Players formally accepted a request from the Undying Warlock's patron; Eliminate a gang in the city, as they are believed to be helping the enemy of said patron regain control over the nation. They started this endeavor by deciding to cripple their smuggling operations first, as this would lower their reputation with the locals, as well weaken their resources. They staked out a known smuggling route, identified the anonymous smuggler (a middle-aged goblin woman), and then used enhanced interrogation tactics to get her to squeal some information. Apparently, the gang's warehouse is located at an abandoned factory that sank beneath the lake outside of town. The smuggler said she didn't know how it worked, just that it was as dry as a Nihelsian lawn (a nation in my homebrew setting. A super-desert with a theocratic government that worships the vengeful goddess of the sun). She also revealed some things about routes, and that one of their associates is a frequent customer of the gang, who may be selling things on his own time. They then promptly slit the goblin's throat, cut off her hand and packaged it up like a parcel, and the Undying Warlock failed a wisdom save and instinctively drank an unpleasant amount of the poor woman's blood. The fire sorcerer then promptly torched her body (he likes burning things and it got rid of evidence, two birds one stone). They delivered the parcel in the smuggler's stead. Turns out that the goblin wasn't the usual smuggler either, and that a dwarf named Marion was on leave or something and the customer was worried that she wouldn't get her package on time. They then took her payment, and the undying warlock (the only one who wasn't stealthed or invisible) proceeded to threaten her with bodily harm, before the Orc rogue revealed himself and grabbed her. The other warlock proceeded to cock her pistol's hammer near the customer's head (while invisible), and they continued with the threats before dropping the new group name they decided on - The Blackblood Cartel.
I will say that they aren't necessarily murder hobos, its just that the turn of events in our campaign have been slowly priming them to become amoral gangsters, and they just leaned into it full sail tonight. It was absolutely fantastic.
Alright, it's been a long time since the last time I posted. Here's a recap of everything that has happened since the party saved the cleric.
- The party went to an island of werebears and retrieved the earth artifact.
- Giovanni learned that his mother was actually a half orc.
- The party went to a spooky cave and got the evil artifact
- during the fight for the evil artifact, Giovanni died but was resurrected. He is now paralyzed from the waist down, and left the party.
- the party received a mission from Bolly McGee, the pirate king of Starkarrow. They had to attack a merchant ship to retrieve a key to open a strange chest.
- At the pirate tavern, the Gilded Sextant, they met Holly Wood, a half orc barbarian druid who casts spells with a lute.
- the party learned that Joseph escaped prison, died at sea, and was returned by Nereus as... basically an evil version of a revenant.
- the merchant ship was actually a front for a cult of Nereus.
- the treasure chest was actually a shrunken fortress, and now they have a giant island fortress as their base of operations
Our group of adventurers (level 8, in a campaign set in an "Ancient Greek empire" type world - we started this pre-Theros...) has decided to go to Hell. Some for the adventure, some for a reward. And some to rescue a family member. So, we're headed back to an area where we discovered what seems to be a portal to Hell. At least, when we discovered it at level 1, we thought it was inevitably a pretty bad place.
3 of our party have been here from the start, but due to game flow, 2 of our party decided that their RP stories had kind of wrapped up, and wanted to return to their families. No problem, now we've got 2 new characters. Very fighty-fighty, which should come in handy if we need to fight our way out of the Underworld. Brothers who are looking for their sister, who was taken to Hell. For their own reasons, they dislike... that's too weak of a word - they HATE the Gods, and don't trust them. Perhaps for good reason, but whatever.
My character Electra is a Paladin / Celestial Warlock, who worships Athena, and is also beholden to Alke. She worships Athena for wisdom and battle, and (with Athena's guidance, she believes) made a pact with Alke to gain courage. She is the main religious character in our group - the Bacchus following Barbarian left a couple sessions ago. So she is already at odds with the new members of the party, and as the healer, has made up her mind to not waste her God-given healing powers on any that don't respect the Gods. Her perspective on this may change. But for now, she's young, and hard headed. Quick to act, and slow to forgive.
On the way back to the Hell pit, we encountered some monstrosities, and Electra was proud to be able to Crit with a Guiding Bolt, and then a couple rounds later (after the anti-God loudmouth brother consistently rolled very low on attacks) ran up and Divine Smited the big Scorpion/Centaur thing with her God-given sword to kill it. Then helped finish off the 3 Scorpions that were it's minions. Athena - 1, atheists - 0.
After that, we encountered some decapitated, still warm, and... still standing - large hairy cows... or something. Then, we find some that are not dead, but, in fact, eating the remains of some of the dead ones. So, they're cannibals, these Hell-de-beasts... some sort of skull-headed, purple smoke breathing, 4-horned wildebeests. Good times. We wiped them out, and headed on our merry way.
Until we discovered a shadowy man-thing, walking on a leash held by a tall, white-and-gold robed, noble looking woman. She asked us where we were going, and when we told her we were going to Hell, she spit at the mention of the Gods. She told us that she was the new guardian of the nearby portal, since the old guardian had been killed. Which was our handiwork, back around level 1 or 2. She introduced herself as Calamity, and her... companion as Havok. And that they had been out earlier taking care of some nearby monstrosities that had escaped through the nearby un-monitored portal. She was VERY interested to hear one of our group's name... so we decided to not share any more names. Calamity had been cursed by the Gods, specifically by Athena, of course... for the crime of hubris. Her penance - to walk the Earth for a thousand years, plus another thousand - keeping the dead below, the living above, by guarding the portal, and killing off anything that tries to escape the Underworld. She was happy to allow us into the Underworld, as long as we "promised to stay" i.e., we're dead. And not to let us back up. Oh, and Havok was really a 50 foot long, crystal-horned snake. Which apparently did the actual decapitations of the Helldebeests. Another cursed being.
So. Our sort of half-assed plan is to go back to a battle field where we killed the monsters, and have Electra attempt to communicate with Athena. And, try to not offend her, or face the consequences. With 2 firmly entrenched God haters. And no real plan other than to get Calamity's curse lifted, so that the portal can remain unguarded for a time, so we can slip into her uncle's realm, escape with a prisoner (among other things) and make our way back out, while avoiding actually dying.
All in the questionably capable hands (and words) of a 14-year old warrior child.
It started with us in Jail. And this time, We didn't break out but got out peacefully (For Once). Went to help the elven village defeat the group of demons plaguing the city, as was per the contract of how we would be freed. A lot of stuff happened involving a Bear forgetting they were wearing a Hat and a Nat one and Nat 20 on stealth (From two different people). And the session ended with me stuck in cobwebs (I always seem to get a session ended when I'm restrained), a dead bear, and a Monk running away.
Well it was my first time playing a character yesterday and we did the strangest campaign which was a mashup of the movie called Onward and the BFG and our dm's own stuff. So it started with us doing our normal things on not so private drive then i killed a mice and the ranger brought it back to life with cure wounds ( DM didn't care until we were in actual combat ) But then a helicopter landed and so called " Mrs. LONG BOTTOMS " Said " GET ON ITS URGENT THE QUEEN NEEDS YOU ". I hopped on but the ranger made a big fuss about Mrs. long bottoms helicopter on his lawn but thankfully the other wizard punched him and dragged him in. We arrive at the queens palace and she tells us about 9 giants killing children but one was evil. So we joined her army and became the first ever Giant Slayers Corps. So then we got on the so called " Super secret helicopter " But i charmed him and he got on. So then we landed at the super secret military base. And got the choice to fight giant animals to train. We chose to fight the giant rat and we pummeled it but some where along the line our ranger got his toe cut off and he was really mad about that. But then we fought a giant baboon and fox. First we scared away the baboon and took his tail ( That was 60 ft long ) And i used an animal handiling check to give me the giant fox as a pet. Then the session ended with the ranger getting the 60 ft long baboon tail sewed on to the place where his pinky toe should have been.
Party ended the last session in PHANDALIN, yep the PHANDALIN, from (what I assume is) the most played 5e module. In fact we'd played it in our campaign before this one, so of course I add in our characters from the last session as NPC's, then I have a brilliant idea. I don't normally voice act when dm'ing, because I'm terrible, but I decided this time I'd make an exception. I spent 2 weeks learning to do the 4 accents of each of the other characters (Eastern-European, Geordie, (sort-of) Scottish and Metropolitan), I started off terrible, but got better. I'd produced a script that sounded out certain phrases phonetically and practiced saying them. I made stat blocks for each of the characters in case the party (They've done it before) randomly start a fight in the bar. I used the ones for NPC's from MM and VGtM modified so they wouldn't have access to any abilities a level 4 character wouldn't have. The current party were 3 levels higher than the old party, so if they attacked them, I planned on playing dirty: disarm attacks, grapples and dirty tricks with illusion magic coupled with higher than expected hp would mean it would actually be a challenge if they fought. The night rolls around, they enter the tavern and see their old characters.
Player 1: "Hey, why don't we chat to those guys?"
Player 2: "Nah, they look like d*cks"
-Party leaves tavern-
FML.
P.S. Oh the session gets even better for me, so the party meet a merchant whose selling some items he brought from the wife of a wizard who'd been killed. There was an unassuming magic item in a pile of junk, which the merchant didn't realise was magical. Our party's Firbolg uses Detect Magic A LOT and so I thought he would use it here, the party had other ideas. See they went for the pile of books, the titles of which I'd made up in the last 20 minutes or so, of which one title was "The Dwarf with Three Legs", you can guess what the nature of the book was. They specifically selected that book and asked to read the blurb, so I then had to bullsh*t up a story about a well endowed dwarf who gets captured by drow and the only way he can escape is by 'pleasing' the priestesses. The party then turn to a random page and ask me what the passage here says. -Shakes fist angrily- I won't repeat what I said as it's so cringy, but my party loved it. They decide to buy it and that every night they'll turn to another random page and read a new passage from it. They then leave, without casting detect magic. Their next encounter ended up being a lot more difficult than expected after that.
First session in the campaign and it started in a good/bad way. So, we had to break out of prison, and we take out all of the guards... and the bard is at 0 hit points. We end up stableizing the bard before blowing up the prison. Then, the police comes. Two of us sneak away, but one is caught. We rescue her after getting our stuff and we run away. The bard was taken to a hospital and we have no clue where he is. So yeah, good in how we escaped, bad in how we lost the bard (At least for now).
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Hi!!!! My pronouns are She/They!
Picture a halfling riding a flumph and be happy!!!!!
First session in the campaign and it started in a good/bad way. So, we had to break out of prison, and we take out all of the guards... and the bard is at 0 hit points. We end up stableizing the bard before blowing up the prison. Then, the police comes. Two of us sneak away, but one is caught. We rescue her after getting our stuff and we run away. The bard was taken to a hospital and we have no clue where he is. So yeah, good in how we escaped, bad in how we lost the bard (At least for now).
Learning from experience, attempting to get them out of a place not legally leads to bad things.
First session in the campaign and it started in a good/bad way. So, we had to break out of prison, and we take out all of the guards... and the bard is at 0 hit points. We end up stableizing the bard before blowing up the prison. Then, the police comes. Two of us sneak away, but one is caught. We rescue her after getting our stuff and we run away. The bard was taken to a hospital and we have no clue where he is. So yeah, good in how we escaped, bad in how we lost the bard (At least for now).
Learning from experience, attempting to get them out of a place not legally leads to bad things.
It went really well! The PCs met up with a rebel group they lost contact with months ago, and are planning their attack on the BBEG's castle. The cleric also got reunited with his beloved donkey, so that was pretty sweet.
So, umm basically we are on a liberated pirate ship with A Tabaxi rouge and two shipmen sailing off an island where we killed a demikraken. We find a prisoner in the hold (a PC who killed their character cuz he rode a rowboat into some cliffs trying to get to a different boat) and we free him and he starts helping. Not too long after, he brings me aside from the party and asks me, the fighter and ex knight in the king's army if I want to join him in a takeover in the king where he becomes the new ruler and makes a better rule. Still being loyal, I stick a flintlock to his head and start yelling about him wanting to commit treason. On the way up, he escapes being a rogue and such and starts yelling about how I was attacking him and he would never it's just a cover. Since he's the new guy and I'm the person who was on the island with them for weeks being the sole reason we survived thanks to +5 survival. We kept him under close watch but he still managed to convince most of the party through promises and dreams. Finally, we had a showdown where he called mutiny and overthrew the Tabaxi in a vote we had who joined us so I called a mutiny the day after and that a vote should be called for a new captain (something you can do on a pirate ship where the crew is unhappy with their ruler so they hold a vote on electees including the former captain to become the new one) the party outvoted me 2-4 BUT THE 3 NPC'S WE HAD ONBOARD OH MY GOSH THANK GOD THEY WERE THERE THEY SAVED ME, made it 5-6 and I was the new captain. I banned treasonous talk and we continued sailing. Everything was great! Until a Kraken attacked.
So, umm basically we are on a liberated pirate ship with A Tabaxi rouge and two shipmen sailing off an island where we killed a demikraken. We find a prisoner in the hold (a PC who killed their character cuz he rode a rowboat into some cliffs trying to get to a different boat) and we free him and he starts helping. Not too long after, he brings me aside from the party and asks me, the fighter and ex knight in the king's army if I want to join him in a takeover in the king where he becomes the new ruler and makes a better rule. Still being loyal, I stick a flintlock to his head and start yelling about him wanting to commit treason. On the way up, he escapes being a rogue and such and starts yelling about how I was attacking him and he would never it's just a cover. Since he's the new guy and I'm the person who was on the island with them for weeks being the sole reason we survived thanks to +5 survival. We kept him under close watch but he still managed to convince most of the party through promises and dreams. Finally, we had a showdown where he called mutiny and overthrew the Tabaxi in a vote we had who joined us so I called a mutiny the day after and that a vote should be called for a new captain (something you can do on a pirate ship where the crew is unhappy with their ruler so they hold a vote on electees including the former captain to become the new one) the party outvoted me 2-4 BUT THE 3 NPC'S WE HAD ONBOARD OH MY GOSH THANK GOD THEY WERE THERE THEY SAVED ME, made it 5-6 and I was the new captain. I banned treasonous talk and we continued sailing. Everything was great! Until a Kraken attacked.
Nice. Quite a textwall, though, I doubt too many other people will read it.
the setting of the story was a normal medieval fantasy, we were just put in a pirate-infested place to start and were getting out of there. Not really, its more a small group of friends having fun.
This one happened just last night! My group has been running through one campaign for a bit now, but one of the people who started it up had to take a break for work reasons. So one of the players volunteered to run a mini campaign until they get back. Complicated campaign short: it's a monster of the week style, intergalactic reality TV show for Deities where the participants prisoners get sent to worlds and capture monsters for a zoo.
We have Human Oath of Glory Paladin (myself) Human Monk/Barbarian, and Black Dragonborn Death Cleric. My character named Jennkins (Leeroy inspired by int modifier of -2), was a gladiator with an over the top ego to match (similar to Draven from League of Legends). As my wife puts him, "build like a Greek statue and as smart as said rock".
We were on our first assignment to get a chimera made of fused octopuses like creatures. After a few sessions we encounter the beastie and this thing hits like a truck! I'm trying my best to face tank this thing, but it's not long until I get pummeled to black and toss to the side like a rag doll into the deep end of the pond.
First death saving throw, Nat 20! The slam into the water was enough to jump start his heart and get him back into the fray!
Two rounds later we go to capture the creature into a sphere of force wall, but unfamiliar with the technology of the magic item, Jenkkin and the beast both get trapped within. At this point Jenkkin has 20 hp and the creature has 19. The beast goes first and gets a good smack in hitting 21 damage knocking Jenkkin back out. Very good chance for him to die. Next turn Roll death saves. Another immediate Nat 20! He goes all in first hit for 17 hp of damage, but whiffs the last hit by 1. The DM to our blessing ruled that our death Cleric's toll the dead could effect the creature and he rolled maxed damage to tear that beast asunder. Jenkkin still believes that it was so scared of him not dying that it shat itself to death.
As everyone at the table puts it, it was extremely in character that Jenkkin wouldn't stay down either because of his own will, his drive for glory and putting on a good show, or if he really is that dumb!
This one happened just last night! My group has been running through one campaign for a bit now, but one of the people who started it up had to take a break for work reasons. So one of the players volunteered to run a mini campaign until they get back. Complicated campaign short: it's a monster of the week style, intergalactic reality TV show for Deities where the participants prisoners get sent to worlds and capture monsters for a zoo.
We have Human Oath of Glory Paladin (myself) Human Monk/Barbarian, and Black Dragonborn Death Cleric. My character named Jennkins (Leeroy inspired by int modifier of -2), was a gladiator with an over the top ego to match (similar to Draven from League of Legends). As my wife puts him, "build like a Greek statue and as smart as said rock".
We were on our first assignment to get a chimera made of fused octopuses like creatures. After a few sessions we encounter the beastie and this thing hits like a truck! I'm trying my best to face tank this thing, but it's not long until I get pummeled to black and toss to the side like a rag doll into the deep end of the pond.
First death saving throw, Nat 20! The slam into the water was enough to jump start his heart and get him back into the fray!
Two rounds later we go to capture the creature into a sphere of force wall, but unfamiliar with the technology of the magic item, Jenkkin and the beast both get trapped within. At this point Jenkkin has 20 hp and the creature has 19. The beast goes first and gets a good smack in hitting 21 damage knocking Jenkkin back out. Very good chance for him to die. Next turn Roll death saves. Another immediate Nat 20! He goes all in first hit for 17 hp of damage, but whiffs the last hit by 1. The DM to our blessing ruled that our death Cleric's toll the dead could effect the creature and he rolled maxed damage to tear that beast asunder. Jenkkin still believes that it was so scared of him not dying that it shat itself to death.
As everyone at the table puts it, it was extremely in character that Jenkkin wouldn't stay down either because of his own will, his drive for glory and putting on a good show, or if he really is that dumb!
So, just now, the players went through a portal and found four goblins in business suits sitting around a circular table in an office. The goblins saw them, and called security, and four hobgoblins came in. The party just backed out of the portal. After exploring the area a bit more, they came back to the portal. They argued for a while as to what to do about the goblins, and eventually settled on just running in and attacking them. So, that's what they did. Only, I had planned that if anyone tried to attack anyone in that room, an anti-violence spell would activate. This anti-violence spell consists of a panel opening in the roof, which a disco ball comes out of. Then, music starts playing, and each player is paired up with a goblin. One of the characters was turned into a bunny as well, which made things quite interesting. Two players got critical failures on their performance checks, so I had an angry demon appear because the bunny was doing the Dance of Angry Demon Summoning. This demon started dancing uncontrollably as well. And so, the dance-off between goblins, players, and one angry demon began!
It will probably become a running joke for the rest of the campaign.
Oh god where do I begin, now this is slightly NSFW. My campaign is set in a mythical historical mashup and my players just entered my version of Athens. They went to the philosophers tavern to get information on the Roman legions movement. My cleric ended up playing chess with Socrates, my bard performed beautifully and ended up being swamped by paparazzi full of philosophers. Long story short, the cleric and the barbarian watched my bard and sorcerer get dragged off to the bathhouse in a post Greek philosophical celebration(you know if you know).
I had the bard did the walk of shame, and they two had to roll constitution for any ‘diseases’
I haven't posted in this thread before so a quick intro: we are currently level 4 party of 5 (Human Oathbreaker Paladin, Human Cleric, Half-Elf Druid, Human Sorcerer/Fighter, Half-Orc Fighter, accompanied by NPC Ireena) playing Curse of Strahd.
We have been through Death House
losing one of the gang, who got taken out by Elizabeth Durst on the altar in the dungeon allowing us to escape.
we've visited Madam Eva at the Vestani camp, my fighter has been bitten by a werewolf, we've seen off some direwolves and had dinner with Strahd in Castle Ravenloft.
Last session we began by leaving the castle, fighting off some giant spiders in the basement (and setting them on fire, one of our group's favourite activities). We mooched around Barovia for a bit, saw some scarecrows and then came across an old windmill on a hill...yes it's the Old Bonegrinder, where we knew that one of the three holy items (the symbol of Ravenkind) was hidden. It's fair to say we were all reluctant to go inside but obviously we knew that we had to in order to get the holy item. So we go inside the windmill, and there's Morgantha...who recognises us from a run in with her we had earlier in Barovia, when we tried to stop her stealing children. She's not happy to see us and basically tells us she won't harm us if we leave now.
Not happening, because we need that holy symbol...so while Ireena, the Paladin and the Druid are freeing the children from the windmill, my fighter climbs into the attic room and finds the symbol. He touches it, and it burns his hand, because it's made of silver. So I stow it in my bag and realise I'm trapped, because the trapdoor has slammed magically shut. Down below, the others are engaged in combat with the Night Hags, and doing pretty well. The Cleric manages to cast Command on Morgantha, freezing her to the spot. One of the daughters gets thrown out of a window, and the other is trapped when the Sorcerer overturns the pie cart which lands on top of her.
My fighter, who isn't the sharpest knife in the drawer, decides to try and abseil down the side of the windmill (a 200ft windmill and he has 50ft of rope ), so he attaches the rope to the mill mechanism and climbs out of the window. The rope snaps, meaning he falls...managing to land right on top of the daughter who had previously been thrown from the window and rolled a 1 on her Dex saving throw! While I rolled an 18 on Con saving throw...
And then it got to 11pm and we called it a night. Picking up tomorrow night in mid combat.
Haven't posted here in a while.
Players formally accepted a request from the Undying Warlock's patron; Eliminate a gang in the city, as they are believed to be helping the enemy of said patron regain control over the nation.
They started this endeavor by deciding to cripple their smuggling operations first, as this would lower their reputation with the locals, as well weaken their resources. They staked out a known smuggling route, identified the anonymous smuggler (a middle-aged goblin woman), and then used enhanced interrogation tactics to get her to squeal some information. Apparently, the gang's warehouse is located at an abandoned factory that sank beneath the lake outside of town. The smuggler said she didn't know how it worked, just that it was as dry as a Nihelsian lawn (a nation in my homebrew setting. A super-desert with a theocratic government that worships the vengeful goddess of the sun). She also revealed some things about routes, and that one of their associates is a frequent customer of the gang, who may be selling things on his own time. They then promptly slit the goblin's throat, cut off her hand and packaged it up like a parcel, and the Undying Warlock failed a wisdom save and instinctively drank an unpleasant amount of the poor woman's blood. The fire sorcerer then promptly torched her body (he likes burning things and it got rid of evidence, two birds one stone).
They delivered the parcel in the smuggler's stead. Turns out that the goblin wasn't the usual smuggler either, and that a dwarf named Marion was on leave or something and the customer was worried that she wouldn't get her package on time. They then took her payment, and the undying warlock (the only one who wasn't stealthed or invisible) proceeded to threaten her with bodily harm, before the Orc rogue revealed himself and grabbed her. The other warlock proceeded to cock her pistol's hammer near the customer's head (while invisible), and they continued with the threats before dropping the new group name they decided on - The Blackblood Cartel.
I will say that they aren't necessarily murder hobos, its just that the turn of events in our campaign have been slowly priming them to become amoral gangsters, and they just leaned into it full sail tonight. It was absolutely fantastic.
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
Alright, it's been a long time since the last time I posted. Here's a recap of everything that has happened since the party saved the cleric.
- The party went to an island of werebears and retrieved the earth artifact.
- Giovanni learned that his mother was actually a half orc.
- The party went to a spooky cave and got the evil artifact
- during the fight for the evil artifact, Giovanni died but was resurrected. He is now paralyzed from the waist down, and left the party.
- the party received a mission from Bolly McGee, the pirate king of Starkarrow. They had to attack a merchant ship to retrieve a key to open a strange chest.
- At the pirate tavern, the Gilded Sextant, they met Holly Wood, a half orc barbarian druid who casts spells with a lute.
- the party learned that Joseph escaped prison, died at sea, and was returned by Nereus as... basically an evil version of a revenant.
- the merchant ship was actually a front for a cult of Nereus.
- the treasure chest was actually a shrunken fortress, and now they have a giant island fortress as their base of operations
Where do I start?
Our group of adventurers (level 8, in a campaign set in an "Ancient Greek empire" type world - we started this pre-Theros...) has decided to go to Hell. Some for the adventure, some for a reward. And some to rescue a family member. So, we're headed back to an area where we discovered what seems to be a portal to Hell. At least, when we discovered it at level 1, we thought it was inevitably a pretty bad place.
3 of our party have been here from the start, but due to game flow, 2 of our party decided that their RP stories had kind of wrapped up, and wanted to return to their families. No problem, now we've got 2 new characters. Very fighty-fighty, which should come in handy if we need to fight our way out of the Underworld. Brothers who are looking for their sister, who was taken to Hell. For their own reasons, they dislike... that's too weak of a word - they HATE the Gods, and don't trust them. Perhaps for good reason, but whatever.
My character Electra is a Paladin / Celestial Warlock, who worships Athena, and is also beholden to Alke. She worships Athena for wisdom and battle, and (with Athena's guidance, she believes) made a pact with Alke to gain courage. She is the main religious character in our group - the Bacchus following Barbarian left a couple sessions ago. So she is already at odds with the new members of the party, and as the healer, has made up her mind to not waste her God-given healing powers on any that don't respect the Gods. Her perspective on this may change. But for now, she's young, and hard headed. Quick to act, and slow to forgive.
On the way back to the Hell pit, we encountered some monstrosities, and Electra was proud to be able to Crit with a Guiding Bolt, and then a couple rounds later (after the anti-God loudmouth brother consistently rolled very low on attacks) ran up and Divine Smited the big Scorpion/Centaur thing with her God-given sword to kill it. Then helped finish off the 3 Scorpions that were it's minions. Athena - 1, atheists - 0.
After that, we encountered some decapitated, still warm, and... still standing - large hairy cows... or something. Then, we find some that are not dead, but, in fact, eating the remains of some of the dead ones. So, they're cannibals, these Hell-de-beasts... some sort of skull-headed, purple smoke breathing, 4-horned wildebeests. Good times. We wiped them out, and headed on our merry way.
Until we discovered a shadowy man-thing, walking on a leash held by a tall, white-and-gold robed, noble looking woman. She asked us where we were going, and when we told her we were going to Hell, she spit at the mention of the Gods. She told us that she was the new guardian of the nearby portal, since the old guardian had been killed. Which was our handiwork, back around level 1 or 2. She introduced herself as Calamity, and her... companion as Havok. And that they had been out earlier taking care of some nearby monstrosities that had escaped through the nearby un-monitored portal. She was VERY interested to hear one of our group's name... so we decided to not share any more names. Calamity had been cursed by the Gods, specifically by Athena, of course... for the crime of hubris. Her penance - to walk the Earth for a thousand years, plus another thousand - keeping the dead below, the living above, by guarding the portal, and killing off anything that tries to escape the Underworld. She was happy to allow us into the Underworld, as long as we "promised to stay" i.e., we're dead. And not to let us back up. Oh, and Havok was really a 50 foot long, crystal-horned snake. Which apparently did the actual decapitations of the Helldebeests. Another cursed being.
So. Our sort of half-assed plan is to go back to a battle field where we killed the monsters, and have Electra attempt to communicate with Athena. And, try to not offend her, or face the consequences. With 2 firmly entrenched God haters. And no real plan other than to get Calamity's curse lifted, so that the portal can remain unguarded for a time, so we can slip into her uncle's realm, escape with a prisoner (among other things) and make our way back out, while avoiding actually dying.
All in the questionably capable hands (and words) of a 14-year old warrior child.
I better not say something dumb.
Alrighty,
It started with us in Jail. And this time, We didn't break out but got out peacefully (For Once). Went to help the elven village defeat the group of demons plaguing the city, as was per the contract of how we would be freed. A lot of stuff happened involving a Bear forgetting they were wearing a Hat and a Nat one and Nat 20 on stealth (From two different people). And the session ended with me stuck in cobwebs (I always seem to get a session ended when I'm restrained), a dead bear, and a Monk running away.
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
Well it was my first time playing a character yesterday and we did the strangest campaign which was a mashup of the movie called Onward and the BFG and our dm's own stuff. So it started with us doing our normal things on not so private drive then i killed a mice and the ranger brought it back to life with cure wounds ( DM didn't care until we were in actual combat ) But then a helicopter landed and so called " Mrs. LONG BOTTOMS " Said " GET ON ITS URGENT THE QUEEN NEEDS YOU ". I hopped on but the ranger made a big fuss about Mrs. long bottoms helicopter on his lawn but thankfully the other wizard punched him and dragged him in. We arrive at the queens palace and she tells us about 9 giants killing children but one was evil. So we joined her army and became the first ever Giant Slayers Corps. So then we got on the so called " Super secret helicopter " But i charmed him and he got on. So then we landed at the super secret military base. And got the choice to fight giant animals to train. We chose to fight the giant rat and we pummeled it but some where along the line our ranger got his toe cut off and he was really mad about that. But then we fought a giant baboon and fox. First we scared away the baboon and took his tail ( That was 60 ft long ) And i used an animal handiling check to give me the giant fox as a pet. Then the session ended with the ranger getting the 60 ft long baboon tail sewed on to the place where his pinky toe should have been.
KNIGHT OF RANDOM
Halike Morgad the Dhampir fist of arlo
Sir strange one of the centaurs
Party ended the last session in PHANDALIN, yep the PHANDALIN, from (what I assume is) the most played 5e module. In fact we'd played it in our campaign before this one, so of course I add in our characters from the last session as NPC's, then I have a brilliant idea. I don't normally voice act when dm'ing, because I'm terrible, but I decided this time I'd make an exception. I spent 2 weeks learning to do the 4 accents of each of the other characters (Eastern-European, Geordie, (sort-of) Scottish and Metropolitan), I started off terrible, but got better. I'd produced a script that sounded out certain phrases phonetically and practiced saying them. I made stat blocks for each of the characters in case the party (They've done it before) randomly start a fight in the bar. I used the ones for NPC's from MM and VGtM modified so they wouldn't have access to any abilities a level 4 character wouldn't have. The current party were 3 levels higher than the old party, so if they attacked them, I planned on playing dirty: disarm attacks, grapples and dirty tricks with illusion magic coupled with higher than expected hp would mean it would actually be a challenge if they fought. The night rolls around, they enter the tavern and see their old characters.
Player 1: "Hey, why don't we chat to those guys?"
Player 2: "Nah, they look like d*cks"
-Party leaves tavern-
FML.
P.S. Oh the session gets even better for me, so the party meet a merchant whose selling some items he brought from the wife of a wizard who'd been killed. There was an unassuming magic item in a pile of junk, which the merchant didn't realise was magical. Our party's Firbolg uses Detect Magic A LOT and so I thought he would use it here, the party had other ideas. See they went for the pile of books, the titles of which I'd made up in the last 20 minutes or so, of which one title was "The Dwarf with Three Legs", you can guess what the nature of the book was. They specifically selected that book and asked to read the blurb, so I then had to bullsh*t up a story about a well endowed dwarf who gets captured by drow and the only way he can escape is by 'pleasing' the priestesses. The party then turn to a random page and ask me what the passage here says. -Shakes fist angrily- I won't repeat what I said as it's so cringy, but my party loved it. They decide to buy it and that every night they'll turn to another random page and read a new passage from it. They then leave, without casting detect magic. Their next encounter ended up being a lot more difficult than expected after that.
I swapped the ochre jelly in wave echo cave with a gelatinous cube, ending in what should be a TPK, but didn't.
The fire giants made a gundam wheeeeee
Campaign 3, Session 2:
Characters: Level 5 Wizard, Level 5 Monk and Level 5 Druid
- First session of the campaign was designed as one-shot but we decided to build a campaign around it.
- We were eager to find a half-orc bard who we met during first session of the campaign. That NPC has fun personality.
- Our actual quest was to investigate odd creatures near town of Everlund.
- We ended up into dungeon with tiny dragon and kobolds. On a way there was some basilisks but were able avoid the combat.
First session in the campaign and it started in a good/bad way. So, we had to break out of prison, and we take out all of the guards... and the bard is at 0 hit points. We end up stableizing the bard before blowing up the prison. Then, the police comes. Two of us sneak away, but one is caught. We rescue her after getting our stuff and we run away. The bard was taken to a hospital and we have no clue where he is. So yeah, good in how we escaped, bad in how we lost the bard (At least for now).
Hi!!!! My pronouns are She/They!
Picture a halfling riding a flumph and be happy!!!!!
:)
Learning from experience, attempting to get them out of a place not legally leads to bad things.
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
Looking for a campaign? Or, perhaps, trying to start one? Come join Rolegate! Just send me a friend request (same name as here) and I'll help you get started!
Ducks are just geese lite. Focus on the future. It'll become the past soon enough.
Istari and White Counsel in Club. Not the wish-granter of a thread.
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Homebrew: Artifact, Dungeon
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It went really well! The PCs met up with a rebel group they lost contact with months ago, and are planning their attack on the BBEG's castle. The cleric also got reunited with his beloved donkey, so that was pretty sweet.
DM:
Reign of Winter I Curse of the Crimson Throne
Hell's Vengeance | Giantslayer
Varisian Hexalogy: Rise of the Runelords
Player:
Lucille Underfoot, lv. 1 Halfling Storm Sorcerer | Janna Farooq, lv. 1 Human Celestial Warlock
I strive to post at least once per day on all my PbPs. I ask my players to do the same.
More active on weekdays than weekends.
Assume all of my characters are gay.
So, umm basically we are on a liberated pirate ship with A Tabaxi rouge and two shipmen sailing off an island where we killed a demikraken. We find a prisoner in the hold (a PC who killed their character cuz he rode a rowboat into some cliffs trying to get to a different boat) and we free him and he starts helping. Not too long after, he brings me aside from the party and asks me, the fighter and ex knight in the king's army if I want to join him in a takeover in the king where he becomes the new ruler and makes a better rule. Still being loyal, I stick a flintlock to his head and start yelling about him wanting to commit treason. On the way up, he escapes being a rogue and such and starts yelling about how I was attacking him and he would never it's just a cover. Since he's the new guy and I'm the person who was on the island with them for weeks being the sole reason we survived thanks to +5 survival. We kept him under close watch but he still managed to convince most of the party through promises and dreams. Finally, we had a showdown where he called mutiny and overthrew the Tabaxi in a vote we had who joined us so I called a mutiny the day after and that a vote should be called for a new captain (something you can do on a pirate ship where the crew is unhappy with their ruler so they hold a vote on electees including the former captain to become the new one) the party outvoted me 2-4 BUT THE 3 NPC'S WE HAD ONBOARD OH MY GOSH THANK GOD THEY WERE THERE THEY SAVED ME, made it 5-6 and I was the new captain. I banned treasonous talk and we continued sailing. Everything was great! Until a Kraken attacked.
Nice. Quite a textwall, though, I doubt too many other people will read it.
Looking for a campaign? Or, perhaps, trying to start one? Come join Rolegate! Just send me a friend request (same name as here) and I'll help you get started!
Ducks are just geese lite. Focus on the future. It'll become the past soon enough.
Istari and White Counsel in Club. Not the wish-granter of a thread.
Become a Plague Doctor today!
Join the Knights of the Random Table and Calius and Kothar Industries!
Homebrew: Artifact, Dungeon
May be offline due to school
the setting of the story was a normal medieval fantasy, we were just put in a pirate-infested place to start and were getting out of there. Not really, its more a small group of friends having fun.
This one happened just last night! My group has been running through one campaign for a bit now, but one of the people who started it up had to take a break for work reasons. So one of the players volunteered to run a mini campaign until they get back. Complicated campaign short: it's a monster of the week style, intergalactic reality TV show for Deities where the participants
prisonersget sent to worlds and capture monsters for a zoo.We have Human Oath of Glory Paladin (myself) Human Monk/Barbarian, and Black Dragonborn Death Cleric. My character named Jennkins (Leeroy inspired by int modifier of -2), was a gladiator with an over the top ego to match (similar to Draven from League of Legends). As my wife puts him, "build like a Greek statue and as smart as said rock".
We were on our first assignment to get a chimera made of fused octopuses like creatures. After a few sessions we encounter the beastie and this thing hits like a truck! I'm trying my best to face tank this thing, but it's not long until I get pummeled to black and toss to the side like a rag doll into the deep end of the pond.
First death saving throw, Nat 20! The slam into the water was enough to jump start his heart and get him back into the fray!
Two rounds later we go to capture the creature into a sphere of force wall, but unfamiliar with the technology of the magic item, Jenkkin and the beast both get trapped within. At this point Jenkkin has 20 hp and the creature has 19. The beast goes first and gets a good smack in hitting 21 damage knocking Jenkkin back out. Very good chance for him to die. Next turn Roll death saves. Another immediate Nat 20! He goes all in first hit for 17 hp of damage, but whiffs the last hit by 1. The DM to our blessing ruled that our death Cleric's toll the dead could effect the creature and he rolled maxed damage to tear that beast asunder. Jenkkin still believes that it was so scared of him not dying that it shat itself to death.
As everyone at the table puts it, it was extremely in character that Jenkkin wouldn't stay down either because of his own will, his drive for glory and putting on a good show, or if he really is that dumb!
This is a really good plot twist.
Looking for a campaign? Or, perhaps, trying to start one? Come join Rolegate! Just send me a friend request (same name as here) and I'll help you get started!
Ducks are just geese lite. Focus on the future. It'll become the past soon enough.
Istari and White Counsel in Club. Not the wish-granter of a thread.
Become a Plague Doctor today!
Join the Knights of the Random Table and Calius and Kothar Industries!
Homebrew: Artifact, Dungeon
May be offline due to school
So, just now, the players went through a portal and found four goblins in business suits sitting around a circular table in an office. The goblins saw them, and called security, and four hobgoblins came in. The party just backed out of the portal. After exploring the area a bit more, they came back to the portal. They argued for a while as to what to do about the goblins, and eventually settled on just running in and attacking them. So, that's what they did. Only, I had planned that if anyone tried to attack anyone in that room, an anti-violence spell would activate. This anti-violence spell consists of a panel opening in the roof, which a disco ball comes out of. Then, music starts playing, and each player is paired up with a goblin. One of the characters was turned into a bunny as well, which made things quite interesting. Two players got critical failures on their performance checks, so I had an angry demon appear because the bunny was doing the Dance of Angry Demon Summoning. This demon started dancing uncontrollably as well. And so, the dance-off between goblins, players, and one angry demon began!
It will probably become a running joke for the rest of the campaign.
Looking for a campaign? Or, perhaps, trying to start one? Come join Rolegate! Just send me a friend request (same name as here) and I'll help you get started!
Ducks are just geese lite. Focus on the future. It'll become the past soon enough.
Istari and White Counsel in Club. Not the wish-granter of a thread.
Become a Plague Doctor today!
Join the Knights of the Random Table and Calius and Kothar Industries!
Homebrew: Artifact, Dungeon
May be offline due to school
Oh god where do I begin, now this is slightly NSFW. My campaign is set in a mythical historical mashup and my players just entered my version of Athens. They went to the philosophers tavern to get information on the Roman legions movement. My cleric ended up playing chess with Socrates, my bard performed beautifully and ended up being swamped by paparazzi full of philosophers. Long story short, the cleric and the barbarian watched my bard and sorcerer get dragged off to the bathhouse in a post Greek philosophical celebration(you know if you know).
I had the bard did the walk of shame, and they two had to roll constitution for any ‘diseases’
I haven't posted in this thread before so a quick intro: we are currently level 4 party of 5 (Human Oathbreaker Paladin, Human Cleric, Half-Elf Druid, Human Sorcerer/Fighter, Half-Orc Fighter, accompanied by NPC Ireena) playing Curse of Strahd.
We have been through Death House
losing one of the gang, who got taken out by Elizabeth Durst on the altar in the dungeon allowing us to escape.
we've visited Madam Eva at the Vestani camp, my fighter has been bitten by a werewolf, we've seen off some direwolves and had dinner with Strahd in Castle Ravenloft.
Last session we began by leaving the castle, fighting off some giant spiders in the basement (and setting them on fire, one of our group's favourite activities). We mooched around Barovia for a bit, saw some scarecrows and then came across an old windmill on a hill...yes it's the Old Bonegrinder, where we knew that one of the three holy items (the symbol of Ravenkind) was hidden. It's fair to say we were all reluctant to go inside but obviously we knew that we had to in order to get the holy item. So we go inside the windmill, and there's Morgantha...who recognises us from a run in with her we had earlier in Barovia, when we tried to stop her stealing children. She's not happy to see us and basically tells us she won't harm us if we leave now.
Not happening, because we need that holy symbol...so while Ireena, the Paladin and the Druid are freeing the children from the windmill, my fighter climbs into the attic room and finds the symbol. He touches it, and it burns his hand, because it's made of silver. So I stow it in my bag and realise I'm trapped, because the trapdoor has slammed magically shut. Down below, the others are engaged in combat with the Night Hags, and doing pretty well. The Cleric manages to cast Command on Morgantha, freezing her to the spot. One of the daughters gets thrown out of a window, and the other is trapped when the Sorcerer overturns the pie cart which lands on top of her.
My fighter, who isn't the sharpest knife in the drawer, decides to try and abseil down the side of the windmill (a 200ft windmill and he has 50ft of rope ), so he attaches the rope to the mill mechanism and climbs out of the window. The rope snaps, meaning he falls...managing to land right on top of the daughter who had previously been thrown from the window and rolled a 1 on her Dex saving throw! While I rolled an 18 on Con saving throw...
And then it got to 11pm and we called it a night. Picking up tomorrow night in mid combat.