I spent whole fight running around and exorcising Quori out of my possessed teammates with Protection From Good and Evil. We had the firepower to reliably one-shot them once they're out but my priest was the only one who could get them out once they get in.
I'm currently running Dungeon of the Mad Mage with my son and brother after going through Dragon Heist. The character of Renaer Neverember has been an NPC ally of the party ever since he was first introduced back in the first session of Dragon Heist. He is the party rogue, controlled by my son during combat.
Well, in our last session, it was revealed that, at some point along the way through Undermountain, he was body thief-ed by an Intellect Devourer! His cover blown, "Renaer" took off into the darkness... it was quite the betrayal! Looking forward to how/if he re-enters the narrative in the future!
the first one half of my 10 person group showed up, they revived a zombie who introduced himself as "the chosen one of yar'daxys" they ended up tailing him to an island with a semi-ruined castle that was sized for a huge creature, so they couldn't open the door. they decided the best way to get in would be digging in from underneath, i realized if they did this the castle would probably collapse and crush them. the players rolled and luckily none of them got above an 8, so nothing happened. thats where that session ended
the next week the other half of the players showed up, so i started them in the town they were in before the others went to the island. They decided to do a quest about sky pirates(pirates with an airship). they chased them down and snuck into their ranks. they decided while the pirates were sleeping they would cover the crew hammocks in oil and burn the room. then they would take control in the ship(which was locked on a course until morning) and crash it into the water next to the same island that the other half of the party was on. the first part went well, but they then realized the steering wheel needed a key to unlock, the rogue was in the other group so they had to try to take it from the captain, who they accidently woke up, so now they were fighting him while trying to crash the ship, eventually it landed in water and started sinking, and thats where that session ended
so now the next session will start with one group seeing an airship crash near them while the other group starts water combat
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NNCHRIS: SOUL THIEF, MASTER OF THE ARCANE, AND KING OF NEW YORKNN Gdl Creator of Ilheia and her Knights of the Fallen Stars ldG Lesser Student of Technomancy [undergrad student in computer science] Supporter of the 2014 rules, and a MASSIVE Homebrewer. Come to me all ye who seek salvation in wording thy brews! Open to homebrew trades at any time!! Or feel free to request HB, and Ill see if I can get it done for ya! Characters (Outdated)
It went pretty well. I'm currently doing a Homebrew Campaign set in the "Mythic Odysseys of Theros" realm. My PC's are Champions of the Gods and in this part of the campaign they are venturing out into Theros embarking on different missions for certain Gods to gain their favor and assistance against an Army of Devils that have invaded their world.
In the last session we were tasked out by the God Heliod to return a Legendary weapon from a cave on an island in the Dakra Isles back to his temple on Mt. Kure. The weapon apparently was guarded by a Fire Giant who also was a servant of the God Purphoros. The PC's were rewarded some pretty strong weapons from their Gods and used them first hand against the Fire Giant...and they wiped the floor with him, lol.
I was expecting a much tougher encounter for them. But oh well...guess I gotta try a bit harder to kill em next time, lol.
Honestly, don't know what to think about this one. Our DM is far more used to older versions of D&D where Finger of Death was an instant kill and a 56 point FoD dropped our party's barbarian. DM places the zombie on the VTT and the rest of us, being a melee heavy party and not familiar with the spell either, just press on for another hour of combat before the end of our session.
Afterward we discuss whether we can res our fallen friend and some online research is done, at which point we realise that FoD doesn't work that way, that our barbarian should've dropped to 0 HP and gone through death saves. Our DM puts his hand up to the error but also points out that the NPC had access to Disintegrate and was trying to eliminate at least one threat. Fair enough on one hand, but the barbarian has advantage on Dex saves and Disintegrate is an all-or-nothing spell.
Fortunately our barbarian is being played by one of the most laid-back guys you could hope to meet, who admittedly goes through characters like they're made of tissue paper and already has a couple of backups rolled, so he's not insisting on rolling back that hour of play. It does leave our group stuck in the dungeon and down our heaviest hitter, not to mention underpowered versus the remaining enemies. Next week should be interesting, to say the least.
My most recent session had my players finally getting some down time after 4~ sessions in a dungeon that was located at the bottom of a lake. They got home to the inn that one of the player's faction members owns, and took a long overdue rest. Another player got a weird spirit vision in his sleep about a phoenix and woke up to his bed sparking alight. They went around town, stole a hunting rifle from a mannish dwarven crone's pawn shop, and then went to their favorite alchemist's shop to buy some more supplies and maybe have him identify some weird items they found at the bottom of the lake. He (As in myself) went on a 20 minute rant about conspiracy theories relating the murders in the metropolis to an ancient cabal of vampires, and connecting the vampires to a long-dead war mage turned criminal mastermind/necromancer, and then relating THAT the recent M.O. shift of the local gang's activities. I've been sort of giving the players individual strands of this shitshow in small bites that they haven't actually shared with one another in their entirety. Once the old gnome reached the crescendo of his rant, (and due to my players piss poor passive perception and a high sneak roll), the players watched as some elongated skeletal monstrosity reached down and shoved its 5 foot long blade claws into the gnome's back and threw him across the room. Next time we play they'll be fighting that thing right off the bat. Happy times.
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It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
After defending our traveling caravan from a few pesky kobolds, our eccentric Druid decided it would be a fine idea to share he homebrewed whiskey with the caravan leader in a celebratory toast.
Now, our Druid is rather new to alchemy & distilling, and so the caravan leader was quickly stricken by alcohol poisoning.
He didn't die...but our group (who was supposed to be the caravan's protection detail) was then put on watch.
We arrived at civilization at last...we'd started the campaign moving from one frontier town to the next...and a huge trade festival was underway: tents as far as the eye could see, like one colossal bazaar.
We then learned that our Druid...who is an absolute expert on forests...is not the biggest fan of crowds. Or civilization.
As he begins hyperventilating and sequestering himself in his tent, the rest of the party decides to go shopping.
We help ourselves to a few rounds of ale & venison, and then split up...my barbarian dwarf, who used to be security for the lands largest carnival, decides to take in a show or two, and mingles with the talent.
Our other Druid...more of a specialist in omens & fortunes...finds a fortune teller...and proceeds to scrutinize her fortune readings...finding them to be vague and non-specific.
She mentions that an apocalypse is on the way, to which the fortune teller laughs & says that an apocalypse is ALWAYS on the way...that's how they work.
It was more profound than it had any right to be.
She then offers medical attention to the locals, gaining a bit of goodwill with her medical expertise.
Meanwhile, our Fighter who we recently added to the group...and a former guard for a baron we had met...looked to stock-up on his weaponry & armor: he showed the owner his enchanted sword (imbued with the heart of a golem we had tragically lost in battle), and immediately the weaponsmith treated the Fighter with newfound respect.
Long story short, the Fighter sort of became the weaponsmith's sponsor...any deeds the Fighter performs while in town will bring the man business; so the Fighter received a discount in exchange, and got some armor & a shield.
My dwarf then tried to help our Druid with his anxieties...by mentioned how claustrophobic his tent was, so that he would be forced to exit and confront his fears.
It...did not...work. : P
While the Druid curled up into the fetal position, drowning his anxiety in liquor, the rest of our group consulted with a shaman, who could bestow powerful abilities through the use of a ritualistic tattoo.
As the ritual began, our collective vision became clouded, and the shaman whispered: "Oh, my..."
-freaked out because my therapist had poor connection on the phone
-been killed by a blind lady
-brought back to life as a robot hyena with machine guns
-went on a date with the BBEG
10/10, very fun, don't really know what's going on but I'm enjoying it
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— δ cyno • he/him • number one paladin fanδ — making a smoothie for meta ——————| EXTENDED SIG |—————— Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
So my party start the session dragging behind them this huge slab of adamantine. I describe a scene in town, as people leave a funeral, only to hear a metallic screeching sound as this slab of adamantine leaves deep grooves in the cobbled road, neighbours go to their windows and stare down at them, annoyed at the constant racket. Of course the party don't care, they are determined to get this 2000lb slab over the mountain to the guy who said he would buy it.
The party also conducted their very first kidnapping, ambushing a high ranking Zhentarim member in a valley. Amazingly the party actually formed a plan, which involved levering out boulders to drop below, and using disguised caltrops to stop any escape. While they were attempting to kidnap this guy, the Harpers appeared, also wanting to kidnap this guy. The rogue, who happened to be a Harper himself, faced a moral dilemma about whether to hand him over to the society for information or to the Harpers. He persuaded the Harpers to let them hand the Zhent over to the Society and in exchange would use the trust gained from the society to work out who their leaders are and where their bases are.
Over the course of this session, the party constantly said "The DM isn't actually gonna let us sell this" or "This is some kind of trap, there's no way he'll give us this money", meanwhile I laugh and move my eyes shiftily. They reach the contact and the contact pays them 10,000gp worth of gemstones. Their eyes light up, they have about 2000 gold between them, so this is a big deal for them. They then start performing checks on the gemstones to make sure their not real and make sure their not cursed. They are real gemstones. Then they mention that the reason I picked a 5000gp diamond as one of the gemstones, is to give them some moral choice where they have to decide between using it up casting revivify on a cherished NPC or keeping their 5000gp diamond.
Last session was a load of shopping, travelling and then this...
Innocent Warlock who rolled a nat 20 to interact with a white dragon wyrmling: "Aw, do you want some food little guy. We'll take care of you until you're big enough to take care of yourself"
-Fighter whose backstory involves a strong hatred of white dragons and whose ideal is to slay a dragon walks over-
Fighter: "I'd like to use my action surge and 4 manoeuvres to complete annihilate this creature"
-80 points of damage later, the warlock is covered in blood and loose scales, looking visibly upset-
Last session was a load of shopping, travelling and then this...
Innocent Warlock who rolled a nat 20 to interact with a white dragon wyrmling: "Aw, do you want some food little guy. We'll take care of you until you're big enough to take care of yourself"
-Fighter whose backstory involves a strong hatred of white dragons and whose ideal is to slay a dragon walks over-
Fighter: "I'd like to use my action surge and 4 manoeuvres to complete annihilate this creature"
-80 points of damage later, the warlock is covered in blood and loose scales, looking visibly upset-
Fighter: "I finally killed a dragon!!!"
i dont know whether to be mad at the fighter for murdering the warlocks friend or mad at the warlock for making froinds with the fighters enemy
aither way this is hillarious
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This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic byVitaly S Alexius
We split the party (!!!) last session, and me (cleric) and the fighter went to go return a dragon egg we found FOREVER ago to its very worried silver dragon parents. We learned that the dragons have taken it upon themselves to watch over the local elven kingdom since pretty much forever, and they've been secretly helping rebuild the town after a devastating fire happened (right about the time they lost track of their egg). We also found a load of treants who had us surrounded and beat the living tar out of us. I had no combat spells prepared, and the fighter's bow was pretty much useless at close range. So 2 woefully underprepared high-level adventurers were using My First Mace and a couple of scavenged daggers to take down 6 tree people, who are resistant to bludgeoning and slashing. It was rough, but we got em!
Playing Waterdeep Dragon Heist, final two sessions.
The party never got to the stone of Golorr in time, the Cassalanters had gathered the gold as the party's lack of urgency as they seemed more interested in the Days of Wonder parade.. This resulted in Renaer getting them an invite to the Day of the Damned at the Cassalanter Villa, three pc's had invites as nobles, the others were part of Captain Zords entertainer team. One player had managed to get the Cassalanter Daughter to lead them to Victorios office which they managed to break in to since they were invisible, unforutnately the Black Viper had similar plans which resulted in her and the helmed horror battling it out after she had unlocked Vicotorio's desk draw where the stone was hidden. When the fight ensued, the player took the stone and made the escape, Vicotrio failed his save and thus forgot the stone existed. After scouting the villa's upstairs and finally finding their way to the cellar, they couldnt break into the false vault (lucky for them!), but found the secret door in the cellar to the true vault where the gold was stored. They heard a noise behind them, turned and it was capain Zord, he had given them a note to find the treasure and he will help get it out.. Portable Hole down, half the money in, attacked by 5 cultists who heard a comotion from below in the temple of asmodeus. Most players managed to sneak out once the Heist was complete, bar the paladin who had to witness the death of 99 peasants as the clock struck midnight (ouch), the cassalanters have blamed it on the cook, part of a terrorist organisation trying to bring down the nobles of waterdeep, of course there was outrage but with deep enough pockets they will sort this out.. lady cassalanter is found sobbing up on the balcony as her two chdilrens souls have been taken... They (Pcs) have no idea Captain Zord is Jarlaxle Baenrae, he agreed to givem them 10,000 gold for their help in getting the treasure with the promise it will go back to Waterdeep (obviously as a bribe for Luskan''s entry into the Lords Alliance.. All in all it went very well :)
Next adventure will be Descent into Avernus, sure i can tie all this together, maybe the Paladin will attempt to save the souls of the children down there.
Hey! I just finished my first session of DnD with my friends and I loved it!
Jomin Stonebridge the monk and his cleric companion, Chandler Gershin, were members of the Natural Life Order, an ancient organization of priests and warrior monks dedicated to keeping the realm free from the undead monsters that plagued the land. They had set out in a caravan to Cherisburg on a pilgrimage to a holy site. Right outside the gates of the town, the caravan was ambushed by the Cherisburg Rogue Goblins and two wolves. With the help of Tazzire and his Cherisburg guards, they defeated the goblins and scared the wolves away.
After the battle, Tazzire leaped off the walls to meet the two adventurers. The two adventurers introduced themselves to Tazzire and convinced him to join them as a new member of the Order. The party entered Cherisburg and talked to the town leaders. After recounting the events of the battle to the leaders, the leaders were puzzled. The goblins in the area had signed a peace treaty long ago and were usually peaceful. They wanted the two members of the Order and Tazzire to get answers from the nearby goblin tribe. Before they left, the party did some shopping. Chandler bought some onion rings, and Jomin bought four day's rations. They all went to bed at the nearby tavern and set out for the goblin’s cave in the Cherisburg woods.
Upon reaching the cave, the goblin chief explained that there was a horde of zoblins set to arrive at the cave in two days, and that they would be unprepared to resist them. He told the party that they would pay well for the three adventurers to fight to defend of the goblins’ home. He then showed the adventurers around the goblin cave. There was a large main area with a fire in the middle, and a large, painted door at the back. Behind the door there was a series of tunnels that led to different rooms.
*Get my friend to give me sheet of goblin cave to finish description*
The party prepared for battle, and Tazzire brewed a health potion for everyone. After resting for the night, the group was ready for battle. The goblins resisted the zoblins for a while but were eventually overrun and the zoblins entered the goblin’s cave. Several zoblins were taken out by the traps that the goblins set, but the zoblins quickly came face-to-face with the heroes. After a long and close battle, the team emerged victorious. The whole party leveled up. The goblins made good on their promise and paid each of the three adventurers 100 GP. The goblin chief told the adventurers that if they could find the source of the zoblins, he would give another reward to the adventurers. Tazzire brewed more potions, this time getting lucky and cooking up three greater health potions. After the potions were completed, the party went to sleep in the goblin cave, ready to set out the next day to discover where the zoblins came from.
Ah, my first post. Good times :) That campaign ran until 12th level, with all of the original characters surviving to kill a death tyrant to finish the campaign.
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Life is very busy unfortunately, gone from most Pbp's indefinitely. If you'd like to contact me, I am on Discord at GreatAxeblade#7595, always happy to chat :)
My party (now 6th level after 19 sessions) killed a wyvern as they traveled through the Crags of Desolation (a mountain range) towards certain doom the lair of an empyrean named Hallis, who could provide them with the information necessary to win a war against the BBEGs.
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
(Running LMoP) My extremely confused 3rd level party killed Venomfang by using every single spell scroll they had in order to clear their names after killing and reviving an innocent NPC.
Kick started a game which I hope will develop into a campaign this weekend! It's been very exciting to see how the players enjoy what I've put together!
Party of 5 is an Orc Artificer obsessed with becoming powerful,, his Ooze companion (using the Ooze Cohort rules for Ooze PC's) who hands around with the Orc becuase they are friends, a Drow Druid who was largely raised in daylight (swapped 60ft. of darkvision out for not having sunlight sensitivity any more), a half-drow wizard (who was a magician who blagged their way into wizarding school using tricks) and a half-sun-elf Monk who is possibly involved in a prophesy to resurrect an ancient gold dragon that his monastary worships.
They have been summoned to Greyhold, a village in the mountains, where it has been raining for over 230 years. The quarry is almost full of water, and the drainage simply cannot cope any more. There they met a drunken dwarf who regaled them about how the town had once, many years ago, been raided by pirates. They also met a half-elf called Rolan who told them that he lost his cart and all his possessions on the trail from the north, where he met something in the fog that made his horse bolt. He remembered seeing a skull, and hearing the slap of a rope in the wind.
The party successfully determined the way to go was north, after meeting the town elders (one of which is a shriveled, ancient halfling called Reed, who is mostly deaf and has lost a lot of his marbles - he is obsessed with seeing a rainbow again, something that hasn't happened since the rains started), and they struck out northward.
They had a battle with some Bugbears and a trained bloodhawk, and won without too much fuss (it should have been a hard encounter, though it did knock all the ki points out of the monk!). I'll have to be sure to throw a few more encounters there way so they have to think about managing their resources!
They found the wagon, and proceeded to first try and repair it (it was missing a wheel) and then to simply take everything from the back - including 400lbs of strange, ever-so-slightly magical rocks, which they poured into a sleeping bag and are now carrying around on a floating disc.
They then proceeded further up the trail, and there they found an anchor in the fog, in the middle of the road, with a chain stretching upwards into the cloud. Visibility was 15ft. They left the rocks just off the path, and they climbed up to find a rotting hull of a ship; peeling paint, broken masts, spongey wood, floating in the clouds.
And that's where we got to! They are all stood on the deck of this ship!
greatly looking forward to continuing this adventure!
I'm counting at least three players here - how did the rogue end up as the lead negotiator?!
Warlock tends to be quiet
Ranger tends to be tired (Even though we play during the afternoon)
Fighter whose normally the face was away
That leaves the Rogue, who was the least quiet
I spent whole fight running around and exorcising Quori out of my possessed teammates with Protection From Good and Evil. We had the firepower to reliably one-shot them once they're out but my priest was the only one who could get them out once they get in.
I'm currently running Dungeon of the Mad Mage with my son and brother after going through Dragon Heist. The character of Renaer Neverember has been an NPC ally of the party ever since he was first introduced back in the first session of Dragon Heist. He is the party rogue, controlled by my son during combat.
Well, in our last session, it was revealed that, at some point along the way through Undermountain, he was body thief-ed by an Intellect Devourer! His cover blown, "Renaer" took off into the darkness... it was quite the betrayal! Looking forward to how/if he re-enters the narrative in the future!
my last 2 sessions were... interesting
the first one half of my 10 person group showed up, they revived a zombie who introduced himself as "the chosen one of yar'daxys" they ended up tailing him to an island with a semi-ruined castle that was sized for a huge creature, so they couldn't open the door. they decided the best way to get in would be digging in from underneath, i realized if they did this the castle would probably collapse and crush them. the players rolled and luckily none of them got above an 8, so nothing happened. thats where that session ended
the next week the other half of the players showed up, so i started them in the town they were in before the others went to the island. They decided to do a quest about sky pirates(pirates with an airship). they chased them down and snuck into their ranks. they decided while the pirates were sleeping they would cover the crew hammocks in oil and burn the room. then they would take control in the ship(which was locked on a course until morning) and crash it into the water next to the same island that the other half of the party was on. the first part went well, but they then realized the steering wheel needed a key to unlock, the rogue was in the other group so they had to try to take it from the captain, who they accidently woke up, so now they were fighting him while trying to crash the ship, eventually it landed in water and started sinking, and thats where that session ended
so now the next session will start with one group seeing an airship crash near them while the other group starts water combat
NNCHRIS: SOUL THIEF, MASTER OF THE ARCANE, AND KING OF NEW YORKNN
Gdl Creator of Ilheia and her Knights of the Fallen Stars ldG
Lesser Student of Technomancy [undergrad student in computer science]
Supporter of the 2014 rules, and a MASSIVE Homebrewer. Come to me all ye who seek salvation in wording thy brews!
Open to homebrew trades at any time!! Or feel free to request HB, and Ill see if I can get it done for ya!
Characters (Outdated)
It went pretty well. I'm currently doing a Homebrew Campaign set in the "Mythic Odysseys of Theros" realm. My PC's are Champions of the Gods and in this part of the campaign they are venturing out into Theros embarking on different missions for certain Gods to gain their favor and assistance against an Army of Devils that have invaded their world.
In the last session we were tasked out by the God Heliod to return a Legendary weapon from a cave on an island in the Dakra Isles back to his temple on Mt. Kure. The weapon apparently was guarded by a Fire Giant who also was a servant of the God Purphoros. The PC's were rewarded some pretty strong weapons from their Gods and used them first hand against the Fire Giant...and they wiped the floor with him, lol.
I was expecting a much tougher encounter for them. But oh well...guess I gotta try a bit harder to kill em next time, lol.
Honestly, don't know what to think about this one. Our DM is far more used to older versions of D&D where Finger of Death was an instant kill and a 56 point FoD dropped our party's barbarian. DM places the zombie on the VTT and the rest of us, being a melee heavy party and not familiar with the spell either, just press on for another hour of combat before the end of our session.
Afterward we discuss whether we can res our fallen friend and some online research is done, at which point we realise that FoD doesn't work that way, that our barbarian should've dropped to 0 HP and gone through death saves. Our DM puts his hand up to the error but also points out that the NPC had access to Disintegrate and was trying to eliminate at least one threat. Fair enough on one hand, but the barbarian has advantage on Dex saves and Disintegrate is an all-or-nothing spell.
Fortunately our barbarian is being played by one of the most laid-back guys you could hope to meet, who admittedly goes through characters like they're made of tissue paper and already has a couple of backups rolled, so he's not insisting on rolling back that hour of play. It does leave our group stuck in the dungeon and down our heaviest hitter, not to mention underpowered versus the remaining enemies. Next week should be interesting, to say the least.
I haven't posted here in a minute, so here we go.
My most recent session had my players finally getting some down time after 4~ sessions in a dungeon that was located at the bottom of a lake. They got home to the inn that one of the player's faction members owns, and took a long overdue rest. Another player got a weird spirit vision in his sleep about a phoenix and woke up to his bed sparking alight. They went around town, stole a hunting rifle from a mannish dwarven crone's pawn shop, and then went to their favorite alchemist's shop to buy some more supplies and maybe have him identify some weird items they found at the bottom of the lake. He (As in myself) went on a 20 minute rant about conspiracy theories relating the murders in the metropolis to an ancient cabal of vampires, and connecting the vampires to a long-dead war mage turned criminal mastermind/necromancer, and then relating THAT the recent M.O. shift of the local gang's activities. I've been sort of giving the players individual strands of this shitshow in small bites that they haven't actually shared with one another in their entirety. Once the old gnome reached the crescendo of his rant, (and due to my players piss poor passive perception and a high sneak roll), the players watched as some elongated skeletal monstrosity reached down and shoved its 5 foot long blade claws into the gnome's back and threw him across the room. Next time we play they'll be fighting that thing right off the bat. Happy times.
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
After defending our traveling caravan from a few pesky kobolds, our eccentric Druid decided it would be a fine idea to share he homebrewed whiskey with the caravan leader in a celebratory toast.
Now, our Druid is rather new to alchemy & distilling, and so the caravan leader was quickly stricken by alcohol poisoning.
He didn't die...but our group (who was supposed to be the caravan's protection detail) was then put on watch.
We arrived at civilization at last...we'd started the campaign moving from one frontier town to the next...and a huge trade festival was underway: tents as far as the eye could see, like one colossal bazaar.
We then learned that our Druid...who is an absolute expert on forests...is not the biggest fan of crowds. Or civilization.
As he begins hyperventilating and sequestering himself in his tent, the rest of the party decides to go shopping.
We help ourselves to a few rounds of ale & venison, and then split up...my barbarian dwarf, who used to be security for the lands largest carnival, decides to take in a show or two, and mingles with the talent.
Our other Druid...more of a specialist in omens & fortunes...finds a fortune teller...and proceeds to scrutinize her fortune readings...finding them to be vague and non-specific.
She mentions that an apocalypse is on the way, to which the fortune teller laughs & says that an apocalypse is ALWAYS on the way...that's how they work.
It was more profound than it had any right to be.
She then offers medical attention to the locals, gaining a bit of goodwill with her medical expertise.
Meanwhile, our Fighter who we recently added to the group...and a former guard for a baron we had met...looked to stock-up on his weaponry & armor: he showed the owner his enchanted sword (imbued with the heart of a golem we had tragically lost in battle), and immediately the weaponsmith treated the Fighter with newfound respect.
Long story short, the Fighter sort of became the weaponsmith's sponsor...any deeds the Fighter performs while in town will bring the man business; so the Fighter received a discount in exchange, and got some armor & a shield.
My dwarf then tried to help our Druid with his anxieties...by mentioned how claustrophobic his tent was, so that he would be forced to exit and confront his fears.
It...did not...work. : P
While the Druid curled up into the fetal position, drowning his anxiety in liquor, the rest of our group consulted with a shaman, who could bestow powerful abilities through the use of a ritualistic tattoo.
As the ritual began, our collective vision became clouded, and the shaman whispered: "Oh, my..."
...and the session ended on a cliffhanger.
So far I have:
-stabbed a guy
-gotten counseling by a demon cat furry
-cried a lot
-freaked out because my therapist had poor connection on the phone
-been killed by a blind lady
-brought back to life as a robot hyena with machine guns
-went on a date with the BBEG
10/10, very fun, don't really know what's going on but I'm enjoying it
— δ cyno • he/him • number one paladin fan δ —
making a smoothie for meta
——————| EXTENDED SIG |——————
Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
So my party start the session dragging behind them this huge slab of adamantine. I describe a scene in town, as people leave a funeral, only to hear a metallic screeching sound as this slab of adamantine leaves deep grooves in the cobbled road, neighbours go to their windows and stare down at them, annoyed at the constant racket. Of course the party don't care, they are determined to get this 2000lb slab over the mountain to the guy who said he would buy it.
The party also conducted their very first kidnapping, ambushing a high ranking Zhentarim member in a valley. Amazingly the party actually formed a plan, which involved levering out boulders to drop below, and using disguised caltrops to stop any escape. While they were attempting to kidnap this guy, the Harpers appeared, also wanting to kidnap this guy. The rogue, who happened to be a Harper himself, faced a moral dilemma about whether to hand him over to the society for information or to the Harpers. He persuaded the Harpers to let them hand the Zhent over to the Society and in exchange would use the trust gained from the society to work out who their leaders are and where their bases are.
Over the course of this session, the party constantly said "The DM isn't actually gonna let us sell this" or "This is some kind of trap, there's no way he'll give us this money", meanwhile I laugh and move my eyes shiftily. They reach the contact and the contact pays them 10,000gp worth of gemstones. Their eyes light up, they have about 2000 gold between them, so this is a big deal for them. They then start performing checks on the gemstones to make sure their not real and make sure their not cursed. They are real gemstones. Then they mention that the reason I picked a 5000gp diamond as one of the gemstones, is to give them some moral choice where they have to decide between using it up casting revivify on a cherished NPC or keeping their 5000gp diamond.
That gives me a great idea for the next session.
Last session was a load of shopping, travelling and then this...
Innocent Warlock who rolled a nat 20 to interact with a white dragon wyrmling: "Aw, do you want some food little guy. We'll take care of you until you're big enough to take care of yourself"
-Fighter whose backstory involves a strong hatred of white dragons and whose ideal is to slay a dragon walks over-
Fighter: "I'd like to use my action surge and 4 manoeuvres to complete annihilate this creature"
-80 points of damage later, the warlock is covered in blood and loose scales, looking visibly upset-
Fighter: "I finally killed a dragon!!!"
I made an AC 28 boss hoping Thief would figure out she can steal his magic items and drop him to killable levels.
She didn't.
And they killed him anyways with sheer luck.
i dont know whether to be mad at the fighter for murdering the warlocks friend or mad at the warlock for making froinds with the fighters enemy
aither way this is hillarious
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic by Vitaly S Alexius
We split the party (!!!) last session, and me (cleric) and the fighter went to go return a dragon egg we found FOREVER ago to its very worried silver dragon parents. We learned that the dragons have taken it upon themselves to watch over the local elven kingdom since pretty much forever, and they've been secretly helping rebuild the town after a devastating fire happened (right about the time they lost track of their egg). We also found a load of treants who had us surrounded and beat the living tar out of us. I had no combat spells prepared, and the fighter's bow was pretty much useless at close range. So 2 woefully underprepared high-level adventurers were using My First Mace and a couple of scavenged daggers to take down 6 tree people, who are resistant to bludgeoning and slashing. It was rough, but we got em!
Playing Waterdeep Dragon Heist, final two sessions.
The party never got to the stone of Golorr in time, the Cassalanters had gathered the gold as the party's lack of urgency as they seemed more interested in the Days of Wonder parade.. This resulted in Renaer getting them an invite to the Day of the Damned at the Cassalanter Villa, three pc's had invites as nobles, the others were part of Captain Zords entertainer team. One player had managed to get the Cassalanter Daughter to lead them to Victorios office which they managed to break in to since they were invisible, unforutnately the Black Viper had similar plans which resulted in her and the helmed horror battling it out after she had unlocked Vicotorio's desk draw where the stone was hidden. When the fight ensued, the player took the stone and made the escape, Vicotrio failed his save and thus forgot the stone existed. After scouting the villa's upstairs and finally finding their way to the cellar, they couldnt break into the false vault (lucky for them!), but found the secret door in the cellar to the true vault where the gold was stored. They heard a noise behind them, turned and it was capain Zord, he had given them a note to find the treasure and he will help get it out.. Portable Hole down, half the money in, attacked by 5 cultists who heard a comotion from below in the temple of asmodeus. Most players managed to sneak out once the Heist was complete, bar the paladin who had to witness the death of 99 peasants as the clock struck midnight (ouch), the cassalanters have blamed it on the cook, part of a terrorist organisation trying to bring down the nobles of waterdeep, of course there was outrage but with deep enough pockets they will sort this out.. lady cassalanter is found sobbing up on the balcony as her two chdilrens souls have been taken... They (Pcs) have no idea Captain Zord is Jarlaxle Baenrae, he agreed to givem them 10,000 gold for their help in getting the treasure with the promise it will go back to Waterdeep (obviously as a bribe for Luskan''s entry into the Lords Alliance.. All in all it went very well :)
Next adventure will be Descent into Avernus, sure i can tie all this together, maybe the Paladin will attempt to save the souls of the children down there.
Ah, my first post. Good times :) That campaign ran until 12th level, with all of the original characters surviving to kill a death tyrant to finish the campaign.
Life is very busy unfortunately, gone from most Pbp's indefinitely.
If you'd like to contact me, I am on Discord at GreatAxeblade#7595, always happy to chat :)
Homebrew races: ~Otterfolk! Play as a otter!~ Playable Dryad! (Literally just the monster sheet ported to player race)
Sauce Archpriest!- Join the Supreme Court of Sauces! Join the Cult of Cults! EXTENDED SIGNATURE Tooltips
My party (now 6th level after 19 sessions) killed a wyvern as they traveled through the Crags of Desolation (a mountain range) towards
certain doomthe lair of an empyrean named Hallis, who could provide them with the information necessary to win a war against the BBEGs.All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
(Running LMoP) My extremely confused 3rd level party killed Venomfang by using every single spell scroll they had in order to clear their names after killing and reviving an innocent NPC.
i can roll nat 1s on command
my homebrew thingies
Magic Items - Monsters - Subclasses
Kick started a game which I hope will develop into a campaign this weekend! It's been very exciting to see how the players enjoy what I've put together!
Party of 5 is an Orc Artificer obsessed with becoming powerful,, his Ooze companion (using the Ooze Cohort rules for Ooze PC's) who hands around with the Orc becuase they are friends, a Drow Druid who was largely raised in daylight (swapped 60ft. of darkvision out for not having sunlight sensitivity any more), a half-drow wizard (who was a magician who blagged their way into wizarding school using tricks) and a half-sun-elf Monk who is possibly involved in a prophesy to resurrect an ancient gold dragon that his monastary worships.
They have been summoned to Greyhold, a village in the mountains, where it has been raining for over 230 years. The quarry is almost full of water, and the drainage simply cannot cope any more. There they met a drunken dwarf who regaled them about how the town had once, many years ago, been raided by pirates. They also met a half-elf called Rolan who told them that he lost his cart and all his possessions on the trail from the north, where he met something in the fog that made his horse bolt. He remembered seeing a skull, and hearing the slap of a rope in the wind.
The party successfully determined the way to go was north, after meeting the town elders (one of which is a shriveled, ancient halfling called Reed, who is mostly deaf and has lost a lot of his marbles - he is obsessed with seeing a rainbow again, something that hasn't happened since the rains started), and they struck out northward.
They had a battle with some Bugbears and a trained bloodhawk, and won without too much fuss (it should have been a hard encounter, though it did knock all the ki points out of the monk!). I'll have to be sure to throw a few more encounters there way so they have to think about managing their resources!
They found the wagon, and proceeded to first try and repair it (it was missing a wheel) and then to simply take everything from the back - including 400lbs of strange, ever-so-slightly magical rocks, which they poured into a sleeping bag and are now carrying around on a floating disc.
They then proceeded further up the trail, and there they found an anchor in the fog, in the middle of the road, with a chain stretching upwards into the cloud. Visibility was 15ft. They left the rocks just off the path, and they climbed up to find a rotting hull of a ship; peeling paint, broken masts, spongey wood, floating in the clouds.
And that's where we got to! They are all stood on the deck of this ship!
greatly looking forward to continuing this adventure!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
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