I'm still very much an amateur to DnD (less than 50 session, to guess, with a majority being over discord). I'm making backup characters because my current campaign is getting dicey. My DM is running DnD 2024 but he lets us pull stuff from 2014 if it hasn't been updated yet.
For a while now I've loved the idea of a Wild Magic Sorcerer, and I've really loved the idea Eladrin even with the added difficulty of roleplaying one. I recently have been having a major itch to run a Cartomancer after reading the newish Deck of Many Things books. The Cartomancer feat isn't a requirement, but I really like the flavor.
My idea for flavor is a some kind of spellcaster who of course has a magic deck of cards that scratches all the itches; its a spell book, spell focus, source of wild magic, tarot deck, source of magic tricks for the sake of the Cartomancer feat, fun trinket for roleplay. I now love the idea of melding this with an Eladrin character and really shooting for the moon. Some Gambit-esque powers where they can use the cards as physical weapons would be a bonus, but my flavoring skills are strong enough where this isn't a hard requirement.
My biggest struggle right now is coming up with a "strong" build for one. Unfortunately, I'm not good at min-maxxing, but I'm always inclined to try. Obvious considerations would be Eladrin race, some amount of Wild Magic Sorcerer, most likely include the Cartomancer feat, and maybe throw in some other class for throwing cards (knives).
Any comments or concerns? Flavor isn't my real question here but I'm never opposed to inspiration.
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"We believe that we invent symbols. The truth is that they invent us; we are their creatures, shaped by their hard, defining edges. [. . .] I did not know that then, but it is a profound mistake to believe that we must know of such things to be influenced by them, and in fact to believe so is to believe in the most debased and superstitious kind of magic. [. . .] [R]ational people know that things act of themselves or not at all."
Humans have to be strong candidates for wild magic sorcerer. With heroic inspiration allowing you to re roll one die per day. It will allow to have a little bit more control of your wild magic surge. https://100001****/
I definitely considered human for optimization, but Eladrin was essential to the character I was creating. I ended making a build heavily inspired by a wild magic sorcerer build made by the youtuber, d4 deep dive. His wizard dip to get a familiar, made me realize that a familiar was exactly what I needed for my backstory, so I did end up doing a 1 lvl wizard dip too. Definitely not a perfect build and I didn't add the backstory to the character sheet but here's a link if anyone is interested.
"We believe that we invent symbols. The truth is that they invent us; we are their creatures, shaped by their hard, defining edges. [. . .] I did not know that then, but it is a profound mistake to believe that we must know of such things to be influenced by them, and in fact to believe so is to believe in the most debased and superstitious kind of magic. [. . .] [R]ational people know that things act of themselves or not at all."
-Gene Wolfe,Shadow of the Torturer
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I'm still very much an amateur to DnD (less than 50 session, to guess, with a majority being over discord). I'm making backup characters because my current campaign is getting dicey. My DM is running DnD 2024 but he lets us pull stuff from 2014 if it hasn't been updated yet.
For a while now I've loved the idea of a Wild Magic Sorcerer, and I've really loved the idea Eladrin even with the added difficulty of roleplaying one. I recently have been having a major itch to run a Cartomancer after reading the newish Deck of Many Things books. The Cartomancer feat isn't a requirement, but I really like the flavor.
My idea for flavor is a some kind of spellcaster who of course has a magic deck of cards that scratches all the itches; its a spell book, spell focus, source of wild magic, tarot deck, source of magic tricks for the sake of the Cartomancer feat, fun trinket for roleplay. I now love the idea of melding this with an Eladrin character and really shooting for the moon. Some Gambit-esque powers where they can use the cards as physical weapons would be a bonus, but my flavoring skills are strong enough where this isn't a hard requirement.
My biggest struggle right now is coming up with a "strong" build for one. Unfortunately, I'm not good at min-maxxing, but I'm always inclined to try. Obvious considerations would be Eladrin race, some amount of Wild Magic Sorcerer, most likely include the Cartomancer feat, and maybe throw in some other class for throwing cards (knives).
Any comments or concerns? Flavor isn't my real question here but I'm never opposed to inspiration.
"We believe that we invent symbols. The truth is that they invent us; we are their creatures, shaped by their hard, defining edges. [. . .] I did not know that then, but it is a profound mistake to believe that we must know of such things to be influenced by them, and in fact to believe so is to believe in the most debased and superstitious kind of magic. [. . .] [R]ational people know that things act of themselves or not at all."
-Gene Wolfe, Shadow of the Torturer
Humans have to be strong candidates for wild magic sorcerer. With heroic inspiration allowing you to re roll one die per day. It will allow to have a little bit more control of your wild magic surge. https://100001****/
I definitely considered human for optimization, but Eladrin was essential to the character I was creating. I ended making a build heavily inspired by a wild magic sorcerer build made by the youtuber, d4 deep dive. His wizard dip to get a familiar, made me realize that a familiar was exactly what I needed for my backstory, so I did end up doing a 1 lvl wizard dip too. Definitely not a perfect build and I didn't add the backstory to the character sheet but here's a link if anyone is interested.
https://www.dndbeyond.com/characters/156683527/R4NLRj
"We believe that we invent symbols. The truth is that they invent us; we are their creatures, shaped by their hard, defining edges. [. . .] I did not know that then, but it is a profound mistake to believe that we must know of such things to be influenced by them, and in fact to believe so is to believe in the most debased and superstitious kind of magic. [. . .] [R]ational people know that things act of themselves or not at all."
-Gene Wolfe, Shadow of the Torturer