Knowing the average D&D party's tendencies, I am honestly not surprised you added "again" to that sentence. I would love to hear the context, though.
After derailing the DM's campaign by nearly dying, he sent a bunch of hellhounds and then jailed us. So it was either Jail or get eaten by some doggos. It isn't as funny with the context.
Edit: Something weird happened, also we were nearly dying because we attacked non-hostiles turning them hostile
Knowing the average D&D party's tendencies, I am honestly not surprised you added "again" to that sentence. I would love to hear the context, though.
After derailing the DM's campaign by nearly dying, he sent a bunch of hellhounds and then jailed us. So it was either Jail or get eaten by some doggos. It isn't as funny with the context.
So he's punishing you for almost dying? That seems like its his fault, if his campaign plot hinges on you staying alive he should know when to pull punches.
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It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
I just had a group of orcs engage and then flee after 1 round, and currently cooking one of the gnomes because they lost track of who fled...and the one that didn't
Someone commented on that and found out that wasn't natural (look at the orc stat block; ya think?!?) Great reaction tho
Rollback Post to RevisionRollBack
Rogue Shadow, the DM (and occasional) PC with schemes of inventive thinking
Knowing the average D&D party's tendencies, I am honestly not surprised you added "again" to that sentence. I would love to hear the context, though.
After derailing the DM's campaign by nearly dying, he sent a bunch of hellhounds and then jailed us. So it was either Jail or get eaten by some doggos. It isn't as funny with the context.
So he's punishing you for almost dying? That seems like its his fault, if his campaign plot hinges on you staying alive he should know when to pull punches.
Well, it was our fault for dying. We were never supposed to take any damage, and everybody in the bandit camp wouldn't attack us, but then we tried to run away because of some repercussion we didn't want to deal with, and he repeatedly told us to not do that. But we did, and then we almost died because non-hostile people turned hostile once someone attacks them, who knew?
my other group are on high alert because I described a secret door as a secret door with a bit of corrosion on the backside of it (They just survived 2 ochre jellies that split into about a dozen little ones each)
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Rogue Shadow, the DM (and occasional) PC with schemes of inventive thinking
did 2 in-person today encounters (part of a larger far north themed campaign with some influence from Frozen II): the first was against a young remorhaz with a l6 ranger at 1/2 HP max to help (the group was 6 l4s; a life cleric, three fighters, a litteral draconic sorcerer, and an unforgettable bard who has drowned the sorcerer previously. Long story on the sorcerer's revival; I tell you later IF and ONLY IF you ask). Anyway the bard (a water genasi) did dancing lights to distract the thing, I rolled an randomness check (roll a d20, add nothing, see the number, and go from there, with no contest or AC/DC (LOL) to match), rolled a 1 for little R. Then the bard did create water on the creepo and it got stuck in the ice (this was in a subzero terrain campaign) and the fighter (with magic initiate-wizard) ice knifed it and finished it off. (That was after they did both burning hands and a ray of frost on the remorhaz). I awarded 500 xp apiece for that clever planning (it would have been 1800 XP).
The second was in a cold monastery where they were supposed to fight 6 l3 monks and a l6 monks (as monsters), but then it took a turn for the worse.
That bard (yes the same bard) did 2nd lvl sleep on the boss and somehow, it worked. At that, I allowed pandemonium ensue. the monks were trying to get out the door (which they magically time-locked so no one could leave until midnight; this was still in the daylight hours, so that was an epic fail). All but 1 monk got killed (one with a critical unarmed strike kick; i did doublr damage, the monk died); I had the last one climb to the roof and break out that way. I awarded 400 xp apiece for the almost effortless ease of beating them (it was supposed to be 2300 XP). (the boss is still unconscious, so IDK what will happen to him). That was supposed to be at least an easy encounter (6 cr1 monsters and a cr4 monster for a group of 6 l4 and a l6); that sleep made it a trivial but comical encounter LOL
We got freaking played during last night's session. We thought one group of people were the bad guys, when, in reality, the person that we were helping was the baddie all along. Especially screwed me up because I played a major role in that NPC's evil scheme . . .
Basically, it involved my 2 foot 11 halfling monk hiding in the false bottom of a chest full of fake gold in order to be snuck into the vault inside a Baron's castle so that I can unlock and open the door for the wizard NPC who then magically swapped 75,000 GP for fake gold, and then teleported me and him out of there. He used the secret chest spell and a level 4 bag of holding to hold all of that stuff. Supposedly said Baron stole a family heirloom from the grand uncle (who was also most likely made up), and our employer wanted to retrieve it, as well as steal all that gold in order to redistribute it via his (fake) carnival. Right before me and NPC wizard were almost done in the vault, wizard picked up a chest that was suspiciously small enough to be used as the material component for a second Secret Chest spell. We then were supposed to keep the Baron busy, as he was invited to the carnival. After some time of playing carnival games and supposedly winning real prize money from winning them, the large animals that were being displayed their were set loose, and the cart full of the money that I helped employer steal supposedly got stolen by an eldritch knight (employer thought that an eldritch knight named Fexit kept stealing from him, as it turned out, Fexit was not only the good guy, but also a sheriff who has been after our employer). We went after the decoy cart, only to find out that it was empty after killing 4 bugbears and one eldritch knight. We then started to have questions. So far, the only person at that time we knew who was able to magically teleport large quantities of things as that time was NPC wizard (we insight checked him, but a 21 from one of the characters didn't work, mostly because he was probably using a spell that messed up people's insight). As it turned out, employer and his wizard friend used a special magic wagon that could be magically shrunken down to a tiny chest small enough to fit in one's pocket to steal the gold, and the wagon we were chasing after was a decoy. We were the baddies all along.
Yeah, my character, being a chaotic good halfling way of shadows monk initially thought the whole operation was a good idea, but we just ended up getting played. My mind is still screwed up about it the night after (which is when I am writing this post).
well the players A female Drow cleric of Elestrate, Human male illusionist, and a male Wood Elf rouge arrived at a coastal city and kinda wondered around a bit before buying a ship later the city was attacked by orcs and that's when the rouge joined the call the seige begins and the orcs start pushing a battering ram towards the gates the cleric who had just bought the ship tells the crew to fight the city's defenders to unleash a volley on the orcs cutting down many of them then a troll lumbers into view (because influence die) the illusionist casts silent image creating a gunpowder charge the nearst orc company checks morale fails and breaks formation in turn causing the other orcs break formation the orc archers prepare to fire but before they can the cleric reaches the walls and casts darkness on them causing them to miss then the city's defenders use a warship to bombard the orcs they check morale again NAT 1 the orcs then retreated
Well my players where on the case to find the inn keepers missing twin daughters.
so they rented a horse drawn kart, and a driver and headed towards the next city over , because they where last seen going that way.
On they way they ran over a bandit fellow(well come back to him)
After a little wile they got to the "midway inn", an inn halfway between the town of neverdwell, and the city they where headed too, that acts as a midpoint rest stop.
The inn was coverd in vines and foliage, the doors and window on the first floor where completely coverd. And as the cart approached, large vines creapex out of the nearby woods and aprochex the cart.
The players got out, as the driver got to relitive safety a little ways away. They burnt a few animated vines, and after a moment saw a silloett of a person go deeper into the woods, the remaning vines droped.
The wizard managed to burn enough vines and branchess to free the captured residence, and as the residents where franticly leaving, the players noticed two identical women, and got some answers from them, befor the women whent back to town.
On they way back to neverdwell they found the bantit was still alive, but dieing, the paliden heald him, and they adopeted him. He said his name was made, and they imediantly named him dobby.
After they got back to neverdwell they found the inn keepers for the midway inn and barganed for his inn. He gave them a discount, on the promis of a free room, once that thing is delt with thact attacked the inn.
They had some pie, and learned of a dasterdly knight was on their way to neverdwell in the close future, and that nate(dobby) owes a large dept to the queen pin of the next city over.
So what do you guys/galls think? What kind of plot hooks would you slap on this game moving forward?
New Campaign: Lost Mines. (I'm a new player, no spoilers) Three man party. Warforged Artificer (me), Air Genasi Wizard, Goliath Cleric (Grave Domain) Was delivering supplies for a dwarf to the town of Phandalin, had an epic game of I spy between the warforged and the genasi. Found a cart on the road. Ambushed by goblins. Two goblins met the warforged's musket (including one crit) and one was turned into crisps by the wizard's witch bolt. Fourth escaped down a path. Followed the path, avoided a snare trap. Warforged almost fell into a pit, but caught himself. Entrance to cave approached quietly, but warforged stealth not sufficient to surprise the goblin lookouts. One more goblin down to musket fire, one more to the wizard. Entered cave, encountered wolves. Goliath offered lunch to the wolves and warforged attempted to handle them, they calmed down. Found chimney route behind them. A short discussion on levitation and attempting to reach the top by magical methods was argued, before the goliath just climbed up. Rope was lowered for the other two to follow, before the session ended on a cliff hanger.
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"I am a machine, built to make more machines, so that those machines would go and fight your wars for you against the ultimate evil. I was not made by some heavenly deity ruling on high, but by a man's hands, with man's tools, and a man's will.I know that man's name, and I know that man's fate. I do not worship him, for he sought no worship from his creation, only that I follow his will.And thus you and I fulfil our respective duties to those who made us." -Constructor Tertius (Warforged)
Sounds like an interesting campaign, Dragy! I don't think I can give you any suggestions, though, without more specifics or a lot more detail. If you're hung up on something, I could try to help there, but it sounds to me like you've got a good story going. :)
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Maximilian "Mad Max" Oceanus, transmutation wizard, best known for being on the team that saved the universe from Kozelak's infinite hunger, and also an avenger of the Unspoken. Olaf Ericsson, a jolly ranger with a bit of an anger problem. Also likes to sing. Yaethel Akeelan, a druid with a plan; a very, very big plan. Damien Rook, full time author, part time adventurer. Plays god on Saturdays.
We had to skip this week's session, but I didn't post anything about last week so here I am.
Party: Bea, a Hexblade Warlock. Kellan, an Undead Warlock. Dextera, a Flame Sorcerer (Homebrew). Torfas, a Mastermind Rogue.
In the session prior, we ended on the warehouse they were in being blown up by a low-level gang member in a last ditch effort to kill Kellan/redeem himself in the eyes of his gang. They survived the blast, but blacked out. Kellan woke up first, and recognized that he was in an unfamiliar building, presumably in a basement or something. He was safe and healed, and he could hear his allies sleeping peacefully some distance away. Long story short, his patron has several "assistants" (previous apprentices of hers that died and were revived as Deathlocks to serve her in other ways), and one of them happened to be masquerading as an inn keeper to keep watch over Kellan. He gave him his pact boon and then disappeared in a puff of red smoke and bat sounds. The others woke up, went upstairs, found and ate full 4-course meal fit for a king, then went back to the bed and breakfast they were staying at, and spent their long rests studying magic and doing various activities. When they woke up, they went to a local tailor to get their burnt-out clothes replaced before heading over to the Vigil Guild (essentially an adventurer-ran police department) to report their findings from the gangland shoot out prior. They got their pay, plus a little extra for "occupational hazards", and scheduled an appointment with the headmaster of the Mercurial Tower (TLDR, a giant magic academy/laboratory. This one is focused on archiving things). Spent the time between the appointment training in sorcery more, talking to npcs linked to the gang they dealt with, and refitting their equipment. Once they met the Tower Master, they briefly discussed the specifics of their little gang problem and the possibility of someone from inside of the tower granting the hoodlums in the slums funds and materials for their endeavors before Bea asked if they had anything under her family's name. He went through his files and found some sort of crystal ball, and offered to give it back to her as it was submitted for research purposes that had long since been completed. When he called it back to his quarters, they found that the mundane object was actually a volleyball-sized needle-covered crystalline chestnut like object. She didn't really have much time to inquire about the apparent changes in its appearance; she put one finger on it and the world around her was seemingly submerged in a thick, glittering liquid, as if it had been dunked inside of a snow globe. Everyone around her froze and became unresponsive, and the crystal chestnut was seemingly the only thing with any semblance of life. Long story short, she broke the crystal, a rainbowy butterfly popped out and flew away, and she tried to follow it for what felt like months in the frozen expanse. She got angry after a while and threw all of her weapons at it, to no avail (they exploded into billions of little glittery specks). Spells stopped working, and after searching through her bag she pulled out an old antique revolver she carried around and attempted to fire it at the butterfly, not expecting it to work. The revolver fired with the sound of broken glass, shattering the snow globe world and bringing her back to her chair, with the crystal ball gone and replaced with a crystalline revolver in her hands. That was where we stopped. Side note, I'm really looking forward to TCoE, since it means I can pull them all together and talk to them about the changes and we can go through their sheets and see if they wanna tweak anything before next week's session.
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It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
My favorite moment was roleplaying a kenku that could only repeat phrases it had heard. The players figured out that she could understand them when discussing roasting her. They came up with a code to get answers to yes or no questions by suggesting, "Say no for no and yes for yes." So I proceeded to answer literally, "No for no," or, "Yes for yes," to every question.
I've been on a long sandboxy tangent that had seen my party split, intentionally or accidentally, until there were only two party members left. We've been gradually getting the party back together session by session, and this session had a surprise appearance by our long lost rogue. Too bad the aarakocran ranger wanted to kill him.
No matter. I made sure they met surrounded by several dozen pirates, so they might think twice about murdering someone in front of the pirate cult leader. But on the other hand, if they insisted on killing each other, the pirates wouldn't be too shocked. They managed to keep their hands off each other until they got in private. Then the UA ranger one-shotted the other with 3 hits, one critical. But then the paladin revived him to 1 hp with Lay on Hands. And the pirates came in to break up the fight.
In the end, the rogue managed to convince the ranger that his actions had the party's best interest at heart, and they welcomed him back. Now they're conspiring to double-cross the pirate cleric, but not before he pays them for a job.
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Knowing the average D&D party's tendencies, I am honestly not surprised you added "again" to that sentence. I would love to hear the context, though.
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
So he's punishing you for almost dying? That seems like its his fault, if his campaign plot hinges on you staying alive he should know when to pull punches.
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
I just had a group of orcs engage and then flee after 1 round, and currently cooking one of the gnomes because they lost track of who fled...and the one that didn't
Someone commented on that and found out that wasn't natural (look at the orc stat block; ya think?!?) Great reaction tho
Rogue Shadow, the DM (and occasional) PC with schemes of inventive thinking
Well, it was our fault for dying. We were never supposed to take any damage, and everybody in the bandit camp wouldn't attack us, but then we tried to run away because of some repercussion we didn't want to deal with, and he repeatedly told us to not do that. But we did, and then we almost died because non-hostile people turned hostile once someone attacks them, who knew?
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
Oh, ok. I stand corrected, enjoy your sentence. Maybe lift weights? Convert to some new god?
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
We leveled up, I should be ready for this session. Here comes a level 2 cleric, watch out.
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
oh and then I had the last orc torch one of the gnomes and almost killed her. He got stabbed in the back and he fled
Rogue Shadow, the DM (and occasional) PC with schemes of inventive thinking
my other group are on high alert because I described a secret door as a secret door with a bit of corrosion on the backside of it (They just survived 2 ochre jellies that split into about a dozen little ones each)
Rogue Shadow, the DM (and occasional) PC with schemes of inventive thinking
They're not even at the bad part yet; this is only the first quest!
Rogue Shadow, the DM (and occasional) PC with schemes of inventive thinking
Last session we completed the quest we’ve been working at the entire campaign.
RIP Tavern.
All hail King Jovan Fluffycloud Prince
Teleporting elf monk supremacy!, but druids are better
[Cactus]Waffles!”I don’t have any good quotes to put in my sig.” -Me
did 2 in-person today encounters (part of a larger far north themed campaign with some influence from Frozen II): the first was against a young remorhaz with a l6 ranger at 1/2 HP max to help (the group was 6 l4s; a life cleric, three fighters, a litteral draconic sorcerer, and an unforgettable bard who has drowned the sorcerer previously. Long story on the sorcerer's revival; I tell you later IF and ONLY IF you ask). Anyway the bard (a water genasi) did dancing lights to distract the thing, I rolled an randomness check (roll a d20, add nothing, see the number, and go from there, with no contest or AC/DC (LOL) to match), rolled a 1 for little R. Then the bard did create water on the creepo and it got stuck in the ice (this was in a subzero terrain campaign) and the fighter (with magic initiate-wizard) ice knifed it and finished it off. (That was after they did both burning hands and a ray of frost on the remorhaz). I awarded 500 xp apiece for that clever planning (it would have been 1800 XP).
The second was in a cold monastery where they were supposed to fight 6 l3 monks and a l6 monks (as monsters), but then it took a turn for the worse.
That bard (yes the same bard) did 2nd lvl sleep on the boss and somehow, it worked. At that, I allowed pandemonium ensue. the monks were trying to get out the door (which they magically time-locked so no one could leave until midnight; this was still in the daylight hours, so that was an epic fail). All but 1 monk got killed (one with a critical unarmed strike kick; i did doublr damage, the monk died); I had the last one climb to the roof and break out that way. I awarded 400 xp apiece for the almost effortless ease of beating them (it was supposed to be 2300 XP). (the boss is still unconscious, so IDK what will happen to him). That was supposed to be at least an easy encounter (6 cr1 monsters and a cr4 monster for a group of 6 l4 and a l6); that sleep made it a trivial but comical encounter LOL
Rogue Shadow, the DM (and occasional) PC with schemes of inventive thinking
We got freaking played during last night's session. We thought one group of people were the bad guys, when, in reality, the person that we were helping was the baddie all along. Especially screwed me up because I played a major role in that NPC's evil scheme . . .
Basically, it involved my 2 foot 11 halfling monk hiding in the false bottom of a chest full of fake gold in order to be snuck into the vault inside a Baron's castle so that I can unlock and open the door for the wizard NPC who then magically swapped 75,000 GP for fake gold, and then teleported me and him out of there. He used the secret chest spell and a level 4 bag of holding to hold all of that stuff. Supposedly said Baron stole a family heirloom from the grand uncle (who was also most likely made up), and our employer wanted to retrieve it, as well as steal all that gold in order to redistribute it via his (fake) carnival. Right before me and NPC wizard were almost done in the vault, wizard picked up a chest that was suspiciously small enough to be used as the material component for a second Secret Chest spell. We then were supposed to keep the Baron busy, as he was invited to the carnival. After some time of playing carnival games and supposedly winning real prize money from winning them, the large animals that were being displayed their were set loose, and the cart full of the money that I helped employer steal supposedly got stolen by an eldritch knight (employer thought that an eldritch knight named Fexit kept stealing from him, as it turned out, Fexit was not only the good guy, but also a sheriff who has been after our employer). We went after the
decoycart, only to find out that it was empty after killing 4 bugbears and one eldritch knight. We then started to have questions. So far, the only person at that time we knew who was able to magically teleport large quantities of things as that time was NPC wizard (we insight checked him, but a 21 from one of the characters didn't work, mostly because he was probably using a spell that messed up people's insight). As it turned out, employer and his wizard friend used a special magic wagon that could be magically shrunken down to a tiny chest small enough to fit in one's pocket to steal the gold, and the wagon we were chasing after was a decoy. We were the baddies all along.Yeah, my character, being a chaotic good halfling way of shadows monk initially thought the whole operation was a good idea, but we just ended up getting played. My mind is still screwed up about it the night after (which is when I am writing this post).
well the players A female Drow cleric of Elestrate, Human male illusionist, and a male Wood Elf rouge arrived at a coastal city and kinda wondered around a bit before buying a ship later the city was attacked by orcs and that's when the rouge joined the call the seige begins and the orcs start pushing a battering ram towards the gates the cleric who had just bought the ship tells the crew to fight the city's defenders to unleash a volley on the orcs cutting down many of them then a troll lumbers into view (because influence die) the illusionist casts silent image creating a gunpowder charge the nearst orc company checks morale fails and breaks formation in turn causing the other orcs break formation the orc archers prepare to fire but before they can the cleric reaches the walls and casts darkness on them causing them to miss then the city's defenders use a warship to bombard the orcs they check morale again NAT 1 the orcs then retreated
Dungeon Master: Killing your charcters since 1974
Timeless, Boundless, Ruler of The Spire of Creation
Well my players where on the case to find the inn keepers missing twin daughters.
so they rented a horse drawn kart, and a driver and headed towards the next city over , because they where last seen going that way.
On they way they ran over a bandit fellow(well come back to him)
After a little wile they got to the "midway inn", an inn halfway between the town of neverdwell, and the city they where headed too, that acts as a midpoint rest stop.
The inn was coverd in vines and foliage, the doors and window on the first floor where completely coverd. And as the cart approached, large vines creapex out of the nearby woods and aprochex the cart.
The players got out, as the driver got to relitive safety a little ways away. They burnt a few animated vines, and after a moment saw a silloett of a person go deeper into the woods, the remaning vines droped.
The wizard managed to burn enough vines and branchess to free the captured residence, and as the residents where franticly leaving, the players noticed two identical women, and got some answers from them, befor the women whent back to town.
On they way back to neverdwell they found the bantit was still alive, but dieing, the paliden heald him, and they adopeted him. He said his name was made, and they imediantly named him dobby.
After they got back to neverdwell they found the inn keepers for the midway inn and barganed for his inn. He gave them a discount, on the promis of a free room, once that thing is delt with thact attacked the inn.
They had some pie, and learned of a dasterdly knight was on their way to neverdwell in the close future, and that nate(dobby) owes a large dept to the queen pin of the next city over.
So what do you guys/galls think? What kind of plot hooks would you slap on this game moving forward?
Current game- Pelegos: Singularity
Game world- Thad'thra, homebrew
Role- DM
Players- Maro: Light Cleric, Rivqah: Feind Warlock, Kortek: Artillerist Artificer
Plot: Uncover a conspiracy and truth behind the Dragon, Blasphemy, and the light of the kingdom that was stollen. Drenching Baranara into shadow.
New Campaign: Lost Mines. (I'm a new player, no spoilers)
Three man party. Warforged Artificer (me), Air Genasi Wizard, Goliath Cleric (Grave Domain)
Was delivering supplies for a dwarf to the town of Phandalin, had an epic game of I spy between the warforged and the genasi. Found a cart on the road. Ambushed by goblins. Two goblins met the warforged's musket (including one crit) and one was turned into crisps by the wizard's witch bolt. Fourth escaped down a path.
Followed the path, avoided a snare trap. Warforged almost fell into a pit, but caught himself. Entrance to cave approached quietly, but warforged stealth not sufficient to surprise the goblin lookouts. One more goblin down to musket fire, one more to the wizard.
Entered cave, encountered wolves. Goliath offered lunch to the wolves and warforged attempted to handle them, they calmed down. Found chimney route behind them.
A short discussion on levitation and attempting to reach the top by magical methods was argued, before the goliath just climbed up. Rope was lowered for the other two to follow, before the session ended on a cliff hanger.
"I am a machine, built to make more machines, so that those machines would go and fight your wars for you against the ultimate evil. I was not made by some heavenly deity ruling on high, but by a man's hands, with man's tools, and a man's will.I know that man's name, and I know that man's fate. I do not worship him, for he sought no worship from his creation, only that I follow his will.And thus you and I fulfil our respective duties to those who made us."
-Constructor Tertius (Warforged)
I instilled extreme paranoia in a player in a Dwarven underdark city, and she fled the entire continent in a ship. Noped all the way across the ocean.
Sounds like an interesting campaign, Dragy! I don't think I can give you any suggestions, though, without more specifics or a lot more detail. If you're hung up on something, I could try to help there, but it sounds to me like you've got a good story going. :)
Maximilian "Mad Max" Oceanus, transmutation wizard, best known for being on the team that saved the universe from Kozelak's infinite hunger, and also an avenger of the Unspoken.
Olaf Ericsson, a jolly ranger with a bit of an anger problem. Also likes to sing.
Yaethel Akeelan, a druid with a plan; a very, very big plan.
Damien Rook, full time author, part time adventurer.
Plays god on Saturdays.
We had to skip this week's session, but I didn't post anything about last week so here I am.
Party: Bea, a Hexblade Warlock. Kellan, an Undead Warlock. Dextera, a Flame Sorcerer (Homebrew). Torfas, a Mastermind Rogue.
In the session prior, we ended on the warehouse they were in being blown up by a low-level gang member in a last ditch effort to kill Kellan/redeem himself in the eyes of his gang. They survived the blast, but blacked out. Kellan woke up first, and recognized that he was in an unfamiliar building, presumably in a basement or something. He was safe and healed, and he could hear his allies sleeping peacefully some distance away. Long story short, his patron has several "assistants" (previous apprentices of hers that died and were revived as Deathlocks to serve her in other ways), and one of them happened to be masquerading as an inn keeper to keep watch over Kellan. He gave him his pact boon and then disappeared in a puff of red smoke and bat sounds. The others woke up, went upstairs, found and ate full 4-course meal fit for a king, then went back to the bed and breakfast they were staying at, and spent their long rests studying magic and doing various activities.
When they woke up, they went to a local tailor to get their burnt-out clothes replaced before heading over to the Vigil Guild (essentially an adventurer-ran police department) to report their findings from the gangland shoot out prior. They got their pay, plus a little extra for "occupational hazards", and scheduled an appointment with the headmaster of the Mercurial Tower (TLDR, a giant magic academy/laboratory. This one is focused on archiving things). Spent the time between the appointment training in sorcery more, talking to npcs linked to the gang they dealt with, and refitting their equipment.
Once they met the Tower Master, they briefly discussed the specifics of their little gang problem and the possibility of someone from inside of the tower granting the hoodlums in the slums funds and materials for their endeavors before Bea asked if they had anything under her family's name. He went through his files and found some sort of crystal ball, and offered to give it back to her as it was submitted for research purposes that had long since been completed. When he called it back to his quarters, they found that the mundane object was actually a volleyball-sized needle-covered crystalline chestnut like object. She didn't really have much time to inquire about the apparent changes in its appearance; she put one finger on it and the world around her was seemingly submerged in a thick, glittering liquid, as if it had been dunked inside of a snow globe. Everyone around her froze and became unresponsive, and the crystal chestnut was seemingly the only thing with any semblance of life. Long story short, she broke the crystal, a rainbowy butterfly popped out and flew away, and she tried to follow it for what felt like months in the frozen expanse. She got angry after a while and threw all of her weapons at it, to no avail (they exploded into billions of little glittery specks). Spells stopped working, and after searching through her bag she pulled out an old antique revolver she carried around and attempted to fire it at the butterfly, not expecting it to work. The revolver fired with the sound of broken glass, shattering the snow globe world and bringing her back to her chair, with the crystal ball gone and replaced with a crystalline revolver in her hands.
That was where we stopped. Side note, I'm really looking forward to TCoE, since it means I can pull them all together and talk to them about the changes and we can go through their sheets and see if they wanna tweak anything before next week's session.
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
******* brilliant.
My favorite moment was roleplaying a kenku that could only repeat phrases it had heard. The players figured out that she could understand them when discussing roasting her. They came up with a code to get answers to yes or no questions by suggesting, "Say no for no and yes for yes." So I proceeded to answer literally, "No for no," or, "Yes for yes," to every question.
I've been on a long sandboxy tangent that had seen my party split, intentionally or accidentally, until there were only two party members left. We've been gradually getting the party back together session by session, and this session had a surprise appearance by our long lost rogue. Too bad the aarakocran ranger wanted to kill him.
No matter. I made sure they met surrounded by several dozen pirates, so they might think twice about murdering someone in front of the pirate cult leader. But on the other hand, if they insisted on killing each other, the pirates wouldn't be too shocked. They managed to keep their hands off each other until they got in private. Then the UA ranger one-shotted the other with 3 hits, one critical. But then the paladin revived him to 1 hp with Lay on Hands. And the pirates came in to break up the fight.
In the end, the rogue managed to convince the ranger that his actions had the party's best interest at heart, and they welcomed him back. Now they're conspiring to double-cross the pirate cleric, but not before he pays them for a job.