for training and practice, and A dungeons are used for competition against other teams.
Smaller state/regional leagues are made up of A, B, and C tier hunters who have jurisdiction over C and D tier dungeons.
D and E tier hunters do not have the power to compete in these competitions as players, but instead make up the support staff of the teams: referees, film crews, assistants, etc. are all lower tier hunters who have just enough power to survive dungeons if the high tier players do the fighting. E tier dungeons are used by both the national and regional leagues to train these staff positions as well as for individual player practice sessions.
How it works:
When a “playable” dungeon appears (D - A tier) the regional team with jurisdiction reserves it for either practice or a “Match”. If reserved for a match, then the team with jurisdiction challenges another team and the challenged team travels to the portal for the competition.
During a Match, teams are scored on
With this scoring system, the two teams have *some* incentive to cooperate because they share the completion time score, but otherwise are scored competitively against each other
Rather than tracking wins and losses, the league tracks culmulative scores by each team over the course of the “season” and teams with the top score are proclaimed champions!
Season Format: When an “S” tier dungeon appears, the season ends and all matches are put on hold. All teams work together (in theory) to defeat the S tier dungeon. After the S tier dungeon is cleared, all teams get a 2 month “training period”, and then the new season starts.
Controversies:
Hunter deaths: though deaths are rare, some people protest the commercialization of such a deadly and violent sport.
Dungeon timing: because gate appearances are random, there are those that theorize that “reserving” a dungeon and waiting for teams to be available to compete risks dungeon breaks
Hunter incentives: American hunters are paid extremely well, and teams even recruit foreign hunters to boost their team power. Furthermore, top hunters have incredible celebrity status. Some worry that this will eventually weaken hunters resolve to clear the S Tier dungeons that periodically appear
Hunter burnout: American hunters on average do more dungeons than other hunters in other countries. Rather than taking leadership roles like in other places, Hunter teams are managed by non-hunters. Hunter teams are almost always doing matches or practices in dungeons.