This was over 20 years ago, while playing 2nd edition. I was a Jester, and my party (9th to 11th level or so) was assaulting the Big Bad's fortress, and I had a Wand of Wonder. In the old rules, a Jester had a 5% chance of controlling what came out of that wand per level (I was 10th, so 50/50) and it used no charges.
Pre-fight: I Got our Mage to cast fly on me, I made my control the wand roll, and cast reduce on myself so I am 5" tall, then I made another control the wand roll, and cast invisibility on myself.
Round 1: I fly up to the fortress window. My party starts smacking the guards at the entrance, alerting the Big Bad that we are here. He runs to a window.
Round 2: I made my control the wand roll, and cast Lightning bolt on the Big Bad, making me visible. He cast Dispel Magic on me, which took out the fly spell but not the reduction spell. The party looks up to see WTF I an doing.
Round 3: I made my control the wand roll, and cast Lightning bolt again. Big bad steps over and swats me off the window ledge, about 100' in the air. I am falling. The party chuckles a bit, and whispers to themselves that they knew the wand was trouble.
Round 4: I reason that I can take the falling damage, and I know the Big Bad is right inside the window, so I try to cast Fireball right outside the window to catch him. I FAIL my control roll. . . and Summon a Rhinoceros. . . directly above little 5" tall me, 100' in the air. . .
Play STOPPED. The DM almost passed out he was laughing so hard. Most ridiculous and yet fitting end to a Jester that I could ever think of, all thanks to some random dice.
My whole strategy while playing D&D is to seduce everyone, and while seducing an enemy, I literally walked in front of one of the other enemy's attack. He wasn't even going for me, he was going for my friend. But my dumbass walked directly towards his club. I will never live that down...
"Captain" James Morgan - human, sailor, battle master- died battling the Devil Strahd at Level 6. But TO BE FAIR... he was equipped with the Sunsword and had backup in the form of a life cleric, a wizard, and an assassin (who accepted many powerful-and-vampire-fighting-handy Dark Gifts from the Amber Temple), all also level 6.
All, except the assassin, also died. The assassin stood by watching us die before pledging loyalty to Strahd.
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Amateur Entertainer, Professional Fanboy. Find me on Twitchand YouTube.
Most of my deaths have been pretty straightforward cases of an encounter gone wrong, my character taking a few hits too many, healer spread too thin... when you're dungeoneering, you let the dice fall where they may. It's rarely a case of anyone doing something 'wrong' or being stupid, it's just taking on a strong enough enemy and then having things go awry. I know I've had a few character deaths, but most of them aren't memorable... except one.
Now, I was not the dummy in this situation, but we ALL paid the price... when a member of our party got fooled into helping a cultist summon a tarrasque. And that was the end of my very first character, back in the days of 3.5
I didn't do it, but I dungeon mastered a group in the 1st edition days where the leader of the party got a critical failure on a search for a roc's lair. Being in the alpine tundra with a dungeon master who loves critical failures and successes as story opportunities, the character fell off a cliff. He went splat in the druid camp below.
So we had just started this new 5e game, a rouge, a bard, a barbarian and a wizard All lvl 1 . We go to the sewers where there are rats... lots rats. Rats are impervious to slashing, bludgeoning and piecing damage. There are 3 rat swarms, 3 giant rats and a wererat. So some unlucky rolls later and the bard and the wizard are the only ones who come running back out the sewers.
GM allowed some magic user city guard NPC's to come in a resurrect the fallen party members, we all now have fear of rats on our sheets.
in one of my campaigns a character ended up in a ship wreck and he decided to just lay in bed and wait for it to be over, well the ship split in half from front to back and as it so happens the mast fell and landed near him and it made his hammock sling shot style shoot him up in the air, he was stiff as a plank until a board from the ship also flew up and domed him in the head and he fell back into the sea and landed on his side on a rock unfortunately he did not die he got very close he was a half orc so he used his special thing and survived but he still has the scar and wears it like a badge of honour.
A Swarm of Rats is resistant to bludgeoning, piercing and slashing damage, presumably because just striking a few of the individual rats doesn't hurt the rest.
It's more the swarms of rats that have the resistance, I think it's more like hitting water as they flow around any attack. Magic however is effective. The wererat was also resistant, for ..idk, reasons. DM did describe it though as more like a shabby cloak if fur, so maybe IG reason would be like stabbing a moving coat and not a person??
Also the dice gods gave the party some really low rolls and the rats some pretty decent ones.
A swarm is literally numerous tiny beast together. they are not one individuals, they are multiples... if i smash one rat out of 30, you can be sure that the 29 left will still get me. now we're not gonna count all 30 rats separately, so they created a swarm ruling. instead of saing, each damage done kills one rats. they said they have resistances cause its easier for them to calculate the damage and hit points of all those rats. so what i describe my players is...
you hit amongst the rats and some dodges it. you do get 1 or 2 out of the 30 and you squash them good. Leaving a satisfying splat on the ground.
thats it, thats what resistances do on the creatures. now there is no reasons any targeted spells would be better !! so i usually just add the same effect to the spells if they are hitting one target. so basically my swarms all have resistance to every damage type. including spells. only exception to that would be spells that actually requires a dexterity saving throws, those spells usually just hit an area of effect. exemple of sacred flames who requires a dex save as the blast fills up the 5ft square. thats an area of effect that rats would have a hard time dodging. thus i will not use resistances for that.
but yeah, the resistances is to simulate you hitting only 1 or 2 at a time. not the entirety of the group.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
It's more the swarms of rats that have the resistance, I think it's more like hitting water as they flow around any attack. Magic however is effective. The wererat was also resistant, for ..idk, reasons. DM did describe it though as more like a shabby cloak if fur, so maybe IG reason would be like stabbing a moving coat and not a person??
Also the dice gods gave the party some really low rolls and the rats some pretty decent ones.
you are confusing the wererat with the swarm ! giant rats have no immunities.... swarms have resistance to damage, and wererats are immune to damage. because of tougher hide and regenration. instead of putting regen ont he wererat they gave them immunities.
so basically, only casters could kill the wererats, but everything else the group should of focused on. but i like the idea that now, everyone have fear of rats !
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
It wasnt me, but one of my players was playing a black dragonborn. They used their acid breath on the floor in front of them and forgot it was there. It was their first ever session. RIP Kriv.
New player, aarakocra rogue vulture like descend on the party from the sky. They are 5th level. The party sees him. Looks at him when hes 60feet away in the air. See the warlock girl asking him to play cards with her. Forget she is cursed with medusa petrifying glare. Does a save. Nat 1. Crashes on the floor from 60ft in the air as a statue. Hes dead as he scatters around the floor.
Fastest pvp kill out of a simple mistake from one player. 5 second play from the new guy who just laugh madly !!!
They met the vultures brother when they arrived in the next city 15 minutes later.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
Just last night, I was DMing a game where our lvl 7 Tiefling Cleric met his untimley demise in the most ridiculous way i've ever seen. He had bought a ton of mystery potions from some sketchy magic shop. The way it was going to work, was I would roll a d100 and determine the effect of the potion on a table that i made from a combo of my own creations and various sources on reddit...Well instead of having someone use something like Identify to figure out the potion's effects, he decided to drink all of them, in a row.. So after drinking a few and getting crazy results, wound up drinking one that turned him into a cabbage, with eyes, a mouth, and AC of 2 and 4 HP. He then drank one giving him vulnerability to fire, then he drank one giving himself arms with a 10ft long reach. Then he drank one giving him 6 temp HP. So now he was effectively at 10hp..But then he drank another that lit him on fire, doing 8 damage. Then the last one he drank did 2d6 poison damage, and wound up killing him outright. So now the group was faced with dealing with their friend, who was now nothing but a burnt and wilted dead cabbage with extendo arms, in the middle of the room in an inn.
I had a character who had a hatred for gods. Well, during the second session, our DM was having trouble keeping this character with the party, so, she sent the paladin(didn't go well) , and when that failed, sent his god. Conclusion, my character told the god to go **** herself, then got smited. And now her brother is on a god killing spree
I had a character who had a hatred for gods. Well, during the second session, our DM was having trouble keeping this character with the party, so, she sent the paladin(didn't go well) , and when that failed, sent his god. Conclusion, my character told the god to go **** herself, then got smited. And now her brother is on a god killing spree
this brings up a really annoying trend with recent players who thinks being annnoying to other players is something great to accomplish. it makes me remember what consequences are all about...
let me give this small advice to players out there... there is always things hapenning behind your back when you do things to players or NPCs !
small story... Bunch of players who wanted to be evil and were going from village to village to destroy them all. just simply put fire to the houses and kill any villagers coming out of there. After a while, the third village destruction. when they arrived at the fourth village, there was a military operation waiting for them. militia knowing they were next. they were no match for my players... they wreck 2 other villages... then some knights came to their way. they wrecked them, leaving one of them behind to die. then fight a major city. they take it hostage, kill all the level 7 fighters and soldiers then proceed in just wrecking the place and pillaging the place. then are on their way to yet another city... passing into yet another village. they are seeing a lone man in white robe, golden eyes gleaming in the sunlight. on his robe is the King's court sigil. he has a maul on his back. he arrives about 100 feet of them. and stop. they think, he's a loner... the king finally gone mad ! i was laughing hard at that one... one of the player got the clue that i was laughing at what the guy said, not that i thought he was right. he said, guys, we've fought armies, that guy wouldn't have came alone just to get wrecked... we should run ! the other said, coward, run if you want, we kill this man then slaughter the next city on our map same as usual, there is no one at our level ! literally they were level 9 and the closest to them they had seen was fighters level 7. they were few because they were lieutnents and the likes. the man in white robe and golden eyes casted a spell, his eyes glowed bright. he confirmed it was them by scrying on them. they attacked him !
first round has gone like so... they all attack him because... evil who do not care... the wizard of the group... ran away... end of first round, the guys says, oh hell he's still up after one round. unlike every other guy we met. oh well he'll die on next round ! i laugh again, then i say... he's not even lost 1/3rd of his life ! they ar like, say what ?!! what level is he ? i answer... 25 ! and before they ask more, i say, his turn... he raise his hand... cast down metor swarm on your asses. making the save or not, you all die to the massive damage. then the Wizard/Cleric turns to the villagers, get to one of them and then says "the king will pay for all the damage i have done, he's only sorry that we couldn't have saved the other villages in time. now if you'll excuse me, i have a mage to hunt down !" then the golden eyes dude vanished after casting another spell.
the guys all said "No fair, why did you even send such a guy to us, we couldn'T even have a chance at defeating him ! no fair, you just wantd to kill us out of nowhere." to those guys i answered... Armies are precious ressources to a king, you wrecked villages after villages, clearly the militia was not enough to stop your group. the king ended up sending a small army with beter men. you still wrecked them... he asked the help of his special cavalry unit. they were no match for you guys... at this point he decided not to use anymore ressources and just sent out one of his three genrals agianst you. by the way the king was level 30. the general tracked you down thanks to scrying abilities. did his job and thats it.
and the mage said... hell yeah, ilived cause i saw it coming. and i said, it depends... do you think you can escape a level 25 Wizard/cleric for long ? Reality is... he got to you in a matter of minute. there was no place you could hide. my only question to you would be "do you beg for mercy before him ?" the player said, oh come on ! and i said, your choice... live or die, beg for mercy, or die to his wrath. he said, i beg ! and i said, out of it all, the lone mage who survived the onslaught of metor was broguht to justice, sentenced to forever vanish in the dungeons of the castle. Alive, but forever being tormented by clerics of justice who pokes their joy out of torturing the poor soul and then bringing him back to life. torturing him... one death for each soul he sent to the after life.
the player said... i should of died on the battlefield then... i said... who says the others are dead... believe me, you don't wanna know where they are. Your penalty is far less then what is hapenning to them.
that was the end of the session, and the campaign... this laster 7 sessions and the players all left me because apparently i was not letting them to do what they wanted.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
This was over 20 years ago, while playing 2nd edition. I was a Jester, and my party (9th to 11th level or so) was assaulting the Big Bad's fortress, and I had a Wand of Wonder. In the old rules, a Jester had a 5% chance of controlling what came out of that wand per level (I was 10th, so 50/50) and it used no charges.
Pre-fight: I Got our Mage to cast fly on me, I made my control the wand roll, and cast reduce on myself so I am 5" tall, then I made another control the wand roll, and cast invisibility on myself.
Round 1: I fly up to the fortress window. My party starts smacking the guards at the entrance, alerting the Big Bad that we are here. He runs to a window.
Round 2: I made my control the wand roll, and cast Lightning bolt on the Big Bad, making me visible. He cast Dispel Magic on me, which took out the fly spell but not the reduction spell. The party looks up to see WTF I an doing.
Round 3: I made my control the wand roll, and cast Lightning bolt again. Big bad steps over and swats me off the window ledge, about 100' in the air. I am falling. The party chuckles a bit, and whispers to themselves that they knew the wand was trouble.
Round 4: I reason that I can take the falling damage, and I know the Big Bad is right inside the window, so I try to cast Fireball right outside the window to catch him. I FAIL my control roll. . . and Summon a Rhinoceros. . . directly above little 5" tall me, 100' in the air. . .
Play STOPPED. The DM almost passed out he was laughing so hard. Most ridiculous and yet fitting end to a Jester that I could ever think of, all thanks to some random dice.
double nat 1 on death saves after being ripped apart by a sentient book
My whole strategy while playing D&D is to seduce everyone, and while seducing an enemy, I literally walked in front of one of the other enemy's attack. He wasn't even going for me, he was going for my friend. But my dumbass walked directly towards his club. I will never live that down...
"Captain" James Morgan - human, sailor, battle master - died battling the Devil Strahd at Level 6. But TO BE FAIR... he was equipped with the Sunsword and had backup in the form of a life cleric, a wizard, and an assassin (who accepted many powerful-and-vampire-fighting-handy Dark Gifts from the Amber Temple), all also level 6.
All, except the assassin, also died. The assassin stood by watching us die before pledging loyalty to Strahd.
Amateur Entertainer, Professional Fanboy. Find me on Twitch and YouTube.
Dungeon Master. Currently running Divine Contention, Baldur's Gate: Descent into Avernus, Ghosts of Saltmarsh, and Icewind Dale: Rime of the Frostmaiden.
Player. Currently playing as Aidan Xistsrith, half-elf wild mage | Finnegan "Finn" Chance, human trickster cleric
Formerly. Onitot, half-elf monk (3.5e) | James Morgan, human battle master | Faelon, half-elf hunter | Gorstag, half-orc moon druid
Most of my deaths have been pretty straightforward cases of an encounter gone wrong, my character taking a few hits too many, healer spread too thin... when you're dungeoneering, you let the dice fall where they may. It's rarely a case of anyone doing something 'wrong' or being stupid, it's just taking on a strong enough enemy and then having things go awry. I know I've had a few character deaths, but most of them aren't memorable... except one.
Now, I was not the dummy in this situation, but we ALL paid the price... when a member of our party got fooled into helping a cultist summon a tarrasque. And that was the end of my very first character, back in the days of 3.5
I didn't do it, but I dungeon mastered a group in the 1st edition days where the leader of the party got a critical failure on a search for a roc's lair. Being in the alpine tundra with a dungeon master who loves critical failures and successes as story opportunities, the character fell off a cliff. He went splat in the druid camp below.
Near whole party death in first game.
So we had just started this new 5e game, a rouge, a bard, a barbarian and a wizard All lvl 1 . We go to the sewers where there are rats... lots rats. Rats are impervious to slashing, bludgeoning and piecing damage. There are 3 rat swarms, 3 giant rats and a wererat. So some unlucky rolls later and the bard and the wizard are the only ones who come running back out the sewers.
GM allowed some magic user city guard NPC's to come in a resurrect the fallen party members, we all now have fear of rats on our sheets.
I am a square. Watch me equilateral.
Just a Question:
Why are the rats immune to weapon damage?
in one of my campaigns a character ended up in a ship wreck and he decided to just lay in bed and wait for it to be over, well the ship split in half from front to back and as it so happens the mast fell and landed near him and it made his hammock sling shot style shoot him up in the air, he was stiff as a plank until a board from the ship also flew up and domed him in the head and he fell back into the sea and landed on his side on a rock unfortunately he did not die he got very close he was a half orc so he used his special thing and survived but he still has the scar and wears it like a badge of honour.
A Swarm of Rats is resistant to bludgeoning, piercing and slashing damage, presumably because just striking a few of the individual rats doesn't hurt the rest.
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
It's more the swarms of rats that have the resistance, I think it's more like hitting water as they flow around any attack. Magic however is effective. The wererat was also resistant, for ..idk, reasons. DM did describe it though as more like a shabby cloak if fur, so maybe IG reason would be like stabbing a moving coat and not a person??
Also the dice gods gave the party some really low rolls and the rats some pretty decent ones.
I am a square. Watch me equilateral.
A swarm is literally numerous tiny beast together. they are not one individuals, they are multiples...
if i smash one rat out of 30, you can be sure that the 29 left will still get me. now we're not gonna count all 30 rats separately, so they created a swarm ruling.
instead of saing, each damage done kills one rats. they said they have resistances cause its easier for them to calculate the damage and hit points of all those rats.
so what i describe my players is...
you hit amongst the rats and some dodges it. you do get 1 or 2 out of the 30 and you squash them good. Leaving a satisfying splat on the ground.
thats it, thats what resistances do on the creatures.
now there is no reasons any targeted spells would be better !!
so i usually just add the same effect to the spells if they are hitting one target.
so basically my swarms all have resistance to every damage type. including spells.
only exception to that would be spells that actually requires a dexterity saving throws, those spells usually just hit an area of effect.
exemple of sacred flames who requires a dex save as the blast fills up the 5ft square. thats an area of effect that rats would have a hard time dodging.
thus i will not use resistances for that.
but yeah, the resistances is to simulate you hitting only 1 or 2 at a time. not the entirety of the group.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
you are confusing the wererat with the swarm !
giant rats have no immunities.... swarms have resistance to damage, and wererats are immune to damage. because of tougher hide and regenration. instead of putting regen ont he wererat they gave them immunities.
so basically, only casters could kill the wererats, but everything else the group should of focused on.
but i like the idea that now, everyone have fear of rats !
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
It wasnt me, but one of my players was playing a black dragonborn. They used their acid breath on the floor in front of them and forgot it was there. It was their first ever session. RIP Kriv.
Fastest pvp kill ever !
New player, aarakocra rogue vulture like descend on the party from the sky. They are 5th level. The party sees him. Looks at him when hes 60feet away in the air. See the warlock girl asking him to play cards with her. Forget she is cursed with medusa petrifying glare. Does a save. Nat 1. Crashes on the floor from 60ft in the air as a statue. Hes dead as he scatters around the floor.
Fastest pvp kill out of a simple mistake from one player. 5 second play from the new guy who just laugh madly !!!
They met the vultures brother when they arrived in the next city 15 minutes later.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Just last night, I was DMing a game where our lvl 7 Tiefling Cleric met his untimley demise in the most ridiculous way i've ever seen. He had bought a ton of mystery potions from some sketchy magic shop. The way it was going to work, was I would roll a d100 and determine the effect of the potion on a table that i made from a combo of my own creations and various sources on reddit...Well instead of having someone use something like Identify to figure out the potion's effects, he decided to drink all of them, in a row.. So after drinking a few and getting crazy results, wound up drinking one that turned him into a cabbage, with eyes, a mouth, and AC of 2 and 4 HP. He then drank one giving him vulnerability to fire, then he drank one giving himself arms with a 10ft long reach. Then he drank one giving him 6 temp HP. So now he was effectively at 10hp..But then he drank another that lit him on fire, doing 8 damage. Then the last one he drank did 2d6 poison damage, and wound up killing him outright. So now the group was faced with dealing with their friend, who was now nothing but a burnt and wilted dead cabbage with extendo arms, in the middle of the room in an inn.
I had a character who had a hatred for gods. Well, during the second session, our DM was having trouble keeping this character with the party, so, she sent the paladin(didn't go well) , and when that failed, sent his god. Conclusion, my character told the god to go **** herself, then got smited. And now her brother is on a god killing spree
No one suspects a bush to hide in another bush
My crusader applied Oil of Impact as we headed into combat with dragon.
Said dragon hit me with tail and I go flying. Roll 1 on my save.
Oil of Impact still in flask rolls 1 on its save.
I explode. (I did manage to hurt the dragon some too)
this brings up a really annoying trend with recent players who thinks being annnoying to other players is something great to accomplish.
it makes me remember what consequences are all about...
let me give this small advice to players out there... there is always things hapenning behind your back when you do things to players or NPCs !
small story...
Bunch of players who wanted to be evil and were going from village to village to destroy them all. just simply put fire to the houses and kill any villagers coming out of there. After a while, the third village destruction. when they arrived at the fourth village, there was a military operation waiting for them. militia knowing they were next. they were no match for my players... they wreck 2 other villages... then some knights came to their way. they wrecked them, leaving one of them behind to die. then fight a major city. they take it hostage, kill all the level 7 fighters and soldiers then proceed in just wrecking the place and pillaging the place. then are on their way to yet another city... passing into yet another village. they are seeing a lone man in white robe, golden eyes gleaming in the sunlight. on his robe is the King's court sigil. he has a maul on his back. he arrives about 100 feet of them. and stop. they think, he's a loner... the king finally gone mad ! i was laughing hard at that one... one of the player got the clue that i was laughing at what the guy said, not that i thought he was right. he said, guys, we've fought armies, that guy wouldn't have came alone just to get wrecked... we should run ! the other said, coward, run if you want, we kill this man then slaughter the next city on our map same as usual, there is no one at our level ! literally they were level 9 and the closest to them they had seen was fighters level 7. they were few because they were lieutnents and the likes. the man in white robe and golden eyes casted a spell, his eyes glowed bright. he confirmed it was them by scrying on them. they attacked him !
first round has gone like so...
they all attack him because... evil who do not care... the wizard of the group... ran away...
end of first round, the guys says, oh hell he's still up after one round. unlike every other guy we met. oh well he'll die on next round !
i laugh again, then i say... he's not even lost 1/3rd of his life !
they ar like, say what ?!! what level is he ?
i answer... 25 !
and before they ask more, i say, his turn... he raise his hand... cast down metor swarm on your asses.
making the save or not, you all die to the massive damage. then the Wizard/Cleric turns to the villagers, get to one of them and then says "the king will pay for all the damage i have done, he's only sorry that we couldn't have saved the other villages in time. now if you'll excuse me, i have a mage to hunt down !" then the golden eyes dude vanished after casting another spell.
the guys all said "No fair, why did you even send such a guy to us, we couldn'T even have a chance at defeating him ! no fair, you just wantd to kill us out of nowhere."
to those guys i answered...
Armies are precious ressources to a king, you wrecked villages after villages, clearly the militia was not enough to stop your group. the king ended up sending a small army with beter men. you still wrecked them... he asked the help of his special cavalry unit. they were no match for you guys... at this point he decided not to use anymore ressources and just sent out one of his three genrals agianst you. by the way the king was level 30. the general tracked you down thanks to scrying abilities. did his job and thats it.
and the mage said... hell yeah, ilived cause i saw it coming.
and i said, it depends... do you think you can escape a level 25 Wizard/cleric for long ?
Reality is... he got to you in a matter of minute. there was no place you could hide. my only question to you would be "do you beg for mercy before him ?"
the player said, oh come on !
and i said, your choice... live or die, beg for mercy, or die to his wrath.
he said, i beg !
and i said, out of it all, the lone mage who survived the onslaught of metor was broguht to justice, sentenced to forever vanish in the dungeons of the castle. Alive, but forever being tormented by clerics of justice who pokes their joy out of torturing the poor soul and then bringing him back to life. torturing him... one death for each soul he sent to the after life.
the player said... i should of died on the battlefield then...
i said... who says the others are dead... believe me, you don't wanna know where they are. Your penalty is far less then what is hapenning to them.
that was the end of the session, and the campaign... this laster 7 sessions and the players all left me because apparently i was not letting them to do what they wanted.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
tried to stop my fighter from committing mass genocide and he cut my arms off and then I died from blood loss.